1 /* Catacomb Armageddon Source Code
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2 * Copyright (C) 1993-2014 Flat Rock Software
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4 * This program is free software; you can redistribute it and/or modify
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5 * it under the terms of the GNU General Public License as published by
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6 * the Free Software Foundation; either version 2 of the License, or
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7 * (at your option) any later version.
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9 * This program is distributed in the hope that it will be useful,
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10 * but WITHOUT ANY WARRANTY; without even the implied warranty of
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11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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12 * GNU General Public License for more details.
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14 * You should have received a copy of the GNU General Public License along
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15 * with this program; if not, write to the Free Software Foundation, Inc.,
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16 * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
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19 #define S_LOADING "Loading"
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20 #define S_EMPTYSPOT "Empty"
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21 #define S_SVGACOMP "SVGA Compatibility Mode Enabled."
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22 #define S_READYPRESS " Ready - Press a Key "
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23 #define S_NOSFX "NO SOUND EFFECTS"
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24 #define S_PCSPKR "PC SPEAKER"
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25 #define S_ALSB "ADLIB/SOUNDBLASTER"
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26 #define S_QUIET "QUIET ADLIB/SOUNDBLASTER"
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27 #define S_NOMUSIC "NO MUSIC"
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28 #define S_BEGINE "BEGIN EASY GAME"
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29 #define S_BEGINN "BEGIN NORMAL GAME"
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30 #define S_BEGINH "BEGIN HARD GAME"
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31 #define S_UPLEFT "UP & LEFT"
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33 #define S_UPRIGHT "UP & RIGHT"
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34 #define S_RIGHT "RIGHT"
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35 #define S_DNRIGHT "DOWN & RIGHT"
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37 #define S_DNLEFT "DOWN & LEFT"
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38 #define S_LEFT "LEFT"
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40 #define S_JUMP "JUMP"
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41 #define S_POGO "POGO"
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42 #define S_FIRE "FIRE"
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43 #define S_MOVEMENT "MOVEMENT"
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44 #define S_BUTTONS "BUTTONS"
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46 #define S_SOUND "SOUND"
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47 #define S_MUSIC "MUSIC"
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48 #define S_OPTIONS "OPTIONS"
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49 #define S_USEKB "USE KEYBOARD"
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50 #define S_USEJOY1 "USE JOYSTICK #1"
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51 #define S_USEJOY2 "USE JOYSTICK #2"
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52 #define S_NEWGAME "NEW GAME"
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53 #define S_LOADGAME "LOAD GAME"
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54 #define S_SAVEGAME "SAVE GAME"
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55 #define S_CONFIG "CONFIGURE"
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56 #define S_ENDGAME "END GAME"
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57 #define S_PADDLEWAR "PADDLE WAR"
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58 #define S_QUIT "QUIT"
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60 #define S_ESCBACK "ESC TO BACK OUT"
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61 #define S_ESCBACK1 "ESC to back out"
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62 #define S_ESCQUIT "ESC to quit"
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63 #define S_F1HELP "F1 for help"
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64 #define S_REALLYEND "REALLY END CURRENT GAME?"
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65 #define S_PRESSY "PRESS Y TO END IT"
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66 #define S_REALLYQUIT "REALLY QUIT?"
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67 #define S_PRESSYQ "PRESS Y TO QUIT"
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68 #define S_INAGAME "YOU'RE IN A GAME"
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69 #define S_PRESSY2L "PRESS Y TO LOAD GAME"
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70 #define S_PRESSY4N "PRESS Y FOR NEW GAME"
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72 #define S_USLERROR "Error: "
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73 #define S_USLUNKNOWN "Unknown"
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74 #define S_USLDISKFULL "Disk is Full"
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75 #define S_USLFILEINC "File is Incomplete"
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76 #define S_PRESSKEY "PRESS ANY KEY"
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77 #define S_PRESSKEY1 "Press any key"
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79 #define S_SBOXON "SCORE BOX (ON)"
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80 #define S_SBOXOFF "SCORE BOX (OFF)"
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81 #define S_SVGAON "SVGA COMPATIBILITY (ON)"
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82 #define S_SVGAOFF "SVGA COMPATIBILITY (OFF)"
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83 #define S_2BON "TWO-BUTTON FIRING (ON)"
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84 #define S_2BOFF "TWO-BUTTON FIRING (OFF)"
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86 #define S_SBOXNOWON "Score box now on"
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87 #define S_SBOXNOWOFF "Score box now off"
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88 #define S_SVGANOWON "SVGA compatibility now on"
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89 #define S_SVGANOWOFF "SVGA compatibility now off"
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90 #define S_2BNOWON "Two-button firing now on"
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91 #define S_2BNOWOFF "Two-button firing now off"
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93 #define S_KEYBOARD "KEYBOARD"
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94 #define S_JOY1 "JOYSTICK #1"
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95 #define S_JOY2 "JOYSTICK #2"
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96 #define S_MOUSE "MOUSE"
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97 #define S_CONTROL "CONTROL: "
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98 #define S_KEYUSED "Key already used"
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99 #define S_PB1 "and press button #1"
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100 #define S_PB2 "and press button #2"
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101 #define S_MJUL "Move Joystick to upper left"
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102 #define S_MJLR "Move Joystick to lower right"
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104 #define S_USINGJ1 "USING "S_JOY1
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105 #define S_USINGJ2 "USING "S_JOY2
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106 #define S_TYPENAME "Type name"
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107 #define S_ENTERACC "Enter accepts"
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108 #define S_UNTITLED "Untitled"
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109 #define S_SAVING "Saving"
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110 #define S_YOULOST "You lost!"
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111 #define S_YOUWON "You won!"
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112 #define S_ARRMOVE "Arrows move"
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113 #define S_ENTERSEL "Enter selects"
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115 #define S_RETGAME "RETURN TO GAME"
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116 #define S_RETDEMO "RETURN TO DEMO"
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117 #define S_CTRLPANEL "Control Panel"
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118 #define S_QUITTING "Quitting..."
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120 #define S_WHATNAME "What is the name of this creature?"
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121 #define S_SORRY "Sorry, that's not quite right."
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122 #define S_CHECKMAN "Please check your manual and try again."
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124 #define S_BADCARD "Improper video card! If you really have an EGA/VGA card that I am not\n"\
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125 "detecting, use the -HIDDENCARD command line parameter!"
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126 #define S_BADCARD1 "Improper video card! If you really have a CGA card that I am not\n"\
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127 "detecting, use the -HIDDENCARD command line parameter!"
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