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1 /*\r
2  * LIB.C v1.2a\r
3  *\r
4  * by Robert Schmidt\r
5  * (C)1993 Ztiff Zox Softwear\r
6  *\r
7  * Simple graphics library to accompany the article\r
8  * \r
9  *                                        INTRODUCTION TO MODE X.\r
10  * \r
11  * This library provides the basic functions for initializing and using\r
12  * unchained (planar) 256-color VGA modes.  Currently supported are:\r
13  *\r
14  *        - 320x200\r
15  *        - 320x240\r
16  *\r
17  * Functions are provided for:\r
18  *\r
19  *        - initializing one of the available modes\r
20  *        - setting the start address of the VGA refresh data\r
21  *        - setting active and visible display pages\r
22  *        - writing and reading a single pixel to/from video memory\r
23  *\r
24  * The library is provided as a demonstration only, and is not claimed\r
25  * to be particularly efficient or suited for any purpose.  It has only\r
26  * been tested with Borland C++ 3.1 by the author.  Comments on success\r
27  * or disaster with other compilers are welcome.\r
28  *\r
29  * This file is public domain.  Do with it whatever you'd like, but\r
30  * please don't distribute it without the article.\r
31  *\r
32  * Thanks go out to various helpful netters who spotted the 0xE7 bug\r
33  * in the set320x240x256() function!\r
34  *\r
35  * modified by sparky4 so it can be compiled in open watcom ^^\r
36  */\r
37 \r
38 \r
39 \r
40 \r
41 /*\r
42  * We 'require' a large data model simply to get rid of explicit 'far'\r
43  * pointers and compiler specific '_fmemset()' functions and the likes.\r
44  */\r
45 #if !defined(__COMPACT__)\r
46 # if !defined(__LARGE__)\r
47 #  if !defined(__HUGE__)\r
48 #   error Large data model required!  Try compiling with 'bcc -ml lib.c'.\r
49 #  endif\r
50 # endif\r
51 #endif\r
52 \r
53 #include <dos.h>\r
54 #include <mem.h>\r
55 #include <conio.h>\r
56 \r
57 //code from old library!\r
58 /*src\lib\*/\r
59 #include "dos_gfx.h"\r
60 \r
61 int old_mode;\r
62 //color \82Ä\82·\82Æ\r
63 int gq = LGQ;\r
64 //\82Ä\82·\82Æ\r
65 int q = 0;\r
66 int bakax = 0, bakay = 0;\r
67 int xx = rand()&0%320, yy = rand()&0%240, sx = 0, sy = 0;\r
68 byte coor;\r
69 \r
70 /*\r
71  * Comment out the following #define if you don't want the testing main()\r
72  * to be included.\r
73  */\r
74 #define TESTING\r
75 \r
76 /*\r
77  * Define the port addresses of some VGA registers.\r
78  */\r
79 #define CRTC_ADDR          0x3d4   /* Base port of the CRT Controller (color) */\r
80 \r
81 #define SEQU_ADDR          0x3c4   /* Base port of the Sequencer */\r
82 #define GRAC_ADDR          0x3ce   /* Base port of the Graphics Controller */\r
83 \r
84 \r
85 /*\r
86  * Make a far pointer to the VGA graphics buffer segment.  Your compiler\r
87  * might not have the MK_FP macro, but you'll figure something out.\r
88  */\r
89 byte *vga = (byte *) MK_FP(0xA000, 0);\r
90 \r
91 //fontAddr = getFont();\r
92 \r
93 /*\r
94  * width and height should specify the mode dimensions.  widthBytes\r
95  * specify the width of a line in addressable bytes.\r
96  */\r
97 unsigned width, height, widthBytes;\r
98 \r
99 /*\r
100  * actStart specifies the start of the page being accessed by\r
101  * drawing operations.  visStart specifies the contents of the Screen\r
102  * Start register, i.e. the start of the visible page.\r
103  */\r
104 unsigned actStart, visStart;\r
105 \r
106 /*\r
107  * set320x200x256_X()\r
108  *        sets mode 13h, then turns it into an unchained (planar), 4-page\r
109  *        320x200x256 mode.\r
110  */\r
111 void set320x200x256_X(void)\r
112                 {\r
113                 union REGS r;\r
114 \r
115                 /* Set VGA BIOS mode 13h: */\r
116                 r.x.ax = 0x0013;\r
117                 int86(0x10, &r, &r);\r
118 \r
119                 /* Turn off the Chain-4 bit (bit 3 at index 4, port 0x3c4): */\r
120                 outpw(SEQU_ADDR, 0x0604);\r
121 \r
122                 /* Turn off word mode, by setting the Mode Control register\r
123                 of the CRT Controller (index 0x17, port 0x3d4): */\r
124                 outpw(CRTC_ADDR, 0xE317);\r
125 \r
126                 /* Turn off doubleword mode, by setting the Underline Location\r
127                    register (index 0x14, port 0x3d4): */\r
128                 outpw(CRTC_ADDR, 0x0014);\r
129 \r
130                 /* Clear entire video memory, by selecting all four planes, then\r
131                    writing 0 to entire segment. */\r
132                 outpw(SEQU_ADDR, 0x0F02);\r
133                 memset(vga+1, 0, 0xffff); /* stupid size_t exactly 1 too small */\r
134                 vga[0] = 0;\r
135 \r
136                 /* Update the global variables to reflect dimensions of this\r
137                    mode.  This is needed by most future drawing operations. */\r
138                 width              = 320;\r
139                 height  = 200;\r
140 \r
141                 /* Each byte addresses four pixels, so the width of a scan line\r
142                    in *bytes* is one fourth of the number of pixels on a line. */\r
143                 widthBytes = width / 4;\r
144 \r
145                 /* By default we want screen refreshing and drawing operations\r
146                    to be based at offset 0 in the video segment. */\r
147                 actStart = visStart = 0;\r
148                 }\r
149 \r
150 /*\r
151  * setActiveStart() tells our graphics operations which address in video\r
152  * memory should be considered the top left corner.\r
153  */\r
154 void setActiveStart(unsigned offset)\r
155                 {\r
156                 actStart = offset;\r
157                 }\r
158 \r
159 /*\r
160  * setVisibleStart() tells the VGA from which byte to fetch the first\r
161  * pixel when starting refresh at the top of the screen.  This version\r
162  * won't look very well in time critical situations (games for\r
163  * instance) as the register outputs are not synchronized with the\r
164  * screen refresh.  This refresh might start when the high byte is\r
165  * set, but before the low byte is set, which produces a bad flicker.\r
166  */\r
167 void setVisibleStart(unsigned offset)\r
168                 {\r
169                 visStart = offset;\r
170                 outpw(CRTC_ADDR, 0x0C);          /* set high byte */\r
171                 outpw(CRTC_ADDR+1, visStart >> 8);\r
172                 outpw(CRTC_ADDR, 0x0D);          /* set low byte */\r
173                 outpw(CRTC_ADDR+1, visStart & 0xff);\r
174                 }\r
175 \r
176 /*\r
177  * setXXXPage() sets the specified page by multiplying the page number\r
178  * with the size of one page at the current resolution, then handing the\r
179  * resulting offset value over to the corresponding setXXXStart()\r
180  * function.  The first page is number 0.\r
181  */\r
182 void setActivePage(int page)\r
183                 {\r
184                 setActiveStart(page * widthBytes * height);\r
185                 }\r
186 \r
187 void setVisiblePage(int page)\r
188                 {\r
189                 setVisibleStart(page * widthBytes * height);\r
190                 }\r
191 \r
192 void putPixel_X(int x, int y, byte color)\r
193                 {\r
194                 /* Each address accesses four neighboring pixels, so set\r
195                    Write Plane Enable according to which pixel we want\r
196                    to modify.  The plane is determined by the two least\r
197                    significant bits of the x-coordinate: */\r
198                 outp(0x3c4, 0x02);\r
199                 outp(0x3c5, 0x01 << (x & 3));\r
200 \r
201                 /* The offset of the pixel into the video segment is\r
202                    offset = (width * y + x) / 4, and write the given\r
203                    color to the plane we selected above.  Heed the active\r
204                    page start selection. */\r
205                 vga[(unsigned)(widthBytes * y) + (x / 4) + actStart] = color;\r
206 \r
207                 }\r
208 \r
209 byte getPixel_X(int x, int y)\r
210                 {\r
211                 /* Select the plane from which we must read the pixel color: */\r
212                 outpw(GRAC_ADDR, 0x04);\r
213                 outpw(GRAC_ADDR+1, x & 3);\r
214 \r
215                 return vga[(unsigned)(widthBytes * y) + (x / 4) + actStart];\r
216 \r
217                 }\r
218 \r
219 void set320x240x256_X(void)\r
220                 {\r
221                 /* Set the unchained version of mode 13h: */\r
222                 set320x200x256_X();\r
223 \r
224                 /* Modify the vertical sync polarity bits in the Misc. Output\r
225                    Register to achieve square aspect ratio: */\r
226                 outp(0x3C2, 0xE3);\r
227 \r
228                 /* Modify the vertical timing registers to reflect the increased\r
229                    vertical resolution, and to center the image as good as\r
230                    possible: */\r
231                 outpw(0x3D4, 0x2C11);              /* turn off write protect */\r
232                 outpw(0x3D4, 0x0D06);              /* vertical total */\r
233                 outpw(0x3D4, 0x3E07);              /* overflow register */\r
234                 outpw(0x3D4, 0xEA10);              /* vertical retrace start */\r
235                 outpw(0x3D4, 0xAC11);              /* vertical retrace end AND wr.prot */\r
236                 outpw(0x3D4, 0xDF12);              /* vertical display enable end */\r
237                 outpw(0x3D4, 0xE715);              /* start vertical blanking */\r
238                 outpw(0x3D4, 0x0616);              /* end vertical blanking */\r
239 \r
240                 /* Update mode info, so future operations are aware of the\r
241                    resolution */\r
242                 height = 240;\r
243 \r
244                 }\r
245 \r
246 \r
247 /*tile*/\r
248 void putColorBox_X(int x, int y, int w, int h, byte color) {
249         outp(0x3c4, 0x02);
250
251         int curx, cury;
252         unsigned drawptr;
253         for (curx=x; curx<(x+w); curx++) {
254                 outp(0x3c5, 0x01 << (curx & 3));
255                 drawptr = (unsigned)(widthBytes * y) + (curx / 4) + actStart;
256                 for (cury=0; cury<h; cury++) {
257                         vga[drawptr] = color;
258                         drawptr += widthBytes;
259                 }
260         }
261 }
262 \r
263 \r
264 /*-----------XXXX-------------*/\r
265 //---------------------------------------------------\r
266 //\r
267 // Use the bios to get the address of the 8x8 font\r
268 //\r
269 // You need a font if you are going to draw text.\r
270 //\r
271 \r
272 int far *\r
273 getFont()\r
274 {\r
275         union REGPACK rg;\r
276         int seg;\r
277         int off;\r
278         memset(&rg, 0, sizeof(rg));\r
279 \r
280         rg.w.ax = 0x1130;\r
281         rg.h.bh = 0x03;\r
282         intr(0x10, &rg);\r
283         seg = rg.w.es;\r
284         off = rg.w.bp;\r
285         \r
286 \r
287         return (int far *)MK_FP(seg, off);\r
288 }\r
289 \r
290 void drawChar(int x, int y, int color, byte c)\r
291 {\r
292                 int i, j;\r
293                 int mask;\r
294                 int far *font = getFont() + (c * 8);\r
295 \r
296                 for (i = 0; i < 8; i++)\r
297                 {\r
298                                 mask = *font;\r
299                                 for (j = 0; j < 8; j++)\r
300                                 {\r
301                                                 if (mask & 0x80)\r
302                                                 {\r
303                                                                 //pixel(x + j, y + i, color);\r
304                                                                 putPixel_X(x + j, y + i, color);\r
305                                                 }\r
306                                                 mask <<= 1;\r
307                                 }\r
308                                 font++;\r
309                 }\r
310 }\r
311 \r
312 void drawText(int x, int y, int color, byte string)\r
313 {\r
314                 while (string)\r
315                 {\r
316                                 drawChar(x, y, color, string);\r
317                                 x += 8;\r
318                                 string++;\r
319                 }\r
320 }\r
321 \r
322 /////////////////////////////////////////////////////////////////////////////\r
323 //                                                                         //\r
324 // setvideo() - This function Manages the video modes                                     //\r
325 //                                                                         //\r
326 /////////////////////////////////////////////////////////////////////////////\r
327 void setvideo(/*byte mode, */int vq){\r
328                 union REGS in, out;\r
329 \r
330                 if(!vq){ // deinit the video\r
331                                 // change to the video mode we were in before we switched to mode 13h\r
332                                 in.h.ah = 0x00;\r
333                                 in.h.al = old_mode;\r
334                                 int86(0x10, &in, &out);\r
335 \r
336                 }else if(vq == 1){ // init the video\r
337                                 // get old video mode\r
338                                 in.h.ah = 0xf;\r
339                                 int86(0x10, &in, &out);\r
340                                 old_mode = out.h.al;\r
341 \r
342                                 // enter mode\r
343                                 set320x240x256_X();\r
344                 }\r
345 }\r
346 \r
347 /////////////////////////////////////////////////////////////////////////////\r
348 //                                                                                                                                               //\r
349 // cls() - This clears the screen to the specified color, on the VGA or on //\r
350 //               the Virtual screen.                                                                                     //\r
351 //                                                                                                                                               //\r
352 /////////////////////////////////////////////////////////////////////////////\r
353 void cls(byte color, byte *Where){\r
354                 _fmemset(Where, color, width*(height*17));
355 }\r
356 \r
357 //color \82Ä\82·\82Æ\r
358 int colortest(){\r
359                 if(gq < NUM_COLORS){\r
360                                 cls(gq, vga);\r
361                                 gq++;\r
362                 }else gq = 0;\r
363                 return gq;\r
364 }\r
365 \r
366 //color \82Ä\82·\82Æ\r
367 int colorz(){\r
368                 if(gq < HGQ){\r
369 //----            cls(gq, vaddr);\r
370                                 cls(gq, vga);\r
371                                 gq++;\r
372                 }else gq = LGQ;\r
373                 return gq;\r
374 }\r
375 \r
376 //slow spectrum down\r
377 void ssd(int svq){\r
378                 if(sy < height+1){\r
379                                 if(sx < width+1){\r
380                                                 //plotpixel(xx, yy, coor, vga);\r
381                                                 //ppf(sx, sy, coor, vga);\r
382                                                 putPixel_X(sx, sy, coor);\r
383                                                 //printf("%d %d %d %d\n", sx, sy, svq, coor);\r
384                                                 sx++;\r
385                                 }else sx = 0;\r
386                                 if(sx == width){\r
387                                                 sy++;\r
388                                                 if(svq == 7) coor++;\r
389                                                 if(sy == height && svq == 8) coor = rand()%NUM_COLORS;\r
390                                 }\r
391                 }else sy = 0;\r
392 }\r
393 \r
394 /*-----------ding-------------*/\r
395 int ding(int q){\r
396                 setActivePage(0);\r
397                 setVisiblePage(0);\r
398                 int d3y;\r
399 \r
400 //++++  if(q <= 4 && q!=2 && gq == BONK-1) coor = rand()%HGQ;\r
401                 if((q == 2\r
402                 ||q==4\r
403                 ||q==16\r
404                 ) && gq == BONK-1){\r
405                                                 if(coor < HGQ && coor < LGQ) coor = LGQ;\r
406                                                 if(coor < HGQ-1){\r
407                                                                 coor++;\r
408                                 }else{ coor = LGQ;\r
409                                                 bakax = rand()%3; bakay = rand()%3;\r
410                                 }\r
411                 }\r
412 \r
413                 if(q == 5){ colortest(); return gq; }\r
414                 if(q == 10){ colorz(); return gq; }\r
415                 if(q == 11){ colorz(); delay(100); return gq; }\r
416                 if(q == 8){ ssd(q); /*printf("%d\n", coor);*/ }\r
417                 if(q == 6){\r
418                                 coor = rand()%NUM_COLORS;\r
419 //----            cls(coor, vaddr);\r
420                                 cls(coor, vga);\r
421                                 //updatevbuff();\r
422                 }\r
423 \r
424                 if(q == 7 || q== 9){\r
425                                 if(gq < HGQ){\r
426                                                 if(q == 7) ssd(q);\r
427                                                 if(q == 9){ ssd(q); coor++; }\r
428                                                 gq++;\r
429                                 }else gq = LGQ;\r
430                 }\r
431                 if((q<5 && gq<BONK) || (q==16 && gq<BONK)){ // the number variable make the colors more noticable\r
432                                 if(q==1){\r
433                                                 if(xx==width){bakax=0;}\r
434                                                 if(xx==0){bakax=1;}\r
435                                                 if(yy==height){bakay=0;}\r
436                                                 if(yy==0){bakay=1;}\r
437                                 }else if(q==3){\r
438                                                 if(xx!=width||yy!=height){\r
439                                                                 if(xx==0){bakax=1;bakay=-1;d3y=1;}\r
440                                                                 if(yy==0){bakax=1;bakay=0;d3y=1;}\r
441                                                                 if(xx==width){bakax=-1;bakay=-1;d3y=1;}\r
442                                                                 if(yy==height){bakax=1;bakay=0;d3y=1;}\r
443                                                 }else if(xx==width&&yy==height) xx=yy=0;\r
444                                 }\r
445                                 if(q==3){\r
446                                                 if(d3y){\r
447                                                                 if(bakay<0){\r
448                                                                                 yy--;\r
449                                                                                 d3y--;\r
450                                                                 }else\r
451                                                                 if(bakay>0){\r
452                                                                                 yy++;\r
453                                                                                 d3y--;\r
454                                                                 }\r
455                                                 }\r
456                                                 if(bakax<0){\r
457                                                                 xx--;\r
458                                                 }else\r
459                                                 if(bakax>0){\r
460                                                                 xx++;\r
461                                                 }\r
462                                 }else{\r
463                                                 if(q==16)\r
464                                                 {\r
465                                                                 if(!bakax){\r
466                                                                                 xx--;//=TILEWH;\r
467                                                                 }else if(bakax>0){\r
468                                                                                 xx++;//=TILEWH;\r
469                                                                 }\r
470                                                                 if(!bakay){\r
471                                                                                 yy--;//=TILEWH;\r
472                                                                 }else if(bakay>0){\r
473                                                                                 yy++;//=TILEWH;\r
474                                                                 }\r
475                                                 }else{\r
476                                                                 if(!bakax){\r
477                                                                                 xx-=TILEWH;\r
478                                                                 }else if(bakax>1){\r
479                                                                                 xx+=TILEWH;\r
480                                                                 }\r
481                                                                 if(!bakay){\r
482                                                                                 yy-=TILEWH;\r
483                                                                 }else if(bakay>1){\r
484                                                                                 yy+=TILEWH;\r
485                                                                 }\r
486                                                 }\r
487                                 }\r
488                                 // fixer\r
489                                 if(q!=16){\r
490                                                 if(xx<0) xx=width;\r
491                                                 if(yy<0) yy=height;\r
492                                                 if(xx>width) xx=0;\r
493                                                 if(yy>height) yy=0;\r
494                                 }\r
495 \r
496 //interesting effects\r
497                                 if(q==16)\r
498                                 {\r
499                                 int tx=0,ty=0;\r
500                                 tx+=xx+16;\r
501                                 ty+=yy+16;\r
502                                 putPixel_X(tx, ty, coor);\r
503                                 //drawrect(tx, ty, tx+TILEWH, ty+TILEWH, coor);\r
504                                 //printf("%d %d %d %d %d %d\n", xx, yy, tx, ty, TILEWH);\r
505 \r
506                                 // plot the pixel\r
507 //----            ppf(xx, yy, coor, vga);\r
508 //++++0000                        putPixel_X(xx, yy, coor);\r
509                                 }else putColorBox_X(xx, yy, TILEWH, TILEWH, coor);
510                                 //drawrect(xx, yy, xx+TILEWH-1, yy+TILEWH-1, coor);\r
511 //----            if(q==2) ppf(rand()%, rand()%height, 0, vga);\r
512                                 if(q==2||q==16) putPixel_X(rand()%width, rand()%height, 0);\r
513                                 if(q==2||q==4||q==16){ bakax = rand()%3; bakay = rand()%3; }\r
514                                 gq++;\r
515 //if(xx<0||xx>320||yy<0||yy>240)\r
516 //        printf("%d %d %d %d %d %d\n", xx, yy, coor, bakax, bakay, getPixel_X(xx,yy));\r
517 //        printf("%d\n", getPixel_X(xx,yy));\r
518 //0000\r
519 //        drawText(0, 0, 15, getPixel_X(xx,yy));\r
520                 }else gq = LGQ;\r
521                 return gq;\r
522 }\r
523 \r
524 \r
525 /*\r
526  * The library testing routines follows below.\r
527  */\r
528 \r
529 \r
530 #ifdef TESTING\r
531 \r
532 #include <stdio.h>\r
533 #include <conio.h>\r
534 \r
535 void doTest(void)\r
536                 {\r
537                 int p, x, y, pages;\r
538 \r
539                 /* This is the way to calculate the number of pages available. */\r
540                 pages = 65536L/(widthBytes*height); // apparently this takes the A000 address\r
541 \r
542                 printf("%d\n", pages);\r
543 \r
544                 for (p = 0; p <= pages; ++p)\r
545                                 {\r
546                                 setActivePage(p);\r
547 \r
548                                 /* On each page draw a single colored border, and dump the palette\r
549                                    onto a small square about the middle of the page. */\r
550 \r
551                                    //{\r
552                                                 for (x = 0; x <= width; ++x)\r
553                                                                 {\r
554                                                                 putPixel_X(x, 0, p+1);\r
555                                                                 if(p!=pages) putPixel_X(x, height-1, p+1);\r
556                                                                                 else putPixel_X(x, 99-1, p+1);\r
557                                                                 }\r
558 \r
559                                                 for (y = 0; y <= height; ++y)\r
560                                                                 {\r
561                                                                 putPixel_X(0, y, p+1);\r
562                                                                 if(p!=pages) putPixel_X(width-1, y, p+1);\r
563                                                                                 else putPixel_X(width-1, y, p+1);\r
564                                                                 }\r
565 \r
566                                                 for (x = 0; x < 16; ++x)\r
567                                                                 for (y = 0; y < 16; ++y)\r
568                                                                                 putPixel_X(x+(p+2)*16, y+(p+2)*16, x + y*16);\r
569                                                 //}\r
570 \r
571                                 drawText(0, 0, 15, p);\r
572 \r
573                                 }\r
574 \r
575                 /* Each pages will now contain a different image.  Let the user cycle\r
576                    through all the pages by pressing a key. */\r
577                 for (p = 0; p <= pages; ++p)\r
578                                 {\r
579                                 setVisiblePage(p);\r
580                                 //drawText(0, 240, 15, "bakapi");\r
581                                 getch();\r
582                                 }\r
583 \r
584                 }\r
585 \r
586 /*\r
587  * Library test (program) entry point.\r
588  */\r
589 \r
590 int main(void)\r
591                 {\r
592                 int key,d;\r
593                 // main variables\r
594                 d=1; // switch variable\r
595                 key=4; // default screensaver number\r
596 //        puts("First, have a look at the 320x200 mode.  I will draw some rubbish");\r
597 //        puts("on all of the four pages, then let you cycle through them by");\r
598 //        puts("hitting a key on each page.");\r
599 //        puts("Press a key when ready...");\r
600 //        getch();\r
601 \r
602 //        doTest();\r
603 \r
604 //        puts("Then, check out Mode X, 320x240 with 3 (and a half) pages.");\r
605 //        puts("Press a key when ready...");\r
606 //        getch();\r
607 \r
608                 setvideo(1);\r
609 // screen savers\r
610 \r
611 /*while(d!=0){ // on!\r
612                                 if(!kbhit()){ // conditions of screen saver\r
613                                                 ding(key);\r
614                                 }else{\r
615                                                 setvideo(0);\r
616                                                 // user imput switch\r
617                                                 printf("Enter 1, 2, 3, 4, or 6 to run a screensaver, or enter 5 to quit.\n", getch());  // prompt the user\r
618                                                 scanf("%d", &key);\r
619                                                 //if(key==3){xx=yy=0;} // crazy screen saver wwww\r
620                                                 if(key==5) d=0;\r
621                                                 setvideo(1);\r
622                                 }\r
623                 }*/ // else off\r
624                 while(!kbhit()){ // conditions of screen saver\r
625                                 ding(4);\r
626                 }\r
627                 //end of screen savers\r
628                 doTest();\r
629                 setvideo(0);\r
630                 puts("Where to next?  It's your move! wwww");\r
631                 printf("bakapi ver. 1.04.09a\nis made by sparky4\81i\81\86\83Ö\81\85\81j feel free to use it ^^\nLicence: GPL v2\n");\r
632                 return 0;\r
633                 }\r
634 \r
635 #endif\r