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1 //DOS Graphics thingy by sparky4 licence GPL v2\r
2 //a special thanks to everyone to release source code for mode X\r
3 /*src\lib\*/\r
4 #include "dos_gfx.h"\r
5 \r
6 int old_mode;\r
7 //color \82Ä\82·\82Æ\r
8 short gq = LGQ;\r
9 \r
10 //\82Ä\82·\82Æ\r
11 short bakax = 0, bakay = 0;\r
12 syte xx = rand()&0%SW, yy = rand()&0%SH, sx = 0, sy = 0;\r
13 byte coor;\r
14 \r
15 byte *vga = (byte *) MK_FP(0xA000, 0);\r
16 \r
17 /*\r
18  * Comment out the following #define if you don't want the testing main()\r
19  * to be included.\r
20  */\r
21 #define TESTING\r
22 #define TILE\r
23 \r
24 /////////////////////////////////////////////////////////////////////////////\r
25 //                                                                         //\r
26 // setvideo() - This function Manages the video modes                                     //\r
27 //                                                                         //\r
28 /////////////////////////////////////////////////////////////////////////////\r
29 void setvideo(/*byte mode, */short vq){\r
30                 union REGS in, out;\r
31 \r
32                 if(!vq){ // deinit the video\r
33                                 // change to the video mode we were in before we switched to mode 13h\r
34                                 //mxSetMode( MX_TEXT );\r
35                                 mxTerm();\r
36                                 in.h.ah = 0x00;\r
37                                 in.h.al = old_mode;\r
38                                 int86(0x10, &in, &out);\r
39 \r
40                 }else if(vq==1){ // init the video\r
41                                 // get old video mode\r
42                                 in.h.ah = 0xf;\r
43                                 int86(0x10, &in, &out);\r
44                                 old_mode = out.h.al;\r
45 \r
46                                 // enter mode\r
47                                 mxInit();\r
48                                 mxSetMode( MX_320x240 );\r
49 //                              mxSetVirtualScreen(SW+(SW/4), SH+(SH/4));\r
50 //                              mxSetVirtualScreen(SW*2, SH*2);\r
51                                 mxSetVirtualScreen(VW,BH);\r
52 //                              mxSetVirtualScreen((640-(TILEWH*4)),(480-(TILEWH*4)));\r
53                                 mxSetClip(true);\r
54                                 mxSetClipRegion(0, 0, VW, BH);\r
55                                 mxPan(TILEWH*2,TILEWH*2);\r
56                                 //mxSetClipRegion(0, VH+1, VW, (TILEWH*BUFFMX));\r
57                 }\r
58 }\r
59 \r
60 void pdump(){\r
61         int mult=(QUADWH)/2;\r
62         int palq=(mult)*16;\r
63         int palcol=0;\r
64         for(int paly=0; paly<palq; paly+=mult){\r
65                 for(int palx=0; palx<palq; palx+=mult){\r
66                                 mxFillBox((SW-palq)+palx+32, paly+32, TILEWH, TILEWH, palcol, OP_SET);\r
67                         palcol++;\r
68                 }\r
69         }\r
70 }\r
71 \r
72 /////////////////////////////////////////////////////////////////////////////\r
73 //                                                                                                                                               //\r
74 // cls() - This clears the screen to the specified color, on the VGA or on //\r
75 //               the Virtual screen.                                                                                     //\r
76 //                                                                                                                                               //\r
77 /////////////////////////////////////////////////////////////////////////////\r
78 void cls(byte color, byte *Where){\r
79                 _fmemset(Where, color, VW*(VH*2));\r
80 }\r
81 \r
82 //color \82Ä\82·\82Æ\r
83 short colortest(){\r
84                 if(gq < NUM_COLORS){\r
85                                 cls(gq, vga);\r
86                                 gq++;\r
87                 }else gq = 0;\r
88                 return gq;\r
89 }\r
90 \r
91 //color \82Ä\82·\82Æ\r
92 short colorz(){\r
93                 if(gq < HGQ){\r
94 //----            cls(gq, vaddr);\r
95                                 cls(gq, vga);\r
96                                 gq++;\r
97                 }else gq = LGQ;\r
98                 return gq;\r
99 }\r
100 \r
101 //slow spectrum down\r
102 void ssd(short svq){\r
103                 if(sy < SH+1){\r
104                                 if(sx < SW+1){\r
105                                                 //plotpixel(xx, yy, coor, vga);\r
106                                                 //ppf(sx, sy, coor, vga);\r
107                                                 mxPutPixel(sx, sy, coor);\r
108                                                 //printf("%d %d %d %d\n", sx, sy, svq, coor);\r
109                                                 sx++;\r
110                                 }else sx = 0;\r
111                                 if(sx == SW){\r
112                                                 sy++;\r
113                                                 if(svq == 7) coor++;\r
114                                                 if(sy == SH && svq == 8) coor = rand()%NUM_COLORS;\r
115                                 }\r
116                 }else sy = 0;\r
117 }\r
118 \r
119 /*-----------ding-------------*/\r
120 short ding(int q){\r
121 \r
122                 short d3y;\r
123 \r
124 //++++  if(q <= 4 && q!=2 && gq == BONK-1) coor = rand()%HGQ;\r
125                 if((q == 2\r
126                 ||q==4\r
127                 ||q==16\r
128                 ) && gq == BONK){\r
129                                                 if(coor < HGQ && coor < LGQ) coor = LGQ;\r
130                                                 if(coor < HGQ-1){\r
131                                                                 coor++;\r
132                                 }else{ coor = LGQ;\r
133                                                 bakax = rand()%3; bakay = rand()%3;\r
134                                 }\r
135                 }\r
136 \r
137                 if(q==8){ colorz(); return gq; mxOutText(SW/2, SH/2, "bakapi"); }else\r
138                 if(q==10){ ssd(q); /*printf("%d\n", coor);*/ }else\r
139                 if(q==5){ colortest(); return gq; }else\r
140                 if(q==11){ colorz(); delay(100); return gq; }\r
141                 if(q==6){\r
142                                 coor = rand()%NUM_COLORS;\r
143                                 cls(coor, vga);\r
144                                 //updatevbuff();\r
145                 }\r
146 \r
147                 if(q==7||q==9){\r
148                                 if(gq < HGQ){\r
149                                                 if(q == 7) ssd(q);\r
150                                                 if(q == 9){ ssd(q); coor++; }\r
151                                                 gq++;\r
152                                 }else gq = LGQ;\r
153                 }\r
154                 if((q<5 && gq<BONK) || (q==16 && gq<BONK)){ // the number variable make the colors more noticable\r
155                                 if(q==1){\r
156                                                 if(xx==VW){bakax=0;}\r
157                                                 if(xx==0){bakax=1;}\r
158                                                 if(yy==VH){bakay=0;}\r
159                                                 if(yy==0){bakay=1;}\r
160                                 }else if(q==3){\r
161                                                 if(xx!=VW||yy!=VH){\r
162                                                                 if(xx==0){bakax=1;bakay=-1;d3y=1;}\r
163                                                                 if(yy==0){bakax=1;bakay=0;d3y=1;}\r
164                                                                 if(xx==VW){bakax=-1;bakay=-1;d3y=1;}\r
165                                                                 if(yy==VH){bakax=1;bakay=0;d3y=1;}\r
166                                                 }else if(xx==VW&&yy==VH) xx=yy=0;\r
167                                 }\r
168                                 if(q==3){\r
169                                                 if(d3y){\r
170                                                                 if(bakay<0){\r
171                                                                                 yy--;\r
172                                                                                 d3y--;\r
173                                                                 }else\r
174                                                                 if(bakay>0){\r
175                                                                                 yy++;\r
176                                                                                 d3y--;\r
177                                                                 }\r
178                                                 }\r
179                                                 if(bakax<0){\r
180                                                                 xx--;\r
181                                                 }else\r
182                                                 if(bakax>0){\r
183                                                                 xx++;\r
184                                                 }\r
185                                 }else{\r
186                                                 if(q==16)\r
187                                                 {\r
188                                                                 if(!bakax){\r
189                                                                         xx--;\r
190                                                                 }else if(bakax>0){\r
191                                                                         xx++;\r
192                                                                 }\r
193                                                                 if(!bakay){\r
194                                                                         yy--;\r
195                                                                 }else if(bakay>0){\r
196                                                                         yy++;\r
197                                                                 }\r
198                                                 }else{\r
199                                                                 if(!bakax){\r
200                                                                         #ifdef TILE\r
201                                                                         xx-=TILEWH;\r
202                                                                         #else\r
203                                                                         xx--;\r
204                                                                         #endif\r
205                                                                 }else if(bakax>1){\r
206                                                                         #ifdef TILE\r
207                                                                         xx+=TILEWH;\r
208                                                                         #else\r
209                                                                         xx++;\r
210                                                                         #endif\r
211                                                                 }\r
212                                                                 if(!bakay){\r
213                                                                         #ifdef TILE\r
214                                                                         yy-=TILEWH;\r
215                                                                         #else\r
216                                                                         yy--;\r
217                                                                         #endif\r
218                                                                 }else if(bakay>1){\r
219                                                                         #ifdef TILE\r
220                                                                         yy+=TILEWH;\r
221                                                                         #else\r
222                                                                         yy++;\r
223                                                                         #endif\r
224                                                                 }\r
225                                                 }\r
226                                 }\r
227                                 // fixer\r
228                                 if(q!=16){\r
229                                         #ifdef TILE\r
230                                                 if(xx<0) xx=(VW-TILEWH);\r
231                                                 if(yy<0) yy=(VH-TILEWH);\r
232                                                 if(xx>(VW-TILEWH)) xx=0;\r
233                                                 if(yy>(VH-TILEWH)/*+(TILEWH*BUFFMX)*/) yy=0;\r
234                                         #else\r
235                                                 if(xx<0) xx=VW;\r
236                                                 if(yy<0) yy=VH;\r
237                                                 if(xx>VW) xx=0;\r
238                                                 if(yy>VH) yy=0;\r
239                                         #endif\r
240                                 }\r
241 \r
242 //interesting effects\r
243                                 if(q==16)\r
244                                 {\r
245                                 short tx=0,ty=0;\r
246                                 tx+=xx+16;\r
247                                 ty+=yy+16;\r
248                                 mxPutPixel(tx, ty, coor);\r
249                                 //printf("%d %d %d %d %d %d\n", xx, yy, tx, ty, TILEWH);\r
250 \r
251                                 // plot the pixel\r
252                                 }else{\r
253                                         #ifdef TILE\r
254                                         mxFillBox(xx, yy, TILEWH, TILEWH, coor, OP_SET);\r
255                                         #else\r
256                                         mxPutPixel(xx, yy, coor);\r
257                                         #endif\r
258                                 } \r
259 \r
260                                 if(q==2)\r
261                                 #ifdef TILE\r
262                                         mxFillBox((rand()*TILEWH)%VW, (rand()*TILEWH)%(VH), TILEWH, TILEWH, 0, OP_SET);\r
263                                 #else\r
264                                         mxPutPixel(rand()%VW, rand()%(VH), 0);\r
265                                 #endif\r
266                                 if(q==16) mxPutPixel(rand()%VW, rand()%(VH), 0);\r
267                                 if(q==2||q==4||q==16){ bakax = rand()%3; bakay = rand()%3; }  //random 3 switch\r
268                                 gq++;\r
269 //if(xx<0||xx>320||yy<0||yy>(SH*3))\r
270 //        printf("%d %d %d %d %d\n", xx, yy, coor, bakax, bakay);\r
271                 }else gq = LGQ;\r
272                 return gq;\r
273 }\r
274 \r
275 \r
276 /*\r
277  * The library testing routines follows below.\r
278  */\r
279 \r
280 #ifdef TESTING\r
281 \r
282 /*\r
283  * Library test (program) entry point.\r
284  */\r
285 \r
286 int main(void)\r
287                 {\r
288                 short key,d,xpos,ypos,xdir,ydir;\r
289                 int ch=0x0;\r
290                 // main variables\r
291                 d=4; // switch variable\r
292                 key=2; // default screensaver number\r
293                 xpos=TILEWH*2;\r
294                 ypos=TILEWH*2;\r
295                 xdir=1;\r
296                 ydir=1;\r
297                 setvideo(1);\r
298 // screen savers\r
299 \r
300 /*while(d!=0){ // on!\r
301                                 if(!kbhit()){ // conditions of screen saver\r
302                                                 ding(key);\r
303                                 }else{\r
304                                                 setvideo(0);\r
305                                                 // user imput switch\r
306                                                 printf("Enter 1, 2, 3, 4, or 6 to run a screensaver, or enter 5 to quit.\n", getch());  // prompt the user\r
307                                                 scanf("%d", &key);\r
308                                                 //if(key==3){xx=yy=0;} // crazy screen saver wwww\r
309                                                 if(key==5) d=0;\r
310                                                 setvideo(1);\r
311                                 }\r
312                 }*/ // else off\r
313                 mxFillBox(0, 0, VW, BH, 10, OP_SET);\r
314                 while(1){ // conditions of screen saver\r
315                 while(!kbhit()){\r
316                         ding(key);\r
317                 }\r
318                 //end of screen savers\r
319                 //doTest();\r
320 /*              for (int x = 0; x < VW; ++x)\r
321                         {\r
322                                 mxPutPixel(x, 0, 15);\r
323                                 mxPutPixel(x, SH-1, 15);\r
324                         }\r
325                 for (int y = 0; y < VH; ++y)\r
326                         {\r
327                                 mxPutPixel(0, y, 15);\r
328                                 mxPutPixel(SW-1, y, 15);\r
329                         }\r
330                 for (int x = 0; x < VW; ++x)\r
331                         {\r
332                                 mxPutPixel(x, 0, 15);\r
333                                 mxPutPixel(x, VH-1, 15);\r
334                         }\r
335                 for (int y = 240; y < VH; ++y)\r
336                         {\r
337                                 mxPutPixel(0, y, 15);\r
338                                 mxPutPixel(VW-1, y, 15);\r
339                         }\r
340                         */\r
341                         pdump();\r
342                         getch();\r
343                         //text box\r
344                         mxSetTextColor(10, OP_TRANS); //set font\r
345                         mxBitBlt(xpos, ypos+(TILEWH*12), SW, TILEWH*BUFFMX, 0, BS); //copy background\r
346                         mxFillBox(xpos, ypos+(TILEWH*12), SW, TILEWH*BUFFMX, 0, OP_SET); // background for text box\r
347                         //+(QUADWH*6)\r
348                         mxOutText(xpos+1, ypos+SH-48, "========================================");\r
349                         mxOutText(xpos+1, ypos+SH-40, "|    |Chikyuu:$line1");\r
350                         mxOutText(xpos+1, ypos+SH-32, "|    |$line2");\r
351                         mxOutText(xpos+1, ypos+SH-24, "|    |$line3");\r
352                         mxOutText(xpos+1, ypos+SH-16, "|    |$line4");\r
353                         mxOutText(xpos+1, ypos+SH-8,  "========================================");\r
354                         mxFillBox(xpos+QUADWH, ypos+QUADWH+(TILEWH*12), TILEWH*2, TILEWH*2, 9, OP_SET); //portriat~\r
355                         getch();\r
356                         mxBitBlt(0, BS, SW, TILEWH*BUFFMX, xpos, ypos+(TILEWH*12)); //copy background\r
357                         getch();\r
358                 while(!kbhit()){\r
359                         //for(int i=0;i<TILEWH;i++){\r
360                                 \r
361                                 ding(key);\r
362                                 mxPan(xpos,ypos);\r
363 mxFillBox(384, 304, 384, 304, 10, OP_SET);\r
364 //mxBitBlt(xpos, ypos, SW, SH, 32, (SH+64+32));\r
365 mxBitBlt(TILEWH*2, TILEWH*2, SW, SH, 32, (SH+64+32));\r
366                                 //for(short o = 0; o<TILEWH; o++){\r
367                                         xpos+=xdir;\r
368                                         ypos+=ydir;\r
369                                         //if(ypos==1 || (ypos==(BH-SH-1)))delay(500);\r
370                                         //if((xpos>(VW-SW-1)) || (xpos<1))delay(500);\r
371                                         //mxWaitRetrace();\r
372 //mxBitBlt(32, (SH+32), SW, SH, xpos, ypos);\r
373 mxBitBlt(TILEWH*2, (SH+64+32), SW, SH, TILEWH*2, TILEWH*2);\r
374 //xpos=ypos=TILEWH*2;\r
375 mxPan(32,32);\r
376                                 //}\r
377                                 if( (xpos>(VW-SW-1))  || (xpos<1)){xdir=-xdir;}\r
378                                 if( (ypos>(BH-SH-1)) || (ypos<1)){ydir=-ydir;} // { Hit a boundry, change\r
379                         //    direction! }\r
380 //mxBitBlt(32, (SH+64+32), SW, SH, xpos, ypos);\r
381 //mxBitBlt(TILEWH*2, (SH+64+32), SW, SH, TILEWH*2, TILEWH*2);\r
382                         }\r
383                         ch=getch();\r
384                         if(ch==0x71)break; // 'q'\r
385                         if(ch==0x1b)break; // 'ESC'\r
386                 }\r
387                 setvideo(0);\r
388                 printf("wwww\nFull Buffer Virtual Resolution: %dx%d\n", VW,BH);\r
389                 printf("Virtual Resolution: %dx%d\n", VW,VH);\r
390                 printf("Resolution: %dx%d\n", SW,SH);\r
391                 printf("Mode X Library Version: %d\n", mxGetVersion());\r
392                 printf("bakapi ver. 1.04.09.04\nis made by sparky4\81i\81\86\83Ö\81\85\81j feel free to use it ^^\nLicence: GPL v2\n");\r
393                 return 0;\r
394                 }\r
395 \r
396 #endif\r