4 word far* clock= (word far*) 0x046C; /* 18.2hz clock */
\r
7 oldDrawBmp(byte far* page, int x, int y, bitmap_t *bmp, byte sprite) {
\r
12 /* TODO Make this fast. It's SLOOOOOOW */
\r
13 for(plane=0; plane < 4; plane++) {
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14 modexSelectPlane(PLANE(plane+x));
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15 for(px = plane; px < bmp->width; px+=4) {
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17 for(py=0; py<bmp->height; py++) {
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18 if(!sprite || bmp->data[offset])
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19 page[PAGE_OFFSET(x+px, y+py)] = bmp->data[offset];
\r
29 float t1, t2, t3, t4;
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33 page=modexDefaultPage();
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35 bmp = modexLoadPcx("ed.pcx");
\r
38 /* fix up the palette and everything */
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39 modexPalUpdate(bmp.palette);
\r
41 /* clear and draw one sprite and one bitmap */
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42 modexClearRegion(&page, 0, 0, SCREEN_WIDTH, SCREEN_HEIGHT, 1);
\r
44 /* non sprite comparison */
\r
46 for(i=0; i<100 ;i++) {
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47 oldDrawBmp(VGA, 20, 20, &bmp, 0);
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49 t1 = (*clock-start) / 18.2;
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52 for(i=0; i<100 ;i++) {
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53 modexDrawBmp(&page, 20, 20, &bmp);
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55 t2 = (*clock-start) / 18.2;
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58 for(i=0; i<100 ;i++) {
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59 oldDrawBmp(VGA, 20, 20, &bmp, 1);
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61 t3 = (*clock-start) / 18.2;
\r
64 for(i=0; i<100 ;i++) {
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65 modexDrawSprite(&page, 20, 20, &bmp);
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67 t4 = (*clock-start) / 18.2;
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70 printf("Old non-sprite: %f\n", t1);
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71 printf("New non-sprite: %f\n", t2);
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72 printf("Old Sprite: %f\n", t3);
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73 printf("New Sprite: %f\n", t4);
\r