4 word far* clock= (word far*) 0x046C; /* 18.2hz clock */
\r
7 oldDrawBmp(byte far* page, int x, int y, bitmap_t *bmp, byte sprite) {
\r
12 /* TODO Make this fast. It's SLOOOOOOW */
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13 for(plane=0; plane < 4; plane++) {
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14 modexSelectPlane(PLANE(plane+x));
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15 for(px = plane; px < bmp->width; px+=4) {
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17 for(py=0; py<bmp->height; py++) {
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18 if(!sprite || bmp->data[offset])
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19 page[PAGE_OFFSET(x+px, y+py)] = bmp->data[offset];
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33 page=modexDefaultPage();
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35 bmp = modexLoadPcx("46113319.pcx");
\r
38 /* fix up the palette and everything */
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39 modexPalUpdate(bmp.palette);
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41 /* clear and draw one sprite and one bitmap */
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42 modexClearRegion(&page, 0, 0, SCREEN_WIDTH, SCREEN_HEIGHT, 1);
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44 /* non sprite comparison */
\r
46 for(i=0; i<100 ;i++) {
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47 oldDrawBmp(VGA, 20, 20, &bmp, 0);
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51 for(i=0; i<100 ;i++) {
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52 modexDrawBmp(&page, 20, 20, &bmp);
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54 t1 = (*clock-start) /18.2;
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57 for(i=0; i<100; i++) {
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58 modexCopyPageRegion(&page, &page, 20, 20, 128, 20, 64, 64);
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60 t2 = (*clock-start)/18.2;
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64 for(i=0; i<100 ;i++) {
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65 oldDrawBmp(VGA, 20, 20, &bmp, 1);
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70 for(i=0; i<100 ;i++) {
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71 modexDrawSprite(&page, 20, 20, &bmp);
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75 printf("CPU to VGA: %f\n", t1);
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76 printf("VGA to VGA: %f\n", t2);
\r