1 #define QUITSUR "Are you sure you want\n"\
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2 "to quit this great game?"
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4 #define CURGAME "You are currently in\n"\
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5 "a game. Continuing will\n"\
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6 "erase old game. Ok?"
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8 #define GAMESVD "There's already a game\n"\
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9 "saved at this position.\n"\
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12 #define ENDGAMESTR "Are you sure you want\n"\
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13 "to end the game you\n"\
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14 "are playing? (Y or N):"
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16 #define STR_NG "New Game"
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17 #define STR_SD "Sound"
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18 #define STR_CL "Control"
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19 #define STR_LG "Load Game"
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20 #define STR_SG "Save Game"
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21 #define STR_CV "Change View"
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22 #define STR_VS "View Scores"
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23 #define STR_EG "End Game"
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24 #define STR_BD "Back to Demo"
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25 #define STR_QT "Quit"
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27 #define STR_LOADING "Loading"
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28 #define STR_SAVING "Saving"
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30 #define STR_GAME "Game"
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31 #define STR_DEMO "Demo"
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32 #define STR_LGC "Load Game called\n\""
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33 #define STR_EMPTY "empty"
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34 #define STR_CALIB "Calibrate"
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35 #define STR_JOYST "Joystick"
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36 #define STR_MOVEJOY "Move joystick to\nupper left and\npress button 0\n"
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37 #define STR_MOVEJOY2 "Move joystick to\nlower right and\npress button 1\n"
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38 #define STR_ESCEXIT "ESC to exit"
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40 #define STR_NONE "None"
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41 #define STR_PC "PC Speaker"
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42 #define STR_ALSB "AdLib/Sound Blaster"
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43 #define STR_DISNEY "Disney Sound Source"
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44 #define STR_SB "Sound Blaster"
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46 #define STR_MOUSEEN "Mouse Enabled"
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47 #define STR_JOYEN "Joystick Enabled"
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48 #define STR_PORT2 "Use joystick port 2"
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49 #define STR_GAMEPAD "Gravis GamePad Enabled"
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50 #define STR_SENS "Mouse Sensitivity"
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51 #define STR_CUSTOM "Customize controls"
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53 #define STR_DADDY "Can I play, Daddy?"
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54 #define STR_HURTME "Don't hurt me."
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55 #define STR_BRINGEM "Bring 'em on!"
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56 #define STR_DEATH "I am Death incarnate!"
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58 #define STR_MOUSEADJ "Adjust Mouse Sensitivity"
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59 #define STR_SLOW "Slow"
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60 #define STR_FAST "Fast"
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62 #define STR_CRUN "Run"
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63 #define STR_COPEN "Open"
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64 #define STR_CFIRE "Fire"
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65 #define STR_CSTRAFE "Strafe"
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67 #define STR_LEFT "Left"
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68 #define STR_RIGHT "Right"
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69 #define STR_FRWD "Frwd"
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70 #define STR_BKWD "Bkwrd"
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71 #define STR_THINK "Thinking"
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73 #define STR_SIZE1 "Use arrows to size"
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74 #define STR_SIZE2 "ENTER to accept"
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75 #define STR_SIZE3 "ESC to cancel"
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77 #define STR_YOUWIN "you win!"
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79 #define STR_TOTALTIME "total time"
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81 #define STR_RATKILL "kill %"
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82 #define STR_RATSECRET "secret %"
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83 #define STR_RATTREASURE "treasure %"
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85 #define STR_BONUS "bonus"
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86 #define STR_TIME "time"
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87 #define STR_PAR " par"
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89 #define STR_RAT2KILL "kill ratio %"
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90 #define STR_RAT2SECRET "secret ratio %"
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91 #define STR_RAT2TREASURE "treasure ratio %"
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93 #define STR_DEFEATED "defeated!"
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95 #define STR_CHEATER1 "You now have 100% Health,"
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96 #define STR_CHEATER2 "99 Ammo and both Keys!"
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97 #define STR_CHEATER3 "Note that you have basically"
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98 #define STR_CHEATER4 "eliminated your chances of"
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99 #define STR_CHEATER5 "getting a high score!"
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101 #define STR_NOSPACE1 "There is not enough space"
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102 #define STR_NOSPACE2 "on your disk to Save Game!"
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104 #define STR_SAVECHT1 "Your Save Game file is,"
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105 #define STR_SAVECHT2 "shall we say, \"corrupted\"."
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106 #define STR_SAVECHT3 "But I'll let you go on and"
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107 #define STR_SAVECHT4 "play anyway...."
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109 #define STR_SEEAGAIN "Let's see that again!"
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