1 ÚÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄ¿
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3 ³ <<< THE FUTURE CREW INFORMATION PACKAGE >>> ³
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10 ³ This file contains general information about the Future ³
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11 ³ Crew and our demos. It also includes frequently asked ³
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12 ³ questions we often receive by mail and instructions on ³
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13 ³ how to contact us best. ³
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15 ³ We will update this file as things change, and if the ³
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16 ³ above date is rather old, you can get the most recent ³
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17 ³ version of this file either by E-Mail from Internet or ³
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18 ³ from our distribution sites. ³
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23 ÀÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÙ
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26 ÚÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄ¿
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28 ÀÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÙ
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31 2: Demos for Commercial Purposes
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32 3: The Distribution and Use of Our Demos
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33 4: The Current Memberstatus
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34 5: International Demo Competitions
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35 6: Official Assembly'93 Competition Results
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36 7: Quick Information on The Party 3
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37 8: How to Contact Future Crew
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38 9: Frequently Asked Questions
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39 10: Creativity Demo Net Information
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40 11: Official Distribution Site BBS List
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41 12: How to Become a Distribution Site
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42 13: The Brief History of The Future Crew
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43 14: Answers to rumors
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44 15: Sonic Dreams is NOT a Future Crew demo
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48 ÚÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄ¿
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50 ÀÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÙ
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52 Welcome to the FCINFO.TXT file version 1.2 !
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54 This textfile is a update to FCINFO10.TXT (version 1.0). The updated
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55 parts are section 13 and the release list. In addition, voting form
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58 This textfile was written to tell you about Future Crew, to
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59 give you answers to most of the things you would probably like
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60 to ask us, and to tell you how to get more demos.
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62 If you are interested in us making a demo for you, please,
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63 start reading from the next paragraph in this file.
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65 The things discussed in this textfile are mainly aimed to
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66 those people who have not seen much demos before, but are very
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67 interested in learning more about them and about the whole
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68 demo scene (=demo world) in general. In the future versions
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69 there will be changes and additions taking into account what
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70 has happened since the last information package.
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75 ÚÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄ¿
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76 ³2: DEMOS FOR COMMERCIAL PURPOSES ³
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77 ÀÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÙ
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79 If you find our demos interesting and would like us to make
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80 you one for commercial purposes, do not hesitate to contact us.
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82 When contacting us, please, include a short explanation of
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83 what kind of a demo you are interested in. That would greatly
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84 help us in evaluating the size of the project.
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85 Kindly include, for example, these kinds of information:
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87 - What kinds of demo effects would you be interested in
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88 - Should there be any colorful still-pictures (logos, etc.)
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89 - If the demo should have sound, which sound cards would you like
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90 to be supported, what type of music should be played, etc.
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91 - How big the demo could be in kilobytes and for how long
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92 should the demo run in minutes approximately.
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93 - Where would the demo be used and how soon would you like the
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94 demo to be finished.
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96 We would like you to understand that our demos are not animations.
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97 This means that nearly everything you see on the screen is being
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98 real-time calculated. The speed of the movement is usually
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99 dependant to the speed of the VGA card and the speed of the
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102 When contacting us, you should realise that we are all rather
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103 young and thus still studying in various schools. This is why
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104 our time is usually quite limited. And it is very likely that
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105 we might already be involved in another project.
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107 You should also know that we do not make demos for Microsoft
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108 Windows due to its limitations from an assembly language
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109 programming point of view.
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111 Since normal mail is quite a slow way to communicate, we would
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112 prefer the communication be made through e-mail or fax.
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114 You can find our contact information from this file.
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117 ÚÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄ¿
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118 ³3: THE DISTRIBUTION AND USE OF OUR DEMOS ³
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119 ÀÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÙ
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121 All our demos, except the ones which we have created for different
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122 companies, are freeware.
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124 This means that you can copy and distribute them freely as long
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125 as you make no modifications to them. Also, no money can be
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126 charged for copying them.
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128 If you are a PD distributor, please contact us before including
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129 our products in your collection.
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131 In general, all commercial utilization of our demos without our
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132 permission is forbidden. This includes selling disks containing
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136 ÚÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄ¿
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137 ³4: THE CURRENT MEMBERSTATUS ³
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138 ÀÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÙ
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140 Alias: Real name: Age: Main responsibility:
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141 --------------------------------------------------------------
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142 GORE Samuli Syvahuoko 20 Organizer
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143 Psi Sami Tammilehto 20 Coder
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144 Trug Mika Tuomi 21 Coder
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145 Wildfire Arto Vuori 18 Coder
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146 Purple Motion Jonne Valtonen 17 Musician
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147 Skaven Peter Hajba 18 Musician
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148 Marvel Aki Maatta 18 Graphics Artist
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149 Pixel Mikko Iho 18 Graphics Artist
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150 Abyss Jussi Laakkonen 18 BBS Coordinator
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152 FC Internet Division:
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153 Henchman Markus Maki - Thanks for helping with the e-mail
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154 Jake Jarkko Heinonen - Thanks for providing the e-mail
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157 ÚÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄ¿
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158 ³5: INTERNATIONAL DEMO COMPETITIONS ³
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159 ÀÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÙ
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161 For those who have no idea what the above are, I will explain.
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162 Demo competitions (= parties) are international events where
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163 the demo scene people go to meet each other and to compete in
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164 the many competitions that are being held. These competitions
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165 (= compos) are the demo, intro (= a demo sized under 100kb),
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166 music and graphics. There are often different compos for different
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167 machines (PC, Amiga, Atari ST and C-64). There are also prizes in
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168 each compo (cash or computer hardware & software). The cash prizes
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169 are usually the money people pay as the entrance fee (usually
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170 about $20 US) and the possible computer hardware & software has
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171 usually been sponsored by various computer companies. All
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172 contributions are being experienced on a big screen (many meters
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173 wide) and with the aid of a powerful audio system. After this all
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174 the people or a selected jury vote and decide which contributions
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175 are the best. After this the prizes are being given out and the
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176 party is over. In the process people of course get to know each
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177 other better and exchange a lot of new ideas.
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179 All contributions are usually being released at the party itself,
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180 but sometimes the PC demos are not. This is very unfortunate,
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181 and will probably change in the future. The reason why this is
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182 allowed to happen is becouse most demos haven't been beta-tested
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183 well enough before the party and might not work on most machines.
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184 So, the groups are being allowed to finish their demos after the
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185 party and then release them when they so see fit.
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187 Parties usually last for three days (a weekend) and are usually
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188 organized by bigger demo groups.
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190 There are a few big demo parties being held annually.
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191 These include the following: The Party in Denmark at Christmas-
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192 time, The Gathering in Norway around Easter, The Computer
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193 Crossroad in Sweden before the summer and Assembly in Finland
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194 in the end of Summer. The biggest of these is The Party, which
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195 is being held for the third time this Christmas. And the most
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196 recent party was Assembly'93, which was held for the second time.
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198 A few months before the party, the organizing demo groups usually
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199 release special invitation demos to advertise their parties.
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201 At Assembly'93 there were a total of 1500 attenders from which
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202 550 were PC people. About half of them had come from outside
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203 Finland (Germany, Belgium, Holland, Sweden, Norway, USA, Israel,
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204 Canada, Denmark, Switzerland, Spain, etc...). Only PC people were
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205 allowed to vote on PC compos.
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207 The overall quality of the contributions exceeded all expectations.
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208 It was very cool to see how much the PC scene had developed since
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209 last year. The party itself went quite smoothly, except for a
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210 few bumps, but what would a demo party be without them... :-)
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211 Also the prizes were very good in all PC compos. The total value
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212 of all the prizes on the PC was about $7800 US.
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214 Next we would like to thank all the companies which sponsored
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215 most of the PC side prizes at Assembly'93:
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217 Advanced Gravis, Canada
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219 Epic MegaGames, USA
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221 The Waite Group Press, USA
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227 Toptronics, Finland
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229 Pro Component, Finland
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231 Lan Vision, Finland
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233 Data Fellows, Finland
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236 The thanks to all the sponsoring companies are also in the end
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237 scroller of the demo. We hope to see you also next year!
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239 And to all you people out there:
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241 Don't forget to attend Assembly'94 next summer !
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244 ÚÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄ¿
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245 ³6: OFFICIAL ASSEMBLY'93 COMPETITION RESULTS ³
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246 ÀÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÙ
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248 Here we have the final and true results of the PC compos at
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249 Assembly'93. Ignore all the anonymous 'result' files circulating
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250 lately around BBS'es.
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252 Assembly'93 party results for PC. Votes were calculated by giving five
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253 points for the first place, four for the second place and so on. Up to
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254 five contributions could be voted for. A total of 130 votes were cast.
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257 -----------------------------------------------------------------
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258 Place: Votes: #: Group: Demo:
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259 1. 472 10. Future Crew Second Reality
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260 2. 403 9. Silents Optic Nerve
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261 3. 242 3. Xography Elements
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262 4. 126 2. Dust Saga
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263 5. 78 6. Extreme Extermination
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264 6. 51 5. Virtual Visions Fruits of Indolence
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265 7. 31 7. Paranoids Wasted Time
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266 8. 26 4. Alphaforce Phenomenon
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267 9. 17 8. Black Rain Obsession
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270 -----------------------------------------------------------------
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271 Place: Votes: #: Group: Intro:
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272 1. 378 8. EMF Eclipse
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273 2. 196 5. Epical Tangle
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274 3. 165 9. Darkzone Debut
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275 4. 163 7. Onyx Locomotion
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276 5. 125 10. Avalanche Motion
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277 6. 115 15. Sonic-PC Plan-B
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278 7. 106 6. Doomsday prod. Vanity & Apathy
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279 8. 48 4. Jeskola prod. Dieetti-Intro
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280 9. 43 3. Surprise! prod. Stardream
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281 10. 12 1. RatCompany Fraust
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283 PC Multichannel Music Top Ten
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284 -----------------------------------------------------------------
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285 Place: Votes: #: Composer: Tune:
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286 1. 219 7. Skaven / Future Crew Ice Frontier
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287 2. 178 4. Marvel / Future Crew Can't remember you
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288 3. 164 1. Purple Motion / Future Crew Starshine
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289 4. 153 5. Leinad / Avalanche Atomic II
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290 5. 147 6. Silent Mode / Pentagon Inferno
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291 6. 86 2. Tonedeaf / Extreme Heartbeat
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292 7. 69 10. Prism / Wish Time running out
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293 8. 59 3. Mikki / Epical Opossumi
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294 9. 56 9. Funk't'ion / Paranoids Deepness
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295 10. 29 8. Bloodsoaker / Wapy Shout
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297 PC 4-channel Music Top Ten
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298 -----------------------------------------------------------------
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299 Place: Votes: #: Composer: Tune:
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300 1. 133 19. Purple Motion / Future Crew Sundance
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301 2. 98 13. Leinad / Avalanche Teaspoon
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302 3. 90 6. Cybelius / Sonic-PC Schwinging the Swing
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303 4. 60 9. Tonedeaf / Extreme Sounds of War
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304 5. 59 8. Executioner Pork Chop
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305 6. 53 17. Blizzard / Epical Hidden Shadows
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306 7. 51 21. JayJay / Progress Phantoms
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307 8. 47 5. Mellow-D / Sonic-PC Fast Changer II
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308 9. 45 10. Gibson / Extreme Blackbird
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309 10. 43 16. Mistake / Darkzone Michael Jackson sez hi!
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311 PC Graphics Top Ten
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312 -----------------------------------------------------------------
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313 Place: Votes: #: Artist: Picture:
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314 1. 176 8. Marvel / Future Crew Ice Kingdom
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315 2. 144 2. Delsion / Cascada Eevi
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316 3. 106 9. Zenjuga / Black Mind A3
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317 4. 88 10. Pixel / Future Crew Troll
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318 5. 44 11. Giems / Dark Zone Escaping from the Raytracer
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319 6. 42 14. Ranx / Sonic-PC Invintro
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320 7. 29 13. PCA / Painkiller W2
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321 8. 22 7. Kapsu / Epical Assyroad
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322 22 15. Mahlzahn / Pentagon Dungeon
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323 10. 19 12. Leinad / Avalanche Korvmack
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326 ÚÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄ¿
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327 ³7: QUICK INFORMATION ON THE PARTY 3 ³
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328 ÀÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÙ
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330 As said before, The Party 3 will be the next big party.
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331 And as usual, it will be held in Denmark. But this time it
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332 will be held in Herning, the biggest exhibition centre in
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333 scandinavia. There will of course be competitions for Amiga,
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334 PC and C-64. The PC side is organized by ACCESS DENIED.
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335 For more information, get your hands on the official PC scene
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336 invitation intro (by Access Denied). The filename is ADPARTY.ZIP.
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339 ÚÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄ¿
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340 ³8: HOW TO CONTACT THE FUTURE CREW ³
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341 ÀÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÙ
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343 Note that our mailing address has changed!
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345 The new one is: Our home BBS is:
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347 Abyss / Future Crew StarPort - FC WHQ BBS
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348 (c/o Jussi Laakkonen) +358-0-804 4626, 14.4k
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349 Sepetlahdentie 2 E 36 +358-0-804 1133, 14.4k
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350 02230 Espoo SysOp: Abyss
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353 PLEASE NOTE THAT THE STARPORT'S #2 NODE NUMBER WAS _INCORRECT_
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354 IN FCINFO10.TXT !! DO NOT CALL THAT NUMBER ANYMORE !!
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356 You can also e-mail us or send a fax:
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358 Internet: jtheinon@kruuna.helsinki.fi (GORE & Jake)
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360 Fax: +358-0-420 8620 (at GORE's place)
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362 We receive a lot of mail and simply can't answer all of it.
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363 Comments and opinions are always appreciated, but if you
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364 also have questions, consider first if you might find the
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365 answers elsewhere, for example from the Frequently Asked
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366 Questions section inside this file. However, if you include
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367 questions in your mail, please enclose a return envelope ready
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368 with your address and an international mail coupon.
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369 This would help us a lot.
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371 The best and the fastest way to contact us is through e-mail.
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372 So, if you really want to chat with us alot, you should find
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373 a way to use e-mail. From internet you can also find lots of
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374 demos and be able to e-mail other demo groups as well.
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375 We get a LOT of e-mail so you may have to wait for our reply
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376 for a while. We TRY to answer every e-mail we get but please,
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377 write your e-mail address into your message.
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379 A very good anonymous ftp site where you can find lots of
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380 demos is ftp.uwp.edu. Our demos can be found in the directory:
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381 pub/msdos/demos/groups/future.crew.
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383 You can also call our many BBSes around the world. You can
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384 find the list of these BBSes in this textfile.
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387 ÚÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄ¿
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388 ³9: FREQUENTLY ASKED QUESTIONS ABOUT THE FUTURE CREW ³
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389 ÀÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÙ
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391 Here we have compiled a list of questions along with the
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392 answers (in random order) which are being asked in about
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393 95% of all the letters we receive. Hopefully you will find
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394 the answers to your questions from here and save us and
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395 yourself from some unneeded paperwork.
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397 Q: Where can I get your and other groups' demos?
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398 A: There are several ways to get demos.
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399 The best way (if you have a modem) is to call an FC distribution site
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400 near you. They have all of our productions online and you can download
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401 them freely. Also many normal BBSes carry our productions and other
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402 groups' demos. If you don't have a modem, then getting our demos is a
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403 lot harder. We don't have a mailswapping system. So, if you have a friend
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404 who has a modem, why not try to get him to call one of our distribution
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405 sites. Another VERY good way to get demos is from the INTERNET. A very
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406 good demo site is ftp.uwp.edu which carries probably the best demo
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407 collection on internet.
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409 Q: When is the musicdisk coming out ?
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410 A: We will probably release a sort of musicdisk at TheParty '93. It will
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411 feature a long-awaited MOD/S3M-player for GUS/SB/SBPro and a nice pile of
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412 Skaven's and Purple Motion's best S3M songs.
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414 Q: When is Scream Tracker 3.0 going to be out?
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415 A: Scream Tracker 3.0 is a product which might or might not ever be out.
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416 This is very ambiguous, but the problem is that ST3 is not a high
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417 priority project. The coder, Psi, is studying at a university, coding
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418 demos, doing commercial software and trying to spend some freetime.
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419 So at the moment there is no time to finish ST3 and no set release date.
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421 Q: When is Worldcharts issue #2 coming out?
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422 A: Since there are a lot of other groups publishing all kinds of magazines
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423 today and our main directive is to make demos, and that Worldcharts #1
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424 wasn't as good a success as we wanted it to be, we see no real sense in
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425 in continuing to publish it anymore. Also as you might have guessed our
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426 time has become too limited for these kinds of projects. In a nutshell,
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427 at this time there is no real reason for you to send in your votes or
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428 articles. If we change our minds about this, you can be sure that we'll
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429 let you know. Thanks to everyone who supported us by sending us votes
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432 Q: What programming books would you recommend to learn assembler and VGA?
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433 A: This is a hard question, and a general answer is, that any book will do.
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434 You can get the basics from a book and books are a great reference,
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435 but when it comes to creating something new, you can't just read it
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436 from a book. We have all learned to code the hard way (a lot of
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437 miscellaneous books and a lot of experimenting). Anyway, here are
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438 some of the books we often find handy (there are undoutedly newer
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439 prints, so check them out):
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441 Mastering Turbo Assembler, Tom Swan
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442 Hayden Books 1989, ISBN 0-672-48435-8
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443 PC System Programming, Michael Tischer
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444 Abacus 1990, ISBN 1-55755-036-0
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445 The Programmers PC Sourcebook, Thom Hogan
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446 Microsoft Press 1988, ISBN 1-55615-118-7
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447 Programming the 80386, John H. Crawford and Patrick P. Gelsinger
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448 Sybex 1987, ISBN 0-89588-381-3
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449 Programmers guide to EGA and VGA cards, Richard F. Ferraro
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450 Addison Wesley 1989, ISBN 0-201-12692-3
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452 Also, most up to date are many software 'books', such as interrupt
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453 lists from bbs'es and such. We have also found a lot of valuable
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454 information in articles and such. In short, there is no magic
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455 way of learning to code, it really does take hard work.
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457 Q: Are you going to make games in the future ?
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458 A: Why not. It all depends if we have the time. We have a few game
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459 ideas cooking, but they are far from being completed. But we will
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460 let you all know when we have a game coming, don't you worry!
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462 Q: What do the members of Future Crew do besides computers ?
\r
463 A: Most of us study in various schools; universities, high schools and
\r
464 colleges. In real life most of us are quite normal(?) human beings.
\r
465 Our hobbies are for example, sci-fi, movies, weight-lifting, techno,
\r
466 hi-fi, etc, etc. And most of us have or has had a girlfriend.
\r
468 Q: What sound cards will you support?
\r
469 A: At the moment our productions support the following sound cards:
\r
471 Gravis UltraSound - for it's programming advantages
\r
472 Sound Blaster Pro - for being a standard
\r
473 Sound Blaster - same here
\r
475 Support to other sound cards is always possible, but right now we
\r
476 don't see enough demand to support any other cards.
\r
478 Q: Why do your demos require a 386 or higher to run?
\r
479 A: There are several reasons for the requirement; For example, 386 has many
\r
480 new assembler commands, 32bit registers, and of course more processing
\r
481 power. There isn't simply enough processing power in 286 to run a full
\r
482 ledged demo. And besides, 286-based machines are a dying breed.
\r
484 Q: How did you learn to code as you do now?
\r
485 A: Learning to code demos is a long and very very difficult process. It takes
\r
486 years to learn to code demos very well. A good way to start is some high
\r
487 level language like Pascal or C and then started to experiment with
\r
488 assembler. It takes a lot of time and experimenting to get better, and
\r
489 there are no shortcuts (for book recommendations, see a question before
\r
490 this). The main thing is trying to understand what you do, then trying
\r
491 to change the program to see what you get, and gain wisdom in what's
\r
492 the best way of doing things. Learning to code well requires a lot of
\r
493 patience, a lot of enthusiasm and a lot of time. It is not easy.
\r
495 Q: What programs do you use to do your demos?
\r
496 A: We use the following programs to do our demos; For code we use
\r
497 Borland C++, Microsoft C, Borland Pascal and of course TASM (Turbo
\r
498 Assembler). For graphics we use Deluxe Paint 2 Enchanded (and 3D Studio
\r
499 2.0). For making the music we use Scream Tracker 3.0 beta, and for
\r
500 digitizing the samples for our songs we use Advanced DigiPlayer 2.5
\r
501 beta. Scream Tracker 3.0 and Advanced DigiPlayer are our own programs
\r
502 made by Psi, and they are not available to the public at this time.
\r
503 In addition to all these, we of course have a big collection of
\r
504 utilities we have crafted to our need during the years.
\r
506 Q: I'm a beginner programmer. I wonder if you could help me learn demo coding?
\r
507 A: To help beginners learn the secrets of democoding we have released the
\r
508 full source of our Mental Surgery demo. This source code is spread along
\r
509 with our STMIK (Scream Tracker Music Interface Kit), which is a 4 channel
\r
510 music player, which you can link into your own programs. You can find these
\r
511 from our distribution sites, under the name STMIK020.ZIP (be sure to grab
\r
512 STMIKFIX.ZIP too, which fixes one nasty bug). Do not try to ask us send
\r
513 you some of our unreleased source code.
\r
514 If you are reading this file, you probably know already that we have
\r
515 released a new source code pack which includes the full, documented
\r
516 ASM source code of our new StarPort intro II.
\r
517 There's always the possibility that we will release some other source code
\r
518 in the future as well, but at this time there are no immediate plans for
\r
521 Q: What is the complete list of your released productions with release dates?
\r
522 A: To date, we have released the following productions:
\r
524 Filename Size Released A Short Description
\r
525 -------- ---- -------- -------------------
\r
526 YO!.ZIP 32 kb 2-24-89 YO! intro, VGA textmode/PC-speaker
\r
527 GR8.ZIP 31 kb 7-12-89 GR8 intro, EGA/No sound
\r
528 FC-SLIDE.ZIP 350 kb 7-23-90 Slideshow I, a graphics collection, SB
\r
529 ST224.ZIP 130 kb 2-22-91 Scream Tracker 2.24 shareware version, SB
\r
530 MENTAL.ZIP 90 kb 7-02-91 Mental Surgery demo, SB/Covox/PC-speaker
\r
531 STMIK020.ZIP 170 kb 8-10-91 Scream Tracker Music Interface Kit 0.20
\r
532 FISHTRO.ZIP 230 kb 4-08-92 Assembly'92 invitation intro, SB
\r
533 STMIKFIX.ZIP 10 kb 7-14-92 A Bugfix to STMIK
\r
534 UNREAL.ZIP 1350 kb 8-06-92 Unreal megademo, SB/SBp
\r
535 STARPRT2.EXE 6 kb 9-13-92 StarPort BBS intro, VGA/AdLib
\r
536 THEPARTY.ZIP 165 kb 10-02-92 The Party II invitation intro, SB/SBp
\r
537 PANIC.ZIP 950 kb 2-04-93 Panic trackdemo, SB/SBp
\r
538 ASM-93.ZIP 400 kb 6-15-93 Assembly'93 invitation intro, SB/SBp/GUS
\r
539 WCHARTS.ZIP 680 kb 6-26-93 Worldcharts magazine issue #1, SB/SBp/GUS
\r
540 SOULOMAT.ZIP 100 kb 7-10-93 A song by Purple Motion
\r
541 ICEKNGDM.LBM 65 kb 8-01-93 Winner of PC graphics compo at Asm'93
\r
542 ICEFRONT.ZIP 180 kb 8-01-93 The winner of PC multichnl compo at Asm'93
\r
543 CAN'T.ZIP 125 kb 8-01-93 The second in PC multichnl compo at Asm'93
\r
544 STRSHINE.ZIP 225 kb 8-01-93 The third in PC multichnl compo at Asm'93
\r
545 TROLL.LBM 85 kb 8-01-93 The fourth in PC graphics compo at Asm'93
\r
546 SUNDANCE.ZIP 235 kb 8-10-93 The winner of PC 4chnl compo at Asm'93
\r
547 2NDREAL1.ZIP 1250 kb 10-07-93 Second Reality, Asm'93 winner, SB/SBp/GUS
\r
548 2NDREAL2.ZIP 790 kb 10-07-93 Second part of the Second Reality demo
\r
549 2NDR_MS.ZIP 280 kb 11-01-93 Skaven's songs from Second Reality
\r
550 SYMPHONY.ZIP 260 kb 11-01-93 Symphony by Skaven
\r
551 PMFRACT.ZIP 210 kb 11-05-93 The winner of Megaleif ST/PC music compo
\r
552 BUSMATKA.ZIP 75 kb 11-09-93 Finnish invitation to Party3 bussymatka
\r
553 STARPORT.ZIP 4522 byt 11-21-93 StarPort BBS intro II, VGA/Adlib
\r
554 SP2SRC.ZIP 30 kb 12-02-93 StarPort BBS intro II sources
\r
556 You SHOULD be able to find all of the above from our Distribution Sites.
\r
558 Q: Exactly where do FC members study and what?
\r
559 A: Many of us study in high school or in university. Here is the complete list:
\r
561 Psi - Turku university, major informatics
\r
562 Trug - finished his studies
\r
563 WildFire - last year in high school
\r
564 Purple Motion - second year in high school
\r
565 Skaven - not studying at the moment
\r
566 Pixel - last year in high school
\r
567 Marvel - last year in high school
\r
568 Abyss - last year in high school
\r
569 GORE - studying in business school
\r
571 Q: How long does it take to make a demo like Second Reality?
\r
572 A: The complete time that it takes to make such demo can't really be counted.
\r
573 Most of our knowledge is based on years of hard work and on our previous
\r
574 works. All of us do little experiments on their freetime and when a
\r
575 "critical mass" is achieved the making of a demo begins more seriously.
\r
576 From this point to a final demo (in the case of a major production like
\r
577 Second Reality) it takes around three to six months.
\r
580 ÚÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄ¿
\r
581 ³10: CREATIVITY DEMO NET (CDN) INFORMATION ³
\r
582 ÀÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÙ
\r
584 Creativity Demo Net or shortly CDN is nowadays quite a common sight
\r
585 among BBS'es that are oriented towards demos. But what exactly is CDN?
\r
587 The idea behind The Creativity Demo Net(work) is now about 2 years
\r
588 old. I had been dreaming about having a way to communicate electronically
\r
589 between different demogroups. When we (Future Crew) attended Megaleif
\r
590 Easter Party'92 last year in Uppsala, Sweden, I was positively surprised
\r
591 when I found out that Mirage / Cascada had also been thinking about the
\r
592 same thing. We both thought that it was a good idea and began developing it.
\r
594 But it didn't work out as we intended. There were a lot of difficulties,
\r
595 in Sweden and here in Finland. At first we tried to spread the net via FidoNet,
\r
596 but soon it came clear to us that demogroups needed their own net. The
\r
597 same time I had been also talking with Trojaner (SysOp of Skull's Southern
\r
598 Germany HQ) and he was also inspired by this idea. We decided that Skull
\r
599 and Future Crew wouldn't be enough to start a new net with, so I contacted
\r
600 Arjan Pool (who had relations with DCE) and he also thought that the idea
\r
601 was just great. And we got underway.
\r
603 At first the net was called just plainly DemoNet, but it was almost
\r
604 immediately changed to Creativity Demo Net. Anyway, at first it was planned
\r
605 that StarPort would become the World HQ, but as Arjan wanted to take the job
\r
606 and all the big responsibilities, Arco BBS became the WHQ (and still is). Much
\r
607 of the coming success of CDN was based on Arjan's continuing hard work for CDN.
\r
609 The net started working in August 1992, four months after the first idea
\r
610 about a demonet had come to me. And after that the net has spread like a
\r
611 wildfire! At first CDN spanned only 3 countries (Finland, Holland and Germany)
\r
612 but soon Sweden joined in, and then country after country and bbs after bbs
\r
613 joined in. To this date CDN spans the following countries: Finland, Holland,
\r
614 Germany, Switzerland, Spain, Denmark, Sweden, England, Italy, Turkey, Belgium,
\r
615 Canada, USA, France, Hungary, Brazil, Austria and Australia. THAT'S 18
\r
616 COUNTRIES! And there are about 140 nodes in CDN, all BBS's that are demogroup's
\r
617 BBS'es. Considering the small amount of demogroup BBS'es, I would estimate
\r
618 that about 75% of all demogroup BBSes are connected to CDN and all of the
\r
619 biggest groups like FC, Triton, Renaissance, Cascada, etc... are connected
\r
622 So what kind of echoes does CDN carry? Well here is the complete list of
\r
626 The area for everyone in CDN
\r
628 Made a new demo ? announce it overhere.
\r
630 All information about diskmagazines
\r
632 All chatting with other members
\r
633 % 5. CDN.PROGRAMMING
\r
634 For help with programming problems
\r
636 For all graphics makers
\r
638 MIDI/MOD/MUSIC help and questions
\r
641 ! 9. CDN.INTERGROUP
\r
642 For selected groups within CDN
\r
646 For mail between HOSTS versus HQ
\r
648 * - for everyone who gets
\r
650 % - for registered persons
\r
651 (demogroup members)
\r
652 S - only for CDN sysops
\r
653 H - only hosts and HQ
\r
654 ! - for special selected groups
\r
656 CDN has areas for relaxed talk between people (and it gets QUITE
\r
657 relaxed sometimes, and QUITE weird =), but it's just fun!), and for
\r
658 serious purposes such as programming.
\r
660 And what does CDN require from a BBS? Well, the first and MOST
\r
661 important requirement is that the BBS is some demogroups (preferably an
\r
662 active one) BBS. That is rule that there are only few exceptions from.
\r
663 But otherwise, you just have to:
\r
665 - place the completed files of the CDN on his/her BBS that everyone
\r
667 - use the CDN nodelist and it's updates
\r
668 - connect to every area available to them
\r
670 Not too many rules... And that is because we want CDN to be fun,
\r
671 not some playground for idiots with a lawbook for brains.
\r
672 Also, there are ABSOLUTELY no charges in CDN, so the only costs you have to
\r
673 pay are your own phonebills.
\r
675 You can FREQ more info about from for example the WHQ under the magic name
\r
676 CDNINFO. So, get more info now if you are interested in joining in!
\r
678 =ABYSS- / Future Crew
\r
681 ÚÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄ¿
\r
682 ³11: OFFICIAL FUTURE CREW DISTRIBUTION SITES ³
\r
683 ÀÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÙ
\r
685 ÚÄÄÄÄÄÄÄÄÄÄÂÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÂÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÂÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄ¿
\r
686 ³Country ³BBS name ³BBS number(s) ³SysOp / Other info³
\r
687 ÃÄÄÄÄÄÄÄÄÄÄÅÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÅÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÅÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄ´
\r
688 ³Finland ³StarPort - FC WHQ ³+358-0-804-4626 HST/V32b³=ABYSS- / FC ³
\r
689 ³ ³ ³+358-0-804-1133 V32bis ³ ³
\r
691 ³Australia ³Tequila Sunrise ³+61-7-801-4446 V32bis ³Bartender ³
\r
693 ³Austria ³Polymorph LIGHTS ³+43-1-596-9026 V32b&HST³Gery ³
\r
695 ³Belgium ³Genesis ³+32-2-2453498 16.8k ³McGarret&MadFlight³
\r
697 ³Belgium ³Point Break ³+32-11436925 16.8k ³Lord Cyrix & ³
\r
698 ³ ³Access Denied WHQ ³ ³Jumping Jack Flash³
\r
700 ³Brazil ³Warmboot BBS ³+55-19426-5112 V32b ³Carlos Cantu ³
\r
702 ³Canada ³Spasm-o-Tron ³+1-514-744-5718 V32bis ³Snibble / HiTS ³
\r
704 ³Canada ³The Basement Breweries³+1-905-527-3469 V32bis ³Wizard ³
\r
706 ³Denmark ³Crack Central BBS ³+45-981.10096 19.2k ³Executioner ³
\r
708 ³England ³Sound & Vision BBS ³+44-932-252323 V32bis ³Rob Barth ³
\r
710 ³Germany ³The BitBlasters BBS ³+49-851-83994 16.8k ³BitBlaster ³
\r
712 ³Germany ³The Continental BBS ³+49-711-548501 16.8k ³Trojaner ³
\r
714 ³Holland ³The Consultation BBS ³+31-1170-54987 V32bis ³Preceptor ³
\r
716 ³Hungary ³Dune II ³+36-62-342-793 V32bis ³TSC / Phantom ³
\r
717 ³ ³ ³open: workdays 14-07 CET³weekends: 24h ³
\r
719 ³Iceland ³Mori BBS ³+354-1-677020 V32bis ³Arni Eggertsson ³
\r
721 ³Israel ³The Bureaucratic BBS ³+972-9-984173 V32bis ³Shachar Cafri ³
\r
722 ³ ³ ³+92-9-426657 V22bis ³ ³
\r
724 ³Norway ³Romeo November ³+47-4-536698 V32bis ³Stinger ³
\r
725 ³ ³ ³+47-4-536797 19.2k ³ ³
\r
727 ³Singapore ³MultiMedia GS ³+65-252-1220 V32b ³WildCat ³
\r
729 ³Spain ³Dracker BBS ³+34-3-385-3393 16.8k ³Gvyt / ENiAC ³
\r
731 ³Sweden ³Illusion ³+46-18-260565 V32bis ³ZED / FAiC ³
\r
733 ³Switzerlan³Wonderland ³+41-64-47-3046 16.8k ³PfUsuUS ³
\r
735 ³USA, NY ³The Sound Barrier ³+1-718-979-6629 HST V32b³Daredevil / REN ³
\r
736 ³ ³Renaissance WHQ ³+1-718-979-9406 V22bis ³Charles Scheffold ³
\r
738 ³USA, ND ³Quantum Accelerator ³+1-701-258-0319 V32bis ³Chris Zimman ³
\r
740 ³USA, TX ³Programmer's Oasis ³+1-214-328-6142 V32bis ³Daniel Potter / ³
\r
741 ³ ³ ³ ³Digital Infinity ³
\r
743 ³USA, SC ³The End of Time ³+1-803-855-0783 V32bis ³Holy Water and ³
\r
744 ³ ³ ³ ³The Hit Man ³
\r
746 ³USA, KY ³Eleutheria ³+1-606-223 1853 V32bis ³Soul Rebel / ³
\r
749 ³USA, MO ³Red Sector ³+1-816-792 3821 16.8k ³Lion Heart ³
\r
750 ³ ³ ³+1-816-792 2029 HST ³ ³
\r
752 ³USA, D.C. ³Data Connection BBS ³+1-703-506 8598 16.8kHST³Ryan / Renaissance³
\r
754 ³USA, FL ³The Power Grid ³+1-813-481-6539 16.8k ³Grid Runner & ³
\r
755 ³ ³HQ for many groups ³ ³Syntax Error / iCE³
\r
756 ÀÄÄÄÄÄÄÄÄÄÄÁÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÁÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÁÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÙ
\r
758 In addition, you can get our demos from internet where
\r
759 a very good anonymous ftp demo site is ftp.uwp.edu. Our demos
\r
760 can be found in the directory: /pub/msdos/demos/groups/future.crew.
\r
762 ÚÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄ¿
\r
763 ³12: HOW TO BECOME A FUTURE CREW DISTRIBUTION SITE ³
\r
764 ÀÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÙ
\r
766 We are looking for distribution sites around the world.
\r
767 We are looking for demo-oriented BBS'es that are interested
\r
768 in becoming part of FC's growing number of BBS'es.
\r
770 So, what does it take to become an FC distsite?
\r
771 In fact, it's not easy, we require a lot, but before
\r
772 giving up, take a look at the following list:
\r
774 - Your BBS MUST have every single one production
\r
775 FC or any member of FC has ever RELEASED
\r
777 - Your BBS has to call StarPort (FC WHQ) at least
\r
778 twice a month, and keep in contact with the FC
\r
780 - Your BBS also has to be a voting place for our possibly
\r
781 continuing Worldcharts diskmag (voting door)
\r
783 - Your BBS has to be absolutely DEMO-ORIENTED, NOT
\r
784 some gigantic all-around BBS. YOU yourself have
\r
785 to be very interested about demos and the PC demo
\r
788 - Your BBS should join the Creativity Demo Net, if
\r
789 by any means possible
\r
791 - Your BBS would also be a Future Crew information
\r
792 forum. You would have to answer questions concerning
\r
793 FC and our production, and help people who have
\r
794 problems with our software
\r
796 - Your BBS should be operated on a PC compatible,
\r
797 with at least a 14400 BPS modem and 300 megabytes
\r
798 of diskspace for demos, and the BBS should be open
\r
799 24 hours a day, and 365 days / year
\r
801 So what do you get in exchange? Well, these things we can
\r
804 - Your BBS will be mentioned in every FC production
\r
805 in the distsite BBS list
\r
806 - You have a chance to get all FC's future productions
\r
808 - You will get some FC inner circle information
\r
810 What we can't guarantee, but what is likely to happen, is that
\r
811 your BBS will become more and more popular and it's quality
\r
812 will improve dramatically.
\r
814 Remember that we already have BBSes in most of the european
\r
815 countries (check out the BBS list), but there are still some
\r
816 gaps left which we'd like to fill out. In the USA and Canada,
\r
817 we are accepting one BBS per state.
\r
819 Please read the above rules carefully and think twice before
\r
820 sending in the application below:
\r
822 -----8<------8<------8<------8<---cut-here------8<------8<------8<------8<-----
\r
825 THE FUTURE CREW DISTRIBUTION SITE APPLICATION FORM
\r
826 ==================================================
\r
828 Copy this application to it's own file, fill it out and give the
\r
829 file the name of your BBS. Then send it to StarPort or e-mail it.
\r
830 Do NOT fax it or send it by normal mail!
\r
832 BBS name :______________________________________
\r
834 BBS phonumber(s) :______________________________________
\r
835 :______________________________________
\r
836 :______________________________________
\r
837 :______________________________________
\r
839 BBS modem(s) :______________________________________
\r
840 :______________________________________
\r
842 Modem speeds supported : [ ] 1200 [ ] 2400 [ ] 9600 (V32)
\r
843 (place X on appropriate : [ ] 14.4k (V32bis) [ ] 16.8k
\r
844 box) : [ ] MNP [ ] V42bis
\r
846 BBS net address(es) :______________________________________
\r
848 List networks you are in :______________________________________
\r
849 :______________________________________
\r
851 Would you be willing to join the Creativity Demo Net if you aren't
\r
852 yet in? : (Yes / No)
\r
854 If necessary would you be willing to become a Host / Hub for The
\r
855 Creativity Demo Net? : (Yes / No)
\r
857 BBS software :______________________________________
\r
859 Mailer software :______________________________________
\r
861 Is your board any other group's distsite or member board: (Yes/No)
\r
862 If yes, please list them :______________________________________
\r
863 :______________________________________
\r
864 :______________________________________
\r
866 How many lines/nodes does your system have :____________
\r
868 How many users does your system have :__________________
\r
870 How large (in MB's) is your system :__________________
\r
872 Is your BBS very demo-oriented : (Yes / No)
\r
874 In what country do you live :___________________________________
\r
876 SysOp alias / group :______________________________________
\r
878 SysOp real name :______________________________________
\r
880 SysOp voice phone number :______________________________________
\r
882 SysOp e-mail address :______________________________________
\r
886 SysOp full mail address :______________________________________
\r
887 :______________________________________
\r
888 :______________________________________
\r
889 :______________________________________
\r
892 Anything special we should be aware of?:
\r
893 _________________________________________________________________
\r
894 _________________________________________________________________
\r
895 _________________________________________________________________
\r
896 _________________________________________________________________
\r
897 _________________________________________________________________
\r
900 -----8<------8<------8<------8<---cut-here------8<------8<------8<------8<-----
\r
902 P.S. Filling up this form doesn't mean that you will automatically
\r
903 become an FC distribution site! We'll check the form and get back
\r
907 ÚÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄ¿
\r
908 ³13: THE BRIEF HISTORY OF THE FUTURE CREW ³
\r
909 ÀÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÙ
\r
911 by Abyss and Gore / Future Crew
\r
914 Future Crew (FC) was founded in the year 1986 on the C-64. And only one
\r
915 member has been in the group for the whole time - Psi. FC did two
\r
916 demos on the C-64 before changing into the PC scene in the year 1988.
\r
919 FC's first PC demo was a CGA sinus -scroller called GR8. At that time
\r
920 the members were HAL, JPM, SS (Psi) and SIDDER. And DARK POWER
\r
924 Then there came YO! which was quite popular for a while. It used one of
\r
925 the VGA's textmodes and included 'nice' PC-speaker music. It had
\r
926 many scrollers, a sinusing YO!-logo, a little bouncing ball and
\r
927 a 2D-starfield. At this time ICE joined and so FC
\r
928 had another BBS - SILICON DRAGON.
\r
931 In the year 1990 there was only one demo release from us, the Slideshow I.
\r
932 It was the first PC demo which included 4 voice SoundBlaster music.
\r
933 It didn't include any other special code for it was a VGA picture
\r
934 slideshow. And at this time there were a lot of members in FC:
\r
935 Psi, ICE, HAL, JPM, SID, BIG, DAC, MAC and SEBU.
\r
938 And only shortly after Slideshow I, Psi released his ScreamTracker 2.0 -
\r
939 a 4 voice music editing program inspired by the Amiga SoundTracker.
\r
940 ST 2.0 was a real success. But of course, it didn't take much time
\r
941 when a pirated version was on the move. This was in the year 1990.
\r
944 In summer 1991, FC released a demo called Mental Surgery. It had
\r
945 a big scroller on the top of the screen, 3D-starfield, a nice writer,
\r
946 music scopes and of course 4 voice SoundBlaster music.
\r
947 This was the last FC demo that worked on a 286 machine. At this
\r
948 time the members were: Psi, ICE, Dr.Venkman and Purple
\r
949 Motion. And only a while after this I (GORE) joined FC and ICE lost
\r
950 the interest to demos and left FC along with his BBS. And
\r
951 Dr.Venkman went crazy by selling his computer and retired for a while.
\r
954 So, FC lived quietly for about half a year. But when the year
\r
955 1992 came Trug, Pixel, Skaven and Abyss joined FC. And as Abyss
\r
956 joined, FC had a BBS again, namely StarPort. So, in the
\r
957 beginning of the year 1992 FC had the following members:
\r
959 1. Psi --- Main coder
\r
960 2. Trug --- Asst. coder
\r
961 3. GORE --- Organizer/asst. GFX-man
\r
962 4. Pixel --- Main GFX-man
\r
963 5. Abyss --- BBS support/utilities
\r
964 6. Skaven --- Musician/asst. GFX-man
\r
965 7. Purple Motion --- Musician
\r
967 It was at this time that we had begun making UNREAL. Our first
\r
968 plan was to release it at MEGA-Leif Convention - An Atari ST/PC party
\r
969 held in Uppsala, Sweden. But about a month before MEGA-Leif,
\r
970 MeeGosh/Rebels (Amiga) called me and told me about ASSEMBLY'92
\r
971 and that it would be cool to have also the PC scene there. So, he
\r
972 asked us to do an invitation intro for the PC scene about this
\r
973 mega-event. We agreed and so, UNREAL was put to rest as Psi got
\r
974 the idea of making something different - namely the Fishtro.
\r
975 It took us about two weeks to create Fishtro from nothing, but
\r
976 when we went to MEGA-Leif Convention, we still had little bugs in it and
\r
977 therefore we couldn't release it until a week after MEGA-Leif.
\r
978 We also competed with Fishtro in the MEGA-Leif PC demo compo, but
\r
979 we were never told who came second. As the people who were at MEGA-Leif
\r
980 remember, the belgian Raiders Brothers won the demo compo, but
\r
981 they have not released their winning demo to this date (13.7.92).
\r
982 After we came back from MEGA-Leif, we started on making UNREAL again.
\r
983 And Dr.Venkman came back from his retirement.
\r
986 Then Unreal was released. Unreal was the first really big megademo for PC and
\r
987 it hit the top of the charts immediately.
\r
990 Then we were contacted by the organizers of a BIG Amiga/C64/PC party, called
\r
991 The Party 1992. They asked us to organize the PC demo compo there and make
\r
992 again an Invitation Intro for it's PC side. So The Party 1992 Invitation Intro
\r
993 was made. At that time we had the following members:
\r
999 Purple Motion - Music
\r
1000 Skaven - Music & GFX
\r
1002 Abyss - BBS support
\r
1004 The Party 1992 Inv. Intro was mostly coded by Psi and WildFire. WildFire was
\r
1005 our new coder who joined us in autumn 1992. He had before been active on the
\r
1009 Then it was the time for another big demo. The making of Panic! began.
\r
1010 It was the normal process of making demos with blood and sweat and annoying
\r
1011 deadlines. WildFire was the one to assemble the demo together, but lots of
\r
1012 code was also done by Psi and Trug.
\r
1014 Then it was the time for The Party 1992. As we thought that it would really
\r
1015 nice to get as many people as possible to The Party as cheaply as possible,
\r
1016 we decided to organize a bus trip there with the amiga people. So we managed
\r
1017 to load two buses full of computer freaks and take our leave towards The
\r
1018 Party. At that time The Party 1992 was the biggest computer party ever.
\r
1019 There were about 2500 computer freaks of which around 400 were PC dudes.
\r
1021 There we entered the demo compo with Panic, and to our surprise we came
\r
1022 second. Witans Facts of Life had won the demo compo. We were quite
\r
1023 disappointed by this, because there was absolutely no voting. The voting
\r
1024 system on Amiga just didn't work. And then some organizer just asked the last
\r
1025 remaining PC organizer "What do you think were the best demos" without telling
\r
1026 him that these were going to be the official results. And without thinking he
\r
1027 just said "Witans, FCs and Sonics".
\r
1029 Anyway, The Party 1992 was a big success.
\r
1032 After The Party 1992 we lived quietly for awhile. The only big change was
\r
1033 that Marvel (formerly from Sonic-PC) joined us. So we now have two gfx
\r
1034 artists. Then we began thinking of making a diskmag. At first nobody really
\r
1035 wanted to code it, so we thought that we would make it as a co-operation
\r
1036 with Stone (a finnish demogroup). But after some co-operation troubles we
\r
1037 began making it 100% by ourselves. We tried to make it the best diskmag
\r
1038 on the PC and according to many opinions, we succeeded quite well. What
\r
1039 we tried to do, was to set an example on how well you can do diskmags if
\r
1040 you really try. The diskmag was coded by Psi and the GFX were done by
\r
1041 Pixel and the musics by Purple Motion and C.C.Catch from Renaissance.
\r
1044 Then it was the time for Assembly'93. Once again we were the PC organizers
\r
1045 and we made an invitation intro for it. It's name is quite easy to guess,
\r
1046 it's Assembly'93 Invitation Intro (hard one! =)). It was coded by Trug,
\r
1047 the GFX were done by Marvel and the musics by Purple Motion. It fulfilled
\r
1048 its purpose (to get as many people as possible to Asm'93) very well.
\r
1050 Assembly'93 was the biggest ever summer demo party. There were about 1300
\r
1051 people on the party place of which around 450 were PC demo freaks. Asm'93
\r
1052 was also a big advancement on the PC side. For the first time we also had
\r
1053 a intro, music (4 channel and multichannel) and graphic compos.
\r
1055 Our biggest production yet, the Second Reality won the PC demo competition.
\r
1056 You have most probably also seen it, so I won't (again) go into detail in
\r
1057 trying to describe its effects.
\r
1059 At the moment we are looking ahead to The Party III: The Ultimate. We are
\r
1060 again organizing a bustrip to Herning (were the party is to take place). We
\r
1061 really recommend this party because we feel that The Party III is going to
\r
1062 be the biggest and coolest demo party for PC ever. So be there or be square!
\r
1065 ÚÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄ¿
\r
1066 ³14: ANSWERS TO RUMORS ³
\r
1067 ÀÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÙ
\r
1070 Rumors: - The computer was changed to a faster one to run Second
\r
1072 - An additional GUS was added to machine.
\r
1073 - The VGA card was changed to a faster one.
\r
1074 - Marvel scanned his picture (Ice Kingdom)
\r
1075 - Marvel didn't compose his tune "Can't remember you"
\r
1076 - FC did something to the tunes, because they sounded so
\r
1078 - FC used dirty tricks in the The Party II
\r
1079 - FC skipped some parts of other groups demos to hurt their
\r
1081 - FC conducted a ballot-stuffing (fake voting)
\r
1083 Question 1) Was the computer changed?
\r
1084 Answer 1) No. All the competitions (music,gfx,intro and demo) were
\r
1085 run on the same 486/33mhz 64kb cache GUS 1mb and ET4000
\r
1086 1mb machine with 4mb of RAM. This machine belongs to me
\r
1087 (Abyss) and is the very same machine (except for the GUS)
\r
1088 which was used to display the demos at The Party II.
\r
1091 Question 2) Did you change the VGA card?
\r
1092 Answer 2) No we didn't. The same ET4000 1MB VGA card was used all
\r
1096 Question 3) Was a second GUS card added to the machine?
\r
1097 Answer 3) At first few months before the Asm'93 we thought that
\r
1098 Dolby Surround Pro Logic was only possible to make
\r
1099 if you had 2 GUSes. Then we found out that it is very
\r
1100 easy and possible to do with only one GUS card. So no
\r
1101 second GUS card was added.
\r
1104 Question 4) Why is Marvels Ice Kingdom so like BEAR1.GIF?
\r
1105 Answer 4) Let me explain at first about the background. Most of
\r
1106 you arent familiar with the Amiga scene. On the amiga
\r
1107 scene it is forbidden to scan a picture, but it is
\r
1108 ok to use a existing picture as a model from which to
\r
1109 draw. What this means is that many of pictures made
\r
1110 are not ORIGINALLY created by the author (for example,
\r
1111 EEVI which came second at Asm'93 is originally by H.
\r
1112 Giger (the guy who did the gfx for Alien (I-III) for
\r
1114 What Marvel did was, that he draw the outlines from the
\r
1115 BEAR1.GIF and the proceeded on his own with the most
\r
1116 difficult task. If you compare BEAR1.GIF and ICEKNGDM.LBM
\r
1117 1) they are in different resolutions
\r
1118 2) there is no wall in the ICEKNGDM.LBM
\r
1119 3) if you zoom in the picture you will see that the
\r
1120 colouring (dithering) of the picture is completely
\r
1121 different than in Marvels picture.
\r
1122 4) BEAR1.GIF looks scanned, it looks helluva good and
\r
1123 it looks very different than Marvels picture.
\r
1126 Question 6) Did Marvel compose the tune "Can't remember you"
\r
1127 Answer 6) Yes, he did. Among his other talents, Marvel is a quite
\r
1128 good composer. He has made around 5-6 tunes during his
\r
1129 amiga career (though not too famous songs). He composed
\r
1130 the "Can't remember you" using ST ]I[ beta.
\r
1133 Question 7) Did you refuse to use any other player than ST3?
\r
1134 Answer 7) No we didn't. Most of the songs were supplied to us as
\r
1135 plain MOD files. No player was included with them. Only
\r
1136 one song had it's own player, and that player was used
\r
1137 to play it. In the Assembly'93 text file there was a
\r
1138 notion:"Bring your own player" (about the PC multichannel
\r
1139 competition). Because no player was supplied with most of
\r
1140 the MODs/multichannel files, we used the best player
\r
1141 we know of, the ST3 beta.
\r
1142 It is also claimed by people who have never used nor
\r
1143 seen ST3 that ST3 has still serious bugs in its .MOD
\r
1144 capabilities. This can't be more wrong as ST3 is one of
\r
1145 the very few composers that really play all Amiga commands
\r
1146 really correctly, not like many PC composers. So it's more
\r
1147 likely that composer used to create the tune wasn't enough
\r
1148 Amiga MOD compatible than ST3 to have bugs in it's MOD
\r
1152 Question 8) Did you do something to the tunes to make them sound so
\r
1154 Answer 8) No, we didn't. The PA system broke down. The left speaker
\r
1155 broke and didn't play most of the middle-sounds. We are
\r
1156 very sorry for this, but it's very rare that this kind of
\r
1160 Question 9) Did you use dirty little tricks in The Party II?
\r
1161 Answer 9) Rick Dangerous / S!P has claimed that we used the
\r
1162 following dirty trick in The Party II:
\r
1163 ù First telling everyone there'll be no demo from them
\r
1164 ù then, all of a sudden, at the END of the compo Gore
\r
1165 shouted (you know in this certain style) And Now!
\r
1166 The new demo by the Future Crew.... (all other things
\r
1167 were anounced like uhh.. hmm yes.. copper? by humm...
\r
1169 ù and finally they turned the volume up to give the
\r
1170 sound a special boost...
\r
1172 1) We telled nobody of our demo (Panic) because we feared
\r
1173 that it would scare off people. The almightyFC is gonna
\r
1174 do a new demo, we can't win, so why compete? We thought
\r
1175 we could this way get a lot better compo.
\r
1177 2) Gore shouted? In fact the man who announced ALL the
\r
1178 competitions (Amiga, PC and C64) was some of the Amiga-
\r
1179 organizers. We didn't even know him. In fact Gore was
\r
1180 nowhere near the compo room, only I and Wildfire were
\r
1181 (of FC) at the compo room.
\r
1183 3) We couldn't have boosted the volume because PA system
\r
1184 was operated by two other guys. They controlled the
\r
1185 volume during all the compos. Not us.
\r
1188 Question 10) Did FC skip parts of other groups demos?
\r
1189 Answer 10) Yes. Some parts were skipped because the demo run just for
\r
1190 too long displaying the same effects all over again.
\r
1191 If the audience began almost to die of borement because
\r
1192 of looking at the same boring screen for 3-4 minutes it
\r
1193 was the time to skip to next part. This could have not
\r
1194 hurted the group, because people already were bored with
\r
1195 the screen. Boring them more would affected the groups
\r
1199 Question 11) Did FC conduct a fake voting?
\r
1200 Answer 11) The counting of votes was an open happening. Anybody could
\r
1201 have joined us to help with the counting. We invited
\r
1202 everybody to join us. We made every attempt to make the
\r
1203 voting as reliable as possible and it's our opinion that
\r
1204 the votes were counted as correctly as possible.
\r
1205 What comes to faking votes, it is a complete lie. No votes
\r
1206 were forged. The results of the music competitions might
\r
1207 have been surprises, but for those surprises only the
\r
1208 voters can be blamed.
\r
1211 ÚÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄ¿
\r
1212 ³15: SONIC DREAMS ³
\r
1213 ÀÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÙ
\r
1216 Two files which have claimed to be a demo from us under the
\r
1217 name of Sonic Dreams have been circulating boards around
\r
1220 These files: FCSONIC1.ZIP and FCSONIC2.ZIP
\r
1224 We don't know the maker of these files nor the purpose of them.
\r
1225 Under our tests we have not found any viruses nor troijans in those
\r
1226 files. Those files are composed of PCX pictures with some simple
\r
1227 C source code. Please delete the files when encountered. We
\r
1228 (the Future Crew) are not the makers of these files.
\r
1232 ÚÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄ¿
\r
1233 ³16: FINAL WORDS ³
\r
1234 ÀÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÙ
\r
1236 This is the second revision of this file. In the first version
\r
1237 there was a a little "bug". The number to StarPorts' second node
\r
1238 was incorrect. Please, don't call that number! The number goes
\r
1239 to some Finnish home.
\r
1241 Thank you for reading this file.
\r
1244 Signed, Abyss, GORE & Henchman / Future Crew
\r