5 #define PVECTOR TVECTOR far *
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7 #define TPOINT TVECTOR
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8 #define PPOINT PVECTOR
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10 #define VPTR void far *
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16 long far pascal tdFixedMul( long, long );
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17 int far pascal tdGetSurfaceLight( PPOINT );
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18 long far pascal tdTransformToImage( VPTR, VPTR, short, short, short );
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20 void far pascal tdBackPlaneCull( VPTR, VPTR, VPTR, short, short );
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21 void far pascal tdGetNormal( VPTR, PPOINT, PPOINT, PPOINT );
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22 void far pascal tdRotate( VPTR, VPTR, short );
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23 void far pascal tdSetLight( PVECTOR );
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24 void far pascal tdSetRotation( short, short, short );
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25 void far pascal tdSetTranslation( PVECTOR );
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26 void far pascal tdSetPerspective( long, long, long );
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27 void far pascal tdTransform( VPTR, VPTR, short );
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28 void far pascal tdTransformLight( VPTR, VPTR, short );
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