1 \94Þ
\8aÝ
\89Ô Project 01
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\82Ì
\92n
\8b\85 //Higanbana Project 01 ~ Story of Chikyuu
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3 Open watcom to compile the code of project 16
5 ``16.exe`` = actual planned game executable!
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6 / = root of project where executables are at~
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7 16/ = experimental branch and example codes~
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8 16/modex16/ = pngwen's code archived
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9 src/ = source of project~
10 doc/ = documentation of the project
11 doc/faq.txt = frequently asked questions file!
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13 TODO not in particular order~:
16 DONE 1. SCROLLING!!!!!!!
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17 2. Fix pngwen's pcx rendering code it dose not render large relolution pcx files well at all!
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18 almost done 3. tweak animation frame perloop and make the dpad controls a case switch (look at commander keen code?) and vsync horizontal animation
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19 DONE 4. movement and player movement when reaching edge of map
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20 DONE 5. sprite rendering
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21 6. text box rendering
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23 DONE! YAY! 8. map loading
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24 DONE! YAY! wwww 9. map rendering~
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25 10. map and item interation
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27 ==working on extending== DONE! but needs work! 12. Memory management (EMS + XMS)
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28 done but not tested... 13. case switch with keyboard code (when your holding 2 arrow keys and a key is released the keyboard controller dose not read input from the port anymore for some weired reason)
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29 14. masking layer! (i think this is not easy to accomplish!)
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30 DONE 15. 8088 detection to turn off vsync!
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32 ==working== 16. (very important!) optoimize draw row and draw col
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34 not needed ... really... 17. merge map system and interperator from verge 2
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36 19. (also important) interperator! and possibly custom map system
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37 20. (also important) lua scripting system!
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38 21. extend the map system!
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39 22. opl2/3 audio!!!!
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41 DONE! use IN_ReadControl!!
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44 ==working== 24. (MOST important!) FUCKING MASSIVE DATA MANAGEMENT!!! related to 12.
49 It may be very useful to us...
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54 You need Open Watcom stable to compile and just run wmake
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