1 ### TODO not in particular order~:
3 - [x] ~~SCROLLING!!!!!!!~~
4 - [ ] Fix pngwen's pcx rendering code it dose not render large relolution pcx files well at all! almost done
5 - [ ] tweak animation frame perloop and make the dpad controls a case switch (look at commander keen code?) and vsync horizontal animation
6 - [x] ~~movement and player movement when reaching edge of map~~
8 - [ ] text box rendering
10 - [x] ~~YAY! map loading~~
11 - [x] ~~YAY! wwww map rendering~~~
12 - [ ] map and item interation
14 * ==working on extending==
15 - [ ] Memory management [EMS + XMS] done but not tested...
16 - [x] case switch with keyboard code
17 - when your holding 2 arrow keys and a key is released the keyboard controller dose not read input from the port anymore for some weired reason
18 - [ ] masking layer! [i think this is not easy to accomplish!]
19 - [x] ~~8088 detection to turn off vsync!~~
20 - [x] *very important!* optimize draw row and draw col
21 - [ ] Study verge2's map system,
24 - [ ] *also important* interperator! and possibly custom map system
25 - [ ] extend the map system!
26 - [x] ~~opl2/3 audio!!!!~~
29 - [ ] *MOST important!* FUCKING MASSIVE DATA MANAGEMENT!!!
30 - [ ] MUSIC PLAYBACK!!!! WWWW
31 - [ ] basic SFX from opl2 + pc speaker!
32 - [ ] clean up repository after event 1.??
33 - [ ] script system for text and interaction
34 - [ ] ====00 IMPORTANT! 00==== AS PART OF FINISHING THE GRAPHICAL LIB. Make a palette manager that updates the display palette with the pallet of images and sprites. in a stack and reuse same colors in the pallette on the image by changing the image's values to the matching color.
35 - Use a little database to keep track of the images loaded and have manipulated the display pallette.
36 - [ ] migrate from malloc and related to mm stuff
39 - [ ] fix any bugs found
40 - [ ] make the game wwww
44 It may be very useful to us...