1 16/wf3d8086/contigsc.c: shape = PM_GetSpritePage (shapenum);
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2 16/wf3d8086/contigsc.c: shape = PM_GetSpritePage (shapenum);
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4 16/wf3d8086/id_sd.c: addr = PM_GetSoundPage(page);
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5 16/wf3d8086/id_sd.c: PM_SetPageLock(PMSoundStart + page,pml_Locked);
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6 16/wf3d8086/id_sd.c: PM_SetPageLock(i + PMSoundStart,pml_Unlocked);
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7 16/wf3d8086/id_sd.c: PM_UnlockMainMem();
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8 16/wf3d8086/id_sd.c: PM_CheckMainMem();
\r
9 16/wf3d8086/id_sd.c: p = (word far *)MK_FP(PM_GetPage(ChunksInFile - 1),0);
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10 16/wf3d8086/id_sd.c: PM_UnlockMainMem();
\r
12 16/wf3d8086/wl_act2.c: PM_UnlockMainMem ();
\r
13 16/wf3d8086/wl_act2.c: PM_CheckMainMem ();
\r
15 16/wf3d8086/wl_debug.c: addr = PM_GetPageAddress(i);
\r
16 16/wf3d8086/wl_debug.c: PM_GetPage(j);
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17 16/wf3d8086/wl_debug.c: PM_GetPage(i);
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19 16/wf3d8086/wl_draw.c: *( ((unsigned *)&postsource)+1) = (unsigned)PM_GetPage(wallpic);
\r
20 16/wf3d8086/wl_draw.c: *( ((unsigned *)&postsource)+1) = (unsigned)PM_GetPage(wallpic);
\r
21 16/wf3d8086/wl_draw.c: *( ((unsigned *)&postsource)+1) = (unsigned)PM_GetPage(doorpage);
\r
22 16/wf3d8086/wl_draw.c: *( ((unsigned *)&postsource)+1) = (unsigned)PM_GetPage(doorpage+1);
\r
23 16/wf3d8086/wl_draw.c: *( ((unsigned *)&postsource)+1) = (unsigned)PM_GetPage(wallpic);
\r
24 16/wf3d8086/wl_draw.c: *( ((unsigned *)&postsource)+1) = (unsigned)PM_GetPage(wallpic);
\r
26 16/wf3d8086/wl_draw.c: PM_NextFrame();
\r
28 16/wf3d8086/wl_game.c: PM_UnlockMainMem();
\r
29 16/wf3d8086/wl_game.c: PM_CheckMainMem ();
\r
30 16/wf3d8086/wl_game.c: PM_CheckMainMem ();
\r
31 16/wf3d8086/wl_game.c: PM_CheckMainMem ();
\r
32 16/wf3d8086/wl_game.c: PM_CheckMainMem ();
\r
34 16/wf3d8086/wl_inter.c: PM_Preload (PreloadUpdate);
\r
36 16/wf3d8086/wl_main.c: PM_Shutdown ();
\r
37 16/wf3d8086/wl_main.c: PM_Startup ();
\r
38 16/wf3d8086/wl_main.c: PM_UnlockMainMem ();
\r
40 16/wf3d8086/wl_menu.c: PM_CheckMainMem ();
\r
41 16/wf3d8086/wl_menu.c: PM_CheckMainMem ();
\r
43 16/wf3d8086/wl_play.c: PM_CheckMainMem ();
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44 16/wf3d8086/wl_play.c: PM_CheckMainMem ();
\r
45 16/wf3d8086/wl_play.c: PM_CheckMainMem ();
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46 16/wf3d8086/wl_play.c: PM_CheckMainMem ();
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47 16/wf3d8086/wl_play.c: PM_CheckMainMem ();
\r
49 16/wf3d8086/wl_scale.c: shape = PM_GetSpritePage (shapenum);
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50 16/wf3d8086/wl_scale.c: shape = PM_GetSpritePage (shapenum);
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52 16/wf3d8086/wolfhack.c: src = PM_GetPage(0);
\r
53 16/wf3d8086/wolfhack.c: src = PM_GetPage(1);
\r