1 # CHUKYUU.PCX demo sprite sheet compiler script
2 # (C) 2016 Jonathan Campbell
4 # *spritesheet declares the section used by the sprite sheet cutting tool
6 # Sprites are declared by name (which becomes the .VRL file) at the + in the form:
9 # Sprite names are meant for temporary use when compiling the sprite sheet into VRLs.
10 # At some point a longer name might be provided for use in your code.
11 # This will fill the CURRENT WORKING DIRECTORY with .VRL files as directed when you
12 # run PCXSSCUT, make sure your makefile does this in a temporary directory when
13 # you integrate into your build and that your cleanup commands delete these files,
14 # and that your .gitignore does not attempt to commit these files.
16 # this format is a bit crap, but we'll improve it as needed. be patient.
18 # begin spritesheet section
21 # ---------------- player, walking, blue shirt with white cross. Frame 2/3 could be used for standing still
23 # player, forward, frame 1/3
27 # player, forward, frame 2/3
31 # player, forward, frame 3/3
36 # player, left, frame 1/3
40 # player, left, frame 2/3
44 # player, left, frame 3/3
49 # player, right, frame 1/3
53 # player, right, frame 2/3
57 # player, right, frame 3/3
62 # player, away, frame 1/3
66 # player, away, frame 2/3
70 # player, away, frame 3/3
75 # begin animation list section. must come after sprite sheet
78 # Chikyuu, forward, standing and walking animation cycles
88 event=@100 # in this example, signal the game engine the frame is one that can immediately transition to "standing"
95 event=@100 # in this example, signal the game engine the frame is one that can immediately transition to "standing"
97 # Chikyuu, left, standing and walking animation cycles
107 event=@100 # in this example, signal the game engine the frame is one that can immediately transition to "standing"
114 event=@100 # in this example, signal the game engine the frame is one that can immediately transition to "standing"
116 # Chikyuu, right, standing and walking animation cycles
126 event=@100 # in this example, signal the game engine the frame is one that can immediately transition to "standing"
133 event=@100 # in this example, signal the game engine the frame is one that can immediately transition to "standing"
135 # Chikyuu, away, standing and walking animation cycles
145 event=@100 # in this example, signal the game engine the frame is one that can immediately transition to "standing"
152 event=@100 # in this example, signal the game engine the frame is one that can immediately transition to "standing"