1 // header file for sprite sheet. AUTO GENERATED, do not edit
3 // sheet script: chikyuu.sht
5 // sprite sheet (sprite IDs)
6 #define _chikyuu_CHUBFCW0_sprite 10U
7 #define _chikyuu_CHUBFCW1_sprite 11U
8 #define _chikyuu_CHUBFCW2_sprite 12U
9 #define _chikyuu_CHUBLCW0_sprite 20U
10 #define _chikyuu_CHUBLCW1_sprite 21U
11 #define _chikyuu_CHUBLCW2_sprite 22U
12 #define _chikyuu_CHUBRCW0_sprite 30U
13 #define _chikyuu_CHUBRCW1_sprite 31U
14 #define _chikyuu_CHUBRCW2_sprite 32U
15 #define _chikyuu_CHUBACW0_sprite 40U
16 #define _chikyuu_CHUBACW1_sprite 41U
17 #define _chikyuu_CHUBACW2_sprite 42U
18 // animation list (animation IDs)
19 #define _chikyuu_CHUBFCW_STANDING_anim 10U /*frames=1 [ CHUBFCW1@11/event=0/delay=0 ] */
20 #define _chikyuu_CHUBFCW_WALKING_anim 11U /*frames=4 [ CHUBFCW0@10/event=0/delay=20 CHUBFCW1@11/event=100/delay=20 CHUBFCW2@12/event=0/delay=20 CHUBFCW1@11/event=100/delay=20 ] */
21 #define _chikyuu_CHUBLCW_STANDING_anim 20U /*frames=1 [ CHUBLCW1@21/event=0/delay=0 ] */
22 #define _chikyuu_CHUBLCW_WALKING_anim 21U /*frames=4 [ CHUBLCW0@20/event=0/delay=20 CHUBLCW1@21/event=100/delay=20 CHUBLCW2@22/event=0/delay=20 CHUBLCW1@21/event=100/delay=20 ] */
23 #define _chikyuu_CHUBRCW_STANDING_anim 30U /*frames=1 [ CHUBRCW1@31/event=0/delay=0 ] */
24 #define _chikyuu_CHUBRCW_WALKING_anim 31U /*frames=4 [ CHUBRCW0@30/event=0/delay=20 CHUBRCW1@31/event=100/delay=20 CHUBRCW2@32/event=0/delay=20 CHUBRCW1@31/event=100/delay=20 ] */
25 #define _chikyuu_CHUBACW_STANDING_anim 40U /*frames=1 [ CHUBACW1@41/event=0/delay=0 ] */
26 #define _chikyuu_CHUBACW_WALKING_anim 41U /*frames=4 [ CHUBACW0@40/event=0/delay=20 CHUBACW1@41/event=100/delay=20 CHUBACW2@42/event=0/delay=20 CHUBACW1@41/event=100/delay=20 ] */