1 # CHISTND.PCX demo sprite sheet compiler script
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2 # (C) 2016 Jonathan Campbell
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4 # *spritesheet declares the section used by the sprite sheet cutting tool
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6 # Sprites are declared by name (which becomes the .VRL file) at the + in the form:
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9 # Sprite names are meant for temporary use when compiling the sprite sheet into VRLs.
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10 # At some point a longer name might be provided for use in your code.
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11 # This will fill the CURRENT WORKING DIRECTORY with .VRL files as directed when you
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12 # run PCXSSCUT, make sure your makefile does this in a temporary directory when
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13 # you integrate into your build and that your cleanup commands delete these files,
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14 # and that your .gitignore does not attempt to commit these files.
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16 # this format is a bit crap, but we'll improve it as needed. be patient.
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18 # begin spritesheet section
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21 # ---------------- player, walking, blue shirt with white cross. Frame 2/3 could be used for standing still
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23 # player, forward, frame 1/3
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