1 // header file for sprite sheet. AUTO GENERATED, do not edit
3 // source PCX: ../me.pcx
4 // sheet script: me.sht
5 // palette file: me.pal
7 #define _me_MEBFCW0 10U
8 #define _me_MEBFCW1 11U
9 #define _me_MEBFCW2 12U
10 #define _me_MEBLCW0 20U
11 #define _me_MEBLCW1 21U
12 #define _me_MEBLCW2 22U
13 #define _me_MEBRCW0 30U
14 #define _me_MEBRCW1 31U
15 #define _me_MEBRCW2 32U
16 #define _me_MEBACW0 40U
17 #define _me_MEBACW1 41U
18 #define _me_MEBACW2 42U