2 URL irc://irc.rizon.net/project16 Mode +ntz Users 7, 2@, 0%, 0+
3 Topic irc://irc.sparky4.net/16 | http://www.yotsubano.me/16.zip <= new version!
5 [15:14] === 55 unknown connection(s)
6 [15:14] =-= User mode for sparky4 is now +ix
7 [15:14] Global [Logon News - May 21 2011] First time on Rizon? Be sure to read the FAQ! http://s.rizon.net/FAQ
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15 [15:14] =-= User mode for sparky4 is now +r
16 [15:14] NickServ Password accepted - you are now recognized.
17 [15:14] -->| YOU (sparky4) have joined #project16
18 [15:14] =-= Topic for #project16 is “irc://irc.sparky4.net/16 | http://www.yotsubano.me/16.zip”
19 [15:14] =-= Topic for #project16 was set by sparky4!~sparky4@Rizon-C1D04E4A.resnet.latech.edu on Wed Jul 18 17:00:51 2012
20 [15:14] =-= Mode #project16 +o sparky4 by ChanServ
21 [15:39] sparky4 yes everything in this game excluding the images will be just text files
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25 [21:40] sparky4 http://www.youtube.com/watch?v=6CPU2aKDWoo&fmt=18 = game's time setting wwww
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27 [06:11] sparky4 ............
28 [06:11] sparky4 TiV3: ticks thelinesofmagazine Sageru where in the fuck is everybody?
29 [06:38] -->| sparky4_ (~yakui4@Rizon-C1D3076C.resnet.latech.edu) has joined #project16
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32 [08:31] ticks sleeping of course
33 [08:31] ticks or about to
34 [08:31] ticks strange, my nick doesn't always want to highlight
39 [08:46] [ERROR] No match for “sup”.
40 [08:46] [ERROR] No match for “supp”.
41 [08:46] [ERROR] No match for “supp”.
42 [08:46] [ERROR] No match for “supp”.
47 [12:38] sparky4 i with ojosama will tell me the fucking hooks for the input
48 [12:44] |<-- thelinesofmagazine has left irc.rizon.net (Ping timeout: 240 seconds)
49 [14:22] -->| sparky4_ (~yakui4@Rizon-C1D3076C.resnet.latech.edu) has joined #project16
50 [14:23] sparky4_ void Core::run()
52 [14:23] sparky4_ int i = 0;
53 [14:24] sparky4_ while (ENGINE_EXIT != this->msg)
55 [14:24] sparky4_ //next line for purely testing purposes
56 [14:24] sparky4_ i++;if(i==600){char a;std::cin >> a;this->keys[a] = true;i=0;}
57 [14:24] sparky4_ this->sync();
58 [14:24] sparky4_ this->input();
59 [14:24] sparky4_ this->update();
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64 [15:41] -->| Feint (~chatzilla@Rizon-8DFC2CD4.range86-141.btcentralplus.com) has joined #project16
65 [15:48] Sageru https://www.power.org/resources/downloads/PowerISA_V2.06B_V2_PUBLIC.pdf too bad given that i don't know how to design CPUs this is useless to me
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73 [22:53] Sageru http://www.underground-gamer.com/details.php?id=53330 i can't believe there was a US DOS version of this
74 [22:53] Sageru i had no ide a
75 [22:54] Sageru http://www.underground-gamer.com/details.php?id=52672 >mfw this
76 [22:54] Sageru wwwwwww
77 [03:42] -->| sparky4_ (~yakui4@Rizon-C1D3076C.resnet.latech.edu) has joined #project16
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89 [23:16] sparky4 C/C++ = funny language
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92 [07:33] sparky4 ...........................
93 [07:33] sparky4 ........
94 [07:33] sparky4 .................
95 [07:33] sparky4 ..................
96 [07:34] sparky4 ............................................................
97 [12:50] -->| Feint (~chatzilla@Rizon-8DFC2CD4.range86-141.btcentralplus.com) has joined #project16
98 [17:06] sparky4 Feint: Sageru ticks TiV3 good news everyone
100 [17:14] sparky4 minor bug found
102 [17:31] sparky4 there is some bugs in project 16
103 [17:32] sparky4 MANY buys w
104 [18:36] |<-- Feint has left irc.rizon.net (Remote host closed the connection)
107 [19:32] sparky4 TiV3: wwww\
108 [21:24] -->| sparky4_ (~yakui4@Rizon-C1D3076C.resnet.latech.edu) has joined #project16
109 [21:39] sparky4_ *lock_key&=(~(16 | 32 | 64)); // toggle off the lock keys
110 [21:41] =-= sparky4 has changed the topic to “irc://irc.sparky4.net/16 | http://www.yotsubano.me/16.zip <= new version!”
111 [22:30] sparky4_ Sageru: TiV3 ticks WHERE THE FUCK IS EVERYONG?!?!
112 [22:30] Sageru in my butt
113 [22:32] sparky4_ Sageru: nigga download that zip file
114 [22:32] sparky4_ Sageru: http://www.yotsubano.me/16.zip
115 [22:32] sparky4_ Sageru: http://www.yotsubano.me/16.zip
117 [22:32] sparky4_ Sageru: http://www.yotsubano.me/16.zip
118 [22:32] sparky4_ Sageru: http://www.yotsubano.me/16.zip
119 [22:32] Sageru i need to DOSbox it
120 [22:32] sparky4_ Sageru: http://www.yotsubano.me/16.zip
121 [22:32] sparky4_ Sageru: http://www.yotsubano.me/16.zip
122 [22:32] sparky4_ Sageru: http://www.yotsubano.me/16.zip
123 [22:32] Sageru does it work in DOSbox?
124 [22:32] sparky4_ Sageru: http://www.yotsubano.me/16.zip
125 [22:32] sparky4_ Sageru: http://www.yotsubano.me/16.zip
126 [22:32] sparky4_ Sageru: NOBODY IS FUCKING REVEIWING IT
127 [22:32] sparky4_ Sageru: YES YES IT COMES WITH THE INSTALLER
129 [22:32] Sageru crazy.
130 [22:33] sparky4_ Sageru: I AM PISSED OFF
131 [22:33] sparky4_ nobody is reveiwing it
132 [22:33] sparky4_ and they be too dumb
133 [22:33] Sageru ┐(´~`;)┌
134 [22:33] sparky4_ wwww
135 [22:33] sparky4_ Sageru: please try it out
136 [22:34] Sageru when i'm not IMing and on the phone and IRC at the same time
137 [22:34] sparky4_ Sageru: ;_;
138 [22:34] sparky4_ Sageru: it's late i i need to shpower before i get way too tired
140 [22:35] Sageru okay, well i will get back to you on it
142 [22:35] sparky4_ please do it now ~ w
143 [22:35] Sageru i'm busy
144 [22:36] sparky4_ FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF
146 [01:04] Sageru shit pickle
147 [01:04] Sageru cool programming but what progress is there
148 [05:12] -->| Feint (~chatzilla@Rizon-8DFC2CD4.range86-141.btcentralplus.com) has joined #project16
149 [05:44] -->| Ojouchama (~chatzilla@jp.desuwa) has joined #project16
150 [09:33] sparky4_ https://boards.4chan.org/jp/res/9452272#p9454310
151 [09:34] sparky4_ Sageru: keyboard
152 [09:34] sparky4_ codes
154 [10:00] Ojouchama sparky4 when will you finish your game?
155 [10:08] Sageru she has a little tune playing
156 [10:08] Sageru so far
157 [10:08] Sageru which is more than i could do w
158 [10:08] Sageru i can hear the OPL2's glorious sound
159 [10:10] Sageru SID/AY-3 are my favorite sound chips probably, as well as the FM chip in the PC88/PC98
160 [10:12] Sageru pretty odd how the SID ended up in a total of two computers
161 [10:53] Ojouchama Sageru shut up.
163 [10:53] Ojouchama Sageru always talking about stuff that doesn't work.
164 [10:54] Sageru what does that even mean
165 [10:54] Ojouchama Do you even have working code for those sound chips?
166 [10:54] Sageru no i don't but i'm saying i like the sound
167 [10:54] Sageru i don't program anything
168 [10:54] Sageru i didn't claim to
169 [10:54] Sageru ┐(´~`;)┌
170 [10:54] Ojouchama Did you compose anything that can actually be used?
171 [10:54] Sageru god damnit
172 [10:55] Ojouchama Stop distracting sparky4.
173 [10:55] Ojouchama This is #project16 not #oldSoundHardwares
175 [11:00] Sageru go relax, have a drink or something
176 [11:18] sparky4 Ojouchama: wwww
177 [11:18] sparky4 Ojouchama: good news wwww
178 [11:19] sparky4 Ojouchama: a this rate it's vapor ware
179 [11:20] sparky4 Ojouchama: i was in class
180 [11:21] Sageru sparky4, what is most important is not to give up
181 [11:21] Sageru i wish i could help but i have no knowledge
182 [11:21] sparky4 Sageru: ^^
183 [11:21] sparky4 Sageru: i barely know anything wwww
184 [11:21] Sageru and gaining it would take longer than it would for you to just develop it
187 [11:21] sparky4 Sageru: well back in 2007
188 [11:22] sparky4 i started playin iwith computers (like actually take them apart and learn about them)
189 [11:22] sparky4 Sageru: i did not know SHIT about computers back in 2006
190 [11:22] sparky4 now i am an UBER POWAH USER
192 [11:23] Sageru i'm just a huge nerd, my understanding of hardware is greater than that of software so programming is really well beyond my capacity
193 [11:23] sparky4 Sageru: then you should make the fucking drivers
196 [11:24] Sageru programming goes into software
197 [11:24] Sageru i wish i understood the hardware *that* intimately
198 [11:24] sparky4 Sageru: and hardware bitch
200 [11:25] sparky4 is FAR too tired to work on project 16
201 [11:26] sparky4 Ojouchama: the keyoard input works but i cannot figure out how to make it work with the game engine's core
202 [11:26] sparky4 if we can get the input system down then development can REALLY take off
203 [11:27] sparky4 Sageru: i am soo weak
204 [11:27] sparky4 from hacking the keyboard yesterday
205 [11:27] sparky4 Sageru: http://www.youtube.com/watch?v=hOkPM91JRpk wwww
206 [11:28] sparky4 it's taking forever to make this game because only 1 person is actually developing www
207 [11:28] sparky4 and that person is ..... wwww dumb
208 [11:41] Ojouchama sparky4 how do you know the keyboard input works?
209 [11:41] Ojouchama sparky4 What does it do?
210 [11:42] sparky4 Ojouchama: wwww i can see raw scan codes when i push a key
211 [11:42] Ojouchama sparky4 So you print them out?
213 [11:42] sparky4 Ojouchama: download it please wwww
214 [11:44] sparky4 Ojouchama: like when you press Esc it prints it's raw scan byte
215 [11:44] sparky4 which is 1
216 [11:45] sparky4 Ojouchama: i need this working swith the engine so i can inplement the moving pixel test
217 [11:45] sparky4 Ojouchama: the moving pixel that is controlled by keyboard
218 [11:47] Ojouchama sparky4 That means you have it in a variable.
220 [11:48] Ojouchama sparky4 Map them with an ASCII key array like we discussed then use that aray in the engine core.
222 [11:49] sparky4 Ojouchama: bot how do i make it communicate with the game engine core?
223 [11:49] Ojouchama Then in the game, instead of querying the scan code you query the key array.
224 [11:49] Ojouchama The input updates the key array / scan codes.
225 [11:49] sparky4 Ojouchama: ~ like a cloud of keys?
226 [11:50] Ojouchama sparky4 Exactly.
227 [11:50] sparky4 Ojouchama: wwww
228 [11:50] Ojouchama sparky4 It isn't too complicated and pretty universal.
229 [11:50] sparky4 Ojouchama: doom engine has something like that wwww
230 [11:51] Ojouchama sparky4 They key array will be some member of the game core object.
231 [11:51] sparky4 ?!!?!?!?
233 [11:52] Ojouchama sparky4 So it remembers everything and you separate the internal hardware code from the game code.
234 [11:52] sparky4_ private:
235 [11:52] sparky4_ engine_message msg;
236 [11:52] sparky4_ std::list<void(Core::*)()> *fp;
237 [11:52] sparky4_ Timer timer;
238 [11:52] sparky4_ bool keys[256];
239 [11:52] sparky4_ int frames_per_second;
240 [11:52] sparky4_ //std::list<void(core::*)()> fp;
242 [11:53] Ojouchama Yeah keys[]/
243 [11:53] sparky4_ wwww
244 [11:53] Ojouchama Then, and this is the clever part...
245 [11:53] Ojouchama You figures out what actions you want to take in your game.
246 [11:54] Ojouchama Say you want to do 10 things.
247 [11:54] sparky4_ #define NUM_SCAN_QUE 256 // this MUST be 256, using BYTE roll-over for
248 [11:54] sparky4_ // q code
249 [11:54] sparky4_ Ojouchama: i am extreamly tired right now ww
250 [11:54] sparky4_ byte kee_q[NUM_SCAN_QUE];
251 [11:54] Ojouchama You have a game object with an array of 10 bools, and you remap the keys to those.
252 [11:55] sparky4_ wtf is an object and a fucking bool?
253 [11:55] sparky4_ is a bool a pool?
254 [11:55] Ojouchama sparky4 no.
255 [11:55] sparky4_ wwww
256 [11:55] Ojouchama sparky4 A bool is like a bit, except it is either true or false.
257 [11:56] sparky4_ Ojouchama: we cannot forget joy sticks and mice
258 [11:56] sparky4_ Ojouchama: the bit as in byte and nibble or this is another bit?
259 [11:56] Ojouchama http://www.cplusplus.com/forum/beginner/6557/
260 [11:57] sparky4_ Ojouchama: bool is like a switch variable?
261 [11:57] sparky4_ Ojouchama: when key is press it's 1
262 [11:57] Ojouchama sparky4 That is why you separate and map keys twice.
263 [11:57] sparky4_ when key is up it's 0?>
264 [11:58] sparky4_ Ojouchama: i know they return different values
265 [11:58] Ojouchama sparky4 you handle all input devices, and only map them to game registered "keys" when they are used.
266 [11:59] Ojouchama Key up is false, which is 0.
267 [11:59] sparky4_ Ojouchama: ill use the joy stick as a dildo www
268 [11:59] Ojouchama Use false.
270 [11:59] Ojouchama sparky4 ew.
271 [11:59] sparky4_ Ojouchama: i am joking
272 [11:59] sparky4_ Ojouchama: ww
273 [12:00] sparky4_ Ojouchama: there is 6 rows of keys
274 [12:00] Ojouchama sparky4 Eventually you want a Game object which the core maintains.
275 [12:01] sparky4_ wtf is an object?
277 [12:01] Ojouchama sparky4 like the Core object, or Engine, I forgot what I named it.
278 [12:01] sparky4_ namespace engine{ this?
279 [12:01] sparky4_ Core::Core() this?
280 [12:02] Ojouchama Except the Game object will only have things like player lives, and game rules, and stuff like that.
281 [12:02] Ojouchama sparky4 yes.
282 [12:02] sparky4_ Ojouchama: we may need a physics object?
283 [12:02] sparky4_ Ojouchama: wait they are all objects?
284 [12:02] sparky4_ momentum and gravity ww
285 [12:04] Ojouchama sparky4 so you can do this:
286 [12:04] Ojouchama namespace engine{
287 [12:04] Ojouchama class Game {
288 [12:04] Ojouchama public: (public functions here)
289 [12:04] Ojouchama protected:
290 [12:04] Ojouchama private: (private variables here)
293 [12:04] Ojouchama Then implement the functions/methods for it in a cppp
294 [12:05] sparky4 Ojouchama: ohhh can you explain wtf is is a class?
295 [12:06] Ojouchama sparky4 A core object interfaces all other stuff, a game object has all game stuff, it can also have for example an options object. So core can't affect options directly. But it can update Game with keys, and Game can update options based on those keys.
296 [12:07] Ojouchama sparky4 A class is a homosexual function that is persistent until killed.
297 [12:07] sparky4_ wwww
298 [12:07] =-= sparky4_ is now known as sparky4|compy4
299 [12:08] sparky4|compy4 Ojouchama: i am logging this talk wwww so i can read over it when i don't fell sleepy
300 [12:08] Ojouchama sparky4 It is like having global variables and functions that are bound to a scope of the "object" basically a struct.
301 [12:08] Ojouchama But more homosexual.
302 [12:09] Ojouchama The when eng_core.h and eng_core.cpp is more or less a good example of how you do a class.
303 [12:09] sparky4|compy4 Ojouchama: tho te global variables in that object is basically stuck in there?
304 [12:10] Ojouchama sparky4 Yes, it's persistent and a member of the object so it's called like this OBJECT_NAME.variable
305 [12:11] Ojouchama sparky4 with a . (dot)
306 [12:11] Ojouchama sparky4 But you should make an instance of a class like a variable so... CLASS_NAME variablename;
307 [12:12] Ojouchama You see that for Core in main.cpp
308 [12:12] sparky4|compy4 ?
309 [12:12] Ojouchama sparky4 Inside a class you can use this->variablename to get something.
310 [12:12] sparky4|compy4 Ojouchama: they should give this stuff better names ww
311 [12:13] Ojouchama sparky4 What do you mean?
312 [12:13] sparky4|compy4 Ojouchama: wtf is "this->" i see it everywhere
313 [12:13] Ojouchama this as in "this exactly copy of the class that is running now at this very moment"
314 [12:13] Ojouchama And then -> is like using a pointer to the member.
315 [12:14] Ojouchama sparky4 You can also access+
316 [12:14] sparky4|compy4 Ojouchama: you can call a class that is not running?
317 [12:14] sparky4|compy4 wtf is this sourcery? ww
318 [12:14] Ojouchama sparky4 You can also access stuff statically so there is a difference.
319 [12:15] sparky4|compy4 's brain pops
320 [12:15] sparky4|compy4 wwww
321 [12:15] Ojouchama Fore example you can Core::functionname(); and it should run, if it CAN run.
322 [12:15] sparky4|compy4 ww
323 [12:16] Ojouchama But ... If you do that you might as well use C style functions in my opinion.
324 [12:16] Ojouchama sparky4 The benefit with C++ is that you can organize persistent and running code better and more efficiently.
325 [12:16] sparky4|compy4 Ojouchama: is there something bad about C?
326 [12:16] sparky4|compy4 Ojouchama: ohh~~
327 [12:17] Ojouchama sparky4 It has limited use for large scale simulations, which is what a game really is.
328 [12:18] Ojouchama sparky4 In C you would use a lot of structs, but it gets more messy and complicated the more complex the program gets.
329 [12:18] sparky4|compy4 Ojouchama: ohh dear
330 [12:18] sparky4|compy4 Ojouchama: i have servere A.D.H.D. wwww if you can't notice
331 [12:19] Ojouchama sparky4 C++ might seem complicated but when you think about it you just build a lot of scaffolding, that's all. The rest is then just reduced to ver simple functions that use variables you've stored on the class, or passed as arguments.
332 [12:19] sparky4|compy4 Ojouchama: this styl;e is programming is OBJECT ORIENTED programming
333 [12:20] Ojouchama sparky4 Yes, it is. But it isn't bad or anything.
334 [12:20] sparky4|compy4 Ojouchama: i know but is is very advanced wwww
335 [12:20] Ojouchama sparky4 Objects are really like contained simulated entities which makes using them for simulation work quite powerful.
336 [12:22] Ojouchama sparky4 A lot of people will tell you that C++ is bad, or good, or whatever. But don't listen to them, they don't make anything, they're idiots.
337 [12:22] sparky4|compy4 wwww
338 [12:23] sparky4|compy4 Ojouchama: can you make a small tutorial file on the shit i don't know but need to know?
339 [12:23] sparky4|compy4 wwww
340 [12:23] Ojouchama sparky4 Nothing can solve all use cases in a good way so you use what works good enough.
341 [12:24] Ojouchama sparky4 If you find C++ hard you aren't good enough to make the optimizations to not use it, or to optimize it with C++, or whatever.
342 [12:25] sparky4|compy4 Ojouchama: it's not really
343 [12:25] Ojouchama sparky4 This way you prevent a lot of mistakes, if you do it properly.
344 [12:26] sparky4|compy4 Ojouchama: the code has significantly much less errors now
345 [12:26] Ojouchama sparky4 The errors were because you did it wrong.
346 [12:26] Ojouchama www
347 [12:26] sparky4|compy4 wwww
348 [12:26] sparky4|compy4 WWWW
349 [12:27] Ojouchama sparky4 I bought an XBOX360 on a whim.
350 [12:27] sparky4|compy4 they say at school i am an advanced programmer wwww
351 [12:27] Ojouchama sparky4 I told you not to listen to other people, they're idiots.
352 [12:27] sparky4|compy4 in reality i suck massive donkey dicks
353 [12:27] Ojouchama wwww
354 [12:27] sparky4|compy4 Ojouchama: that was like a while ago
355 [12:28] Ojouchama sparky4 I am terrible, girls can't code.
356 [12:28] sparky4|compy4 Ojouchama: 99.99% o the population is bakas
357 [12:28] sparky4|compy4 the 0.01% barely know how to code
358 [12:28] Ojouchama sparky4 Yes, I always say: It's not that I'm good... It's that you're just an idiot.
359 [12:29] sparky4|compy4 and a few people know dos programming w
360 [12:29] sparky4|compy4 Ojouchama: EYE AM A ⑨
361 [12:30] sparky4|compy4 Ojouchama: eye want to get better w
362 [12:30] Ojouchama sparky4 The code runs on Win32 also.
363 [12:30] sparky4|compy4 Ojouchama: the game code?!
364 [12:30] Ojouchama sparky4 If I replace the Dos stuff with Win32 libs and compile for Win32 it will work too.
365 [12:31] sparky4|compy4 Ojouchama: ohh cool~
366 [12:31] sparky4|compy4 what about win16?
367 [12:31] sparky4|compy4 and os/2?
368 [12:31] Ojouchama sparky4 If I replace the Dos stuff with Xwindow stuff and compile for linux it will work on linux.
369 [12:31] sparky4|compy4 Ojouchama: wwww thats why i am advoiding assembely
370 [12:32] sparky4|compy4 in case anyone wants to port it to other machines
371 [12:32] Ojouchama sparky4 If I replace the Dos stuff with glut stuff or QT or something and compile it for whichever system it will work for all systems which glut or QT uses.
372 [12:32] sparky4|compy4 Ojouchama: small tutorial file for me to play with? www
373 [12:33] Ojouchama sparky4 assembly is more tricky, yes.
374 [12:33] Ojouchama sparky4 Only do low level optimizations when it all works.
375 [12:33] sparky4|compy4 Ojouchama: and no snes port
376 [12:34] sparky4|compy4 ww
377 [12:35] Ojouchama sparky4 It is so hot I am in my panties on the floor drinking lots of juice boxes and surrounded my computer stuff.
378 [12:36] sparky4|compy4 Ojouchama: wwwwwwwwwwwww
379 [12:36] sparky4|compy4 Ojouchama: tempurature?
380 [12:36] Ojouchama sparky4 Yes temperature omigosh!!
381 [12:37] sparky4|compy4 it's 33 degrees celcious~
382 [12:37] Ojouchama sparky4 But talking about code is exciting too.
383 [12:37] sparky4|compy4 yes
384 [12:37] sparky4|compy4 is dead tired
385 [12:37] sparky4|compy4 i am wearing boy's clothed because i feel icky when i cant shave my theighs w
386 [12:38] sparky4|compy4 i am too tired to
387 [12:38] Ojouchama sparky4 ew
388 [12:38] sparky4|compy4 Ojouchama: i am way too tired it takes alot of work
389 [12:38] sparky4|compy4 i feel very heavy
390 [12:39] Ojouchama sparky4 hairy legs weigh a lot.
391 [12:39] sparky4|compy4 Ojouchama: where you live? wwww
392 [12:39] sparky4|compy4 Ojouchama: i shave them alot www
393 [12:39] Ojouchama sparky4 I live here.
394 [12:41] sparky4|compy4 Ojouchama: I live in hell http://www.youtube.com/watch?v=uks26L3B7_o
395 [12:42] sparky4|compy4 Ojouchama: *<all types>* otaku hell
396 [12:44] sparky4|compy4 Ojouchama: wwww
397 [12:44] |<-- ticks has left irc.rizon.net (Quit: overheatinggggggggg)
398 [12:44] sparky4|compy4 wwwwwww
399 [12:44] sparky4|compy4 Ojouchama: last year it hit 45C
400 [12:45] sparky4|compy4 Ojouchama: ??? hello crazy?