1 /* Project 16 Source Code~
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2 * Copyright (C) 2012-2016 sparky4 & pngwen & andrius4669 & joncampbell123 & yakui-lover
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4 * This file is part of Project 16.
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6 * Project 16 is free software; you can redistribute it and/or modify
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7 * it under the terms of the GNU General Public License as published by
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8 * the Free Software Foundation; either version 3 of the License, or
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9 * (at your option) any later version.
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11 * Project 16 is distributed in the hope that it will be useful,
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12 * but WITHOUT ANY WARRANTY; without even the implied warranty of
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13 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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14 * GNU General Public License for more details.
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16 * You should have received a copy of the GNU General Public License
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17 * along with this program. If not, see <http://www.gnu.org/licenses/>, or
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18 * write to the Free Software Foundation, Inc., 51 Franklin Street,
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19 * Fifth Floor, Boston, MA 02110-1301 USA.
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25 #include "src/lib/scroll16.h"
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26 #include "src/lib/16_sprite.h"
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28 void walk(map_view_t *pip, player_t *player, word pn)
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30 #define INC_PER_FRAME if(player[pn].q&1) player[pn].persist_aniframe++; if(player[pn].persist_aniframe>4) player[pn].persist_aniframe = 1;
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31 //printf("player[%d].d=%d\n", pn, player[pn].d);
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32 switch(player[pn].d)
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36 //0000pip[0].video->startclk = (*clockw);
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40 //printf("pip[0].page->tilesw=%d ", pip[0].page->tilesw); printf("pip[0].page->tw=%d\n", pip[0].page->tw);
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41 if(pip[0].tx >= 0 && pip[0].tx+pip[0].page->tw < pip[0].map->width && player[pn].tx == pip[0].tx+pip[0].page->tilemidposscreenx &&
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42 !(pip[0].map->data[(player[pn].tx)+(pip[0].map->width*(player[pn].ty-1))] == 0))//!(player[pn].tx+1 == TRIGGX && player[pn].ty == TRIGGY)) //collision detection!
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44 if(player[pn].q<=player[pn].spt)
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47 animatePlayer(pip, player, pn, 1);
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48 ScrollRight(pip, player, 3, pn);
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49 ScrollRight(pip, player, 2, pn);
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50 mapScrollRight(pip, player, !(pip[0].video->p), pn);
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51 mapScrollRight(pip, player, (pip[0].video->p), pn);
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52 if(!pageflipflop) modexShowPage(pip[1].page);
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54 //0000pip[0].video->clk = ((*clockw)-pip[0].video->startclk)/18.2;
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55 } else { player[pn].q = 1; player[pn].d = 2; player[pn].tx++; }
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57 else if(player[pn].tx < pip[0].map->width && !(pip[0].map->data[(player[pn].tx)+(pip[0].map->width*(player[pn].ty-1))] == 0))//!(player[pn].tx+1 == TRIGGX && player[pn].ty == TRIGGY))
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59 if(player[pn].q<=player[pn].spt)
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62 player[pn].x+=(player[pn].speed);
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63 animatePlayer(pip, player, pn, 0);
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64 if(!pageflipflop) modexShowPage(pip[1].page);
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66 } else { player[pn].q = 1; player[pn].d = 2; player[pn].tx++; }
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70 if(!pageflipflop) modexCopyPageRegion(pip[1].page, pip[0].page, player[pn].x, player[pn].y-TILEWH, player[pn].x, player[pn].y-TILEWH, 16, 32);
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72 //PBUFSFUN(pip[0].page, player[pn].x, player[pn].y-TILEWH, 16, 32, 16, 32, PLAYERBMPDATA);
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73 animate_spri(player[pn].spri);
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75 modexClearRegion(pip[1].page, player[pn].x, player[pn].y-TILEWH, 16, 32, 14);
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77 if(!pageflipflop) modexShowPage(pip[1].page);
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80 player[pn].triggerx = player[pn].tx+1;
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81 player[pn].triggery = player[pn].ty;
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86 if(pip[0].tx > 0 && pip[0].tx+pip[0].page->tw <= pip[0].map->width && player[pn].tx == pip[0].tx+pip[0].page->tilemidposscreenx &&
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87 !(pip[0].map->data[(player[pn].tx-2)+(pip[0].map->width*(player[pn].ty-1))] == 0))//!(player[pn].tx-1 == TRIGGX && player[pn].ty == TRIGGY)) //collision detection!
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89 if(player[pn].q<=player[pn].spt)
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92 animatePlayer(pip, player, pn, 1);
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93 ScrollLeft(pip, player, 3, pn);
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94 ScrollLeft(pip, player, 2, pn);
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95 mapScrollLeft(pip, player, !(pip[0].video->p), pn);
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96 mapScrollLeft(pip, player, (pip[0].video->p), pn);
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97 if(!pageflipflop) modexShowPage(pip[1].page);
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99 //0000pip[0].video->clk = ((*clockw)-pip[0].video->startclk)/18.2;
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100 } else { player[pn].q = 1; player[pn].d = 2; player[pn].tx--; }
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102 else if(player[pn].tx > 1 && !(pip[0].map->data[(player[pn].tx-2)+(pip[0].map->width*(player[pn].ty-1))] == 0))//!(player[pn].tx-1 == TRIGGX && player[pn].ty == TRIGGY))
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104 if(player[pn].q<=player[pn].spt)
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107 player[pn].x-=(player[pn].speed);
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108 animatePlayer(pip, player, pn, 0);
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109 if(!pageflipflop) modexShowPage(pip[1].page);
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111 } else { player[pn].q = 1; player[pn].d = 2; player[pn].tx--; }
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115 if(!pageflipflop) modexCopyPageRegion(pip[1].page, pip[0].page, player[pn].x, player[pn].y-TILEWH, player[pn].x, player[pn].y-TILEWH, 16, 32);
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117 //PBUFSFUN(pip[0].page, player[pn].x, player[pn].y-TILEWH, 16, 96, 16, 32, PLAYERBMPDATA);
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118 animate_spri(player[pn].spri);
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120 modexClearRegion(pip[1].page, player[pn].x, player[pn].y-TILEWH, 16, 32, 10);
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122 if(!pageflipflop) modexShowPage(pip[1].page);
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125 player[pn].triggerx = player[pn].tx-1;
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126 player[pn].triggery = player[pn].ty;
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131 if(pip[0].ty >= 0 && pip[0].ty+pip[0].page->th < pip[0].map->height && player[pn].ty == pip[0].ty+pip[0].page->tilemidposscreeny &&
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132 !(pip[0].map->data[(player[pn].tx-1)+(pip[0].map->width*(player[pn].ty))] == 0))//!(player[pn].tx == TRIGGX && player[pn].ty+1 == TRIGGY)) //collision detection!
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134 if(player[pn].q<=player[pn].spt)
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137 animatePlayer(pip, player, pn, 1);
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138 ScrollDown(pip, player, 3, pn);
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139 ScrollDown(pip, player, 2, pn);
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140 mapScrollDown(pip, player, !(pip[0].video->p), pn);
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141 mapScrollDown(pip, player, (pip[0].video->p), pn);
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142 if(!pageflipflop) modexShowPage(pip[1].page);
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144 //0000pip[0].video->clk = ((*clockw)-pip[0].video->startclk)/18.2;
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145 } else { player[pn].q = 1; player[pn].d = 2; player[pn].ty++; }
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147 else if(player[pn].ty < pip[0].map->height && !(pip[0].map->data[(player[pn].tx-1)+(pip[0].map->width*(player[pn].ty))] == 0))//!(player[pn].tx == TRIGGX && player[pn].ty+1 == TRIGGY))
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149 if(player[pn].q<=player[pn].spt)
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152 player[pn].y+=(player[pn].speed);
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153 animatePlayer(pip, player, pn, 0);
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154 if(!pageflipflop) modexShowPage(pip[1].page);
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156 } else { player[pn].q = 1; player[pn].d = 2; player[pn].ty++; }
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160 if(!pageflipflop) modexCopyPageRegion(pip[1].page, pip[0].page, player[pn].x, player[pn].y-TILEWH, player[pn].x, player[pn].y-TILEWH, 16, 32);
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162 //PBUFSFUN(pip[0].page, player[pn].x, player[pn].y-TILEWH, 16, 64, 16, 32, PLAYERBMPDATA);
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163 animate_spri(player[pn].spri);
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165 modexClearRegion(pip[1].page, player[pn].x, player[pn].y-TILEWH, 16, 32, 9);
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167 if(!pageflipflop) modexShowPage(pip[1].page);
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170 player[pn].triggerx = player[pn].tx;
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171 player[pn].triggery = player[pn].ty+1;
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176 if(pip[0].ty > 0 && pip[0].ty+pip[0].page->th <= pip[0].map->height && player[pn].ty == pip[0].ty+pip[0].page->tilemidposscreeny &&
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177 !(pip[0].map->data[(player[pn].tx-1)+(pip[0].map->width*(player[pn].ty-2))] == 0))//!(player[pn].tx == TRIGGX && player[pn].ty-1 == TRIGGY)) //collision detection!
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179 if(player[pn].q<=player[pn].spt)
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182 animatePlayer(pip, player, pn, 1);
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183 ScrollUp(pip, player, 3, pn);
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184 ScrollUp(pip, player, 2, pn);
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185 mapScrollUp(pip, player, !(pip[0].video->p), pn);
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186 mapScrollUp(pip, player, (pip[0].video->p), pn);
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187 if(!pageflipflop) modexShowPage(pip[1].page);
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189 //0000pip[0].video->clk = ((*clockw)-pip[0].video->startclk)/18.2;
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190 } else { player[pn].q = 1; player[pn].d = 2; player[pn].ty--; }
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192 else if(player[pn].ty > 1 && !(pip[0].map->data[(player[pn].tx-1)+(pip[0].map->width*(player[pn].ty-2))] == 0))//!(player[pn].tx == TRIGGX && player[pn].ty-1 == TRIGGY))
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194 if(player[pn].q<=player[pn].spt)
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197 player[pn].y-=(player[pn].speed);
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198 animatePlayer(pip, player, 0, pn);
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199 if(!pageflipflop) modexShowPage(pip[1].page);
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201 } else { player[pn].q = 1; player[pn].d = 2; player[pn].ty--; }
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205 if(!pageflipflop) modexCopyPageRegion(pip[1].page, pip[0].page, player[pn].x, player[pn].y-TILEWH, player[pn].x, player[pn].y-TILEWH, 16, 32);
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207 //PBUFSFUN(pip[0].page, player[pn].x, player[pn].y-TILEWH, 16, 0, 16, 32, PLAYERBMPDATA);
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208 animate_spri(player[pn].spri);
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210 modexClearRegion(pip[1].page, player[pn].x, player[pn].y-TILEWH, 16, 32, 12);
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212 if(!pageflipflop) modexShowPage(pip[1].page);
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215 player[pn].triggerx = player[pn].tx;
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216 player[pn].triggery = player[pn].ty-1;
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222 void panpagemanual(map_view_t *pip, player_t *player, word pn)
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224 switch(player[pn].d)
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228 if(pip[pip[0].pan->pn].tx >= 0 && pip[pip[0].pan->pn].tx+pip[pip[0].pan->pn].page->tw < pip[pip[0].pan->pn].page->tilesw)
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230 if(player[pn].q<=player[pn].spt)
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232 pip[pip[0].pan->pn].page->dx+=4;
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233 modexShowPage(pip[pip[0].pan->pn].page);
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235 } else { player[pn].q = 1; player[pn].d = 2; pip[pip[0].pan->pn].tx++; }
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241 if(pip[pip[0].pan->pn].tx > 0 && pip[pip[0].pan->pn].tx+pip[pip[0].pan->pn].page->tw <= pip[pip[0].pan->pn].page->tilesw)
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243 if(player[pn].q<=player[pn].spt)
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245 pip[pip[0].pan->pn].page->dx-=4;
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246 modexShowPage(pip[pip[0].pan->pn].page);
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248 } else { player[pn].q = 1; player[pn].d = 2; pip[pip[0].pan->pn].tx--; }
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254 if(pip[pip[0].pan->pn].ty >= 0 && pip[pip[0].pan->pn].ty+pip[pip[0].pan->pn].page->th < pip[pip[0].pan->pn].page->tilesh)
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256 if(player[pn].q<=player[pn].spt)
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258 pip[pip[0].pan->pn].page->dy+=4;
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259 modexShowPage(pip[pip[0].pan->pn].page);
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261 } else { player[pn].q = 1; player[pn].d = 2; pip[pip[0].pan->pn].ty++; }
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267 if(pip[pip[0].pan->pn].ty > 0 && pip[pip[0].pan->pn].ty+pip[pip[0].pan->pn].page->th <= pip[pip[0].pan->pn].page->tilesh)
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269 if(player[pn].q<=player[pn].spt)
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271 pip[pip[0].pan->pn].page->dy-=4;
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272 modexShowPage(pip[pip[0].pan->pn].page);
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274 } else { player[pn].q = 1; player[pn].d = 2; pip[pip[0].pan->pn].ty--; }
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278 //if (player[pn].d!=2) printf("player[%u].d=%u player[%u].q=%u\n", pn, player[pn].d, pn, player[pn].q);
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282 allocMap(int w, int h) {
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287 result.data = malloc(sizeof(byte) * w * h);
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288 //result.data = (byte *)alloc_emem(((int)sizeof(byte) * w * h)/1024);
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289 if(isEMS() || checkEMS())
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292 //emmhandle = mallocEMS(coretotalEMS());//alloc_emem((int)sizeof(map))
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293 mm.length=sizeof(result);
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295 mm.sourceOff=ptr2long(&result);
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296 mm.destH=emmhandle;
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298 ist = move_emem(&mm);
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299 if(!ist){ dealloc_emem(emmhandle); exit(5); }
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300 printf("%d\n", coretotalEMS());
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307 initMap(map_t *map) {
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308 // just a place holder to fill out an alternating pattern
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312 //if(!isEMS() || !checkEMS())
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313 // map->tiles = malloc(sizeof(tiles_t));
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315 // map->tiles = (tiles_t *)alloc_emem(sizeof(tiles_t));
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317 //create the tile set
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318 //if(!isEMS() || !checkEMS())
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319 // map->tiles->data = malloc(sizeof(bitmap_t));
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321 // map->tiles->data = (bitmap_t *)alloc_emem(sizeof(bitmap_t));
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322 // map->tiles->data->width = (TILEWH);
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323 // map->tiles->data->height= TILEWH;
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324 //if(!isEMS() || !checkEMS())
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325 // map->tiles->data->data = malloc((TILEWH*2)*TILEWH);
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327 // map->tiles->data->data = (byte *)alloc_emem((TILEWH*2)*TILEWH);
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328 // map->tiles->tileHeight = TILEWH;
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329 // map->tiles->tileWidth =TILEWH;
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330 // map->tiles->rows = 1;
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331 // map->tiles->cols = 1;//2;
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334 //for(y=0; y<map->height; y++) {
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335 //for(x=0; x<map->width; x++) {
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337 for(yy=0; yy<TILEWH; yy++) {
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338 for(xx=0; xx<(TILEWH); xx++) {
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340 map->tiles->data->data[i+1] = map->data[q];//28;//0x24;
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341 // printf("[%d]", map->tiles->data->data[i]);
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343 //map->tiles->data->data[i] = map->data[q];//0;//0x34;
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344 //printf("]%d[==[%d]", i, map->tiles->data->data[i]);
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350 // printf("[%d]", map->data[q]);
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357 for(y=0; y<map->height; y++) {
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358 for(x=0; x<map->width; x++) {
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359 // map->data[i]=255;
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360 printf("[%d]", map->data[i]);
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361 //tile = tile ? 0 : 1;
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364 //tile = tile ? 0 : 1;
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368 void near mapScrollRight(map_view_t *mv, player_t *player, word id, word plid)
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370 word x, y; /* coordinate for drawing */
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372 /* increment the pixel position and update the page */
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373 mv[id].page->dx += player[plid].speed;
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375 /* check to see if this changes the tile */
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376 if(mv[id].page->dx >= mv[id].dxThresh )
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378 /* go forward one tile */
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380 /* Snap the origin forward */
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381 mv[id].page->data += 4;
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383 mv[id].page->dx = mv[id].map->tiles->tileWidth;
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386 /* draw the next column */
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387 x= mv[0].page->sw + mv[id].map->tiles->tileWidth;
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388 if(player[plid].q%4)
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390 mapDrawCol(&mv[0], mv[0].tx + mv[0].page->tw, mv[0].ty-1, x, player, mv->page->dx);
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392 if(!pageflipflop && !pageploop)
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393 modexCopyPageRegion(mv[id].page, mv[0].page, x, 0, x, 0, mv[id].map->tiles->tileWidth, mv[id].map->tiles->tileHeight*(mv[0].page->th+2));
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398 void near mapScrollLeft(map_view_t *mv, player_t *player, word id, word plid)
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400 word x, y; /* coordinate for drawing */
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402 /* decrement the pixel position and update the page */
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403 mv[id].page->dx -= player[plid].speed;
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405 /* check to see if this changes the tile */
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406 if(mv[id].page->dx == 0)
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408 /* go backward one tile */
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410 /* Snap the origin backward */
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411 mv[id].page->data -= 4;
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413 mv[id].page->dx = mv[id].map->tiles->tileWidth;
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416 /* draw the next column */
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418 if(player[plid].q%4)
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420 mapDrawCol(&mv[0], mv[0].tx - 1, mv[0].ty-1, x, player, mv->page->dx);
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422 if(!pageflipflop && !pageploop)
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423 modexCopyPageRegion(mv[id].page, mv[0].page, x, 0, x, 0, mv[id].map->tiles->tileWidth, mv[id].map->tiles->tileHeight*(mv[0].page->th+2));
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428 void near mapScrollUp(map_view_t *mv, player_t *player, word id, word plid)
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430 word x, y; /* coordinate for drawing */
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432 /* decrement the pixel position and update the page */
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433 mv[id].page->dy -= player[plid].speed;
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435 /* check to see if this changes the tile */
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436 if(mv[id].page->dy == 0 )
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438 /* go down one tile */
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440 /* Snap the origin downward */
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441 mv[id].page->data -= mv[id].page->pi;
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443 mv[id].page->dy = mv[id].map->tiles->tileHeight;
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446 /* draw the next row */
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448 if(player[plid].q%3)
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450 mapDrawRow(&mv[0], mv[0].tx - 1, mv[0].ty-1, y, player, mv->page->dy);
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452 if(!pageflipflop && !pageploop)
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453 modexCopyPageRegion(mv[id].page, mv[0].page, 0, y, 0, y, mv[id].map->tiles->tileWidth*(mv[0].page->tw+2), mv[id].map->tiles->tileHeight);
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457 void near mapScrollDown(map_view_t *mv, player_t *player, word id, word plid)
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459 word x, y; /* coordinate for drawing */
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461 /* increment the pixel position and update the page */
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462 mv[id].page->dy += player[plid].speed;
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464 /* check to see if this changes the tile */
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465 if(mv[id].page->dy >= mv[id].dyThresh )
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467 /* go down one tile */
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469 /* Snap the origin downward */
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470 mv[id].page->data += mv[id].page->pi;
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472 mv[id].page->dy = mv[id].map->tiles->tileHeight;
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475 /* draw the next row */
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476 y= mv[0].page->sh + mv[id].map->tiles->tileHeight;
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477 if(player[plid].q%3)
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479 mapDrawRow(&mv[0], mv[0].tx - 1, mv[0].ty+mv[0].page->th, y, player, mv->page->dy);
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481 if(!pageflipflop && !pageploop)
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482 modexCopyPageRegion(mv[id].page, mv[0].page, 0, y, 0, y, mv[id].map->tiles->tileWidth*(mv[0].page->tw+2), mv[id].map->tiles->tileHeight);
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487 //TODO finish this wwww
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488 void near ScrollRight(map_view_t *mv, player_t *player, word id, word plid)
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490 /* increment the pixel position and update the page */
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491 mv[id].page->dx += player[plid].speed;
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493 /* check to see if this changes the tile */
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494 if(mv[id].page->dx >= mv[0].dxThresh )
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496 // vga_setup_wm1_block_copy();
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497 // _fmemmove(mv[id].page->data+4, mv[id].page->data, mv[id].page->pagesize);
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498 // vga_restore_rm0wm0();
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499 /* Snap the origin forward */
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500 mv[id].page->data += 4;
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501 mv[id].page->dx = mv[0].map->tiles->tileWidth;
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505 void near ScrollLeft(map_view_t *mv, player_t *player, word id, word plid)
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507 /* decrement the pixel position and update the page */
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508 mv[id].page->dx -= player[plid].speed;
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510 /* check to see if this changes the tile */
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511 if(mv[id].page->dx == 0)
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513 // vga_setup_wm1_block_copy();
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514 // _fmemmove(mv[id].page->data-4, mv[id].page->data, mv[id].page->pagesize);
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515 // vga_restore_rm0wm0();
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516 /* Snap the origin backward */
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517 mv[id].page->data -= 4;
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518 mv[id].page->dx = mv[0].map->tiles->tileWidth;
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522 void near ScrollUp(map_view_t *mv, player_t *player, word id, word plid)
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524 /* decrement the pixel position and update the page */
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525 mv[id].page->dy -= player[plid].speed;
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527 /* check to see if this changes the tile */
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528 if(mv[id].page->dy == 0)
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530 // vga_setup_wm1_block_copy();
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531 // _fmemmove(mv[id].page->data-mv[id].page->pi, mv[id].page->data, mv[id].page->pagesize);
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532 // vga_restore_rm0wm0();
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533 /* Snap the origin backward */
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534 mv[id].page->data -= mv[id].page->pi;
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535 mv[id].page->dy = mv[0].map->tiles->tileWidth;
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539 void near ScrollDown(map_view_t *mv, player_t *player, word id, word plid)
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541 /* increment the pixel position and update the page */
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542 mv[id].page->dy += player[plid].speed;
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544 /* check to see if this changes the tile */
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545 if(mv[id].page->dy >= mv[0].dxThresh )
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547 // vga_setup_wm1_block_copy();
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548 // _fmemmove(mv[id].page->data+mv[id].page->pi, mv[id].page->data, mv[id].page->pagesize);
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549 // vga_restore_rm0wm0();
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550 /* Snap the origin forward */
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551 mv[id].page->data += mv[id].page->pi;
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552 mv[id].page->dy = mv[0].map->tiles->tileWidth;
\r
556 sword chkmap(map_t *map, word q)
\r
559 static byte x[(MAPW*MAPH)+1] =
\r
560 { 1, 2, 3, 4, 0, 3, 3, 3, 3, 3, 3, 3, 3, 4, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 5, 6, 7, 8, 0, 1, 0, 1, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 9, 10, 11, 12, 4, 1, 0, 1, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 13, 14, 15, 16, 0, 1, 1, 1, 5, 8, 1, 11, 11, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 4, 0, 0, 0, 0, 0, 8, 8, 1, 11, 11, 3, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 8, 8, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 3, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 1, 1, 1, 1, 1, 1, 3, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 3, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 3, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 3, 3, 3, 3, 1, 2, 3, 4, 3, 3, 3, 3, 3, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 3, 1, 1, 1, 1, 5, 6, 7, 8, 6, 6, 6, 6, 6, 3, 3, 3, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 3, 3, 1, 1, 1, 1, 1, 9, 10, 11, 12, 6, 6, 6, 6, 6, 6, 6, 6, 3, 3, 3, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 3, 1, 1, 1, 1, 1, 1, 1, 13, 14, 15, 16, 3, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 3, 3, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 3, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 3, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 3, 3, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 3, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 3, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 3, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 3, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 3, 3, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 3, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 3, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 3, 3, 3, 3, 3, 6, 6, 6, 6, 6, 6, 6, 3, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 3, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 3, 3, 3, 3, 3, 3, 3, 3, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 3, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 3, 3, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 3, 3, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 1, 1, 1, 1, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 3, 3, 3, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 1, 0, 0, 0, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 3, 3, 3, 1, 1, 1, 1, 1, 1, 1, 1, 0, 1, 0, 1, 1, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 1, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 10, 10, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 10, 10 };
\r
561 /*1, 2, 3, 4, 0, 3, 3, 3, 3, 3, 3, 3, 3, 4, 1, 1, 1, 1, 1, 1, \
\r
562 5, 6, 7, 8, 0, 1, 0, 1, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, \
\r
563 9, 10, 11, 12, 4, 1, 0, 1, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, \
\r
564 13, 14, 15, 16, 0, 1, 1, 1, 5, 8, 1, 11, 11, 1, 1, 1, 1, 1, 1, 1, \
\r
565 0, 0, 4, 0, 0, 0, 0, 0, 8, 8, 1, 11, 11, 3, 1, 1, 1, 1, 1, 1, \
\r
566 1, 1, 1, 1, 0, 0, 0, 0, 8, 8, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, \
\r
567 1, 1, 1, 1, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, \
\r
568 1, 1, 1, 1, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 3, 1, 1, 1, \
\r
569 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, \
\r
570 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, \
\r
571 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 3, 1, 1, 1, \
\r
572 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, \
\r
573 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 3, 1, 1, 1, \
\r
574 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, \
\r
575 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 3, 3, 3, 3, 1, 2, 3, 4 };*/
\r
576 //check for failed to load map
\r
577 if((map->width == map->height == 0) && (q>0))
\r
579 //initiate a null map!
\r
580 map->width=MAPW;///2;
\r
581 map->height=MAPH;///2;
\r
582 // map->data = malloc(((map->width*map->height)+1)*sizeof(byte));
\r
584 map->tiles = malloc(sizeof(tiles_t));
\r
585 //fix this to be far~
\r
586 // bp = bitmapLoadPcx("data/ed.pcx");
\r
587 // map->tiles->data = &bp;
\r
588 map->tiles->debug_data = map->data;
\r
589 map->tiles->tileHeight = 16;
\r
590 map->tiles->tileWidth = 16;
\r
591 map->tiles->rows = 1;
\r
592 map->tiles->cols = 1;
\r
593 map->tiles->debug_text = true;
\r
595 else map->tiles->debug_text = false;
\r
599 //TODO: player position here
\r
600 void mapGoTo(map_view_t *mv, int tx, int ty)
\r
605 /* set up the coordinates */
\r
606 mv[0].tx = mv[1].tx = tx;
\r
607 mv[0].ty = mv[1].ty = ty;
\r
608 mv[0].page->dx = mv[1].page->dx = mv[2].page->dx = mv[3].page->dx = mv->map->tiles->tileWidth;
\r
609 mv[0].page->dy = mv[1].page->dy = mv[2].page->dy = mv[3].page->dy = mv->map->tiles->tileHeight;
\r
611 /* set up the thresholds */
\r
612 mv[0].dxThresh = mv[1].dxThresh = mv[2].dxThresh = mv[3].dxThresh = mv->map->tiles->tileWidth * 2;
\r
613 mv[0].dyThresh = mv[1].dyThresh = mv[2].dxThresh = mv[3].dxThresh = mv->map->tiles->tileHeight * 2;
\r
615 /* draw the tiles */
\r
616 modexClearRegion(mv[0].page, 0, 0, mv[0].page->width, mv[0].page->height, 0);
\r
618 i=mv[0].ty * mv[0].map->width + mv[0].tx;
\r
619 for(ty=mv[0].ty-1; py < mv[0].page->sh+mv->dyThresh && ty < mv[0].map->height; ty++, py+=mv[0].map->tiles->tileHeight) {
\r
620 mapDrawWRow(&mv[0], tx-1, ty, py);
\r
621 i+=mv->map->width - tx;
\r
623 if(!pageploop) modexCopyPageRegion(mv[1].page, mv[0].page, 0, 0, 0, 0, mv[0].page->width, mv[0].page->height);
\r
625 // unsigned int k,j,o;
\r
626 // /* fill screen with a distinctive pattern */
\r
627 // for (k=0;k < vga_state.vga_width;k++) {
\r
629 // vga_write_sequencer(0x02/*map mask*/,1 << (k&3));
\r
630 // for (j=0;j < (mv[0].page->height)+(mv[1].page->height)+(mv[2].page->height)+(mv[3].page->height);j++,o += vga_state.vga_stride)
\r
631 // vga_state.vga_graphics_ram[o] = (k^j)&15; // VRL samples put all colors in first 15!
\r
634 modexCopyPageRegion(mv[3].page, mv[0].page, 0/**/, 0/**/, 0, 0, 16, 32);
\r
638 mapDrawTile(tiles_t *t, word i, page_t *page, word x, word y)
\r
648 modexClearRegion(page, x, y, t->tileWidth, t->tileHeight, 0); //currently the over scan color!
\r
652 rx = (((i-1) % ((t->data->width)/t->tileWidth)) * t->tileWidth);
\r
653 ry = (((i-1) / ((t->data->height)/t->tileHeight)) * t->tileHeight);
\r
654 ////0000printf("i=%d\n", i);
\r
655 switch(t->debug_text)
\r
659 modexClearRegion(page, x, y, t->tileWidth, t->tileHeight, ((t->debug_data[i])+1));
\r
660 //modexprint(page, x, y, 1, 15, 0, (char const *)(t->debug_data[i]));
\r
662 PBUFBFUN (page, x, y, rx, ry, t->tileWidth, t->tileHeight, (t->data));
\r
663 /* then the sprite. note modding ram ptr means we just draw to (x&3,0) */
\r
664 //draw_vrl1_vgax_modex(x-rx,y-ry,vrl_header,vrl_lineoffs,buffer+sizeof(*vrl_header),bufsz-sizeof(*vrl_header));
\r
665 //modexDrawBmpRegion (page, x, y, rx, ry, t->tileWidth, t->tileHeight, (t->data));
\r
669 modexClearRegion(page, x, y, t->tileWidth, t->tileHeight, (t->debug_data[i])+1);
\r
670 //modexprintbig(page, x, y, 1, 15, 0, (t->debug_data));
\r
671 /*for(texty=0; texty<2; texty++)
\r
673 for(textx=0; textx<2; textx++)
\r
675 // modexprint(page, x+(textx*8), y+(texty*8), 1, (word)(t->debug_data), 0, (t->debug_data));
\r
683 void near mapDrawRow(map_view_t *mv, int tx, int ty, word y, player_t *p, word poopoffset)
\r
687 poopoffset%=p[0].speed;
\r
688 //printf("y: %d\n", poopoffset);
\r
689 /* the position within the map array */
\r
690 i=ty * mv->map->width + tx;
\r
691 for(x=poopoffset; x<(mv->page->sw+mv->dxThresh)/(poopoffset+1) && tx < mv->map->width; x+=mv->map->tiles->tileWidth, tx++) {
\r
693 /* we are in the map, so copy! */
\r
694 mapDrawTile(mv->map->tiles, mv->map->data[i], mv->page, x, y);
\r
700 void near mapDrawCol(map_view_t *mv, int tx, int ty, word x, player_t *p, word poopoffset)
\r
704 poopoffset%=p[0].speed;
\r
705 //printf("x: %d\n", poopoffset);
\r
706 /* location in the map array */
\r
707 i=ty * mv->map->width + tx;
\r
709 /* We'll copy all of the columns in the screen,
\r
710 i + 1 row above and one below */
\r
711 for(y=poopoffset; y<(mv->page->sh+mv->dyThresh)/(poopoffset+1) && ty < mv->map->height; y+=mv->map->tiles->tileHeight, ty++) {
\r
713 /* we are in the map, so copy away! */
\r
714 mapDrawTile(mv->map->tiles, mv->map->data[i], mv->page, x, y);
\r
716 i += mv->map->width;
\r
720 void mapDrawWRow(map_view_t *mv, int tx, int ty, word y)
\r
725 /* the position within the map array */
\r
726 i=ty * mv->map->width + tx;
\r
727 for(x=0; x<mv->page->sw+mv->dxThresh && tx < mv->map->width; x+=mv->map->tiles->tileWidth, tx++) {
\r
729 /* we are in the map, so copy! */
\r
730 mapDrawTile(mv->map->tiles, mv->map->data[i], mv->page, x, y);
\r
736 void mapDrawWCol(map_view_t *mv, int tx, int ty, word x)
\r
741 /* location in the map array */
\r
742 i=ty * mv->map->width + tx;
\r
744 /* We'll copy all of the columns in the screen,
\r
745 i + 1 row above and one below */
\r
746 for(y=0; y<mv->page->sh+mv->dyThresh && ty < mv->map->height; y+=mv->map->tiles->tileHeight, ty++) {
\r
748 /* we are in the map, so copy away! */
\r
749 mapDrawTile(mv->map->tiles, mv->map->data[i], mv->page, x, y);
\r
751 i += mv->map->width;
\r
760 unsigned char shinku_fps_indicator_page = 2;
\r
761 boolean pageflipflop = 1;
\r
762 boolean pageploop = 1;
\r
765 void shinku(global_game_variables_t *gv)
\r
767 word x = (0) + gv->video.page[/*!*/(gv->video.p)].dx; // follow the screen
\r
768 word y = (0) + gv->video.page[/*!*/(gv->video.p)].dy; // follow the screen
\r
769 word w = 64, h = 8, col = 7, bgcol = 0, type = 1;
\r
771 //modexCopyPageRegion(pip[1].page, pip[2].page, 16, 16, 16, 16, (14*8)+4, 8+4);
\r
772 /* block copy to visible RAM from offscreen */
\r
773 // vga_setup_wm1_block_copy();
\r
774 // modexCopyPageRegion(&(gv->video.page[shinku_fps_indicator_page]), &(gv->video.page[!shinku_fps_indicator_page]), x, y, x+w, 0, w, h);
\r
775 // o = *(gv->video.page[2].data); // source offscreen
\r
776 // o2 = *(gv->video.page[shinku_fps_indicator_page].data)+(y * vga_state.vga_stride) + (x >> 2); // dest visible (original stride)
\r
777 // for (i=0;i < h;i++,o += vga_state.vga_draw_stride,o2 += vga_state.vga_stride) vga_wm1_mem_block_copy(o2,o,w >> 2);
\r
778 /* must restore Write Mode 0/Read Mode 0 for this code to continue drawing normally */
\r
779 // vga_restore_rm0wm0();
\r
780 if(elapsed_timer(gv) >= (1.0 / gv->kurokku.frames_per_second))
\r
782 sprintf(gv->pee, "%.0f fps", (double)gv->kurokku.tiku/ticktock(gv));
\r
783 //modexClearRegion(&(gv->video.page[shinku_fps_indicator_page]), x, y, w, h, 45);
\r
784 modexprint(&(gv->video.page[/*!*/(gv->video.p)]), x, y, type, col, bgcol, gv->pee);
\r
785 gv->kurokku.tiku=0;
\r
786 /* block copy to visible RAM from offscreen */
\r
787 // vga_setup_wm1_block_copy();
\r
788 // o = *(gv->video.page[shinku_fps_indicator_page].data); // source offscreen
\r
789 // o2 = *(gv->video.page[2].data)+(y * vga_state.vga_stride) + (x >> 2); // dest visible (original stride)
\r
790 // for (i=0;i < h;i++,o += vga_state.vga_draw_stride,o2 += vga_state.vga_stride) vga_wm1_mem_block_copy(o2,o,w >> 2);
\r
791 // modexCopyPageRegion(&(gv->video.page[shinku_fps_indicator_page]), &(gv->video.page[!shinku_fps_indicator_page]), x, y, x, 0, w, h);
\r
792 /* must restore Write Mode 0/Read Mode 0 for this code to continue drawing normally */
\r
793 // vga_restore_rm0wm0();
\r
794 }else //copy dat sheet
\r
795 gv->kurokku.tiku++;
\r
797 switch(gv->kurokku.fpscap)
\r
800 //modexprint(&(gv->video.page[shinku_fps_indicator_page]), x, y+8, type, col, bgcol, "sanic!");
\r
801 gv->kurokku.frames_per_second=1;
\r
804 //turn this off if XT
\r
805 //modexWaitBorder();
\r
806 vga_wait_for_vsync();
\r
807 gv->kurokku.frames_per_second=60;
\r
812 //vga_setup_wm1_block_copy();
\r
813 //_fmemcpy((gv->video.page[(gv->video.p)]).data, (gv->video.page[(!gv->video.p)]).data, gv->video.page[(!gv->video.p)].pagesize);
\r
814 //vga_restore_rm0wm0();
\r
815 if(!pageploop) modexCopyPageRegion(&(gv->video.page[(gv->video.p)]), &(gv->video.page[(!gv->video.p)]), 0, 0, 0, 0, gv->video.page[gv->video.p].width, gv->video.page[!gv->video.p].height);
\r
816 modexShowPage(&(gv->video.page[gv->video.p]));
\r
817 if(!pageploop) gv->video.p=!gv->video.p;
\r
818 gv->video.r=!gv->video.r;
\r
819 //0000gv->video.tickclk = ((*clockw)-gv->video.startclk)/18.2;
\r
824 void near animatePlayer(map_view_t *pip, player_t *player, word pn, sword scrollswitch)
\r
826 sword x = player[pn].x;
\r
827 sword y = player[pn].y;
\r
828 sword bx = x+16; //buffer's x
\r
829 sword by = y+16; //buffer's y
\r
830 word dire=32; //direction
\r
831 sword qq; //scroll offset
\r
832 word ls = player[pn].persist_aniframe;
\r
834 switch(scrollswitch)
\r
840 qq = ((player[pn].q)*(player[pn].speed));
\r
844 y-=pip[0].map->tiles->tileHeight;
\r
845 switch (player[pn].d)
\r
849 dire*=player[pn].d;
\r
855 dire*=(player[pn].d-2);
\r
863 dire*=(player[pn].d-2);
\r
869 dire*=(player[pn].d+2);
\r
876 //#define FRAME1 PBUFSFUN(pip[/*!*/(pip->video->p)].page, x, y, 32, dire, 16, 32, PLAYERBMPDATA);
\r
877 //#define FRAME2 PBUFSFUN(pip[/*!*/(pip->video->p)].page, x, y, 16, dire, 16, 32, PLAYERBMPDATA);
\r
878 //#define FRAME3 PBUFSFUN(pip[/*!*/(pip->video->p)].page, x, y, 0, dire, 16, 32, PLAYERBMPDATA);
\r
879 //#define FRAME4 PBUFSFUN(pip[/*!*/(pip->video->p)].page, x, y, 16, dire, 16, 32, PLAYERBMPDATA);
\r
880 #define FRAME1 animate_spri(player[pn].spri);
\r
881 #define FRAME2 animate_spri(player[pn].spri);
\r
882 #define FRAME3 animate_spri(player[pn].spri);
\r
883 #define FRAME4 animate_spri(player[pn].spri);
\r
885 #define FRAME1 modexClearRegion(pip[/*!*/(pip->video->p)].page, x, y, 16, 32, 2+dire);
\r
886 #define FRAME2 modexClearRegion(pip[/*!*/(pip->video->p)].page, x, y, 16, 32, 1+dire);
\r
887 #define FRAME3 modexClearRegion(pip[/*!*/(pip->video->p)].page, x, y, 16, 32, dire);
\r
888 #define FRAME4 modexClearRegion(pip[/*!*/(pip->video->p)].page, x, y, 16, 32, 1+dire);
\r
891 modexCopyPageRegion(pip[1].page, pip[0].page, x-4, y-4, x-4, y-4, 28, 36);
\r
893 //copy old bg to page0
\r
894 //modexCopyPageRegion(pip[3].page, pip[0].page, bx, by, 0, 0, 20, 36);
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896 //modexCopyPageRegion(pip[0].page, pip[3].page, 0, 0, x, y, 20, 36);
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898 //modexCopyPageRegion(page_t *dest, page_t *src, word sx, word sy, word dx, word dy, word width, word height);
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899 //modexCopyPageRegion(pip[3].page, pip[!(pip->video->p)].page, x-4, y-4, 0, 128, 28, 36);
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900 /*modexCopyPageRegion(pip[pip->video->p].page,
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901 pip[!(pip->video->p)].page, x-4, y-4, x-4, y-4, 28, 36);*/
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902 // else modexCopyPageRegion(pip[1].page, pip[0].page, x-4, y-4, x-4, y-4, 28, 40);
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918 // if(2>ls && ls>=1) { FRAME1 }else
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919 // if(3>ls && ls>=2) { FRAME2 }else
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920 // if(4>ls && ls>=3) { FRAME3 }else
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921 // if(5>ls && ls>=4) { FRAME4 }
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922 //modexCopyPageRegion(pip[0].page, pip[3].page, 0, 0, x, y, 16, 32);
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923 //printf("x=%d y=%d bx=%d by=%d\n", x, y, bx, by);
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