1 /* Project 16 Source Code~
2 * Copyright (C) 2012-2015 sparky4 & pngwen & andrius4669
4 * This file is part of Project 16.
6 * Project 16 is free software; you can redistribute it and/or modify
7 * it under the terms of the GNU General Public License as published by
8 * the Free Software Foundation; either version 3 of the License, or
9 * (at your option) any later version.
11 * Project 16 is distributed in the hope that it will be useful,
12 * but WITHOUT ANY WARRANTY; without even the implied warranty of
13 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
14 * GNU General Public License for more details.
16 * You should have received a copy of the GNU General Public License
17 * along with this program. If not, see <http://www.gnu.org/licenses/>, or
18 * write to the Free Software Foundation, Inc., 51 Franklin Street,
19 * Fifth Floor, Boston, MA 02110-1301 USA.
26 #include "src/lib/16_head.h"
27 #include "src/lib/bakapee.h"
28 #include "src/lib/modex16.h"
29 #include "src/lib/16_in.h"
30 #include "src/lib/bitmap.h"
31 #include "src/lib/planar.h"
32 #include "src/lib/mapread.h"
33 #include "src/lib/timer.h"
41 int tx; //appears to be the top left tile position on the viewable screen map
42 int ty; //appears to be the top left tile position on the viewable screen map
53 #define QUADWH TILEWH/2
58 //map_t allocMap(int w, int h);
59 //void initMap(map_t *map);
60 void walk(map_view_t *pip, player_t *player, word pn);
61 void mapScrollRight(map_view_t *mv, player_t *player, word id, word plid);
62 void mapScrollLeft(map_view_t *mv, player_t *player, word id, word plid);
63 void mapScrollUp(map_view_t *mv, player_t *player, word id, word plid);
64 void mapScrollDown(map_view_t *mv, player_t *player, word id, word plid);
65 sword chkmap(map_t *map, word q);
66 void mapGoTo(map_view_t *mv, int tx, int ty);
67 void mapDrawTile(tiles_t *t, word i, page_t *page, word x, word y);
68 void mapDrawRow(map_view_t *mv, int tx, int ty, word y, player_t *p, word poopoffset);
69 void mapDrawCol(map_view_t *mv, int tx, int ty, word x, player_t *p, word poopoffset);
70 void mapDrawWRow(map_view_t *mv, int tx, int ty, word y);
71 void mapDrawWCol(map_view_t *mv, int tx, int ty, word x);
73 void shinku(page_t *page, global_game_variables_t *gv);
74 void animatePlayer(map_view_t *pip, player_t *player, word playnum, sword scrollswitch);
76 #endif /*__SCROLL16_H_*/