6 //word far *clock= (word far*) 0x046C; /* 18.2hz clock */
28 int tx; //appears to be the top left tile position on the viewable screen map
29 int ty; //appears to be the top left tile position on the viewable screen map
35 int x; //player exact position on the viewable map
36 int y; //player exact position on the viewable map
37 int tx; //player tile position on the viewable map
38 int ty; //player tile position on the viewable map
39 int triggerx; //player's trigger box tile position on the viewable map
40 int triggery; //player's trigger box tile position on the viewable map
41 int hp; //hitpoints of the player
45 map_t allocMap(int w, int h);
46 void initMap(map_t *map);
47 void mapScrollRight(map_view_t *mv, byte offset);
48 void mapScrollLeft(map_view_t *mv, byte offest);
49 void mapScrollUp(map_view_t *mv, byte offset);
50 void mapScrollDown(map_view_t *mv, byte offset);
51 void mapGoTo(map_view_t *mv, int tx, int ty);
52 void mapDrawTile(tiles_t *t, word i, page_t *page, word x, word y);
53 void mapDrawRow(map_view_t *mv, int tx, int ty, word y);
54 void mapDrawCol(map_view_t *mv, int tx, int ty, word x);
55 void animatePlayer(map_view_t *src, map_view_t *dest, /*map_view_t *top, */short d1, short d2, int x, int y, int ls, int lp, bitmap_t *bmp);
58 #define QUADWH (TILEWH/4)
61 //place holder definitions
66 //#define SWAP(a, b) tmp=a; a=b; b=tmp;
68 bitmap_t ptmp; // player sprite
70 static int persist_aniframe = 0; /* gonna be increased to 1 before being used, so 0 is ok for default */
71 page_t screen, screen2, screen3;
73 map_view_t mv, mv2, mv3;
74 map_view_t *bg, *spri, *mask;//, *tmp;
79 map = allocMap(MAPX,MAPY); //20x15 is the resolution of the screen you can make maps smaller than 20x15 but the null space needs to be drawn properly
87 ptmp = bitmapLoadPcx("ptmp.pcx"); // load sprite
89 modexPalUpdate(ptmp.palette);
90 screen = modexDefaultPage();
91 screen.width += (TILEWH*2);
92 screen.height += (TILEWH*2)+QUADWH;
94 screen2 = modexNextPage(mv.page);
104 //TODO: LOAD map data and position the map in the middle of the screen if smaller then screen
107 //mapGoTo(mask, 0, 0);
109 //TODO: put player in starting position of spot
110 //default player position on the viewable map
111 player.tx = bg->tx + 10;
112 player.ty = bg->ty + 8;
113 player.x = player.tx*TILEWH;
114 player.y = player.ty*TILEWH;
115 player.triggerx = player.tx;
116 player.triggery = player.ty+1;
117 //TODO: erase player initial draw
118 modexDrawSpriteRegion(spri->page, player.x-4, player.y-TILEWH, 24, 64, 24, 32, &ptmp);
119 //temp draw trigger box
120 modexClearRegion(spri->page, player.triggerx*16, player.triggery*16, 16, 16, 0);
121 modexClearRegion(bg->page, player.triggerx*16, player.triggery*16, 16, 16, 0);
122 modexShowPage(spri->page);
124 while(!keyp(1))//!keyp(1))
126 //top left corner & bottem right corner of map veiw be set as map edge trigger since maps are actually square
127 //to stop scrolling and have the player position data move to the edge of the screen with respect to the direction
128 //when player.tx or player.ty == 0 or player.tx == 20 or player.ty == 15 then stop because that is edge of map and you do not want to walk of the map
130 //trying to remove initial drawing of sprite
131 /*if(!run){ modexCopyPageRegion(bg->page, spri->page, player.x-4, player.y-TILEWH, player.x-4, player.y-TILEWH, 24, 32);
132 modexShowPage(bg->page); run = 1; }*/
134 #define INC_PER_FRAME if(q&1) persist_aniframe++; if(persist_aniframe>4) persist_aniframe = 1;
137 /*if(bg->tx >= 0 && bg->tx+20 < MAPX && player.tx == bg->tx + 10)
139 for(q=1; q<=(TILEWH/SPEED); q++)
142 //animatePlayer(bg, spri, mask, 1, 1, player.x, player.y, persist_aniframe, q, &ptmp);
143 //animatePlayer(bg, spri, 1, 1, player.x, player.y, persist_aniframe, q, &ptmp);
144 mapScrollRight(bg, SPEED);
145 //mapScrollRight(spri, SPEED);
146 //mapScrollRight(mask, SPEED);
147 modexShowPage(bg->page);
151 else if(player.tx < MAPX)
153 for(q=1; q<=(TILEWH/SPEED); q++)
157 //animatePlayer(bg, spri, mask, 1, 0, player.x, player.y, persist_aniframe, q, &ptmp);
158 animatePlayer(bg, spri, 1, 0, player.x, player.y, persist_aniframe, q, &ptmp);
159 modexShowPage(spri->page);
167 if(keyp(77) && !keyp(75))
169 if(bg->tx >= 0 && bg->tx+20 < MAPX && player.tx == bg->tx + 10 && !(player.tx+1 == TRIGGX && player.ty == TRIGGY))
171 for(q=1; q<=(TILEWH/SPEED); q++)
174 //animatePlayer(bg, spri, mask, 1, 1, player.x, player.y, persist_aniframe, q, &ptmp);
175 animatePlayer(bg, spri, 1, 1, player.x, player.y, persist_aniframe, q, &ptmp);
176 mapScrollRight(bg, SPEED);
177 mapScrollRight(spri, SPEED);
178 //mapScrollRight(mask, SPEED);
179 modexShowPage(spri->page);
183 else if(player.tx < MAPX && !(player.tx+1 == TRIGGX && player.ty == TRIGGY))
185 for(q=1; q<=(TILEWH/SPEED); q++)
189 //animatePlayer(bg, spri, mask, 1, 0, player.x, player.y, persist_aniframe, q, &ptmp);
190 animatePlayer(bg, spri, 1, 0, player.x, player.y, persist_aniframe, q, &ptmp);
191 modexShowPage(spri->page);
197 modexCopyPageRegion(spri->page, bg->page, player.x-4, player.y-TILEWH, player.x-4, player.y-TILEWH, 24, 32);
198 modexDrawSpriteRegion(spri->page, player.x-4, player.y-TILEWH, 24, 32, 24, 32, &ptmp);
199 modexShowPage(spri->page);
201 player.triggerx = player.tx+1;
202 player.triggery = player.ty;
205 if(keyp(75) && !keyp(77))
207 if(bg->tx > 0 && bg->tx+20 <= MAPX && player.tx == bg->tx + 10 && !(player.tx-1 == TRIGGX && player.ty == TRIGGY))
209 for(q=1; q<=(TILEWH/SPEED); q++)
212 //animatePlayer(bg, spri, mask, 3, 1, player.x, player.y, persist_aniframe, q, &ptmp);
213 animatePlayer(bg, spri, 3, 1, player.x, player.y, persist_aniframe, q, &ptmp);
214 mapScrollLeft(bg, SPEED);
215 mapScrollLeft(spri, SPEED);
216 //mapScrollLeft(mask, SPEED);
217 modexShowPage(spri->page);
221 else if(player.tx > 1 && !(player.tx-1 == TRIGGX && player.ty == TRIGGY))
223 for(q=1; q<=(TILEWH/SPEED); q++)
227 //animatePlayer(bg, spri, mask, 3, 0, player.x, player.y, persist_aniframe, q, &ptmp);
228 animatePlayer(bg, spri, 3, 0, player.x, player.y, persist_aniframe, q, &ptmp);
229 modexShowPage(spri->page);
235 modexCopyPageRegion(spri->page, bg->page, player.x-4, player.y-TILEWH, player.x-4, player.y-TILEWH, 24, 32);
236 modexDrawSpriteRegion(spri->page, player.x-4, player.y-TILEWH, 24, 96, 24, 32, &ptmp);
237 modexShowPage(spri->page);
239 player.triggerx = player.tx-1;
240 player.triggery = player.ty;
243 if(keyp(80) && !keyp(72))
245 if(bg->ty >= 0 && bg->ty+15 < MAPY && player.ty == bg->ty + 8 && !(player.tx == TRIGGX && player.ty+1 == TRIGGY))
247 for(q=1; q<=(TILEWH/SPEED); q++)
250 //animatePlayer(bg, spri, mask, 2, 1, player.x, player.y, persist_aniframe, q, &ptmp);
251 animatePlayer(bg, spri, 2, 1, player.x, player.y, persist_aniframe, q, &ptmp);
252 mapScrollDown(bg, SPEED);
253 mapScrollDown(spri, SPEED);
254 //mapScrollDown(mask, SPEED);
255 modexShowPage(spri->page);
259 else if(player.ty < MAPY && !(player.tx == TRIGGX && player.ty+1 == TRIGGY))
261 for(q=1; q<=(TILEWH/SPEED); q++)
265 //animatePlayer(bg, spri, mask, 2, 0, player.x, player.y, persist_aniframe, q, &ptmp);
266 animatePlayer(bg, spri, 2, 0, player.x, player.y, persist_aniframe, q, &ptmp);
267 modexShowPage(spri->page);
273 modexCopyPageRegion(spri->page, bg->page, player.x-4, player.y-TILEWH, player.x-4, player.y-TILEWH, 24, 32);
274 modexDrawSpriteRegion(spri->page, player.x-4, player.y-TILEWH, 24, 64, 24, 32, &ptmp);
275 modexShowPage(spri->page);
277 player.triggerx = player.tx;
278 player.triggery = player.ty+1;
281 if(keyp(72) && !keyp(80))
283 if(bg->ty > 0 && bg->ty+15 <= MAPY && player.ty == bg->ty + 8 && !(player.tx == TRIGGX && player.ty-1 == TRIGGY))
285 for(q=1; q<=(TILEWH/SPEED); q++)
288 //animatePlayer(bg, spri, mask, 0, 1, player.x, player.y, persist_aniframe, q, &ptmp);
289 animatePlayer(bg, spri, 0, 1, player.x, player.y, persist_aniframe, q, &ptmp);
290 mapScrollUp(bg, SPEED);
291 mapScrollUp(spri, SPEED);
292 //mapScrollUp(mask, SPEED);
293 modexShowPage(spri->page);
297 else if(player.ty > 1 && !(player.tx == TRIGGX && player.ty-1 == TRIGGY))
299 for(q=1; q<=(TILEWH/SPEED); q++)
303 //animatePlayer(bg, spri, mask, 0, 0, player.x, player.y, persist_aniframe, q, &ptmp);
304 modexShowPage(spri->page);
305 animatePlayer(bg, spri, 0, 0, player.x, player.y, persist_aniframe, q, &ptmp);
311 modexCopyPageRegion(spri->page, bg->page, player.x-4, player.y-TILEWH, player.x-4, player.y-TILEWH, 24, 32);
312 modexDrawSpriteRegion(spri->page, player.x-4, player.y-TILEWH, 24, 0, 24, 32, &ptmp);
313 modexShowPage(spri->page);
315 player.triggerx = player.tx;
316 player.triggery = player.ty-1;
318 //modexClearRegion(mask->page, 66, 66, 2, 40, 0);
320 if((player.triggerx == TRIGGX && player.triggery == TRIGGY) && keyp(KEY_ENTER))
323 for(i=600; i>=400; i--)
333 printf("Project 16 scroll.exe\n");
334 printf("tx: %d\n", bg->tx);
335 printf("ty: %d\n", bg->ty);
336 printf("player.x: %d\n", player.x);
337 printf("player.y: %d\n", player.y);
338 printf("player.tx: %d\n", player.tx);
339 printf("player.ty: %d\n", player.ty);
340 printf("player.triggx: %d\n", player.triggerx);
341 printf("player.triggy: %d\n", player.triggery);
342 printf("dxThresh: %d\n", bg->dxThresh);
343 printf("dyThresh: %d\n", bg->dyThresh);
344 printf("temporary player sprite http://www.pixiv.net/member_illust.php?mode=medium&illust_id=45556867");
349 allocMap(int w, int h) {
354 result.data = malloc(sizeof(byte) * w * h);
361 initMap(map_t *map) {
362 /* just a place holder to fill out an alternating pattern */
366 map->tiles = malloc(sizeof(tiles_t));
368 /* create the tile set */
369 map->tiles->data = malloc(sizeof(bitmap_t));
370 map->tiles->data->width = (TILEWH*2);
371 map->tiles->data->height= TILEWH;
372 map->tiles->data->data = malloc((TILEWH*2)*TILEWH);
373 map->tiles->tileHeight = TILEWH;
374 map->tiles->tileWidth =TILEWH;
375 map->tiles->rows = 1;
376 map->tiles->cols = 2;
379 for(y=0; y<TILEWH; y++) {
380 for(x=0; x<(TILEWH*2); x++) {
382 map->tiles->data->data[i] = 0x24;
384 map->tiles->data->data[i] = 0x34;
390 for(y=0; y<map->height; y++) {
391 for(x=0; x<map->width; x++) {
402 mapScrollRight(map_view_t *mv, byte offset) {
403 word x, y; /* coordinate for drawing */
405 /* increment the pixel position and update the page */
406 mv->page->dx += offset;
408 /* check to see if this changes the tile */
409 if(mv->page->dx >= mv->dxThresh ) {
410 /* go forward one tile */
412 /* Snap the origin forward */
414 mv->page->dx = mv->map->tiles->tileWidth;
417 /* draw the next column */
418 x= SCREEN_WIDTH + mv->map->tiles->tileWidth;
419 mapDrawCol(mv, mv->tx + 20 , mv->ty-1, x);
425 mapScrollLeft(map_view_t *mv, byte offset) {
426 word x, y; /* coordinate for drawing */
428 /* increment the pixel position and update the page */
429 mv->page->dx -= offset;
431 /* check to see if this changes the tile */
432 if(mv->page->dx == 0) {
433 /* go backward one tile */
436 /* Snap the origin backward */
438 mv->page->dx = mv->map->tiles->tileWidth;
440 /* draw the next column */
441 mapDrawCol(mv, mv->tx-1, mv->ty-1, 0);
447 mapScrollUp(map_view_t *mv, byte offset) {
448 word x, y; /* coordinate for drawing */
450 /* increment the pixel position and update the page */
451 mv->page->dy -= offset;
453 /* check to see if this changes the tile */
454 if(mv->page->dy == 0 ) {
455 /* go down one tile */
457 /* Snap the origin downward */
458 mv->page->data -= mv->page->width*4;
459 mv->page->dy = mv->map->tiles->tileHeight;
462 /* draw the next row */
464 mapDrawRow(mv, mv->tx-1 , mv->ty-1, y);
470 mapScrollDown(map_view_t *mv, byte offset) {
471 word x, y; /* coordinate for drawing */
473 /* increment the pixel position and update the page */
474 mv->page->dy += offset;
476 /* check to see if this changes the tile */
477 if(mv->page->dy >= mv->dyThresh ) {
478 /* go down one tile */
480 /* Snap the origin downward */
481 mv->page->data += mv->page->width*4;
482 mv->page->dy = mv->map->tiles->tileHeight;
485 /* draw the next row */
486 y= SCREEN_HEIGHT + mv->map->tiles->tileHeight;
487 mapDrawRow(mv, mv->tx-1 , mv->ty+15, y);
494 mapGoTo(map_view_t *mv, int tx, int ty) {
498 /* set up the coordinates */
501 mv->page->dx = mv->map->tiles->tileWidth;
502 mv->page->dy = mv->map->tiles->tileHeight;
504 /* set up the thresholds */
505 mv->dxThresh = mv->map->tiles->tileWidth * 2;
506 mv->dyThresh = mv->map->tiles->tileHeight * 2;
509 modexClearRegion(mv->page, 0, 0, mv->page->width, mv->page->height, 0);
511 i=mv->ty * mv->map->width + mv->tx;
512 for(ty=mv->ty-1; py < SCREEN_HEIGHT+mv->dyThresh && ty < mv->map->height; ty++, py+=mv->map->tiles->tileHeight) {
513 mapDrawRow(mv, tx-1, ty, py);
514 i+=mv->map->width - tx;
520 mapDrawTile(tiles_t *t, word i, page_t *page, word x, word y) {
523 rx = (i % t->cols) * t->tileWidth;
524 ry = (i / t->cols) * t->tileHeight;
525 modexDrawBmpRegion(page, x, y, rx, ry, t->tileWidth, t->tileHeight, t->data);
530 mapDrawRow(map_view_t *mv, int tx, int ty, word y) {
534 /* the position within the map array */
535 i=ty * mv->map->width + tx;
536 for(x=0; x<SCREEN_WIDTH+mv->dxThresh && tx < mv->map->width; x+=mv->map->tiles->tileWidth, tx++) {
538 /* we are in the map, so copy! */
539 mapDrawTile(mv->map->tiles, mv->map->data[i], mv->page, x, y);
547 mapDrawCol(map_view_t *mv, int tx, int ty, word x) {
551 /* location in the map array */
552 i=ty * mv->map->width + tx;
554 /* We'll copy all of the columns in the screen,
555 i + 1 row above and one below */
556 for(y=0; y<SCREEN_HEIGHT+mv->dyThresh && ty < mv->map->height; y+=mv->map->tiles->tileHeight, ty++) {
558 /* we are in the map, so copy away! */
559 mapDrawTile(mv->map->tiles, mv->map->data[i], mv->page, x, y);
566 animatePlayer(map_view_t *src, map_view_t *dest, /*map_view_t *top, */short d1, short d2, int x, int y, int ls, int lp, bitmap_t *bmp)
572 else qq = ((lp)*SPEED);
596 modexCopyPageRegion(dest->page, src->page, x-4, y-4, x-4, y-4, 28, 40);
597 if(2>ls && ls>=1) { modexDrawSpriteRegion(dest->page, x, y, 48, dire, 24, 32, bmp); }else
598 if(3>ls && ls>=2) { modexDrawSpriteRegion(dest->page, x, y, 24, dire, 24, 32, bmp); }else
599 if(4>ls && ls>=3) { modexDrawSpriteRegion(dest->page, x, y, 0, dire, 24, 32, bmp); }else
600 if(5>ls && ls>=4) { modexDrawSpriteRegion(dest->page, x, y, 24, dire, 24, 32, bmp); }
601 //TODO: mask copy //modexCopyPageRegion(dest->page, src->page, x-4, y-4, x-4, y-4, 28, 40);
602 //modexClearRegion(top->page, 66, 66, 2, 40, 0);
603 //modexCopyPageRegion(dest->page, top->page, 66, 66, 66, 66, 2, 40);
604 //turn this off if XT