6 //word far *clock= (word far*) 0x046C; /* 18.2hz clock */
28 int tx; //appears to be the top left tile position on the viewable screen map
29 int ty; //appears to be the top left tile position on the viewable screen map
35 int x; //player exact position on the viewable map
36 int y; //player exact position on the viewable map
37 int tx; //player tile position on the viewable map
38 int ty; //player tile position on the viewable map
39 int triggerx; //player's trigger box tile position on the viewable map
40 int triggery; //player's trigger box tile position on the viewable map
41 int hp; //hitpoints of the player
45 map_t allocMap(int w, int h);
46 void initMap(map_t *map);
47 void mapScrollRight(map_view_t *mv, byte offset);
48 void mapScrollLeft(map_view_t *mv, byte offest);
49 void mapScrollUp(map_view_t *mv, byte offset);
50 void mapScrollDown(map_view_t *mv, byte offset);
51 void mapGoTo(map_view_t *mv, int tx, int ty);
52 void mapDrawTile(tiles_t *t, word i, page_t *page, word x, word y);
53 void mapDrawRow(map_view_t *mv, int tx, int ty, word y);
54 void mapDrawCol(map_view_t *mv, int tx, int ty, word x);
55 void animatePlayer(map_view_t *src, map_view_t *dest, /*map_view_t *top, */short d1, short d2, int x, int y, int ls, int lp, bitmap_t *bmp);
58 #define QUADWH (TILEWH/4)
61 //place holder definitions
66 //#define SWAP(a, b) tmp=a; a=b; b=tmp;
68 bitmap_t ptmp; // player sprite
70 static int persist_aniframe = 0; /* gonna be increased to 1 before being used, so 0 is ok for default */
71 page_t screen, screen2, screen3;
73 map_view_t mv, mv2, mv3;
74 map_view_t *bg, *spri, *mask;//, *tmp;
79 map = allocMap(MAPX,MAPY); //20x15 is the resolution of the screen you can make maps smaller than 20x15 but the null space needs to be drawn properly
87 ptmp = bitmapLoadPcx("ptmp.pcx"); // load sprite
89 modexPalUpdate(ptmp.palette);
90 screen = modexDefaultPage();
91 screen.width += (TILEWH*2);
92 screen.height += (TILEWH*2)+QUADWH;
94 screen2 = modexNextPage(mv.page);
104 //TODO: LOAD map data and position the map in the middle of the screen if smaller then screen
107 //mapGoTo(mask, 0, 0);
109 //TODO: put player in starting position of spot
110 //default player position on the viewable map
111 player.tx = bg->tx + 10;
112 player.ty = bg->ty + 8;
113 player.x = player.tx*TILEWH;
114 player.y = player.ty*TILEWH;
115 player.triggerx = player.tx;
116 player.triggery = player.ty+1;
117 //TODO: erase player initial draw
118 modexDrawSpriteRegion(spri->page, player.x-4, player.y-TILEWH, 24, 64, 24, 32, &ptmp);
119 //temp draw trigger box
120 modexClearRegion(spri->page, player.triggerx*16, player.triggery*16, 16, 16, 0);
121 modexClearRegion(bg->page, player.triggerx*16, player.triggery*16, 16, 16, 0);
122 modexShowPage(spri->page);
123 while(!keyp(1))//!keyp(1))
125 //top left corner & bottem right corner of map veiw be set as map edge trigger since maps are actually square
126 //to stop scrolling and have the player position data move to the edge of the screen with respect to the direction
127 //when player.tx or player.ty == 0 or player.tx == 20 or player.ty == 15 then stop because that is edge of map and you do not want to walk of the map
129 #define INC_PER_FRAME if(q&1) persist_aniframe++; if(persist_aniframe>4) persist_aniframe = 1;
132 /*if(bg->tx >= 0 && bg->tx+20 < MAPX && player.tx == bg->tx + 10)
134 for(q=1; q<=(TILEWH/SPEED); q++)
137 //animatePlayer(bg, spri, mask, 1, 1, player.x, player.y, persist_aniframe, q, &ptmp);
138 //animatePlayer(bg, spri, 1, 1, player.x, player.y, persist_aniframe, q, &ptmp);
139 mapScrollRight(bg, SPEED);
140 //mapScrollRight(spri, SPEED);
141 //mapScrollRight(mask, SPEED);
142 modexShowPage(bg->page);
146 else if(player.tx < MAPX)
148 for(q=1; q<=(TILEWH/SPEED); q++)
152 //animatePlayer(bg, spri, mask, 1, 0, player.x, player.y, persist_aniframe, q, &ptmp);
153 animatePlayer(bg, spri, 1, 0, player.x, player.y, persist_aniframe, q, &ptmp);
154 modexShowPage(spri->page);
162 if(keyp(77) && !keyp(75))
164 if(bg->tx >= 0 && bg->tx+20 < MAPX && player.tx == bg->tx + 10 && !(player.tx+1 == TRIGGX && player.ty == TRIGGY))
166 for(q=1; q<=(TILEWH/SPEED); q++)
169 //animatePlayer(bg, spri, mask, 1, 1, player.x, player.y, persist_aniframe, q, &ptmp);
170 animatePlayer(bg, spri, 1, 1, player.x, player.y, persist_aniframe, q, &ptmp);
171 mapScrollRight(bg, SPEED);
172 mapScrollRight(spri, SPEED);
173 //mapScrollRight(mask, SPEED);
174 modexShowPage(spri->page);
178 else if(player.tx < MAPX && !(player.tx+1 == TRIGGX && player.ty == TRIGGY))
180 for(q=1; q<=(TILEWH/SPEED); q++)
184 //animatePlayer(bg, spri, mask, 1, 0, player.x, player.y, persist_aniframe, q, &ptmp);
185 animatePlayer(bg, spri, 1, 0, player.x, player.y, persist_aniframe, q, &ptmp);
186 modexShowPage(spri->page);
192 modexCopyPageRegion(spri->page, bg->page, player.x-4, player.y-TILEWH, player.x-4, player.y-TILEWH, 24, 32);
193 modexDrawSpriteRegion(spri->page, player.x-4, player.y-TILEWH, 24, 32, 24, 32, &ptmp);
194 modexShowPage(spri->page);
196 player.triggerx = player.tx+1;
197 player.triggery = player.ty;
200 if(keyp(75) && !keyp(77))
202 if(bg->tx > 0 && bg->tx+20 <= MAPX && player.tx == bg->tx + 10 && !(player.tx-1 == TRIGGX && player.ty == TRIGGY))
204 for(q=1; q<=(TILEWH/SPEED); q++)
207 //animatePlayer(bg, spri, mask, 3, 1, player.x, player.y, persist_aniframe, q, &ptmp);
208 animatePlayer(bg, spri, 3, 1, player.x, player.y, persist_aniframe, q, &ptmp);
209 mapScrollLeft(bg, SPEED);
210 mapScrollLeft(spri, SPEED);
211 //mapScrollLeft(mask, SPEED);
212 modexShowPage(spri->page);
216 else if(player.tx > 1 && !(player.tx-1 == TRIGGX && player.ty == TRIGGY))
218 for(q=1; q<=(TILEWH/SPEED); q++)
222 //animatePlayer(bg, spri, mask, 3, 0, player.x, player.y, persist_aniframe, q, &ptmp);
223 animatePlayer(bg, spri, 3, 0, player.x, player.y, persist_aniframe, q, &ptmp);
224 modexShowPage(spri->page);
230 modexCopyPageRegion(spri->page, bg->page, player.x-4, player.y-TILEWH, player.x-4, player.y-TILEWH, 24, 32);
231 modexDrawSpriteRegion(spri->page, player.x-4, player.y-TILEWH, 24, 96, 24, 32, &ptmp);
232 modexShowPage(spri->page);
234 player.triggerx = player.tx-1;
235 player.triggery = player.ty;
238 if(keyp(80) && !keyp(72))
240 if(bg->ty >= 0 && bg->ty+15 < MAPY && player.ty == bg->ty + 8 && !(player.tx == TRIGGX && player.ty+1 == TRIGGY))
242 for(q=1; q<=(TILEWH/SPEED); q++)
245 //animatePlayer(bg, spri, mask, 2, 1, player.x, player.y, persist_aniframe, q, &ptmp);
246 animatePlayer(bg, spri, 2, 1, player.x, player.y, persist_aniframe, q, &ptmp);
247 mapScrollDown(bg, SPEED);
248 mapScrollDown(spri, SPEED);
249 //mapScrollDown(mask, SPEED);
250 modexShowPage(spri->page);
254 else if(player.ty < MAPY && !(player.tx == TRIGGX && player.ty+1 == TRIGGY))
256 for(q=1; q<=(TILEWH/SPEED); q++)
260 //animatePlayer(bg, spri, mask, 2, 0, player.x, player.y, persist_aniframe, q, &ptmp);
261 animatePlayer(bg, spri, 2, 0, player.x, player.y, persist_aniframe, q, &ptmp);
262 modexShowPage(spri->page);
268 modexCopyPageRegion(spri->page, bg->page, player.x-4, player.y-TILEWH, player.x-4, player.y-TILEWH, 24, 32);
269 modexDrawSpriteRegion(spri->page, player.x-4, player.y-TILEWH, 24, 64, 24, 32, &ptmp);
270 modexShowPage(spri->page);
272 player.triggerx = player.tx;
273 player.triggery = player.ty+1;
276 if(keyp(72) && !keyp(80))
278 if(bg->ty > 0 && bg->ty+15 <= MAPY && player.ty == bg->ty + 8 && !(player.tx == TRIGGX && player.ty-1 == TRIGGY))
280 for(q=1; q<=(TILEWH/SPEED); q++)
283 //animatePlayer(bg, spri, mask, 0, 1, player.x, player.y, persist_aniframe, q, &ptmp);
284 animatePlayer(bg, spri, 0, 1, player.x, player.y, persist_aniframe, q, &ptmp);
285 mapScrollUp(bg, SPEED);
286 mapScrollUp(spri, SPEED);
287 //mapScrollUp(mask, SPEED);
288 modexShowPage(spri->page);
292 else if(player.ty > 1 && !(player.tx == TRIGGX && player.ty-1 == TRIGGY))
294 for(q=1; q<=(TILEWH/SPEED); q++)
298 //animatePlayer(bg, spri, mask, 0, 0, player.x, player.y, persist_aniframe, q, &ptmp);
299 modexShowPage(spri->page);
300 animatePlayer(bg, spri, 0, 0, player.x, player.y, persist_aniframe, q, &ptmp);
306 modexCopyPageRegion(spri->page, bg->page, player.x-4, player.y-TILEWH, player.x-4, player.y-TILEWH, 24, 32);
307 modexDrawSpriteRegion(spri->page, player.x-4, player.y-TILEWH, 24, 0, 24, 32, &ptmp);
308 modexShowPage(spri->page);
310 player.triggerx = player.tx;
311 player.triggery = player.ty-1;
313 //modexClearRegion(mask->page, 66, 66, 2, 40, 0);
315 if((player.triggerx == TRIGGX && player.triggery == TRIGGY) && keyp(KEY_ENTER))
318 for(i=600; i>=400; i--)
328 printf("Project 16 scroll.exe\n");
329 printf("tx: %d\n", bg->tx);
330 printf("ty: %d\n", bg->ty);
331 printf("player.x: %d\n", player.x);
332 printf("player.y: %d\n", player.y);
333 printf("player.tx: %d\n", player.tx);
334 printf("player.ty: %d\n", player.ty);
335 printf("player.triggx: %d\n", player.triggerx);
336 printf("player.triggy: %d\n", player.triggery);
337 printf("dxThresh: %d\n", bg->dxThresh);
338 printf("dyThresh: %d\n", bg->dyThresh);
339 printf("temporary player sprite http://www.pixiv.net/member_illust.php?mode=medium&illust_id=45556867");
344 allocMap(int w, int h) {
349 result.data = malloc(sizeof(byte) * w * h);
356 initMap(map_t *map) {
357 /* just a place holder to fill out an alternating pattern */
361 map->tiles = malloc(sizeof(tiles_t));
363 /* create the tile set */
364 map->tiles->data = malloc(sizeof(bitmap_t));
365 map->tiles->data->width = (TILEWH*2);
366 map->tiles->data->height= TILEWH;
367 map->tiles->data->data = malloc((TILEWH*2)*TILEWH);
368 map->tiles->tileHeight = TILEWH;
369 map->tiles->tileWidth =TILEWH;
370 map->tiles->rows = 1;
371 map->tiles->cols = 2;
374 for(y=0; y<TILEWH; y++) {
375 for(x=0; x<(TILEWH*2); x++) {
377 map->tiles->data->data[i] = 0x24;
379 map->tiles->data->data[i] = 0x34;
385 for(y=0; y<map->height; y++) {
386 for(x=0; x<map->width; x++) {
397 mapScrollRight(map_view_t *mv, byte offset) {
398 word x, y; /* coordinate for drawing */
400 /* increment the pixel position and update the page */
401 mv->page->dx += offset;
403 /* check to see if this changes the tile */
404 if(mv->page->dx >= mv->dxThresh ) {
405 /* go forward one tile */
407 /* Snap the origin forward */
409 mv->page->dx = mv->map->tiles->tileWidth;
412 /* draw the next column */
413 x= SCREEN_WIDTH + mv->map->tiles->tileWidth;
414 mapDrawCol(mv, mv->tx + 20 , mv->ty-1, x);
420 mapScrollLeft(map_view_t *mv, byte offset) {
421 word x, y; /* coordinate for drawing */
423 /* increment the pixel position and update the page */
424 mv->page->dx -= offset;
426 /* check to see if this changes the tile */
427 if(mv->page->dx == 0) {
428 /* go backward one tile */
431 /* Snap the origin backward */
433 mv->page->dx = mv->map->tiles->tileWidth;
435 /* draw the next column */
436 mapDrawCol(mv, mv->tx-1, mv->ty-1, 0);
442 mapScrollUp(map_view_t *mv, byte offset) {
443 word x, y; /* coordinate for drawing */
445 /* increment the pixel position and update the page */
446 mv->page->dy -= offset;
448 /* check to see if this changes the tile */
449 if(mv->page->dy == 0 ) {
450 /* go down one tile */
452 /* Snap the origin downward */
453 mv->page->data -= mv->page->width*4;
454 mv->page->dy = mv->map->tiles->tileHeight;
457 /* draw the next row */
459 mapDrawRow(mv, mv->tx-1 , mv->ty-1, y);
465 mapScrollDown(map_view_t *mv, byte offset) {
466 word x, y; /* coordinate for drawing */
468 /* increment the pixel position and update the page */
469 mv->page->dy += offset;
471 /* check to see if this changes the tile */
472 if(mv->page->dy >= mv->dyThresh ) {
473 /* go down one tile */
475 /* Snap the origin downward */
476 mv->page->data += mv->page->width*4;
477 mv->page->dy = mv->map->tiles->tileHeight;
480 /* draw the next row */
481 y= SCREEN_HEIGHT + mv->map->tiles->tileHeight;
482 mapDrawRow(mv, mv->tx-1 , mv->ty+15, y);
489 mapGoTo(map_view_t *mv, int tx, int ty) {
493 /* set up the coordinates */
496 mv->page->dx = mv->map->tiles->tileWidth;
497 mv->page->dy = mv->map->tiles->tileHeight;
499 /* set up the thresholds */
500 mv->dxThresh = mv->map->tiles->tileWidth * 2;
501 mv->dyThresh = mv->map->tiles->tileHeight * 2;
504 modexClearRegion(mv->page, 0, 0, mv->page->width, mv->page->height, 0);
506 i=mv->ty * mv->map->width + mv->tx;
507 for(ty=mv->ty-1; py < SCREEN_HEIGHT+mv->dyThresh && ty < mv->map->height; ty++, py+=mv->map->tiles->tileHeight) {
508 mapDrawRow(mv, tx-1, ty, py);
509 i+=mv->map->width - tx;
515 mapDrawTile(tiles_t *t, word i, page_t *page, word x, word y) {
518 rx = (i % t->cols) * t->tileWidth;
519 ry = (i / t->cols) * t->tileHeight;
520 modexDrawBmpRegion(page, x, y, rx, ry, t->tileWidth, t->tileHeight, t->data);
525 mapDrawRow(map_view_t *mv, int tx, int ty, word y) {
529 /* the position within the map array */
530 i=ty * mv->map->width + tx;
531 for(x=0; x<SCREEN_WIDTH+mv->dxThresh && tx < mv->map->width; x+=mv->map->tiles->tileWidth, tx++) {
533 /* we are in the map, so copy! */
534 mapDrawTile(mv->map->tiles, mv->map->data[i], mv->page, x, y);
542 mapDrawCol(map_view_t *mv, int tx, int ty, word x) {
546 /* location in the map array */
547 i=ty * mv->map->width + tx;
549 /* We'll copy all of the columns in the screen,
550 i + 1 row above and one below */
551 for(y=0; y<SCREEN_HEIGHT+mv->dyThresh && ty < mv->map->height; y+=mv->map->tiles->tileHeight, ty++) {
553 /* we are in the map, so copy away! */
554 mapDrawTile(mv->map->tiles, mv->map->data[i], mv->page, x, y);
561 animatePlayer(map_view_t *src, map_view_t *dest, /*map_view_t *top, */short d1, short d2, int x, int y, int ls, int lp, bitmap_t *bmp)
563 short dire=32*d1; //direction
564 short qq; //scroll offset
567 else qq = ((lp)*SPEED);
591 modexCopyPageRegion(dest->page, src->page, x-4, y-4, x-4, y-4, 28, 40);
592 if(2>ls && ls>=1) { modexDrawSpriteRegion(dest->page, x, y, 48, dire, 24, 32, bmp); }else
593 if(3>ls && ls>=2) { modexDrawSpriteRegion(dest->page, x, y, 24, dire, 24, 32, bmp); }else
594 if(4>ls && ls>=3) { modexDrawSpriteRegion(dest->page, x, y, 0, dire, 24, 32, bmp); }else
595 if(5>ls && ls>=4) { modexDrawSpriteRegion(dest->page, x, y, 24, dire, 24, 32, bmp); }
596 //TODO: mask copy //modexCopyPageRegion(dest->page, src->page, x-4, y-4, x-4, y-4, 28, 40);
597 //modexClearRegion(top->page, 66, 66, 2, 40, 0);
598 //modexCopyPageRegion(dest->page, top->page, 66, 66, 66, 66, 2, 40);
599 //turn this off if XT