10 test which modex library is faster!
11 edit input and switch unecessary words to bytes
16 planar function from pcx must be made~ ok
20 memory segmentation! trying ow2
22 update mapreading! to the new system!
23 replace png with pcx ^^;
24 so the game can read it~
39 [13:11] Dark_Fox Well, it's hard for me to unspaghetti the code to see what's going on here, but it looks like you're writing directly to the video part of the memory each time you have an update
40 [13:12] sparky4 Dark_Fox: yeah
41 [13:12] Dark_Fox It also looks like a significant amount of your functions use global variables
42 [13:12] sparky4 i know
43 [13:12] sparky4 it's a game
44 [13:12] Dark_Fox That's why your code is shit, though
46 [13:12] Dark_Fox You don't have a video buffer and you're using way too many global variables
47 [13:12] sparky4 if you want to then fix ww
48 [13:13] Dark_Fox This is what I was talking about, you don't understand what you're writing
49 [13:13] sparky4 is it called global variables to pointers?
50 [13:13] sparky4 Dark_Fox: where the variables at?
51 [13:13] Dark_Fox Global variables are stored in a different part of memory, so you have to make a far call every time you access it
52 [13:14] Dark_Fox Which is much less efficient than a near call (like a variable that has been instantiated inside of your function)
53 [13:14] sparky4 Dark_Fox: ah~
54 [13:14] Dark_Fox Which basically amounts to taking up extra CPU time everytime you use a global variable as opposed to a local variable
55 [13:14] sparky4 i know i know!
56 [13:14] Dark_Fox You have the same problem with the video memory, which is partially unavoidable, but you need to be smarter about when and how you access the video memory
57 [13:15] Dark_Fox Instead of touching it every time there's a change, you should set a timer that says, like, thirty times per second you update the video memory
58 [13:15] Dark_Fox It could be even lower, like ten times per second you make a draw call
59 [13:15] sparky4 Dark_Fox: ah that is in there
60 [13:15] Dark_Fox And everytime there's a change between those updates, you just store the update in a buffer instead