1 /* Project 16 Source Code~
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2 * Copyright (C) 2012-2017 sparky4 & pngwen & andrius4669 & joncampbell123 & yakui-lover
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4 * This file is part of Project 16.
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6 * Project 16 is free software; you can redistribute it and/or modify
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7 * it under the terms of the GNU General Public License as published by
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8 * the Free Software Foundation; either version 3 of the License, or
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9 * (at your option) any later version.
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11 * Project 16 is distributed in the hope that it will be useful,
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12 * but WITHOUT ANY WARRANTY; without even the implied warranty of
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13 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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14 * GNU General Public License for more details.
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16 * You should have received a copy of the GNU General Public License
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17 * along with this program. If not, see <http://www.gnu.org/licenses/>, or
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18 * write to the Free Software Foundation, Inc., 51 Franklin Street,
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19 * Fifth Floor, Boston, MA 02110-1301 USA.
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23 #include <hw/cpu/cpu.h>
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24 #include <hw/dos/dos.h>
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25 #include <hw/vga/vga.h>
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26 #include <hw/vga/vrl.h>
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28 #include "src/tesuto.h"
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30 //#define FILENAME_1 "data/aconita.vrl"
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31 //#define FILENAME_2 "data/aconita.pal"
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32 #define FILENAME_1 "data/spri/chistnd.vrl"
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33 #define FILENAME_2 "data/spri/chikyuu.pal"
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40 map_t map;//junk var
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42 int main(int argc,char **argv)
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44 static global_game_variables_t gvar;
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45 struct vrl1_vgax_header *vrl_header;
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46 vrl1_vgax_offset_t *line_offsets;
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47 unsigned char *buffer;
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51 //char *bakapee1,*bakapee2;
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52 char bakapee1[64] = FILENAME_1;
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53 char bakapee2[64] = FILENAME_2;
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55 boolean anim=1,noanim=0;
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57 boolean zerostoppause=1;
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62 //fprintf(stderr,"drawvrl <VRL file> <palette file>\n palette file optional\n");
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63 bakapee1 = FILENAME_1;//"data/aconita.vrl";
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64 bakapee2 = FILENAME_2;//"data/aconita.pal";
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67 if(argv[1]) bakapee1 = argv[1];
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68 if(argv[2]) bakapee2 = argv[2];*/
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69 if(argv[1]){ strcpy(bakapee1, argv[1]);//bakapee1[] = *argv[1];
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70 if(argv[2]) strcpy(bakapee2, argv[2]); }//bakapee2[] = argv[2]; }
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73 fd = open(bakapee1,O_RDONLY|O_BINARY);
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75 fprintf(stderr,"Unable to open '%s'\n", bakapee1);
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79 unsigned long sz = lseek(fd,0,SEEK_END);
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80 if (sz < sizeof(*vrl_header)) return 1;
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81 if (sz >= 65535UL) return 1;
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83 bufsz = (unsigned int)sz;
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84 buffer = malloc(bufsz);
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85 if (buffer == NULL) return 1;
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87 lseek(fd,0,SEEK_SET);
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88 if ((unsigned int)read(fd,buffer,bufsz) < bufsz) return 1;
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90 vrl_header = (struct vrl1_vgax_header*)buffer;
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91 if (memcmp(vrl_header->vrl_sig,"VRL1",4) || memcmp(vrl_header->fmt_sig,"VGAX",4)) return 1;
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92 if (vrl_header->width == 0 || vrl_header->height == 0) return 1;
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98 printf("VGA probe failed\n");
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101 VGAmodeX(1, 1, &gvar);
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102 VL_modexPalScramble(gvar.video.palette);
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104 /* load color palette */
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105 VL_LoadPalFile(bakapee2, &gvar.video.palette, &gvar);
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107 /* preprocess the sprite to generate line offsets */
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108 line_offsets = vrl1_vgax_genlineoffsets(vrl_header,buffer+sizeof(*vrl_header),bufsz-sizeof(*vrl_header));
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109 if (line_offsets == NULL) return 1;
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112 IN_Default(0,&gvar.player[0],ctrl_Keyboard1, &gvar);
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113 EN_initPlayer(&gvar.player[0], &gvar.video);
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115 /* setup camera and screen~ */
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116 modexHiganbanaPageSetup(&gvar);
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117 ZC_MVSetup(&gvar.mv, &map, &gvar);
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118 //ZC_ShowMV(&gvar.mv, gvar.video.sp, 0);
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119 VL_ShowPage(&gvar.video.page[gvar.video.sp], 0, 0);
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121 // VL_PatternDraw(video_t *video, word pn, boolean sw, boolean allsw);
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122 VL_PatternDraw(&gvar.video, 0/*gvar.video.sp*/, 0, 1);
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126 /* make distinctive pattern offscreen, render sprite, copy onscreen.
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127 * this time, we render the distinctive pattern to another offscreen location and just copy.
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128 * note this version is much faster too! */
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130 unsigned int i,o,o2;
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132 unsigned int overdraw = 1; // how many pixels to "overdraw" so that moving sprites with edge pixels don't leave streaks.
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133 // if the sprite's edge pixels are clear anyway, you can set this to 0.
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134 VGA_RAM_PTR omemptr;
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137 // VL_PatternDraw(video_t *video, word pn, boolean sw, boolean allsw);
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138 // VL_PatternDraw(&gvar.video, 0, 1, 1);
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140 // DRAWCORNERBOXES;
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142 /* starting coords. note: this technique is limited to x coordinates of multiple of 4 */
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143 x = -(gvar.video.page[0].dx);
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144 y = -(gvar.video.page[0].dy);
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147 omemptr = vga_state.vga_graphics_ram; // save original mem ptr
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149 while(!gvar.in.inst->Keyboard[sc_Escape])
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151 IN_ReadControl(&gvar.player[0], &gvar);
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152 if(gvar.in.inst->Keyboard[68]){ gvar.kurokku.fpscap=!gvar.kurokku.fpscap; IN_UserInput(1, &gvar); } //f10
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154 if(gvar.in.inst->Keyboard[sc_Space]
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163 if(!zerostoppause) IN_UserInput(1, &gvar); else zerostoppause=0;
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166 if(gvar.in.inst->Keyboard[sc_R]){
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167 gvar.video.page[0].dx=gvar.video.page[0].dy=gvar.video.page[1].dx=gvar.video.page[1].dy=16;
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168 gvar.mv[0].tx = gvar.mv[0].ty = gvar.mv[1].tx = gvar.mv[1].ty = INITTNUM;
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169 VL_ShowPage(&gvar.video.page[gvar.video.sp], 1, 0);
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170 gvar.player[0].enti.q = 1; gvar.player[0].enti.d = 2;
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174 TAIL_FUNCTIONKEYFUNCTIONS0EXE;
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176 if(anim && !noanim)
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178 /* render box bounds. y does not need modification, but x and width must be multiple of 4 */
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179 if (x >= overdraw) rx = (x - overdraw) & (~3);
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180 else rx = -(gvar.video.page[0].dx);
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181 if (y >= overdraw) ry = (y - overdraw);
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182 else ry = -(gvar.video.page[0].dy);
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183 h = vrl_header->height + overdraw + y - ry;
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184 w = (x + vrl_header->width + (overdraw*2) + 3/*round up*/ - rx) & (~3);
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185 if ((rx+w) > gvar.video.page[0].width) w = gvar.video.page[0].width-rx;
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186 if ((ry+h) > gvar.video.page[0].height) h = gvar.video.page[0].height-ry;
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188 /* block copy pattern to where we will draw the sprite */
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189 vga_setup_wm1_block_copy();
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190 o2 = gvar.video.page[0].pagesize+gvar.video.page[1].pagesize;
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191 o = ((uint16_t)gvar.video.page[2].data) + (ry * gvar.video.page[0].stridew) + (rx >> 2); // source offscreen 0x10000UL -
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192 for (i=0;i < h;i++,o += gvar.video.page[0].stridew,o2 += (w >> 2)) vga_wm1_mem_block_copy(o2,o,w >> 2);
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193 /* must restore Write Mode 0/Read Mode 0 for this code to continue drawing normally */
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194 vga_restore_rm0wm0();
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196 /* replace VGA stride with our own and mem ptr. then sprite rendering at this stage is just (0,0) */
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197 vga_state.vga_draw_stride_limit = (gvar.video.page[0].width + 3/*round up*/ - x) >> 2;
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198 vga_state.vga_draw_stride = w >> 2;
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199 vga_state.vga_graphics_ram = omemptr + gvar.video.page[0].pagesize + gvar.video.page[1].pagesize;
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201 /* then the sprite. note modding ram ptr means we just draw to (x&3,0) */
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202 draw_vrl1_vgax_modex(x-rx,y-ry,vrl_header,line_offsets,buffer+sizeof(*vrl_header),bufsz-sizeof(*vrl_header));
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203 //printf("x=%d y=%d rx=%d ry=%d\n", x, y, rx, ry);
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206 vga_state.vga_graphics_ram = omemptr;
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208 /* block copy to visible RAM from offscreen */
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209 vga_setup_wm1_block_copy();
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210 o = gvar.video.page[0].pagesize+gvar.video.page[1].pagesize; // source offscreen
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211 o2 = (ry * gvar.video.page[0].stridew) + (rx >> 2); // dest visible (original stride)
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212 for (i=0;i < h;i++,o += vga_state.vga_draw_stride,o2 += gvar.video.page[0].stridew) vga_wm1_mem_block_copy(o2,o,w >> 2);
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213 /* must restore Write Mode 0/Read Mode 0 for this code to continue drawing normally */
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214 vga_restore_rm0wm0();
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216 /* restore stride */
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217 vga_state.vga_draw_stride_limit = vga_state.vga_draw_stride = gvar.video.page[0].stridew;
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220 x += xdir; y += ydir;
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221 if ((x + vrl_header->width) >= ((gvar.video.page[0].width + gvar.video.page[0].dx) - 1) || x == -(gvar.video.page[0].dx))
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223 if ((y + vrl_header->height) >= ((gvar.video.page[0].height + gvar.video.page[0].dy) - 1) || y == -(gvar.video.page[0].dy))
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225 //printf("[x%u y%u] [rx%u ry%u] [w%u h%u]\n", x, y, rx, ry, w, h);
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230 IN_UserInput(1, &gvar);
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232 //===========================================================================//
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234 //ZC_ShowMV(&gvar.mv, 0, 0);
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235 VL_ShowPage(&gvar.video.page[gvar.video.sp], 0, 0);
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237 /* another handy "demo" effect using VGA write mode 1.
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238 * we can take what's on screen and vertically squash it like an old analog TV set turning off. */
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240 unsigned int blank_line_ofs = (gvar.video.page[0].stridew * gvar.video.page[0].height * 2);
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241 unsigned int copy_ofs = (gvar.video.page[0].stridew * gvar.video.page[0].height);
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242 unsigned int display_ofs = 0x0000;
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243 unsigned int i,y,soh,doh,dstart;
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244 unsigned int dh_blankfill = 8;
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245 unsigned int dh_step = 8;
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246 uint32_t sh,dh,yf,ystep;
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248 /* copy active display (0) to offscreen buffer (0x4000) */
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249 vga_state.vga_draw_stride_limit = vga_state.vga_draw_stride = gvar.video.page[0].stridew;
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250 vga_setup_wm1_block_copy();
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251 vga_wm1_mem_block_copy(copy_ofs,display_ofs,gvar.video.page[0].stridew * gvar.video.page[0].height);
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252 vga_restore_rm0wm0();
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254 /* need a blank line as well */
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255 for (i=0;i < gvar.video.page[0].stridew;i++) vga_state.vga_graphics_ram[i+blank_line_ofs] = 0;
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257 sh = dh = gvar.video.page[0].height;
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258 while (dh >= dh_step) {
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259 /* stop animating if the user hits ENTER */
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261 if (getch() == 13) break;
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264 /* wait for vsync end */
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265 if(gvar.kurokku.fpscap)
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266 vga_wait_for_vsync_end();
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268 /* what scalefactor to use for stretching? */
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269 ystep = (0x10000UL * sh) / dh;
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270 dstart = (gvar.video.page[0].height - dh) / 2; // center the squash effect on screen, otherwise it would squash to top of screen
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276 /* for performance, keep VGA in write mode 1 the entire render */
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277 vga_setup_wm1_block_copy();
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280 if (dstart >= dh_blankfill) y = dstart - dh_blankfill;
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282 doh = gvar.video.page[0].stridew * y;
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284 while (y < dstart) {
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285 vga_wm1_mem_block_copy(doh,blank_line_ofs,gvar.video.page[0].stridew);
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286 doh += gvar.video.page[0].stridew;
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291 while (y < (dh+dstart)) {
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292 soh = copy_ofs + ((yf >> 16UL) * gvar.video.page[0].stridew);
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293 vga_wm1_mem_block_copy(doh,soh,gvar.video.page[0].stridew);
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294 doh += gvar.video.page[0].stridew;
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300 while (y < gvar.video.page[0].height && y < (dh+dstart+dh_blankfill)) {
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301 vga_wm1_mem_block_copy(doh,blank_line_ofs,gvar.video.page[0].stridew);
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302 doh += gvar.video.page[0].stridew;
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307 vga_restore_rm0wm0();
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309 /* wait for vsync */
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310 if(gvar.kurokku.fpscap)
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311 vga_wait_for_vsync();
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313 /* make it shrink */
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315 if (dh < 40) dh_step = 1;
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319 IN_Shutdown(&gvar);
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320 VGAmodeX(0, 1, &gvar);
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321 free(line_offsets);
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325 // free(bakapee1); free(bakapee2);
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326 printf("\nProject 16 0.exe. This is just a test file!\n");
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327 printf("version %s\n", VERSION);
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329 printf("mv 0\n- tx=%d ty=%d dx=%d dy=%d\n", gvar.mv[0].tx, gvar.mv[0].ty, gvar.video.page[0].dx, gvar.video.page[0].dy);
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330 printf("mv 1\n- tx=%d ty=%d dx=%d dy=%d\n", gvar.mv[1].tx, gvar.mv[1].ty, gvar.video.page[1].dx, gvar.video.page[1].dy);
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