1 #include "16/modex16/modex16.h"
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4 #include "16/modex16/dos_kb.h"
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5 //#include "src/lib/wtest/wtest.h"
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7 //word far *clock= (word far*) 0x046C; /* 18.2hz clock */
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29 int tx; //appears to be the top left tile position on the viewable screen map
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30 int ty; //appears to be the top left tile position on the viewable screen map
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31 word dxThresh; //????
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32 word dyThresh; //????
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35 //TODO: make this into actor_t
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37 int x; //player exact position on the viewable map
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38 int y; //player exact position on the viewable map
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39 int tx; //player tile position on the viewable map
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40 int ty; //player tile position on the viewable map
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41 int triggerx; //player's trigger box tile position on the viewable map
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42 int triggery; //player's trigger box tile position on the viewable map
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43 int hp; //hitpoints of the player
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47 map_t allocMap(int w, int h);
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48 void initMap(map_t *map);
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49 void mapScrollRight(map_view_t *mv, byte offset);
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50 void mapScrollLeft(map_view_t *mv, byte offest);
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51 void mapScrollUp(map_view_t *mv, byte offset);
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52 void mapScrollDown(map_view_t *mv, byte offset);
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53 void mapGoTo(map_view_t *mv, int tx, int ty);
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54 void mapDrawTile(tiles_t *t, word i, page_t *page, word x, word y);
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55 void mapDrawRow(map_view_t *mv, int tx, int ty, word y);
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56 void mapDrawCol(map_view_t *mv, int tx, int ty, word x);
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57 void animatePlayer(map_view_t *src, map_view_t *dest, /*map_view_t *top, */short d1, short d2, int x, int y, int ls, int lp, bitmap_t *bmp);
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60 #define QUADWH (TILEWH/4)
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63 //place holder definitions
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68 //#define SWAP(a, b) tmp=a; a=b; b=tmp;
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70 bitmap_t ptmp; // player sprite
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72 //++++ const char *cpus;
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73 static int persist_aniframe = 0; /* gonna be increased to 1 before being used, so 0 is ok for default */
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74 page_t screen, screen2, screen3;
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76 map_view_t mv, mv2, mv3;
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77 map_view_t *bg, *spri, *mask;//, *tmp;
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80 /* create the map */
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81 map = allocMap(MAPX,MAPY); //20x15 is the resolution of the screen you can make maps smaller than 20x15 but the null space needs to be drawn properly
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87 /* draw the tiles */
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90 ptmp = bitmapLoadPcx("data/chikyuu.pcx"); // load sprite
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93 modexPalUpdate(ptmp.palette);
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94 screen = modexDefaultPage();
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95 screen.width += (TILEWH*2);
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96 screen.height += (TILEWH*2)+QUADWH;
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98 screen2 = modexNextPage(mv.page);
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99 mv2.page = &screen2;
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101 mv3.page = &screen3;
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103 /* set up paging */
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108 //TODO: LOAD map data and position the map in the middle of the screen if smaller then screen
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110 mapGoTo(spri, 0, 0);
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111 //mapGoTo(mask, 0, 0);
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113 //TODO: put player in starting position of spot
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114 //default player position on the viewable map
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115 player.tx = bg->tx + 10;
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116 player.ty = bg->ty + 8;
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117 player.x = player.tx*TILEWH;
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118 player.y = player.ty*TILEWH;
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119 player.triggerx = player.tx;
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120 player.triggery = player.ty+1;
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121 //TODO: erase player initial draw
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122 modexDrawSpriteRegion(spri->page, player.x-4, player.y-TILEWH, 24, 64, 24, 32, &ptmp);
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123 //temp draw trigger box
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124 modexClearRegion(spri->page, player.triggerx*16, player.triggery*16, 16, 16, 1);
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125 modexClearRegion(bg->page, player.triggerx*16, player.triggery*16, 16, 16, 1);
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126 modexShowPage(spri->page);
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127 while(!keyp(1))//!keyp(1))
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129 //top left corner & bottem right corner of map veiw be set as map edge trigger since maps are actually square
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130 //to stop scrolling and have the player position data move to the edge of the screen with respect to the direction
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131 //when player.tx or player.ty == 0 or player.tx == 20 or player.ty == 15 then stop because that is edge of map and you do not want to walk of the map
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133 #define INC_PER_FRAME if(q&1) persist_aniframe++; if(persist_aniframe>4) persist_aniframe = 1;
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136 /*if(bg->tx >= 0 && bg->tx+20 < MAPX && player.tx == bg->tx + 10)
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138 for(q=1; q<=(TILEWH/SPEED); q++)
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141 //animatePlayer(bg, spri, mask, 1, 1, player.x, player.y, persist_aniframe, q, &ptmp);
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142 //animatePlayer(bg, spri, 1, 1, player.x, player.y, persist_aniframe, q, &ptmp);
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143 mapScrollRight(bg, SPEED);
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144 //mapScrollRight(spri, SPEED);
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145 //mapScrollRight(mask, SPEED);
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146 modexShowPage(bg->page);
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150 else if(player.tx < MAPX)
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152 for(q=1; q<=(TILEWH/SPEED); q++)
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156 //animatePlayer(bg, spri, mask, 1, 0, player.x, player.y, persist_aniframe, q, &ptmp);
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157 animatePlayer(bg, spri, 1, 0, player.x, player.y, persist_aniframe, q, &ptmp);
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158 modexShowPage(spri->page);
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166 if(keyp(77) && !keyp(75))
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168 if(bg->tx >= 0 && bg->tx+20 < MAPX && player.tx == bg->tx + 10 && !(player.tx+1 == TRIGGX && player.ty == TRIGGY))
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170 for(q=1; q<=(TILEWH/SPEED); q++)
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173 //animatePlayer(bg, spri, mask, 1, 1, player.x, player.y, persist_aniframe, q, &ptmp);
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174 animatePlayer(bg, spri, 1, 1, player.x, player.y, persist_aniframe, q, &ptmp);
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175 mapScrollRight(bg, SPEED);
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176 mapScrollRight(spri, SPEED);
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177 //mapScrollRight(mask, SPEED);
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178 modexShowPage(spri->page);
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182 else if(player.tx < MAPX && !(player.tx+1 == TRIGGX && player.ty == TRIGGY))
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184 for(q=1; q<=(TILEWH/SPEED); q++)
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188 //animatePlayer(bg, spri, mask, 1, 0, player.x, player.y, persist_aniframe, q, &ptmp);
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189 animatePlayer(bg, spri, 1, 0, player.x, player.y, persist_aniframe, q, &ptmp);
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190 modexShowPage(spri->page);
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196 modexCopyPageRegion(spri->page, bg->page, player.x-4, player.y-TILEWH, player.x-4, player.y-TILEWH, 24, 32);
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197 modexDrawSpriteRegion(spri->page, player.x-4, player.y-TILEWH, 24, 32, 24, 32, &ptmp);
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198 modexShowPage(spri->page);
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200 player.triggerx = player.tx+1;
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201 player.triggery = player.ty;
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204 if(keyp(75) && !keyp(77))
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206 if(bg->tx > 0 && bg->tx+20 <= MAPX && player.tx == bg->tx + 10 && !(player.tx-1 == TRIGGX && player.ty == TRIGGY))
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208 for(q=1; q<=(TILEWH/SPEED); q++)
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211 //animatePlayer(bg, spri, mask, 3, 1, player.x, player.y, persist_aniframe, q, &ptmp);
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212 animatePlayer(bg, spri, 3, 1, player.x, player.y, persist_aniframe, q, &ptmp);
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213 mapScrollLeft(bg, SPEED);
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214 mapScrollLeft(spri, SPEED);
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215 //mapScrollLeft(mask, SPEED);
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216 modexShowPage(spri->page);
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220 else if(player.tx > 1 && !(player.tx-1 == TRIGGX && player.ty == TRIGGY))
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222 for(q=1; q<=(TILEWH/SPEED); q++)
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226 //animatePlayer(bg, spri, mask, 3, 0, player.x, player.y, persist_aniframe, q, &ptmp);
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227 animatePlayer(bg, spri, 3, 0, player.x, player.y, persist_aniframe, q, &ptmp);
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228 modexShowPage(spri->page);
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234 modexCopyPageRegion(spri->page, bg->page, player.x-4, player.y-TILEWH, player.x-4, player.y-TILEWH, 24, 32);
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235 modexDrawSpriteRegion(spri->page, player.x-4, player.y-TILEWH, 24, 96, 24, 32, &ptmp);
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236 modexShowPage(spri->page);
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238 player.triggerx = player.tx-1;
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239 player.triggery = player.ty;
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242 if(keyp(80) && !keyp(72))
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244 if(bg->ty >= 0 && bg->ty+15 < MAPY && player.ty == bg->ty + 8 && !(player.tx == TRIGGX && player.ty+1 == TRIGGY))
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246 for(q=1; q<=(TILEWH/SPEED); q++)
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249 //animatePlayer(bg, spri, mask, 2, 1, player.x, player.y, persist_aniframe, q, &ptmp);
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250 animatePlayer(bg, spri, 2, 1, player.x, player.y, persist_aniframe, q, &ptmp);
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251 mapScrollDown(bg, SPEED);
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252 mapScrollDown(spri, SPEED);
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253 //mapScrollDown(mask, SPEED);
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254 modexShowPage(spri->page);
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258 else if(player.ty < MAPY && !(player.tx == TRIGGX && player.ty+1 == TRIGGY))
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260 for(q=1; q<=(TILEWH/SPEED); q++)
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264 //animatePlayer(bg, spri, mask, 2, 0, player.x, player.y, persist_aniframe, q, &ptmp);
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265 animatePlayer(bg, spri, 2, 0, player.x, player.y, persist_aniframe, q, &ptmp);
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266 modexShowPage(spri->page);
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272 modexCopyPageRegion(spri->page, bg->page, player.x-4, player.y-TILEWH, player.x-4, player.y-TILEWH, 24, 32);
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273 modexDrawSpriteRegion(spri->page, player.x-4, player.y-TILEWH, 24, 64, 24, 32, &ptmp);
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274 modexShowPage(spri->page);
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276 player.triggerx = player.tx;
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277 player.triggery = player.ty+1;
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280 if(keyp(72) && !keyp(80))
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282 if(bg->ty > 0 && bg->ty+15 <= MAPY && player.ty == bg->ty + 8 && !(player.tx == TRIGGX && player.ty-1 == TRIGGY))
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284 for(q=1; q<=(TILEWH/SPEED); q++)
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287 //animatePlayer(bg, spri, mask, 0, 1, player.x, player.y, persist_aniframe, q, &ptmp);
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288 animatePlayer(bg, spri, 0, 1, player.x, player.y, persist_aniframe, q, &ptmp);
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289 mapScrollUp(bg, SPEED);
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290 mapScrollUp(spri, SPEED);
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291 //mapScrollUp(mask, SPEED);
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292 modexShowPage(spri->page);
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296 else if(player.ty > 1 && !(player.tx == TRIGGX && player.ty-1 == TRIGGY))
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298 for(q=1; q<=(TILEWH/SPEED); q++)
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302 //animatePlayer(bg, spri, mask, 0, 0, player.x, player.y, persist_aniframe, q, &ptmp);
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303 modexShowPage(spri->page);
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304 animatePlayer(bg, spri, 0, 0, player.x, player.y, persist_aniframe, q, &ptmp);
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310 modexCopyPageRegion(spri->page, bg->page, player.x-4, player.y-TILEWH, player.x-4, player.y-TILEWH, 24, 32);
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311 modexDrawSpriteRegion(spri->page, player.x-4, player.y-TILEWH, 24, 0, 24, 32, &ptmp);
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312 modexShowPage(spri->page);
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314 player.triggerx = player.tx;
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315 player.triggery = player.ty-1;
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317 //modexClearRegion(mask->page, 66, 66, 2, 40, 0);
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319 if((player.triggerx == TRIGGX && player.triggery == TRIGGY) && keyp(KEY_ENTER))
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322 for(i=600; i>=400; i--)
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332 printf("Project 16 scroll.exe\n");
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333 printf("tx: %d\n", bg->tx);
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334 printf("ty: %d\n", bg->ty);
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335 printf("player.x: %d\n", player.x);
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336 printf("player.y: %d\n", player.y);
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337 printf("player.tx: %d\n", player.tx);
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338 printf("player.ty: %d\n", player.ty);
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339 printf("player.triggx: %d\n", player.triggerx);
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340 printf("player.triggy: %d\n", player.triggery);
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341 printf("dxThresh: %d\n", bg->dxThresh);
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342 printf("dyThresh: %d\n", bg->dyThresh);
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343 printf("temporary player sprite 0: http://www.pixiv.net/member_illust.php?mode=medium&illust_id=45556867\n");
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344 printf("temporary player sprite 1: http://www.pixiv.net/member_illust.php?mode=medium&illust_id=44606385\n");
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348 switch(detectcpu())
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350 case 0: cpus = "8086/8088 or 186/88"; break;
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351 case 1: cpus = "286"; break;
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352 case 2: cpus = "386 or newer"; break;
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353 default: cpus = "internal error"; break;
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355 printf("detected CPU type: %s\n", cpus);
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361 allocMap(int w, int h) {
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366 result.data = malloc(sizeof(byte) * w * h);
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373 initMap(map_t *map) {
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374 /* just a place holder to fill out an alternating pattern */
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378 map->tiles = malloc(sizeof(tiles_t));
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380 /* create the tile set */
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381 map->tiles->data = malloc(sizeof(bitmap_t));
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382 map->tiles->data->width = (TILEWH*2);
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383 map->tiles->data->height= TILEWH;
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384 map->tiles->data->data = malloc((TILEWH*2)*TILEWH);
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385 map->tiles->tileHeight = TILEWH;
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386 map->tiles->tileWidth =TILEWH;
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387 map->tiles->rows = 1;
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388 map->tiles->cols = 2;
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391 for(y=0; y<TILEWH; y++) {
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392 for(x=0; x<(TILEWH*2); x++) {
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394 map->tiles->data->data[i] = 28;//0x24;
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396 map->tiles->data->data[i] = 0;//0x34;
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402 for(y=0; y<map->height; y++) {
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403 for(x=0; x<map->width; x++) {
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404 map->data[i] = tile;
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405 tile = tile ? 0 : 1;
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408 tile = tile ? 0 : 1;
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414 mapScrollRight(map_view_t *mv, byte offset) {
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415 word x, y; /* coordinate for drawing */
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417 /* increment the pixel position and update the page */
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418 mv->page->dx += offset;
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420 /* check to see if this changes the tile */
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421 if(mv->page->dx >= mv->dxThresh ) {
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422 /* go forward one tile */
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424 /* Snap the origin forward */
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425 mv->page->data += 4;
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426 mv->page->dx = mv->map->tiles->tileWidth;
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429 /* draw the next column */
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430 x= SCREEN_WIDTH + mv->map->tiles->tileWidth;
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431 mapDrawCol(mv, mv->tx + 20 , mv->ty-1, x);
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437 mapScrollLeft(map_view_t *mv, byte offset) {
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438 word x, y; /* coordinate for drawing */
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440 /* increment the pixel position and update the page */
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441 mv->page->dx -= offset;
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443 /* check to see if this changes the tile */
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444 if(mv->page->dx == 0) {
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445 /* go backward one tile */
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448 /* Snap the origin backward */
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449 mv->page->data -= 4;
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450 mv->page->dx = mv->map->tiles->tileWidth;
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452 /* draw the next column */
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453 mapDrawCol(mv, mv->tx-1, mv->ty-1, 0);
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459 mapScrollUp(map_view_t *mv, byte offset) {
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460 word x, y; /* coordinate for drawing */
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462 /* increment the pixel position and update the page */
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463 mv->page->dy -= offset;
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465 /* check to see if this changes the tile */
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466 if(mv->page->dy == 0 ) {
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467 /* go down one tile */
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469 /* Snap the origin downward */
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470 mv->page->data -= mv->page->width*4;
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471 mv->page->dy = mv->map->tiles->tileHeight;
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474 /* draw the next row */
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476 mapDrawRow(mv, mv->tx-1 , mv->ty-1, y);
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482 mapScrollDown(map_view_t *mv, byte offset) {
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483 word x, y; /* coordinate for drawing */
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485 /* increment the pixel position and update the page */
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486 mv->page->dy += offset;
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488 /* check to see if this changes the tile */
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489 if(mv->page->dy >= mv->dyThresh ) {
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490 /* go down one tile */
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492 /* Snap the origin downward */
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493 mv->page->data += mv->page->width*4;
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494 mv->page->dy = mv->map->tiles->tileHeight;
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497 /* draw the next row */
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498 y= SCREEN_HEIGHT + mv->map->tiles->tileHeight;
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499 mapDrawRow(mv, mv->tx-1 , mv->ty+15, y);
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506 mapGoTo(map_view_t *mv, int tx, int ty) {
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510 /* set up the coordinates */
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513 mv->page->dx = mv->map->tiles->tileWidth;
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514 mv->page->dy = mv->map->tiles->tileHeight;
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516 /* set up the thresholds */
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517 mv->dxThresh = mv->map->tiles->tileWidth * 2;
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518 mv->dyThresh = mv->map->tiles->tileHeight * 2;
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520 /* draw the tiles */
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521 modexClearRegion(mv->page, 0, 0, mv->page->width, mv->page->height, 0);
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523 i=mv->ty * mv->map->width + mv->tx;
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524 for(ty=mv->ty-1; py < SCREEN_HEIGHT+mv->dyThresh && ty < mv->map->height; ty++, py+=mv->map->tiles->tileHeight) {
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525 mapDrawRow(mv, tx-1, ty, py);
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526 i+=mv->map->width - tx;
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532 mapDrawTile(tiles_t *t, word i, page_t *page, word x, word y) {
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535 rx = (i % t->cols) * t->tileWidth;
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536 ry = (i / t->cols) * t->tileHeight;
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537 modexDrawBmpRegion(page, x, y, rx, ry, t->tileWidth, t->tileHeight, t->data);
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542 mapDrawRow(map_view_t *mv, int tx, int ty, word y) {
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546 /* the position within the map array */
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547 i=ty * mv->map->width + tx;
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548 for(x=0; x<SCREEN_WIDTH+mv->dxThresh && tx < mv->map->width; x+=mv->map->tiles->tileWidth, tx++) {
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550 /* we are in the map, so copy! */
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551 mapDrawTile(mv->map->tiles, mv->map->data[i], mv->page, x, y);
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559 mapDrawCol(map_view_t *mv, int tx, int ty, word x) {
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563 /* location in the map array */
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564 i=ty * mv->map->width + tx;
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566 /* We'll copy all of the columns in the screen,
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567 i + 1 row above and one below */
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568 for(y=0; y<SCREEN_HEIGHT+mv->dyThresh && ty < mv->map->height; y+=mv->map->tiles->tileHeight, ty++) {
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570 /* we are in the map, so copy away! */
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571 mapDrawTile(mv->map->tiles, mv->map->data[i], mv->page, x, y);
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573 i += mv->map->width;
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578 animatePlayer(map_view_t *src, map_view_t *dest, /*map_view_t *top, */short d1, short d2, int x, int y, int ls, int lp, bitmap_t *bmp)
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580 short dire=32*d1; //direction
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581 short qq; //scroll offset
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584 else qq = ((lp)*SPEED);
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608 modexCopyPageRegion(dest->page, src->page, x-4, y-4, x-4, y-4, 28, 40);
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609 if(2>ls && ls>=1) { modexDrawSpriteRegion(dest->page, x, y, 48, dire, 24, 32, bmp); }else
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610 if(3>ls && ls>=2) { modexDrawSpriteRegion(dest->page, x, y, 24, dire, 24, 32, bmp); }else
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611 if(4>ls && ls>=3) { modexDrawSpriteRegion(dest->page, x, y, 0, dire, 24, 32, bmp); }else
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612 if(5>ls && ls>=4) { modexDrawSpriteRegion(dest->page, x, y, 24, dire, 24, 32, bmp); }
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613 //TODO: mask copy //modexCopyPageRegion(dest->page, src->page, x-4, y-4, x-4, y-4, 28, 40);
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614 //modexClearRegion(top->page, 66, 66, 2, 40, 0);
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615 //modexCopyPageRegion(dest->page, top->page, 66, 66, 66, 66, 2, 40);
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616 //turn this off if XT
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617 //++++ if(detectcpu() > 0) modexWaitBorder();
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