1 /* Project 16 Source Code~
2 * Copyright (C) 2012-2016 sparky4 & pngwen & andrius4669 & joncampbell123 & yakui-lover
4 * This file is part of Project 16.
6 * Project 16 is free software; you can redistribute it and/or modify
7 * it under the terms of the GNU General Public License as published by
8 * the Free Software Foundation; either version 3 of the License, or
9 * (at your option) any later version.
11 * Project 16 is distributed in the hope that it will be useful,
12 * but WITHOUT ANY WARRANTY; without even the implied warranty of
13 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
14 * GNU General Public License for more details.
16 * You should have received a copy of the GNU General Public License
17 * along with this program. If not, see <http://www.gnu.org/licenses/>, or
18 * write to the Free Software Foundation, Inc., 51 Franklin Street,
19 * Fifth Floor, Boston, MA 02110-1301 USA.
23 #include "src/lib/scroll16.h"
24 #include "src/lib/16_timer.h"
25 #include "src/lib/wcpu/wcpu.h"
26 #include "src/lib/16_sprite.h"
27 #include "src/lib/16_ca.h"
28 #include "src/lib/16_mm.h"
29 //#include "src/lib/16_head.h"//included already
32 #define MODEX //this is for mode x initiating
34 //word far *clock= (word far*) 0x046C; /* 18.2hz clock */
36 global_game_variables_t gvar;
38 player_t player[MaxPlayers];
41 //word pn=0; //i forgot ww
47 //extern boolean pageflipflop=1;
50 //static int persist_aniframe = 0; /* gonna be increased to 1 before being used, so 0 is ok for default */
52 //map_view_db_t pgid[4];
55 static word paloffset=0;
62 void main(int argc, char *argv[])
66 void __based(sega)* bigbuffer;
68 byte *mesg=malloc(sizeof(dword));
71 if(argv[1]) bakapee = atoi(argv[1]);
75 gvar.bigbuffer=bigbuffer;
77 MM_Startup(&gvar.mm, &gvar.mmi);
79 // DOSLIB: check our environment
82 // DOSLIB: what CPU are we using?
83 // NTS: I can see from the makefile Sparky4 intends this to run on 8088 by the -0 switch in CFLAGS.
84 // So this code by itself shouldn't care too much what CPU it's running on. Except that other
85 // parts of this project (DOSLIB itself) rely on CPU detection to know what is appropriate for
86 // the CPU to carry out tasks. --J.C.
89 // DOSLIB: check for VGA
91 printf("VGA probe failed\n");
94 // hardware must be VGA or higher!
95 if (!(vga_state.vga_flags & VGA_IS_VGA)) {
96 printf("This program requires VGA or higher graphics hardware\n");
100 if (_DEBUG_INIT() == 0) {
102 printf("WARNING: Failed to initialize DEBUG output\n");
105 _DEBUG("Serial debug output started\n"); // NTS: All serial output must end messages with newline, or DOSBox-X will not emit text to log
106 _DEBUGF("Serial debug output printf test %u %u %u\n",1U,2U,3U);
113 fprintf(stderr, "testing map load~ ");
114 loadmap("data/test.map", &map);
116 printf("chkmap ok ");
117 fprintf(stderr, "yay map loaded~~\n");
124 i = read_vrs(&gvar, "data/spri/chikyuu.vrs", sp.spritesheet);
127 puts("Error! Did not load sprite!");
130 puts("Sprite should be loaded now");
134 i = set_anim_by_id(&sp, 10);
137 printf("Anim id not found!");
140 /* player[0].spri = malloc(...)
141 * read_vrs(&gvar, "data/spri/chikyuu.vrs", player[0].spri->spritesheet); // load sprite
143 print_anim_ids(player[0].spri);
145 i = set_anim_by_id(player[0].spri, 10);
148 printf("Anim id not found!");
151 player[0].spri = &sp;
156 IN_Default(0,&player,ctrl_Joystick);
158 /* save the palette */
161 dpal = modexNewPal();
163 modexFadeOff(4, dpal);
167 VGAmodeX(bakapee, 1, &gvar);
169 modexPalBlack(); //reset the palette~
172 modexLoadPalFile("data/spri/chikyuu.pal", &ppal);
173 modexPalUpdate1(ppal);
176 gpal = modexNewPal();
178 modexSavePalFile("data/g.pal", gpal);
179 modexPalBlack(); //so player will not see loadings~
183 /* setup camera and screen~ */
184 modexHiganbanaPageSetup(&gvar.video);
185 for(i=0;i<gvar.video.num_of_pages;i++)
187 mv[i].page = &gvar.video.page[i];
189 mv[i].video = &gvar.video;
194 //TODO: LOAD map data and position the map in the middle of the screen if smaller then screen
196 //_fmemcpy(mv[1].page->data, mv[0].page->data, mv[0].page->pagesize);
198 //TODO: put player in starting position of spot
199 //default player position on the viewable map
200 player[0].tx = mv[0].tx + mv[0].page->tilemidposscreenx;
201 player[0].ty = mv[0].ty + mv[0].page->tilemidposscreeny;
202 IN_initplayer(&player, 0);
203 //IN_initplayer(&player, 1);
206 modexClearRegion(mv[0].page, player[0].x, player[0].y-TILEWH, 16, 32, 15);
207 //modexClearRegion(mv[1].page, player[0].x, player[0].y-TILEWH, 16, 32, 15);
209 //PBUFSFUN(mv[1].page, player[0].x, player[0].y-TILEWH, 16, 64, 24, 32, PLAYERBMPDATA);
210 //PBUFSFUN(mv[0].page, player[0].x, player[0].y-TILEWH, 16, 64, 16, 32, player[0].data);
211 animate_spri(player[0].spri);
214 if(!pageflipflop) modexShowPage(mv[1].page);
215 else modexShowPage(mv[0].page);//!(gvar.video.p)
216 shinku_fps_indicator_page = 0; // we're on page 1 now, shinku(). follow along please or it will not be visible.
219 // modexClearRegion(mv[2].page, 0, 0, mv[2].page->width, mv[2].page->height, 47);
220 // modexClearRegion(mv[3].page, 0, 0, mv[3].page->width, mv[3].page->height, 45);
222 // unsigned int k,j,o;
223 // /* fill screen with a distinctive pattern */
224 // for (k=0;k < vga_state.vga_width;k++) {
226 // vga_write_sequencer(0x02/*map mask*/,1 << (k&3));
227 // for (j=0;j < vga_state.vga_height;j++,o += vga_state.vga_stride)
228 // vga_state.vga_graphics_ram[o] = (k^j)&15; // VRL samples put all colors in first 15!
231 modexClearRegion(mv[3].page, 0, 128, 24, 36, 15);
235 modexFadeOn(4, gpal);
238 while(!IN_KeyDown(sc_Escape) && player[0].hp>0)
241 //top left corner & bottem right corner of map veiw be set as map edge trigger since maps are actually square
242 //to stop scrolling and have the player position data move to the edge of the screen with respect to the direction
243 //when player[0].tx or player[0].ty == 0 or player[0].tx == 20 or player[0].ty == 15 then stop because that is edge of map and you do not want to walk of the map
246 IN_ReadControl(0,&player);
250 panpagemanual(mv, player, 0);
251 //printf(" player[0].q: %d", player[0].q); printf(" player[0].d: %d\n", player[0].d);
254 //the scripting stuff....
255 //if(((player[0].triggerx == TRIGGX && player[0].triggery == TRIGGY) && IN_KeyDown(0x1C))||(player[0].tx == 5 && player[0].ty == 5))
256 if(((mv[0].map->data[(player[0].triggerx-1)+(map.width*(player[0].triggery-1))] == 0) && IN_KeyDown(0x1C))||(player[0].tx == 5 && player[0].ty == 5))
259 for(i=800; i>=400; i--)
265 if(player[0].q == (TILEWH/(player[0].speed))+1 && player[0].info.dir != 2 && (player[0].triggerx == 5 && player[0].triggery == 5)){ player[0].hp--; }
267 if(IN_KeyDown(2)){ modexShowPage(mv[0].page); pan.pn=0; }
268 if(IN_KeyDown(3)){ modexShowPage(mv[1].page); pan.pn=1; }
269 if(IN_KeyDown(4)){ modexShowPage(mv[2].page); pan.pn=2; }
270 if(IN_KeyDown(4+1)){ modexShowPage(mv[3].page); pan.pn=3; }
271 if(IN_KeyDown(25)){ modexpdump(mv[0].page); modexpdump(mv[1].page);
276 if(IN_KeyDown(24)){ modexPalUpdate0(gpal); paloffset=0; modexpdump(mv[0].page); modexpdump(mv[1].page); IN_UserInput(1,1); }
278 // paloffset=0; modexPalBlack(); modexPalUpdate(player[0].data, &paloffset, 0, 0);
279 // printf("1paloffset = %d\n", paloffset/3);
280 // modexPalUpdate(map.tiles->data, &paloffset, 0, 0);
281 // printf("2paloffset = %d\n", paloffset/3);
282 // modexpdump(mv[0].page); modexpdump(mv[1].page);
288 if(IN_KeyDown(88)){panswitch=!panswitch; IN_UserInput(1,1);} //f12
289 if(IN_KeyDown(87)) //f11
291 pageflipflop=!pageflipflop;
293 // VGAmodeX(0, 0, &gvar);
301 if(IN_KeyDown(68)) //f10
303 gvar.kurokku.fpscap=!gvar.kurokku.fpscap;
306 if(IN_KeyDown(67)) //f9
308 modexClearRegion(mv[1].page, 0, 0, mv[1].page->width, mv[1].page->height, 2);
309 modexClearRegion(mv[2].page, 0, 0, mv[2].page->width, mv[2].page->height, 3);
310 modexClearRegion(mv[3].page, 0, 0, mv[3].page->width, mv[3].page->height, 4);
311 modexClearRegion(mv[3].page, 0, 0, 20, 36, 15);
314 if(IN_KeyDown(66)) //f8
316 // modexDrawSprite(mv[0].page, 16, 16, p);
317 // modexDrawSprite(mv[0].page, 32+48, 16, (player[0].data));
319 //TODO fmemtest into page
320 /*if(IN_KeyDown(4+1)) //4
324 _fmemset(((mv[pg].page->data+4)+(16*(mv[pg].page->width/4))), 15, 4);
328 if(IN_KeyDown(10)){ modexPalOverscan(rand()%56); modexPalUpdate1(dpal); IN_UserInput(1,1); }
329 //if(IN_KeyDown(11)){ modexPalOverscan(15); }
330 if((player[0].q==1) && !(player[0].x%TILEWH==0 && player[0].y%TILEWH==0)) break; //incase things go out of sync!
333 /* fade back to text mode */
334 /* but 1st lets save the game palette~ */
338 modexSavePalFile("data/g.pal", gpal);
339 modexFadeOff(4, gpal);
341 VGAmodeX(0, 1, &gvar);
344 MM_FreePtr(&bigbuffer, &gvar.mm);
346 MM_Shutdown(&gvar.mm);
347 printf("\nProject 16 scroll.exe. This is just a test file!\n");
348 printf("version %s\n", VERSION);
349 printf("tx: %d ", mv[0].tx);
350 printf("ty: %d\n", mv[0].ty);
352 printf("player vars:\n");
353 printf(" x: %d", player[0].x); printf(" y: %d\n", player[0].y);
354 //if(player[0].hp==0) printf("%d wwww\n", player[0].y+8);
355 //else printf("\nplayer[0].y: %d\n", player[0].y);
356 printf(" tx: %d", player[0].tx); printf(" ty: %d\n", player[0].ty);
357 printf(" triggx: %d", player[0].triggerx); printf(" triggy: %d\n", player[0].triggery);
358 printf(" hp: %d", (player[0].hp)); printf(" q: %d", player[0].q); printf(" player.info.dir: %d", player[0].info.dir); printf(" player.d: %d ", player[0].d);
359 printf(" pdir=%d\n", player[0].pdir);
360 printf(" tile data value at player trigger position: %d\n\n", mv[0].map->data[(player[0].triggerx-1)+(map.width*(player[0].triggery-1))]);
361 // printf("palette offset: %d\n", paloffset/3);
362 //++++ printf("Total used: %zu\n", oldfreemem-GetFreeSize());
363 //++++ printf("Total free: %zu\n", GetFreeSize());
364 //not used now printf("temporary player sprite 0: http://www.pixiv.net/member_illust.php?mode=medium&illust_id=45556867\n");
365 //not used now printf("temporary player sprite 1: http://www.pixiv.net/member_illust.php?mode=medium&illust_id=44606385\n");
366 printf("Virtual Screen: %dx", gvar.video.page[0].width); printf("%d ", gvar.video.page[0].height);
367 printf("Screen: %dx", gvar.video.page[0].sw); printf("%d\n", gvar.video.page[0].sh);
368 printf("virtual tile resolution: %dx", gvar.video.page[0].tilesw); printf("%d ", gvar.video.page[0].tilesh);
369 printf("tile resolution: %dx", gvar.video.page[0].tw); printf("%d\n", gvar.video.page[0].th);
370 printf("middle tile position: %dx", gvar.video.page[0].tilemidposscreenx); printf("%d\n", gvar.video.page[0].tilemidposscreeny);
371 modexprintmeminfo(&gvar.video);
372 //printf("mv[%u].tx: %d", pan.pn, mv[pan.pn].tx); printf(" mv[%u].ty: %d ", pan.pn, mv[pan.pn].ty);
373 printf("gvar.video.p=%u ", gvar.video.p); printf("gvar.video.r=%u ", gvar.video.r);
374 printf("pageflipflop=%u\n", pageflipflop);
375 //0000printf("\ngvar.video.tickclk=%f\n", gvar.video.tickclk);
376 //0000printf("gvar.video.clk=%f", gvar.video.clk);
378 //printf("map.width=%d map.height=%d map.data[0]=%d\n", mv[0].map->width, mv[0].map->height, mv[0].map->data[0]);
383 case 0: cpus = "8086/8088 or 186/88"; break;
384 case 1: cpus = "286"; break;
385 case 2: cpus = "386 or newer"; break;
386 default: cpus = "internal error"; break;
388 printf("detected CPU type: %s\n", cpus);
391 modexFadeOn(4, dpal);