1 /* Project 16 Source Code~
2 * Copyright (C) 2012-2022 sparky4 & pngwen & andrius4669 & joncampbell123 & yakui-lover
4 * This file is part of Project 16.
6 * Project 16 is free software; you can redistribute it and/or modify
7 * it under the terms of the GNU General Public License as published by
8 * the Free Software Foundation; either version 3 of the License, or
9 * (at your option) any later version.
11 * Project 16 is distributed in the hope that it will be useful,
12 * but WITHOUT ANY WARRANTY; without even the implied warranty of
13 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
14 * GNU General Public License for more details.
16 * You should have received a copy of the GNU General Public License
17 * along with this program. If not, see <http://www.gnu.org/licenses/>, or
18 * write to the Free Software Foundation, Inc., 51 Franklin Street,
19 * Fifth Floor, Boston, MA 02110-1301 USA.
26 #include "src/lib/16_head.h"
27 #include "src/lib/16_spri.h"
28 #include "src/lib/16_in.h"
33 // int x; // exact position on the viewable map
34 // int y; // exact position on the viewable map
35 // int tx; // tile position on the viewable map
36 // int ty; // tile position on the viewable map
37 // int triggerx; // trigger box tile position on the viewable map
38 // int triggery; // trigger box tile position on the viewable map
39 // byte d; // direction the NPC faces
40 // struct sprite *spri; // sprite used by NPC
41 // sword hp; // hitpoints of the NPC
42 // byte near pdir; // previous direction~
43 // word speed; // NPC's speed
44 // word spt; // speed per tile
47 void EN_initentity(entity_t *enti, video_t *video);
48 void EN_initPlayer(player_t *player, video_t *video);