1 /* Catacomb Apocalypse Source Code
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2 * Copyright (C) 1993-2014 Flat Rock Software
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4 * This program is free software; you can redistribute it and/or modify
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5 * it under the terms of the GNU General Public License as published by
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6 * the Free Software Foundation; either version 2 of the License, or
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7 * (at your option) any later version.
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9 * This program is distributed in the hope that it will be useful,
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10 * but WITHOUT ANY WARRANTY; without even the implied warranty of
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11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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12 * GNU General Public License for more details.
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14 * You should have received a copy of the GNU General Public License along
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15 * with this program; if not, write to the Free Software Foundation, Inc.,
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16 * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
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21 // ID_IN.h - Header file for Input Manager
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23 // By Jason Blochowiak
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24 // Open Watcom port by sparky4
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31 #include "src/lib/16_head.h"
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32 #include "src/lib/timer.h"
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33 #include "src/lib/bitmap.h"
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34 #include "src/lib/planar.h"
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37 //#define __DEBUG_InputMgr__
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40 #ifdef __DEBUG_InputMgr__
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42 //#define TESTCONTROLNOISY
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45 extern byte testkeyin,testcontrolnoisy;
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47 //if else for gfxtesting and direction
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48 //player[pn].d == 2 ||
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49 #define DIRECTIONIFELSEGFXTEST (player[pn].info.dir == 2)
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50 //#define NDIRECTIONIFELSEGFXTEST (player[pn].d != 2 || player[pn].info.dir != 2)
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52 #define KeyInt 9 // The keyboard ISR number
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54 // Stuff for the joystick
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55 #define JoyScaleMax 32768
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56 #define JoyScaleShift 8
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57 #define MaxJoyValue 5000
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59 #define MaxPlayers 4
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63 #define NumCodes 128
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65 typedef byte ScanCode;
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68 #define sc_Return 0x1c
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69 #define sc_Enter sc_Return
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70 #define sc_Escape 0x01
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71 #define sc_Space 0x39
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72 #define sc_BackSpace 0x0e
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75 #define sc_Control 0x1d
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76 #define sc_CapsLock 0x3a
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77 #define sc_LShift 0x2a
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78 #define sc_RShift 0x36
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79 #define sc_UpArrow 0x48
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80 #define sc_DownArrow 0x50
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81 #define sc_LeftArrow 0x4b
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82 #define sc_RightArrow 0x4d
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83 #define sc_Insert 0x52
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84 #define sc_Delete 0x53
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85 #define sc_Home 0x47
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87 #define sc_PgUp 0x49
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88 #define sc_PgDn 0x51
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100 #define sc_F12 0x59
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141 #define key_Return 0x0d
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142 #define key_Enter key_Return
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143 #define key_Escape 0x1b
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144 #define key_Space 0x20
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145 #define key_BackSpace 0x08
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146 #define key_Tab 0x09
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147 #define key_Delete 0x7f
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149 #define key_LSuper 0x5b
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150 #define key_RSuper 0x5c
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151 #define key_Menu 0x5d
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153 // Stuff for the mouse
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158 #define MouseInt 0x33
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161 demo_Off,demo_Record,demo_Playback,demo_PlayDone
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165 //ctrl_None, // MDM (GAMERS EDGE) - added
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167 ctrl_Keyboard1 = ctrl_Keyboard,ctrl_Keyboard2,
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169 ctrl_Joystick1 = ctrl_Joystick,ctrl_Joystick2,
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172 ctrl_Joypad1 = ctrl_Joypad,ctrl_Joypad2
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175 motion_Left = -1,motion_Up = -1,
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177 motion_Right = 1,motion_Down = 1
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180 dir_North,//dir_NorthEast,
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181 dir_West,//dir_Nortinest,
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183 dir_East,//,dir_SouthEast,
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184 dir_South,//dir_Soutinest,
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187 boolean near button0,button1,button2,button3;
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189 Motion near xaxis,yaxis;
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190 Direction near dir;
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194 ScanCode near button0,button1,
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206 word near joyMinX,joyMinY,
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207 threshMinX,threshMinY,
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208 threshMaxX,threshMaxY,
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210 joyMultXL,joyMultYL,
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211 joyMultXH,joyMultYH;
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220 int x; //player exact position on the viewable map
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221 int y; //player exact position on the viewable map
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222 int tx; //player tile position on the viewable map
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223 int ty; //player tile position on the viewable map
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224 int triggerx; //player's trigger box tile position on the viewable map
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225 int triggery; //player's trigger box tile position on the viewable map
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226 int sheetsetx; //NOT USED YET! player sprite sheet set on the image x
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227 int sheetsety; //NOT USED YET! player sprite sheet set on the image y
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228 byte d; //direction to render sprite!! wwww
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229 byte q; //loop variable for anumation and locking the playing to compleate the animation cycle to prevent issues with misalignment www
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230 byte near pdir; //previous direction~
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231 word speed; //player speed!
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232 //0000 planar_buf_t huge *data; //supposively the sprite sheet data
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233 // planar_buf_t data; //supposively the sprite sheet data
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235 bitmap_t huge *data; //supposively the sprite sheet data
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236 sword hp; //hitpoints of the player
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237 int persist_aniframe; /* gonna be increased to 1 before being used, so 0 is ok for default */
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239 ControlType Controls;
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243 =============================================================================
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247 =============================================================================
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249 /*extern struct inconfig
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251 boolean MousePresent;
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252 boolean JoysPresent[MaxJoys];
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253 boolean JoyPadPresent[MaxPads];
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254 boolean Keyboard[NumCodes];
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259 KeyboardDef KbdDefs[MaxKbds];
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260 JoystickDef JoyDefs[MaxJoys];
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261 JoypadDef JoypadDefs[MaxPads];
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265 static Demo DemoMode = demo_Off;
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266 static byte /*_seg*/ *DemoBuffer;
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267 static word DemoOffset,DemoSize;
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270 // Internal routines
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271 extern void interrupt INL_KeyService();
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272 extern void Mouse(int x);
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273 //static void INL_GetMouseDelta(int *x,int *y);
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274 //static word INL_GetMouseButtons(void);
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275 extern void IN_GetJoyAbs(word joy,word *xp,word *yp);
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276 //static void INL_GetJoyDelta(word joy,int *dx,int *dy,boolean adaptive);
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277 //static word INL_GetJoyButtons(word joy);
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278 extern word IN_GetJoyButtonsDB(word joy);
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279 //static void INL_StartKbd(void);
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280 //static void INL_ShutKbd(void);
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281 //static boolean INL_StartMouse(void);
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282 //static void INL_ShutMouse(void);
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283 //static void INL_SetJoyScale(word joy);
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284 extern void IN_SetupJoy(word joy,word minx,word maxx,word miny,word maxy);
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285 //static boolean INL_StartJoy(word joy);
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286 //static void INL_ShutJoy(word joy);
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287 extern void IN_Startup();
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288 extern void IN_Default(boolean gotit,player_t *player,ControlType nt);
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289 extern void IN_Shutdown();
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290 extern void IN_SetKeyHook(void (*hook)());
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291 extern void IN_ClearKeysDown();
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292 //static void INL_AdjustCursor(CursorInfo *info,word buttons,int dx,int dy);
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293 extern void IN_ReadCursor(CursorInfo *info);
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294 extern void near IN_ReadControl(int pn,player_t *player);
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295 extern void IN_SetControlType(word pn,player_t *player,ControlType type);
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297 extern boolean IN_StartDemoRecord(word bufsize);
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298 extern void IN_StartDemoPlayback(byte /*__segment*/ *buffer,word bufsize);
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299 extern void IN_StopDemo(void);
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300 extern void IN_FreeDemoBuffer(void);
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302 extern byte *IN_GetScanName(ScanCode scan);
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303 extern ScanCode IN_WaitForKey();
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304 extern char IN_WaitForASCII();
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305 extern void IN_AckBack();
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306 extern void IN_Ack();
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307 extern boolean IN_IsUserInput();
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308 extern boolean IN_UserInput(dword delay,boolean clear);
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309 extern boolean IN_KeyDown(byte code);
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310 extern void IN_ClearKey(byte code);
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311 extern boolean IN_qb(byte kee);
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