1 /* Project 16 Source Code~
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2 * Copyright (C) 2012-2017 sparky4 & pngwen & andrius4669 & joncampbell123 & yakui-lover
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4 * This file is part of Project 16.
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6 * Project 16 is free software; you can redistribute it and/or modify
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7 * it under the terms of the GNU General Public License as published by
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8 * the Free Software Foundation; either version 3 of the License, or
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9 * (at your option) any later version.
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11 * Project 16 is distributed in the hope that it will be useful,
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12 * but WITHOUT ANY WARRANTY; without even the implied warranty of
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13 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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14 * GNU General Public License for more details.
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16 * You should have received a copy of the GNU General Public License
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17 * along with this program. If not, see <http://www.gnu.org/licenses/>, or
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18 * write to the Free Software Foundation, Inc., 51 Franklin Street,
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19 * Fifth Floor, Boston, MA 02110-1301 USA.
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23 #include "src/lib/16_vlpal.h"
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26 //i want to make another vesion that checks the palette when the palette is being appened~
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27 void modexchkcolor(imgtestpal_t *bmp, word *q, word *a, word *aa, word *z, word *i/*, word *offset*/, global_game_variables_t *gv)
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29 byte *pal=&(gv->video.palette);
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31 //pal = modexNewPal();
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32 // modexPalSave(pal);
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34 //check palette for dups
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35 for(; (*z)<PAL_SIZE; (*z)+=3)
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40 //---- if(pal[(*z)]==pal[(*z)+3] && pal[(*z)+1]==pal[(*z)+4] && pal[(*z)+2]==pal[(*z)+5])
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47 else for(zz=0; zz<(*q); zz+=3)
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52 if(pal[((*z)+(*q))]==pal[((*z)+(*q))+3] && pal[((*z)+(*q))+1]==pal[((*z)+(*q))+4] && pal[((*z)+(*q))+2]==pal[((*z)+(*q))+5]) //break if duplicate colors found in palette because it have reached the end of the current data of the palette
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59 else if(pal[zz]==pal[((*z)+(*q))] && pal[zz+1]==pal[((*z)+(*q))+1] && pal[zz+2]==pal[((*z)+(*q))+2])
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66 planned features that i plan to implement~
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67 image that has values on the pallete list!
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69 no... wait.... no wwww
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71 //for(zzii=0; zzii<3; zzii++)
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74 a[(((*z)+(*q)))]=zz;
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76 (*aa)=(((*z)+(*q)));
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81 printf("================\n");
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82 printf("zq: %d [%02d][%02d][%02d]\n", ((*z)+(*q))/3, pal[((*z)+(*q))], pal[((*z)+(*q))+1], pal[((*z)+(*q))+2]);
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83 printf("zz: %d [%02d][%02d][%02d]\n", (zz)/3, pal[zz], pal[zz+1], pal[zz+2]);
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84 printf("z : %d [%02d][%02d][%02d]\n", (*z)/3, pal[(*z)], pal[(*z)+1], pal[(*z)+2]);
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85 printf("================\n");
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96 VL_palette(imgtestpal_t *bmp, byte *p, word *i, word qp, word aqoffset, global_game_variables_t *gv)
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98 //byte *p = bmp->palette;
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102 static word a[PAL_SIZE]; //palette array of change values!
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103 word z=0, aq=0, aa=0, pp=0;
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105 //modexWaitBorder();
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106 vga_wait_for_vsync();
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109 memset(a, -1, sizeof(a));
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110 outp(PAL_WRITE_REG, 0); /* start at the beginning of palette */
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120 #ifdef BEVERBOSEPALCHECK
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121 printf("q: %02d\n", (q));//
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122 printf("qq: %02d\n", (qq));//
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123 printf(" (*i)-q=%02d\n", (*i)-q);//
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125 outp(PAL_WRITE_REG, qq); /* start at the beginning of palette */
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127 if((*i)<PAL_SIZE && w==0)
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129 for(; (*i)<PAL_SIZE; (*i)++)
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131 //if(i%3==0 && (p[i+5]==p[i+4] && p[i+4]==p[i+3] && p[i+3]==p[i+2] && p[i+2]==p[i+1] && p[i+1]==p[i] && p[i+5]==p[i]))
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132 //____ if((qp>0)&&((*i)-q)%3==0 && (p[((*i)-q)]==p[((*i)-q)+3] && p[((*i)-q)+1]==p[((*i)-q)+4] && p[((*i)-q)+2]==p[((*i)-q)+5])) outp(PAL_DATA_REG, p[(*i)-q]); else
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133 if(((((*i)-q)%3==0)) && (p[((*i)-q)]==p[((*i)-q)+3] && p[((*i)-q)+1]==p[((*i)-q)+4] && p[((*i)-q)+2]==p[((*i)-q)+5]))
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138 else if(qp>0 && (*i)>=(qp) && (*i)<((qp)+3))
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140 #ifdef BEVERBOSEPALCHECK
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141 printf("qp=%d\n", qp);//
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142 printf(" (*i)=%d a[%d]=%d\n", (*i), qp, a[qp]);//
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143 printf(" %d's color=%d\n", (*i), (a[qp])-(bmp->offset*3)+qp);//
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145 outp(PAL_DATA_REG, p[((a[qp])-(bmp->offset*3)+qp)]);// fix this shit!
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146 if((*i)+1==(qp)+3){ w++; /*(*i)++;*/ break; }
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150 if(bmp->offset==0 && (*i)<3 && q==0) outp(PAL_DATA_REG, 0);
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152 if(qp==0) outp(PAL_DATA_REG, p[(*i)-q]);
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154 { outp(PAL_DATA_REG, p[((*i)-(bmp->offset*3)+qp)]);
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155 #ifdef BEVERBOSEPALCHECK
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156 printf("p[]=%d qp=%d p[]-qp=%d\n", ((*i)-(bmp->offset*3)), qp, ((*i)-(bmp->offset*3))+qp);
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161 #ifdef BEVERBOSEPALCHECK
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162 if(qp>0) printf("qp=%d\n", qp);//
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163 if(qp>0) printf(" (*i)=%d\n", (*i)/3);//
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164 printf(" (*i)=%d\n", (*i)/3);
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168 #ifdef BEVERBOSEPALCHECK
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169 printf("\nqqqqqqqq\n\n");
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176 long bufSize = (bmp->width * bmp->height);
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178 #ifdef BEVERBOSEPALCHECK
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179 printf("1(*i)=%02d\n", (*i)/3);//
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180 printf("1z=%02d\n", z/3);//
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182 modexchkcolor(bmp, &q, &a, &aa, &z, i, gv);
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183 #ifdef BEVERBOSEPALCHECK
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184 printf("2(*i)=%02d\n", (*i)/3);
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185 printf("2z=%02d\n", z/3);
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191 #ifdef BEVERBOSEPALCHECK
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192 printf("a[%02d]=(%d)\n", aq, a[aq]);//
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194 if(a[aq]==-1) aq++;
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195 else { aqoffset++; break; }
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197 //update the image data here!
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198 for(lq=0; lq<bufSize; lq++)
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202 use a[qp] instead of bmp->offset for this spot!
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207 Facking bloody point the values of the changed palette to correct values.... major confusion! wwww
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210 //(offset/bmp->offset)*bmp->offset
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212 #ifdef BEVERBOSEPALCHECK
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213 //printf("%02d ",bmp->data[lq]+bmp->offset);//
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214 //if(lq > 0 && lq%bmp->width==0) printf("\n");//
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215 //printf("%02d_", bmp->data[lq]+bmp->offset);//
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217 /*if(bmp->data[lq]+bmp->offset==aq)
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219 #ifdef BEVERBOSEPALCHECK
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220 printf("%02d", bmp->data[lq]);//
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221 printf("\n%02d\n", bmp->offset);//
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222 printf("aq=%02d ", aq);
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223 printf("a[aq]=%02d ", a[aq]);
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224 printf("a[aq]+aqpp=%02d ", a[aq]+aqpp);
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225 printf("a[aq]-aqpp=%02d\n", a[aq]-aqpp);
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227 //bmp->data[lq]=((bmp->data[lq]+bmp->offset)-a[aq]);
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228 //++++ bmp->data[lq]=a[aq]-aqpp;
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229 #ifdef BEVERBOSEPALCHECK
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230 printf("_%d ", bmp->data[lq]);//
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231 if(lq > 0 && lq%bmp->width==0) printf("\n");//
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234 else if(bmp->data[lq]+bmp->offset < ((*i)/3)-aqpp)
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236 if(bmp->data[lq]+bmp->offset >= aq)
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238 bmp->data[lq]=(bmp->data[lq]+bmp->offset)-aqpp;//-((z-(*i))/3);
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239 #ifdef BEVERBOSEPALCHECK
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240 printf("_%d ", bmp->data[lq]+bmp->offset)-aqpp-((z-(*i))/3);//
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243 else bmp->data[lq]+=(bmp->offset-aqpp);
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245 #ifdef BEVERBOSEPALCHECK
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246 //printf("%02d`", bmp->data[lq]);//
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247 //if(lq > 0 && lq%bmp->width==0) printf("\n");//
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251 #ifdef BEVERBOSEPALCHECK
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252 printf(" aq=%02d\n", aq);//
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253 printf(" aa=%02d\n", aa);//
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255 //update the palette~
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256 VL_palette(bmp, p, &pp, aq, aqoffset, gv);
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259 if(aq<aa){ pp=q; aq++; goto aqpee; }
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