1 #ifndef __16_VLPAL_H__
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2 #define __16_VLPAL_H__
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4 #include "src/lib/16_vl.h"
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5 #include "src/lib/16_vlpld.h"
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6 #include "16/modex16/bitmap.h"
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16 void VL_modexPalUpdate(bitmap_t *bmp, word *i, word qp, word aqpp, global_game_variables_t *gv);
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17 void VL_palette(imgtestpal_t *bmp, byte *p, word *i, word qp, word aqoffset, word *apal, global_game_variables_t *gv);
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20 #endif //__16_VLPAL_H__
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