1 /* Catacomb Apocalypse Source Code
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2 * Copyright (C) 1993-2014 Flat Rock Software
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4 * This program is free software; you can redistribute it and/or modify
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5 * it under the terms of the GNU General Public License as published by
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6 * the Free Software Foundation; either version 2 of the License, or
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7 * (at your option) any later version.
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9 * This program is distributed in the hope that it will be useful,
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10 * but WITHOUT ANY WARRANTY; without even the implied warranty of
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11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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12 * GNU General Public License for more details.
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14 * You should have received a copy of the GNU General Public License along
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15 * with this program; if not, write to the Free Software Foundation, Inc.,
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16 * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
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21 // ID_IN.c - Input Manager
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23 // By Jason Blochowiak
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24 // Open Watcom port by sparky4
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28 // This module handles dealing with the various input devices
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30 // Depends on: Memory Mgr (for demo recording), Sound Mgr (for timing stuff),
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31 // User Mgr (for command line parms)
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34 // LastScan - The keyboard scan code of the last key pressed
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35 // LastASCII - The ASCII value of the last key pressed
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36 // DEBUG - there are more globals
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39 #include "src/lib/16_in.h"
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41 #ifdef __DEBUG_InputMgr__
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42 boolean dbg_testkeyin=0,dbg_testcontrolnoisy=0;
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45 static word far* clockw= (word far*) 0x046C; /* 18.2hz clock */
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48 =============================================================================
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52 =============================================================================
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56 boolean MousePresent;
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57 boolean JoysPresent[MaxJoys];
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58 boolean Keyboard[NumCodes];
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63 KeyboardDef KbdDefs[MaxKbds];
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64 JoystickDef JoyDefs[MaxJoys];
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67 //extern inconfig inpu;
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68 //inpu.KbdDefs = {0x1d,0x38,/*0x47,*/0x48,/*0x49,*/0x4b,0x4d,/*0x4f,*/0x50/*,0x51*/};
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71 =============================================================================
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75 =============================================================================
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78 #ifdef __cplusplus /* Function must be declared C style */
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82 static struct instat {
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85 ScanCode CurCode,LastCode;
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88 static void (*INL_KeyHook)(void);
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89 static void interrupt (*OldKeyVect)(void);
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90 static char *ParmStringsIN[] = {"nojoys","nomouse",nil};
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92 static byte far ASCIINames[] = // Unshifted ASCII for scan codes
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94 // 0 1 2 3 4 5 6 7 8 9 A B C D E F
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95 0 ,27 ,'1','2','3','4','5','6','7','8','9','0','-','=',8 ,9 , // 0
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96 'q','w','e','r','t','y','u','i','o','p','[',']',13 ,0 ,'a','s', // 1
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97 'd','f','g','h','j','k','l',';',39 ,'`',0 ,92 ,'z','x','c','v', // 2
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98 'b','n','m',',','.','/',0 ,'*',0 ,' ',0 ,0 ,0 ,0 ,0 ,0 , // 3
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99 0 ,0 ,0 ,0 ,0 ,0 ,0 ,'7','8','9','-','4','5','6','+','1', // 4
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100 '2','3','0',127,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 , // 5
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101 0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 , // 6
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102 0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 // 7
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104 far ShiftNames[] = // Shifted ASCII for scan codes
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106 // 0 1 2 3 4 5 6 7 8 9 A B C D E F
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107 0 ,27 ,'!','@','#','$','%','^','&','*','(',')','_','+',8 ,9 , // 0
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108 'Q','W','E','R','T','Y','U','I','O','P','{','}',13 ,0 ,'A','S', // 1
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109 'D','F','G','H','J','K','L',':',34 ,'~',0 ,'|','Z','X','C','V', // 2
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110 'B','N','M','<','>','?',0 ,'*',0 ,' ',0 ,0 ,0 ,0 ,0 ,0 , // 3
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111 0 ,0 ,0 ,0 ,0 ,0 ,0 ,'7','8','9','-','4','5','6','+','1', // 4
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112 '2','3','0',127,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 , // 5
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113 0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 , // 6
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114 0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 // 7
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116 far SpecialNames[] = // ASCII for 0xe0 prefixed codes
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118 // 0 1 2 3 4 5 6 7 8 9 A B C D E F
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119 0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 , // 0
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120 0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,13 ,0 ,0 ,0 , // 1
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121 0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 , // 2
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122 0 ,0 ,0 ,0 ,0 ,'/',0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 , // 3
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123 0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 , // 4
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124 0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 , // 5
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125 0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 , // 6
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126 0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 // 7
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128 *ScanNames[] = // Scan code names with single chars
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130 "?","?","1","2","3","4","5","6","7","8","9","0","-","+","?","?",
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131 "Q","W","E","R","T","Y","U","I","O","P","[","]","|","?","A","S",
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132 "D","F","G","H","J","K","L",";","\"","?","?","?","Z","X","C","V",
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133 "B","N","M",",",".","/","?","?","?","?","?","?","?","?","?","?",
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134 "?","?","?","?","?","?","?","?","\xf","?","-","\x15","5","\x11","+","?",
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135 "\x13","?","?","?","?","?","?","?","?","?","?","?","?","?","?","?",
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136 "?","?","?","?","?","?","?","?","?","?","?","?","?","?","?","?",
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137 "?","?","?","?","?","?","?","?","?","?","?","?","?","?","?","?"
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138 }, // DEBUG - consolidate these
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139 far ExtScanCodes[] = // Scan codes with >1 char names
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141 1,0xe,0xf,0x1d,0x2a,0x39,0x3a,0x3b,0x3c,0x3d,0x3e,
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142 0x3f,0x40,0x41,0x42,0x43,0x44,0x57,0x59,0x46,0x1c,0x36,
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143 0x37,0x38,0x47,0x49,0x4f,0x51,0x52,0x53,0x45,0x48,
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144 0x50,0x4b,0x4d,0x00
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146 *ExtScanNames[] = // Names corresponding to ExtScanCodes
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148 "Esc","BkSp","Tab","Ctrl","LShft","Space","CapsLk","F1","F2","F3","F4",
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149 "F5","F6","F7","F8","F9","F10","F11","F12","ScrlLk","Enter","RShft",
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150 "PrtSc","Alt","Home","PgUp","End","PgDn","Ins","Del","NumLk","Up",
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151 "Down","Left","Right",""
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154 static Direction DirTable[] = // Quick lookup for total direction
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170 // Internal routines
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172 ///////////////////////////////////////////////////////////////////////////
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174 // INL_KeyService() - Handles a keyboard interrupt (key up/down)
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176 ///////////////////////////////////////////////////////////////////////////
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180 static boolean special;
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182 register byte temp;
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184 k = inp(0x60); // Get the scan code
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186 // Tell the XT keyboard controller to clear the key
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187 outp(0x61,(temp = inp(0x61)) | 0x80);
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190 if (k == 0xe0) // Special key prefix
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192 else if (k == 0xe1) // Handle Pause key
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193 inpu.Paused = true;
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196 if (k & 0x80) // Break code
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200 // DEBUG - handle special keys: ctl-alt-delete, print scrn
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202 inpu.Keyboard[k] = false;
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206 inst.LastCode = inst.CurCode;
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207 inst.CurCode = inpu.LastScan = k;
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208 inpu.Keyboard[k] = true;
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211 c = SpecialNames[k];
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214 if (k == sc_CapsLock)
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216 inst.CapsLock ^= true;
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217 // DEBUG - make caps lock light work
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220 if (inpu.Keyboard[sc_LShift] || inpu.Keyboard[sc_RShift]) // If shifted
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223 if ((c >= 'A') && (c <= 'Z') && inst.CapsLock)
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229 if ((c >= 'a') && (c <= 'z') && inst.CapsLock)
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234 inpu.LastASCII = c;
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240 if (INL_KeyHook && !special)
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242 #ifdef __DEBUG_InputMgr__
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243 if(dbg_testkeyin > 0) printf("%c %u [0x%x %u] %u\n", c, c, k, k, inpu.Keyboard[k]);
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251 //union REGS CPURegs;
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252 //x = CPURegs.x.ax;
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257 //int86(MouseInt,&CPURegs,&CPURegs);
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260 ///////////////////////////////////////////////////////////////////////////
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262 // INL_GetMouseDelta() - Gets the amount that the mouse has moved from the
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265 ///////////////////////////////////////////////////////////////////////////
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267 INL_GetMouseDelta(int *x,int *y)
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269 union REGS CPURegs;
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275 ///////////////////////////////////////////////////////////////////////////
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277 // INL_GetMouseButtons() - Gets the status of the mouse buttons from the
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280 ///////////////////////////////////////////////////////////////////////////
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282 INL_GetMouseButtons(void)
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284 union REGS CPURegs;
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288 buttons = CPURegs.x.bx;
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292 ///////////////////////////////////////////////////////////////////////////
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294 // IN_GetJoyAbs() - Reads the absolute position of the specified joystick
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296 ///////////////////////////////////////////////////////////////////////////
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298 IN_GetJoyAbs(word joy,word *xp,word *yp)
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305 xs = joy? 2 : 0; // Find shift value for x axis
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306 xb = 1 << xs; // Use shift value to get x bit mask
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307 ys = joy? 3 : 1; // Do the same for y axis
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310 // Read the absolute joystick values
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312 pushf // Save some registers
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315 cli // Make sure an interrupt doesn't screw the timings
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320 out dx,al // Clear the resistors
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322 mov ah,[xb] // Get masks into registers
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325 xor si,si // Clear count registers
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327 xor bh,bh // Clear high byte of bx for later
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329 push bp // Don't mess up stack frame
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331 #ifdef __BORLANDC__
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335 #ifdef __BORLANDC__
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338 in al,dx // Get bits indicating whether all are finished
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340 dec bp // Check bounding register
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341 jz done // We have a silly value - abort
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343 mov bl,al // Duplicate the bits
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344 and bl,ah // Mask off useless bits (in [xb])
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345 add si,bx // Possibly increment count register
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346 mov cl,bl // Save for testing later
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353 jnz loo // If both bits were 0, drop out
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354 #ifdef __BORLANDC__
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358 #ifdef __BORLANDC__
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363 mov cl,[xs] // Get the number of bits to shift
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364 shr si,cl // and shift the count that many times
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369 mov [x],si // Store the values into the variables
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374 popf // Restore the registers
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381 ///////////////////////////////////////////////////////////////////////////
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383 // INL_GetJoyDelta() - Returns the relative movement of the specified
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384 // joystick (from +/-127, scaled adaptively)
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386 ///////////////////////////////////////////////////////////////////////////
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388 INL_GetJoyDelta(word joy,int *dx,int *dy,boolean adaptive)
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392 word TimeCount = *clockw;
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394 static word lasttime;
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396 IN_GetJoyAbs(joy,&x,&y);
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397 def = inpu.JoyDefs + joy;
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399 if (x < def->threshMinX)
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401 if (x < def->joyMinX)
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404 x = -(x - def->threshMinX);
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405 x *= def->joyMultXL;
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406 x >>= JoyScaleShift;
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407 *dx = (x > 127)? -127 : -x;
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409 else if (x > def->threshMaxX)
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411 if (x > def->joyMaxX)
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414 x = x - def->threshMaxX;
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415 x *= def->joyMultXH;
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416 x >>= JoyScaleShift;
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417 *dx = (x > 127)? 127 : x;
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422 if (y < def->threshMinY)
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424 if (y < def->joyMinY)
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427 y = -(y - def->threshMinY);
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428 y *= def->joyMultYL;
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429 y >>= JoyScaleShift;
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430 *dy = (y > 127)? -127 : -y;
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432 else if (y > def->threshMaxY)
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434 if (y > def->joyMaxY)
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437 y = y - def->threshMaxY;
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438 y *= def->joyMultYH;
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439 y >>= JoyScaleShift;
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440 *dy = (y > 127)? 127 : y;
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447 time = (TimeCount - lasttime) / 2;
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456 lasttime = TimeCount;
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459 ///////////////////////////////////////////////////////////////////////////
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461 // INL_GetJoyButtons() - Returns the button status of the specified
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464 ///////////////////////////////////////////////////////////////////////////
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466 INL_GetJoyButtons(word joy)
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468 register word result;
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470 result = inp(0x201); // Get all the joystick buttons
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471 result >>= joy? 6 : 4; // Shift into bits 0-1
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472 result &= 3; // Mask off the useless bits
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477 ///////////////////////////////////////////////////////////////////////////
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479 // IN_GetJoyButtonsDB() - Returns the de-bounced button status of the
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480 // specified joystick
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482 ///////////////////////////////////////////////////////////////////////////
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484 IN_GetJoyButtonsDB(word joy)
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486 word TimeCount = *clockw;
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488 word result1,result2;
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492 result1 = INL_GetJoyButtons(joy);
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493 lasttime = TimeCount;
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494 while(TimeCount == lasttime)
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495 result2 = INL_GetJoyButtons(joy);
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496 } while(result1 != result2);
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500 ///////////////////////////////////////////////////////////////////////////
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502 // INL_StartKbd() - Sets up my keyboard stuff for use
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504 ///////////////////////////////////////////////////////////////////////////
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508 INL_KeyHook = 0; // Clear key hook
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510 IN_ClearKeysDown();
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512 OldKeyVect = _dos_getvect(KeyInt);
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513 _dos_setvect(KeyInt,INL_KeyService);
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516 ///////////////////////////////////////////////////////////////////////////
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518 // INL_ShutKbd() - Restores keyboard control to the BIOS
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520 ///////////////////////////////////////////////////////////////////////////
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524 pokeb(0x40,0x17,peekb(0x40,0x17) & 0xfaf0); // Clear ctrl/alt/shift flags
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526 _dos_setvect(KeyInt,OldKeyVect);
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529 ///////////////////////////////////////////////////////////////////////////
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531 // INL_StartMouse() - Detects and sets up the mouse
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533 ///////////////////////////////////////////////////////////////////////////
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535 INL_StartMouse(void)
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537 union REGS CPURegs;
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538 if(_dos_getvect(MouseInt))
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541 if(CPURegs.x.ax == 0xffff)
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547 ///////////////////////////////////////////////////////////////////////////
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549 // INL_ShutMouse() - Cleans up after the mouse
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551 ///////////////////////////////////////////////////////////////////////////
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553 INL_ShutMouse(void)
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558 // INL_SetJoyScale() - Sets up scaling values for the specified joystick
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561 INL_SetJoyScale(word joy)
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565 def = &(inpu.JoyDefs[joy]);
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566 def->joyMultXL = JoyScaleMax / (def->threshMinX - def->joyMinX);
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567 def->joyMultXH = JoyScaleMax / (def->joyMaxX - def->threshMaxX);
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568 def->joyMultYL = JoyScaleMax / (def->threshMinY - def->joyMinY);
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569 def->joyMultYH = JoyScaleMax / (def->joyMaxY - def->threshMaxY);
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572 ///////////////////////////////////////////////////////////////////////////
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574 // IN_SetupJoy() - Sets up thresholding values and calls INL_SetJoyScale()
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575 // to set up scaling values
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577 ///////////////////////////////////////////////////////////////////////////
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579 IN_SetupJoy(word joy,word minx,word maxx,word miny,word maxy)
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584 def = &(inpu.JoyDefs[joy]);
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586 def->joyMinX = minx;
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587 def->joyMaxX = maxx;
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590 def->threshMinX = ((r / 2) - d) + minx;
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591 def->threshMaxX = ((r / 2) + d) + minx;
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593 def->joyMinY = miny;
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594 def->joyMaxY = maxy;
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597 def->threshMinY = ((r / 2) - d) + miny;
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598 def->threshMaxY = ((r / 2) + d) + miny;
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600 INL_SetJoyScale(joy);
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603 ///////////////////////////////////////////////////////////////////////////
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605 // INL_StartJoy() - Detects & auto-configures the specified joystick
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606 // The auto-config assumes the joystick is centered
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608 ///////////////////////////////////////////////////////////////////////////
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610 INL_StartJoy(word joy)
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614 IN_GetJoyAbs(joy,&x,&y);
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618 ((x == 0) || (x > MaxJoyValue - 10))
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619 || ((y == 0) || (y > MaxJoyValue - 10))
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624 IN_SetupJoy(joy,0,x * 2,0,y * 2);
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629 ///////////////////////////////////////////////////////////////////////////
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631 // INL_ShutJoy() - Cleans up the joystick stuff
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633 ///////////////////////////////////////////////////////////////////////////
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635 INL_ShutJoy(word joy)
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637 inpu.JoysPresent[joy] = false;
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642 ///////////////////////////////////////////////////////////////////////////
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644 // IN_Startup() - Starts up the Input Mgr
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646 ///////////////////////////////////////////////////////////////////////////
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650 boolean checkjoys,checkmouse;
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653 if (inst.IN_Started)
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658 for (i = 1;i < _argc;i++)
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660 switch (US_CheckParm(_argv[i],ParmStringsIN))
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666 checkmouse = false;
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672 inpu.MousePresent = checkmouse? INL_StartMouse() : false;
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674 for (i = 0;i < MaxJoys;i++)
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675 inpu.JoysPresent[i] = checkjoys? INL_StartJoy(i) : false;
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677 inst.IN_Started = true;
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681 ///////////////////////////////////////////////////////////////////////////
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683 // IN_Default() - Sets up default conditions for the Input Mgr
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685 ///////////////////////////////////////////////////////////////////////////
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687 IN_Default(boolean gotit,player_t *player,ControlType nt)
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693 || ((nt == ctrl_Joystick1) && !inpu.JoysPresent[0])
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694 || ((nt == ctrl_Joystick2) && !inpu.JoysPresent[1])
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695 || ((nt == ctrl_Mouse) && !inpu.MousePresent)
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697 nt = ctrl_Keyboard1;
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698 inpu.KbdDefs[0].button0 = 0x1c;
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699 inpu.KbdDefs[0].button1 = 0x38;
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700 //in.KbdDefs[0].upleft = 0x47;
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701 inpu.KbdDefs[0].up = 0x48;
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702 //in.KbdDefs[0].upright = 0x49;
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703 inpu.KbdDefs[0].left = 0x4b;
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704 inpu.KbdDefs[0].right = 0x4d;
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705 //in.KbdDefs[0].downleft = 0x4f;
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706 inpu.KbdDefs[0].down = 0x50;
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707 //in.KbdDefs[0].downright = 0x51;
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708 IN_SetControlType(0,player,nt);
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709 for(i=0; i>MaxPlayers;i++)
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713 ///////////////////////////////////////////////////////////////////////////
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715 // IN_Shutdown() - Shuts down the Input Mgr
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717 ///////////////////////////////////////////////////////////////////////////
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723 if (!inst.IN_Started)
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727 for (i = 0;i < MaxJoys;i++)
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731 inst.IN_Started = false;
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734 ///////////////////////////////////////////////////////////////////////////
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736 // IN_SetKeyHook() - Sets the routine that gets called by INL_KeyService()
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737 // everytime a real make/break code gets hit
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739 ///////////////////////////////////////////////////////////////////////////
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741 IN_SetKeyHook(void (*hook)())
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743 INL_KeyHook = hook;
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746 ///////////////////////////////////////////////////////////////////////////
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748 // IN_ClearKeyDown() - Clears the keyboard array
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750 ///////////////////////////////////////////////////////////////////////////
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756 inpu.LastScan = sc_None;
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757 inpu.LastASCII = key_None;
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758 memset (inpu.Keyboard,0,sizeof(inpu.Keyboard));
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761 ///////////////////////////////////////////////////////////////////////////
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763 // INL_AdjustCursor() - Internal routine of common code from IN_ReadCursor()
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765 ///////////////////////////////////////////////////////////////////////////
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767 INL_AdjustCursor(CursorInfo *info,word buttons,int dx,int dy)
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769 if (buttons & (1 << 0))
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770 info->button0 = true;
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771 if (buttons & (1 << 1))
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772 info->button1 = true;
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778 ///////////////////////////////////////////////////////////////////////////
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780 // IN_ReadCursor() - Reads the input devices and fills in the cursor info
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783 ///////////////////////////////////////////////////////////////////////////
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785 IN_ReadCursor(CursorInfo *info)
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791 info->x = info->y = 0;
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792 info->button0 = info->button1 = false;
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794 if (inpu.MousePresent)
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796 buttons = INL_GetMouseButtons();
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797 INL_GetMouseDelta(&dx,&dy);
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798 INL_AdjustCursor(info,buttons,dx,dy);
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801 for (i = 0;i < MaxJoys;i++)
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803 if (!inpu.JoysPresent[i])
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806 buttons = INL_GetJoyButtons(i);
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807 INL_GetJoyDelta(i,&dx,&dy,true);
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810 INL_AdjustCursor(info,buttons,dx,dy);
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814 ///////////////////////////////////////////////////////////////////////////
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816 // IN_ReadControl() - Reads the device associated with the specified
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817 // player and fills in the control info struct
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819 ///////////////////////////////////////////////////////////////////////////
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821 IN_ReadControl(int pn,player_t *player)
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832 byte dir=DirTable[2];
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833 register KeyboardDef *def;
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836 mx = my = motion_None;
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840 if (DemoMode == demo_Playback)
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842 dbyte = DemoBuffer[DemoOffset + 1];
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843 my = (dbyte & 3) - 1;
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844 mx = ((dbyte >> 2) & 3) - 1;
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845 buttons = (dbyte >> 4) & 3;
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847 if (!(--DemoBuffer[DemoOffset]))
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850 if (DemoOffset >= DemoSize)
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851 DemoMode = demo_PlayDone;
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856 else if (DemoMode == demo_PlayDone)
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857 Quit("Demo playback exceeded");
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861 switch (type = player[pn].Controls)
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863 case ctrl_Keyboard1:
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864 case ctrl_Keyboard2:
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865 def = &(inpu.KbdDefs[type - ctrl_Keyboard]);
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867 /* if (Keyboard[def->upleft])
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868 mx = motion_Left,my = motion_Up;
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869 else if (Keyboard[def->upright])
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870 mx = motion_Right,my = motion_Up;
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871 else if (Keyboard[def->downleft])
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872 mx = motion_Left,my = motion_Down;
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873 else if (Keyboard[def->downright])
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874 mx = motion_Right,my = motion_Down;*/
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875 //TODO: make this into a function that the joystick AND keyboard can use wwww
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876 if(DIRECTIONIFELSE)//(player[pn].info.dir == 2)
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878 if(!inpu.Keyboard[def->left] && !inpu.Keyboard[def->right]){
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879 if((inpu.Keyboard[def->up] && !inpu.Keyboard[def->down]))
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881 if((inpu.Keyboard[def->down] && !inpu.Keyboard[def->up]))
\r
883 }else if(!inpu.Keyboard[def->up] && !inpu.Keyboard[def->down]){
\r
884 if((inpu.Keyboard[def->left] && !inpu.Keyboard[def->right]))
\r
886 if((inpu.Keyboard[def->right] && !inpu.Keyboard[def->left]))
\r
888 }else{ //2 keys pressed
\r
889 switch (player[pn].pdir)
\r
893 if((inpu.Keyboard[def->left] && !inpu.Keyboard[def->right])){ dir = DirTable[1]; }//mx = motion_Left; }
\r
894 else if((inpu.Keyboard[def->right] && !inpu.Keyboard[def->left])){ dir = DirTable[3]; }//mx = motion_Right; }
\r
898 if((inpu.Keyboard[def->up] && !inpu.Keyboard[def->down])){ dir = DirTable[0]; }//my = motion_Up; }
\r
899 else if((inpu.Keyboard[def->down] && !inpu.Keyboard[def->up])){ dir = DirTable[4]; }//my = motion_Down; }
\r
904 #ifdef __DEBUG_InputMgr__
\r
905 //if(dbg_testcontrolnoisy > 0){ printf("dir=%c ", dirchar(dir)); printf("pdir=%c ", dirchar(player[pn].pdir)); }
\r
909 //input from player
\r
910 if (inpu.Keyboard[def->button0])
\r
912 if (inpu.Keyboard[def->button1])
\r
916 case ctrl_Joystick1:
\r
917 case ctrl_Joystick2:
\r
918 INL_GetJoyDelta(type - ctrl_Joystick,&dx,&dy,false);
\r
919 buttons = INL_GetJoyButtons(type - ctrl_Joystick);
\r
923 INL_GetMouseDelta(&dx,&dy);
\r
924 buttons = INL_GetMouseButtons();
\r
934 mx = (dx < 0)? motion_Left : ((dx > 0)? motion_Right : motion_None);
\r
935 my = (dy < 0)? motion_Up : ((dy > 0)? motion_Down : motion_None);
\r
943 player[pn].info.x = dx;
\r
944 player[pn].info.xaxis = mx;
\r
945 player[pn].info.y = dy;
\r
946 player[pn].info.yaxis = my;
\r
947 player[pn].info.button0 = buttons & (1 << 0);
\r
948 player[pn].info.button1 = buttons & (1 << 1);
\r
949 player[pn].info.button2 = buttons & (1 << 2);
\r
950 player[pn].info.button3 = buttons & (1 << 3);
\r
951 // player[pn].info.dir = DirTable[((my + 1) * 3) + (mx + 1)];
\r
952 conpee=(((my + 1) * 2) + (mx + 1))-1;
\r
953 player[pn].info.dir = DirTable[conpee];
\r
955 if(DirTable[conpee]!=2) player[pn].pdir=DirTable[conpee];
\r
956 if(player[pn].q==1 &&( dir!=2 || (mx!=motion_None || my!=motion_None)))
\r
958 if(dir==2) player[pn].d = player[pn].info.dir;
\r
959 else player[pn].d = DirTable[dir];
\r
963 if (DemoMode == demo_Record)
\r
965 // Pack the control info into a byte
\r
966 dbyte = (buttons << 4) | ((mx + 1) << 2) | (my + 1);
\r
970 (DemoBuffer[DemoOffset + 1] == dbyte)
\r
971 && (DemoBuffer[DemoOffset] < 255)
\r
973 (DemoBuffer[DemoOffset])++;
\r
976 if (DemoOffset || DemoBuffer[DemoOffset])
\r
979 if (DemoOffset >= DemoSize)
\r
980 Quit("Demo buffer overflow");
\r
982 DemoBuffer[DemoOffset] = 1;
\r
983 DemoBuffer[DemoOffset + 1] = dbyte;
\r
987 #ifdef __DEBUG_InputMgr__
\r
988 if(dbg_testcontrolnoisy > 0)
\r
989 if(player[pn].info.dir!=2/*(inpu.Keyboard[def->up] || inpu.Keyboard[def->down] || inpu.Keyboard[def->left] || inpu.Keyboard[def->right])*/ || player[pn].q>1)
\r
991 //printf("b1=%u b2=%u b3=%u b4=%u ", player[pn].info.button0, player[pn].info.button1, player[pn].info.button2, player[pn].info.button3);
\r
992 //printf("q=%d ", player[pn].q);
\r
993 //printf("cpee=%c ", dirchar(conpee));
\r
994 printf("pdir=%c d=%c dir=%c ", dirchar(player[pn].pdir), dirchar(player[pn].d), dirchar(player[pn].info.dir));
\r
995 /*if(realdelta) */printf("dx=%d dy=%d mx=%d my=%d", player[pn].info.x, player[pn].info.y, player[pn].info.xaxis, player[pn].info.yaxis);
\r
996 //else if(!realdelta) printf("%c%d %c%d %c%d %c%d", dirchar(0), inpu.Keyboard[def->up], dirchar(4), inpu.Keyboard[def->down], dirchar(1), inpu.Keyboard[def->left], dirchar(3), inpu.Keyboard[def->right]);
\r
1002 ///////////////////////////////////////////////////////////////////////////
\r
1004 // IN_SetControlType() - Sets the control type to be used by the specified
\r
1007 ///////////////////////////////////////////////////////////////////////////
\r
1009 IN_SetControlType(word pn,player_t *player,ControlType type)
\r
1011 // DEBUG - check that requested type is present?
\r
1012 player[pn].Controls = type;
\r
1016 ///////////////////////////////////////////////////////////////////////////
\r
1018 // IN_StartDemoRecord() - Starts the demo recording, using a buffer the
\r
1019 // size passed. Returns if the buffer allocation was successful
\r
1021 ///////////////////////////////////////////////////////////////////////////
\r
1023 IN_StartDemoRecord(word bufsize)
\r
1028 MM_GetPtr((memptr *)&DemoBuffer,bufsize);
\r
1029 DemoMode = demo_Record;
\r
1030 DemoSize = bufsize & ~1;
\r
1032 DemoBuffer[0] = DemoBuffer[1] = 0;
\r
1037 ///////////////////////////////////////////////////////////////////////////
\r
1039 // IN_StartDemoPlayback() - Plays back the demo pointed to of the given size
\r
1041 ///////////////////////////////////////////////////////////////////////////
\r
1043 IN_StartDemoPlayback(byte /*__segment*/ *buffer,word bufsize)
\r
1045 DemoBuffer = buffer;
\r
1046 DemoMode = demo_Playback;
\r
1047 DemoSize = bufsize & ~1;
\r
1051 ///////////////////////////////////////////////////////////////////////////
\r
1053 // IN_StopDemo() - Turns off demo mode
\r
1055 ///////////////////////////////////////////////////////////////////////////
\r
1059 if ((DemoMode == demo_Record) && DemoOffset)
\r
1062 DemoMode = demo_Off;
\r
1065 ///////////////////////////////////////////////////////////////////////////
\r
1067 // IN_FreeDemoBuffer() - Frees the demo buffer, if it's been allocated
\r
1069 ///////////////////////////////////////////////////////////////////////////
\r
1071 IN_FreeDemoBuffer(void)
\r
1074 MM_FreePtr((memptr *)&DemoBuffer);
\r
1079 ///////////////////////////////////////////////////////////////////////////
\r
1081 // IN_GetScanName() - Returns a string containing the name of the
\r
1082 // specified scan code
\r
1084 ///////////////////////////////////////////////////////////////////////////
\r
1086 IN_GetScanName(ScanCode scan)
\r
1091 for (s = ExtScanCodes,p = ExtScanNames;*s;p++,s++)
\r
1095 return(ScanNames[scan]);
\r
1098 ///////////////////////////////////////////////////////////////////////////
\r
1100 // IN_WaitForKey() - Waits for a scan code, then clears LastScan and
\r
1101 // returns the scan code
\r
1103 ///////////////////////////////////////////////////////////////////////////
\r
1109 while (!(result = inpu.LastScan))
\r
1111 inpu.LastScan = 0;
\r
1115 ///////////////////////////////////////////////////////////////////////////
\r
1117 // IN_WaitForASCII() - Waits for an ASCII char, then clears LastASCII and
\r
1118 // returns the ASCII value
\r
1120 ///////////////////////////////////////////////////////////////////////////
\r
1126 while (!(result = inpu.LastASCII))
\r
1128 inpu.LastASCII = '\0';
\r
1132 ///////////////////////////////////////////////////////////////////////////
\r
1134 // IN_AckBack() - Waits for either an ASCII keypress or a button press
\r
1136 ///////////////////////////////////////////////////////////////////////////
\r
1142 while (!inpu.LastScan)
\r
1144 if (inpu.MousePresent)
\r
1146 if (INL_GetMouseButtons())
\r
1148 while (INL_GetMouseButtons())
\r
1154 for (i = 0;i < MaxJoys;i++)
\r
1156 if (inpu.JoysPresent[i])
\r
1158 if (IN_GetJoyButtonsDB(i))
\r
1160 while (IN_GetJoyButtonsDB(i))
\r
1168 IN_ClearKey(inpu.LastScan);
\r
1169 inpu.LastScan = sc_None;
\r
1172 ///////////////////////////////////////////////////////////////////////////
\r
1174 // IN_Ack() - Clears user input & then calls IN_AckBack()
\r
1176 ///////////////////////////////////////////////////////////////////////////
\r
1182 if (!inst.IN_Started)
\r
1185 IN_ClearKey(inpu.LastScan);
\r
1186 inpu.LastScan = sc_None;
\r
1188 if (inpu.MousePresent)
\r
1189 while (INL_GetMouseButtons())
\r
1191 for (i = 0;i < MaxJoys;i++)
\r
1192 if (inpu.JoysPresent[i])
\r
1193 while (IN_GetJoyButtonsDB(i))
\r
1199 ///////////////////////////////////////////////////////////////////////////
\r
1201 // IN_IsUserInput() - Returns true if a key has been pressed or a button
\r
1204 ///////////////////////////////////////////////////////////////////////////
\r
1211 result = inpu.LastScan;
\r
1213 if (inpu.MousePresent)
\r
1214 if (INL_GetMouseButtons())
\r
1217 for (i = 0;i < MaxJoys;i++)
\r
1218 if (inpu.JoysPresent[i])
\r
1219 if (INL_GetJoyButtons(i))
\r
1225 ///////////////////////////////////////////////////////////////////////////
\r
1227 // IN_UserInput() - Waits for the specified delay time (in ticks) or the
\r
1228 // user pressing a key or a mouse button. If the clear flag is set, it
\r
1229 // then either clears the key or waits for the user to let the mouse
\r
1232 ///////////////////////////////////////////////////////////////////////////
\r
1234 IN_UserInput(dword delay,boolean clear)
\r
1236 word TimeCount = *clockw;
\r
1239 lasttime = TimeCount;
\r
1242 if (IN_IsUserInput())
\r
1248 } while (TimeCount - lasttime < delay);
\r
1252 boolean IN_KeyDown(byte code)
\r
1254 return inpu.Keyboard[code];
\r
1257 void IN_ClearKey(byte code)
\r
1259 inpu.Keyboard[code] = false;
\r
1260 if(code == inpu.LastScan)
\r
1261 inpu.LastScan = sc_None;
\r
1264 boolean IN_qb(byte kee)
\r
1266 #ifdef __DEBUG_InputMgr__
\r
1267 // if(dbg_testkeyin > 0) printf("%u\n", inpu.Keyboard[kee]);
\r
1269 if(inpu.Keyboard[kee]==true) return 1;
\r
1274 void IN_initplayer(player_t *player, word pn)
\r
1276 player[pn].x = player[pn].tx*TILEWH;
\r
1277 player[pn].y = player[pn].ty*TILEWH;
\r
1278 player[pn].triggerx = player[pn].tx;
\r
1279 player[pn].triggery = player[pn].ty+1;
\r
1280 /* player[0].info.x = player[0].tx;
\r
1281 player[0].info.xaxis = player[0].tx*TILEWH;
\r
1282 player[0].info.y = player[0].ty;
\r
1283 player[0].info.yaxis = player[0].ty*TILEWH;*/
\r
1287 player[pn].speed=4;
\r
1288 player[pn].persist_aniframe=0;
\r
1289 player[pn].spt=(TILEWH/(player[pn].speed)); //speed per tile wwww
\r