2 =====================
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6 =====================
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9 static char *ParmStrings[] = {"easy","normal","hard",""};
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11 void DemoLoop (void)
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14 /////////////////////////////////////////////////////////////////////////////
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16 /////////////////////////////////////////////////////////////////////////////
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18 displayofs = bufferofs = 0;
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19 VW_Bar (0,0,320,200,0);
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23 // Read in all the graphic images needed for the title sequence
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26 IN_ReadControl(0,&control);
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30 if (stricmp(_argv[2], "1") == 0)
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37 if (stricmp(_argv[3], "1") == 0)
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40 bufferofs = displayofs = 0;
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41 VW_Bar(0,0,320,200,0);
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45 playstate = ex_loadedgame;
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46 Keyboard[sc_Enter] = true;
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47 VW_Bar(0,0,320,200,0);
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50 VW_Bar(0,0,320,200,0);
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56 restartgame = gd_Normal;
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