1 /* Project 16 Source Code~
2 * Copyright (C) 2012-2016 sparky4 & pngwen & andrius4669 & joncampbell123
4 * This file is part of Project 16.
6 * Project 16 is free software; you can redistribute it and/or modify
7 * it under the terms of the GNU General Public License as published by
8 * the Free Software Foundation; either version 3 of the License, or
9 * (at your option) any later version.
11 * Project 16 is distributed in the hope that it will be useful,
12 * but WITHOUT ANY WARRANTY; without even the implied warranty of
13 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
14 * GNU General Public License for more details.
16 * You should have received a copy of the GNU General Public License
17 * along with this program. If not, see <http://www.gnu.org/licenses/>, or
18 * write to the Free Software Foundation, Inc., 51 Franklin Street,
19 * Fifth Floor, Boston, MA 02110-1301 USA.
25 #include "src/lib/scroll16.h"
27 void walk(map_view_t *pip, player_t *player, word pn)
29 #define INC_PER_FRAME if(player[pn].q&1) player[pn].persist_aniframe++; if(player[pn].persist_aniframe>4) player[pn].persist_aniframe = 1;
34 //printf("pip[0].page->tilesw=%d\n", pip[0].page->tilesw);
35 if(pip[0].tx >= 0 && pip[0].tx+pip[0].page->tilesw < pip[0].map->width && player[pn].tx == pip[0].tx+pip[0].page->tilemidposscreenx &&
36 !(pip[0].map->data[(player[pn].tx)+(pip[0].map->width*(player[pn].ty-1))] == 0))//!(player[pn].tx+1 == TRIGGX && player[pn].ty == TRIGGY)) //collision detection!
38 if(player[pn].q<=(TILEWH/(player[pn].speed)))
41 animatePlayer(pip, player, pn, 1);
42 mapScrollRight(pip, player, 0, pn);
43 mapScrollRight(pip, player, 1, pn);
44 ScrollRight(pip, player, 2, pn);
45 ScrollRight(pip, player, 3, pn);
46 if(!pageflipflop) modexShowPage(pip[1].page);
48 } else { player[pn].q = 1; player[pn].d = 2; player[pn].tx++; }
50 else if(player[pn].tx < pip[0].map->width && !(pip[0].map->data[(player[pn].tx)+(pip[0].map->width*(player[pn].ty-1))] == 0))//!(player[pn].tx+1 == TRIGGX && player[pn].ty == TRIGGY))
52 if(player[pn].q<=(TILEWH/(player[pn].speed)))
55 player[pn].x+=(player[pn].speed);
56 animatePlayer(pip, player, pn, 0);
57 if(!pageflipflop) modexShowPage(pip[1].page);
59 } else { player[pn].q = 1; player[pn].d = 2; player[pn].tx++; }
63 modexCopyPageRegion(pip[1].page, pip[0].page, player[pn].x-4, player[pn].y-TILEWH, player[pn].x-4, player[pn].y-TILEWH, 24, 32);
65 PBUFSFUN(pip[1].page, player[pn].x-4, player[pn].y-TILEWH, 24, 32, 24, 32, PLAYERBMPDATA);
67 modexClearRegion(pip[1].page, player[pn].x-4, player[pn].y-TILEWH, 24, 32, 14);
69 if(!pageflipflop) modexShowPage(pip[1].page);
72 player[pn].triggerx = player[pn].tx+1;
73 player[pn].triggery = player[pn].ty;
78 if(pip[0].tx > 0 && pip[0].tx+pip[0].page->tilesw <= pip[0].map->width && player[pn].tx == pip[0].tx+pip[0].page->tilemidposscreenx &&
79 !(pip[0].map->data[(player[pn].tx-2)+(pip[0].map->width*(player[pn].ty-1))] == 0))//!(player[pn].tx-1 == TRIGGX && player[pn].ty == TRIGGY)) //collision detection!
81 if(player[pn].q<=(TILEWH/(player[pn].speed)))
84 animatePlayer(pip, player, pn, 1);
85 mapScrollLeft(pip, player, 0, pn);
86 mapScrollLeft(pip, player, 1, pn);
87 ScrollLeft(pip, player, 2, pn);
88 ScrollLeft(pip, player, 3, pn);
89 if(!pageflipflop) modexShowPage(pip[1].page);
91 } else { player[pn].q = 1; player[pn].d = 2; player[pn].tx--; }
93 else if(player[pn].tx > 1 && !(pip[0].map->data[(player[pn].tx-2)+(pip[0].map->width*(player[pn].ty-1))] == 0))//!(player[pn].tx-1 == TRIGGX && player[pn].ty == TRIGGY))
95 if(player[pn].q<=(TILEWH/(player[pn].speed)))
98 player[pn].x-=(player[pn].speed);
99 animatePlayer(pip, player, pn, 0);
100 if(!pageflipflop) modexShowPage(pip[1].page);
102 } else { player[pn].q = 1; player[pn].d = 2; player[pn].tx--; }
106 modexCopyPageRegion(pip[1].page, pip[0].page, player[pn].x-4, player[pn].y-TILEWH, player[pn].x-4, player[pn].y-TILEWH, 24, 32);
108 PBUFSFUN(pip[1].page, player[pn].x-4, player[pn].y-TILEWH, 24, 96, 24, 32, PLAYERBMPDATA);
110 modexClearRegion(pip[1].page, player[pn].x-4, player[pn].y-TILEWH, 24, 32, 10);
112 if(!pageflipflop) modexShowPage(pip[1].page);
115 player[pn].triggerx = player[pn].tx-1;
116 player[pn].triggery = player[pn].ty;
121 if(pip[0].ty >= 0 && pip[0].ty+pip[0].page->tilesh < pip[0].map->height && player[pn].ty == pip[0].ty+pip[0].page->tilemidposscreeny &&
122 !(pip[0].map->data[(player[pn].tx-1)+(pip[0].map->width*(player[pn].ty))] == 0))//!(player[pn].tx == TRIGGX && player[pn].ty+1 == TRIGGY)) //collision detection!
124 if(player[pn].q<=(TILEWH/(player[pn].speed)))
127 animatePlayer(pip, player, pn, 1);
128 mapScrollDown(pip, player, 0, pn);
129 mapScrollDown(pip, player, 1, pn);
130 ScrollDown(pip, player, 2, pn);
131 ScrollDown(pip, player, 3, pn);
132 if(!pageflipflop) modexShowPage(pip[1].page);
134 } else { player[pn].q = 1; player[pn].d = 2; player[pn].ty++; }
136 else if(player[pn].ty < pip[0].map->height && !(pip[0].map->data[(player[pn].tx-1)+(pip[0].map->width*(player[pn].ty))] == 0))//!(player[pn].tx == TRIGGX && player[pn].ty+1 == TRIGGY))
138 if(player[pn].q<=(TILEWH/(player[pn].speed)))
141 player[pn].y+=(player[pn].speed);
142 animatePlayer(pip, player, pn, 0);
143 if(!pageflipflop) modexShowPage(pip[1].page);
145 } else { player[pn].q = 1; player[pn].d = 2; player[pn].ty++; }
149 modexCopyPageRegion(pip[1].page, pip[0].page, player[pn].x-4, player[pn].y-TILEWH, player[pn].x-4, player[pn].y-TILEWH, 24, 32);
151 PBUFSFUN(pip[1].page, player[pn].x-4, player[pn].y-TILEWH, 24, 64, 24, 32, PLAYERBMPDATA);
153 modexClearRegion(pip[1].page, player[pn].x-4, player[pn].y-TILEWH, 24, 32, 9);
155 if(!pageflipflop) modexShowPage(pip[1].page);
158 player[pn].triggerx = player[pn].tx;
159 player[pn].triggery = player[pn].ty+1;
164 if(pip[0].ty > 0 && pip[0].ty+pip[0].page->tilesh <= pip[0].map->height && player[pn].ty == pip[0].ty+pip[0].page->tilemidposscreeny &&
165 !(pip[0].map->data[(player[pn].tx-1)+(pip[0].map->width*(player[pn].ty-2))] == 0))//!(player[pn].tx == TRIGGX && player[pn].ty-1 == TRIGGY)) //collision detection!
167 if(player[pn].q<=(TILEWH/(player[pn].speed)))
170 animatePlayer(pip, player, pn, 1);
171 mapScrollUp(pip, player, 0, pn);
172 mapScrollUp(pip, player, 1, pn);
173 ScrollUp(pip, player, 2, pn);
174 ScrollUp(pip, player, 3, pn);
175 if(!pageflipflop) modexShowPage(pip[1].page);
177 } else { player[pn].q = 1; player[pn].d = 2; player[pn].ty--; }
179 else if(player[pn].ty > 1 && !(pip[0].map->data[(player[pn].tx-1)+(pip[0].map->width*(player[pn].ty-2))] == 0))//!(player[pn].tx == TRIGGX && player[pn].ty-1 == TRIGGY))
181 if(player[pn].q<=(TILEWH/(player[pn].speed)))
184 player[pn].y-=(player[pn].speed);
185 animatePlayer(pip, player, 0, pn);
186 if(!pageflipflop) modexShowPage(pip[1].page);
188 } else { player[pn].q = 1; player[pn].d = 2; player[pn].ty--; }
192 modexCopyPageRegion(pip[1].page, pip[0].page, player[pn].x-4, player[pn].y-TILEWH, player[pn].x-4, player[pn].y-TILEWH, 24, 32);
194 PBUFSFUN(pip[1].page, player[pn].x-4, player[pn].y-TILEWH, 24, 0, 24, 32, PLAYERBMPDATA);
196 modexClearRegion(pip[1].page, player[pn].x-4, player[pn].y-TILEWH, 24, 32, 12);
198 if(!pageflipflop) modexShowPage(pip[1].page);
201 player[pn].triggerx = player[pn].tx;
202 player[pn].triggery = player[pn].ty-1;
208 allocMap(int w, int h) {
213 result.data = malloc(sizeof(byte) * w * h);
214 //result.data = (byte *)alloc_emem(((int)sizeof(byte) * w * h)/1024);
215 if(isEMS() || checkEMS())
218 //emmhandle = mallocEMS(coretotalEMS());//alloc_emem((int)sizeof(map))
219 mm.length=sizeof(result);
221 mm.sourceOff=ptr2long(&result);
224 ist = move_emem(&mm);
225 if(!ist){ dealloc_emem(emmhandle); exit(5); }
226 printf("%d\n", coretotalEMS());
233 initMap(map_t *map) {
234 // just a place holder to fill out an alternating pattern
238 //if(!isEMS() || !checkEMS())
239 // map->tiles = malloc(sizeof(tiles_t));
241 // map->tiles = (tiles_t *)alloc_emem(sizeof(tiles_t));
243 //create the tile set
244 //if(!isEMS() || !checkEMS())
245 // map->tiles->data = malloc(sizeof(bitmap_t));
247 // map->tiles->data = (bitmap_t *)alloc_emem(sizeof(bitmap_t));
248 // map->tiles->data->width = (TILEWH);
249 // map->tiles->data->height= TILEWH;
250 //if(!isEMS() || !checkEMS())
251 // map->tiles->data->data = malloc((TILEWH*2)*TILEWH);
253 // map->tiles->data->data = (byte *)alloc_emem((TILEWH*2)*TILEWH);
254 // map->tiles->tileHeight = TILEWH;
255 // map->tiles->tileWidth =TILEWH;
256 // map->tiles->rows = 1;
257 // map->tiles->cols = 1;//2;
260 //for(y=0; y<map->height; y++) {
261 //for(x=0; x<map->width; x++) {
263 for(yy=0; yy<TILEWH; yy++) {
264 for(xx=0; xx<(TILEWH); xx++) {
266 map->tiles->data->data[i+1] = map->data[q];//28;//0x24;
267 // printf("[%d]", map->tiles->data->data[i]);
269 //map->tiles->data->data[i] = map->data[q];//0;//0x34;
270 //printf("]%d[==[%d]", i, map->tiles->data->data[i]);
276 // printf("[%d]", map->data[q]);
283 for(y=0; y<map->height; y++) {
284 for(x=0; x<map->width; x++) {
286 printf("[%d]", map->data[i]);
287 //tile = tile ? 0 : 1;
290 //tile = tile ? 0 : 1;
294 void near mapScrollRight(map_view_t *mv, player_t *player, word id, word plid)
296 word x, y; /* coordinate for drawing */
298 /* increment the pixel position and update the page */
299 mv[id].page->dx += player[plid].speed;
301 /* check to see if this changes the tile */
302 if(mv[id].page->dx >= mv[id].dxThresh )
304 /* go forward one tile */
306 /* Snap the origin forward */
307 mv[id].page->data += 4;
308 mv[id].page->dx = mv[id].map->tiles->tileWidth;
311 /* draw the next column */
312 x= mv[0].page->sw + mv[id].map->tiles->tileWidth;
315 mapDrawCol(&mv[0], mv[0].tx + mv[0].page->tilesw, mv[0].ty-1, x, player, mv->page->dx);
317 modexCopyPageRegion(mv[id].page, mv[0].page, x, 0, x, 0, mv[id].map->tiles->tileWidth, mv[id].map->tiles->tileHeight*(mv[0].page->tilesh+2));
322 void near mapScrollLeft(map_view_t *mv, player_t *player, word id, word plid)
324 word x, y; /* coordinate for drawing */
326 /* decrement the pixel position and update the page */
327 mv[id].page->dx -= player[plid].speed;
329 /* check to see if this changes the tile */
330 if(mv[id].page->dx == 0)
332 /* go backward one tile */
335 /* Snap the origin backward */
336 mv[id].page->data -= 4;
337 mv[id].page->dx = mv[id].map->tiles->tileWidth;
340 /* draw the next column */
344 mapDrawCol(&mv[0], mv[0].tx - 1, mv[0].ty-1, x, player, mv->page->dx);
346 modexCopyPageRegion(mv[id].page, mv[0].page, x, 0, x, 0, mv[id].map->tiles->tileWidth, mv[id].map->tiles->tileHeight*(mv[0].page->tilesh+2));
351 void near mapScrollUp(map_view_t *mv, player_t *player, word id, word plid)
353 word x, y; /* coordinate for drawing */
355 /* decrement the pixel position and update the page */
356 mv[id].page->dy -= player[plid].speed;
358 /* check to see if this changes the tile */
359 if(mv[id].page->dy == 0 )
361 /* go down one tile */
363 /* Snap the origin downward */
364 mv[id].page->data -= mv[id].page->width*4;
365 mv[id].page->dy = mv[id].map->tiles->tileHeight;
368 /* draw the next row */
372 mapDrawRow(&mv[0], mv[0].tx - 1, mv[0].ty-1, y, player, mv->page->dy);
374 modexCopyPageRegion(mv[id].page, mv[0].page, 0, y, 0, y, mv[id].map->tiles->tileWidth*(mv[0].page->tilesw+2), mv[id].map->tiles->tileHeight);
378 void near mapScrollDown(map_view_t *mv, player_t *player, word id, word plid)
380 word x, y; /* coordinate for drawing */
382 /* increment the pixel position and update the page */
383 mv[id].page->dy += player[plid].speed;
385 /* check to see if this changes the tile */
386 if(mv[id].page->dy >= mv[id].dyThresh )
388 /* go down one tile */
390 /* Snap the origin downward */
391 mv[id].page->data += mv[id].page->width*4;
392 mv[id].page->dy = mv[id].map->tiles->tileHeight;
395 /* draw the next row */
396 y= mv[0].page->sh + mv[id].map->tiles->tileHeight;
399 mapDrawRow(&mv[0], mv[0].tx - 1, mv[0].ty+mv[0].page->tilesh, y, player, mv->page->dy);
401 modexCopyPageRegion(mv[id].page, mv[0].page, 0, y, 0, y, mv[id].map->tiles->tileWidth*(mv[0].page->tilesw+2), mv[id].map->tiles->tileHeight);
406 //TODO finish this wwww
407 void near ScrollRight(map_view_t *mv, player_t *player, word id, word plid)
409 /* increment the pixel position and update the page */
410 mv[0].video->page[id].dx += player[plid].speed;
412 /* check to see if this changes the tile */
413 if(mv[0].video->page[id].dx >= mv[id].dxThresh )
415 /* Snap the origin forward */
416 mv[0].video->page[id].data += 4;
417 mv[0].video->page[id].dx = mv[0].map->tiles->tileWidth;
422 void near ScrollLeft(map_view_t *mv, player_t *player, word id, word plid)
424 /* decrement the pixel position and update the page */
425 mv[0].video->page[id].dx -= player[plid].speed;
427 /* check to see if this changes the tile */
428 if(mv[0].video->page[id].dx == 0)
430 /* Snap the origin backward */
431 mv[0].video->page[id].data -= 4;
432 mv[0].video->page[id].dx = mv[0].map->tiles->tileWidth;
436 void near ScrollUp(map_view_t *mv, player_t *player, word id, word plid)
438 /* decrement the pixel position and update the page */
439 mv[0].video->page[id].dy -= player[plid].speed;
441 /* check to see if this changes the tile */
442 if(mv[0].video->page[id].dy == 0)
444 /* Snap the origin backward */
445 mv[0].video->page[id].data -= 4;
446 mv[0].video->page[id].dy = mv[0].map->tiles->tileWidth;
450 void near ScrollDown(map_view_t *mv, player_t *player, word id, word plid)
452 /* increment the pixel position and update the page */
453 mv[0].video->page[id].dy += player[plid].speed;
455 /* check to see if this changes the tile */
456 if(mv[0].video->page[id].dy >= mv[id].dxThresh )
458 /* Snap the origin forward */
459 mv[0].video->page[id].data += 4;
460 mv[0].video->page[id].dy = mv[0].map->tiles->tileWidth;
464 sword chkmap(map_t *map, word q)
467 static byte x[(MAPW*MAPH)+1] =
468 { 1, 2, 3, 4, 0, 3, 3, 3, 3, 3, 3, 3, 3, 4, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 5, 6, 7, 8, 0, 1, 0, 1, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 9, 10, 11, 12, 4, 1, 0, 1, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 13, 14, 15, 16, 0, 1, 1, 1, 5, 8, 1, 11, 11, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 4, 0, 0, 0, 0, 0, 8, 8, 1, 11, 11, 3, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 8, 8, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 3, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 1, 1, 1, 1, 1, 1, 3, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 3, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 3, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 3, 3, 3, 3, 1, 2, 3, 4, 3, 3, 3, 3, 3, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 3, 1, 1, 1, 1, 5, 6, 7, 8, 6, 6, 6, 6, 6, 3, 3, 3, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 3, 3, 1, 1, 1, 1, 1, 9, 10, 11, 12, 6, 6, 6, 6, 6, 6, 6, 6, 3, 3, 3, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 3, 1, 1, 1, 1, 1, 1, 1, 13, 14, 15, 16, 3, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 3, 3, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 3, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 3, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 3, 3, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 3, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 3, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 3, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 3, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 3, 3, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 3, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 3, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 3, 3, 3, 3, 3, 6, 6, 6, 6, 6, 6, 6, 3, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 3, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 3, 3, 3, 3, 3, 3, 3, 3, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 3, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 3, 3, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 3, 3, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 1, 1, 1, 1, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 3, 3, 3, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 1, 0, 0, 0, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 3, 3, 3, 1, 1, 1, 1, 1, 1, 1, 1, 0, 1, 0, 1, 1, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 1, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 10, 10, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 10, 10 };
469 /*1, 2, 3, 4, 0, 3, 3, 3, 3, 3, 3, 3, 3, 4, 1, 1, 1, 1, 1, 1, \
470 5, 6, 7, 8, 0, 1, 0, 1, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, \
471 9, 10, 11, 12, 4, 1, 0, 1, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, \
472 13, 14, 15, 16, 0, 1, 1, 1, 5, 8, 1, 11, 11, 1, 1, 1, 1, 1, 1, 1, \
473 0, 0, 4, 0, 0, 0, 0, 0, 8, 8, 1, 11, 11, 3, 1, 1, 1, 1, 1, 1, \
474 1, 1, 1, 1, 0, 0, 0, 0, 8, 8, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, \
475 1, 1, 1, 1, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, \
476 1, 1, 1, 1, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 3, 1, 1, 1, \
477 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, \
478 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, \
479 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 3, 1, 1, 1, \
480 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, \
481 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 3, 1, 1, 1, \
482 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, \
483 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 3, 3, 3, 3, 1, 2, 3, 4 };*/
484 //check for failed to load map
485 if((map->width == map->height == 0) && (q>0))
487 //initiate a null map!
488 map->width=MAPW;///2;
489 map->height=MAPH;///2;
490 // map->data = malloc(((map->width*map->height)+1)*sizeof(byte));
492 map->tiles = malloc(sizeof(tiles_t));
493 //fix this to be far~
494 // bp = bitmapLoadPcx("data/ed.pcx");
495 // map->tiles->data = &bp;
496 map->tiles->debug_data = map->data;
497 map->tiles->tileHeight = 16;
498 map->tiles->tileWidth = 16;
499 map->tiles->rows = 1;
500 map->tiles->cols = 1;
501 map->tiles->debug_text = true;
503 else map->tiles->debug_text = false;
507 void mapGoTo(map_view_t *mv, int tx, int ty)
512 /* set up the coordinates */
515 mv->page->dx = mv->map->tiles->tileWidth;
516 mv->page->dy = mv->map->tiles->tileHeight;
518 /* set up the thresholds */
519 mv->dxThresh = mv->map->tiles->tileWidth * 2;
520 mv->dyThresh = mv->map->tiles->tileHeight * 2;
523 modexClearRegion(mv->page, 0, 0, mv->page->width, mv->page->height, 0);
525 i=mv->ty * mv->map->width + mv->tx;
526 for(ty=mv->ty-1; py < mv->page->sh+mv->dyThresh && ty < mv->map->height; ty++, py+=mv->map->tiles->tileHeight) {
527 mapDrawWRow(mv, tx-1, ty, py);
528 i+=mv->map->width - tx;
534 mapDrawTile(tiles_t *t, word i, page_t *page, word x, word y)
544 modexClearRegion(page, x, y, t->tileWidth, t->tileHeight, 0); //currently the over scan color!
548 rx = (((i-1) % ((t->data->width)/t->tileWidth)) * t->tileWidth);
549 ry = (((i-1) / ((t->data->height)/t->tileHeight)) * t->tileHeight);
550 ////0000printf("i=%d\n", i);
551 switch(t->debug_text)
555 modexClearRegion(page, x, y, t->tileWidth, t->tileHeight, ((t->debug_data[i])+1));
556 //cannot print number value du to it being slow as bakapee
558 PBUFBFUN (page, x, y, rx, ry, t->tileWidth, t->tileHeight, (t->data));
559 /* then the sprite. note modding ram ptr means we just draw to (x&3,0) */
560 //draw_vrl1_vgax_modex(x-rx,y-ry,vrl_header,vrl_lineoffs,buffer+sizeof(*vrl_header),bufsz-sizeof(*vrl_header));
561 //modexDrawBmpRegion (page, x, y, rx, ry, t->tileWidth, t->tileHeight, (t->data));
565 modexClearRegion(page, x, y, t->tileWidth, t->tileHeight, (t->debug_data[i]+1));
566 //modexprintbig(page, x, y, 1, 15, 0, (t->debug_data));
567 /*for(texty=0; texty<2; texty++)
569 for(textx=0; textx<2; textx++)
571 // modexprint(page, x+(textx*8), y+(texty*8), 1, (word)(t->debug_data), 0, (t->debug_data));
579 void near mapDrawRow(map_view_t *mv, int tx, int ty, word y, player_t *p, word poopoffset)
583 poopoffset%=p[0].speed;
584 //printf("y: %d\n", poopoffset);
585 /* the position within the map array */
586 i=ty * mv->map->width + tx;
587 for(x=poopoffset; x<(mv->page->sw+mv->dxThresh)/(poopoffset+1) && tx < mv->map->width; x+=mv->map->tiles->tileWidth, tx++) {
589 /* we are in the map, so copy! */
590 mapDrawTile(mv->map->tiles, mv->map->data[i], mv->page, x, y);
596 void near mapDrawCol(map_view_t *mv, int tx, int ty, word x, player_t *p, word poopoffset)
600 poopoffset%=p[0].speed;
601 //printf("x: %d\n", poopoffset);
602 /* location in the map array */
603 i=ty * mv->map->width + tx;
605 /* We'll copy all of the columns in the screen,
606 i + 1 row above and one below */
607 for(y=poopoffset; y<(mv->page->sh+mv->dyThresh)/(poopoffset+1) && ty < mv->map->height; y+=mv->map->tiles->tileHeight, ty++) {
609 /* we are in the map, so copy away! */
610 mapDrawTile(mv->map->tiles, mv->map->data[i], mv->page, x, y);
616 void mapDrawWRow(map_view_t *mv, int tx, int ty, word y)
621 /* the position within the map array */
622 i=ty * mv->map->width + tx;
623 for(x=0; x<mv->page->sw+mv->dxThresh && tx < mv->map->width; x+=mv->map->tiles->tileWidth, tx++) {
625 /* we are in the map, so copy! */
626 mapDrawTile(mv->map->tiles, mv->map->data[i], mv->page, x, y);
632 void mapDrawWCol(map_view_t *mv, int tx, int ty, word x)
637 /* location in the map array */
638 i=ty * mv->map->width + tx;
640 /* We'll copy all of the columns in the screen,
641 i + 1 row above and one below */
642 for(y=0; y<mv->page->sh+mv->dyThresh && ty < mv->map->height; y+=mv->map->tiles->tileHeight, ty++) {
644 /* we are in the map, so copy away! */
645 mapDrawTile(mv->map->tiles, mv->map->data[i], mv->page, x, y);
656 unsigned char shinku_fps_indicator_page = 0;
657 boolean pageflipflop;
661 void shinku(global_game_variables_t *gv)
663 word x = (0) + gv->video.page[shinku_fps_indicator_page].dx; // follow the screen
664 word y = (0) + gv->video.page[shinku_fps_indicator_page].dy; // follow the screen
671 //modexCopyPageRegion(pip[1].page, pip[2].page, 16, 16, 16, 16, (14*8)+4, 8+4);
672 /* block copy to visible RAM from offscreen */
673 vga_setup_wm1_block_copy();
674 modexCopyPageRegion(&(gv->video.page[shinku_fps_indicator_page]), &(gv->video.page[!shinku_fps_indicator_page]), x, y, x+w, 0, w, h);
675 // o = *(gv->video.page[2].data); // source offscreen
676 // o2 = *(gv->video.page[shinku_fps_indicator_page].data)+(y * vga_state.vga_stride) + (x >> 2); // dest visible (original stride)
677 // for (i=0;i < h;i++,o += vga_state.vga_draw_stride,o2 += vga_state.vga_stride) vga_wm1_mem_block_copy(o2,o,w >> 2);
678 /* must restore Write Mode 0/Read Mode 0 for this code to continue drawing normally */
679 vga_restore_rm0wm0();
680 if(elapsed_timer(gv) >= (1.0 / gv->kurokku.frames_per_second))
682 sprintf(gv->pee, "%.0f fps", (double)gv->kurokku.tiku/ticktock(gv));
683 //modexClearRegion(&(gv->video.page[shinku_fps_indicator_page]), x, y, w, h, 45);
684 modexprint(&(gv->video.page[shinku_fps_indicator_page]), x, y, type, col, bgcol, gv->pee);
686 /* block copy to visible RAM from offscreen */
687 vga_setup_wm1_block_copy();
688 // o = *(gv->video.page[shinku_fps_indicator_page].data); // source offscreen
689 // o2 = *(gv->video.page[2].data)+(y * vga_state.vga_stride) + (x >> 2); // dest visible (original stride)
690 // for (i=0;i < h;i++,o += vga_state.vga_draw_stride,o2 += vga_state.vga_stride) vga_wm1_mem_block_copy(o2,o,w >> 2);
691 modexCopyPageRegion(&(gv->video.page[shinku_fps_indicator_page]), &(gv->video.page[!shinku_fps_indicator_page]), x, y, x, 0, w, h);
692 /* must restore Write Mode 0/Read Mode 0 for this code to continue drawing normally */
693 vga_restore_rm0wm0();
694 }else //copy dat sheet
697 switch(gv->kurokku.fpscap)
700 modexprint(&(gv->video.page[shinku_fps_indicator_page]), x, y+8, type, col, bgcol, "sanic!");
701 gv->kurokku.frames_per_second=1;
704 //turn this off if XT
706 //vga_wait_for_vsync();
707 gv->kurokku.frames_per_second=60;
710 if(pageflipflop) modexShowPage(&(gv->video.page[gv->video.p]));
711 gv->video.p=!gv->video.p;
714 void near animatePlayer(map_view_t *pip, player_t *player, word pn, sword scrollswitch)
716 sword x = player[pn].x;
717 sword y = player[pn].y;
719 word dire=32; //direction
721 word dire=8; //direction
723 sword qq; //scroll offset
724 word ls = player[pn].persist_aniframe;
726 if(scrollswitch==0) qq = 0;
727 else qq = ((player[pn].q)*(player[pn].speed));
730 switch (player[pn].d)
739 dire*=(player[pn].d-2);
746 dire*=(player[pn].d-2);
751 dire*=(player[pn].d+2);
757 // #define FRAME1 PBUFSFUN(pip[1].page, x, y, 48, dire, 24, 32, PLAYERBMPDATA);
758 // #define FRAME2 PBUFSFUN(pip[1].page, x, y, 24, dire, 24, 32, PLAYERBMPDATA);
759 // #define FRAME3 PBUFSFUN(pip[1].page, x, y, 0, dire, 24, 32, PLAYERBMPDATA);
760 // #define FRAME4 PBUFSFUN(pip[1].page, x, y, 24, dire, 24, 32, PLAYERBMPDATA);
761 #define FRAME1 PBUFSFUN(pip[1].page, x, y, 48, dire, 24, 32, PLAYERBMPDATA);
762 #define FRAME2 PBUFSFUN(pip[1].page, x, y, 24, dire, 24, 32, PLAYERBMPDATA);
763 #define FRAME3 PBUFSFUN(pip[1].page, x, y, 0, dire, 24, 32, PLAYERBMPDATA);
764 #define FRAME4 PBUFSFUN(pip[1].page, x, y, 24, dire, 24, 32, PLAYERBMPDATA);
766 #define FRAME1 modexClearRegion(pip[1].page, x, y, 24, 32, 2+dire);
767 #define FRAME2 modexClearRegion(pip[1].page, x, y, 24, 32, 1+dire);
768 #define FRAME3 modexClearRegion(pip[1].page, x, y, 24, 32, dire);
769 #define FRAME4 modexClearRegion(pip[1].page, x, y, 24, 32, 1+dire);
772 modexCopyPageRegion(pip[pip->video->p].page,
773 pip[!(pip->video->p)].page, x-4, y-4, x-4, y-4, 28, 40);
774 else modexCopyPageRegion(pip[1].page, pip[0].page, x-4, y-4, x-4, y-4, 28, 40);
775 //modexCopyPageRegion(pip[2].page, pip[1].page, 16, 16, 16, 16, (14*8)+4, 8+4);
776 if(2>ls && ls>=1) { FRAME1 }else
777 if(3>ls && ls>=2) { FRAME2 }else
778 if(4>ls && ls>=3) { FRAME3 }else
779 if(5>ls && ls>=4) { FRAME4 }
780 //TODO: mask copy //modexCopyPageRegion(dest->page, src->page, x-4, y-4, x-4, y-4, 28, 40);
781 //modexClearRegion(top->page, 66, 66, 2, 40, 0);
782 //modexCopyPageRegion(dest->page, top->page, 66, 66, 66, 66, 2, 40);