1 /* Project 16 Source Code~
2 * Copyright (C) 2012-2016 sparky4 & pngwen & andrius4669 & joncampbell123
4 * This file is part of Project 16.
6 * Project 16 is free software; you can redistribute it and/or modify
7 * it under the terms of the GNU General Public License as published by
8 * the Free Software Foundation; either version 3 of the License, or
9 * (at your option) any later version.
11 * Project 16 is distributed in the hope that it will be useful,
12 * but WITHOUT ANY WARRANTY; without even the implied warranty of
13 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
14 * GNU General Public License for more details.
16 * You should have received a copy of the GNU General Public License
17 * along with this program. If not, see <http://www.gnu.org/licenses/>, or
18 * write to the Free Software Foundation, Inc., 51 Franklin Street,
19 * Fifth Floor, Boston, MA 02110-1301 USA.
25 #include "src/lib/scroll16.h"
27 void walk(map_view_t *pip, player_t *player, word pn)
29 #define INC_PER_FRAME if(player[pn].q&1) player[pn].persist_aniframe++; if(player[pn].persist_aniframe>4) player[pn].persist_aniframe = 1;
30 //printf("player[%d].d=%d\n", pn, player[pn].d);
35 //printf("pip[0].page->tilesw=%d ", pip[0].page->tilesw); printf("pip[0].page->tw=%d\n", pip[0].page->tw);
36 if(pip[0].tx >= 0 && pip[0].tx+pip[0].page->tw < pip[0].map->width && player[pn].tx == pip[0].tx+pip[0].page->tilemidposscreenx &&
37 !(pip[0].map->data[(player[pn].tx)+(pip[0].map->width*(player[pn].ty-1))] == 0))//!(player[pn].tx+1 == TRIGGX && player[pn].ty == TRIGGY)) //collision detection!
39 if(player[pn].q<=player[pn].spt)
42 animatePlayer(pip, player, pn, 1);
43 if(!pageflipflop) mapScrollRight(pip, player, !(pip[0].video->p), pn); else{
44 mapScrollRight(pip, player, 0, pn);
45 mapScrollRight(pip, player, 1, pn);
46 ScrollRight(pip, player, 2, pn);
47 ScrollRight(pip, player, 3, pn); }
48 if(!pageflipflop) modexShowPage(pip[1].page);
50 } else { player[pn].q = 1; player[pn].d = 2; player[pn].tx++; }
52 else if(player[pn].tx < pip[0].map->width && !(pip[0].map->data[(player[pn].tx)+(pip[0].map->width*(player[pn].ty-1))] == 0))//!(player[pn].tx+1 == TRIGGX && player[pn].ty == TRIGGY))
54 if(player[pn].q<=player[pn].spt)
57 player[pn].x+=(player[pn].speed);
58 animatePlayer(pip, player, pn, 0);
59 if(!pageflipflop) modexShowPage(pip[1].page);
61 } else { player[pn].q = 1; player[pn].d = 2; player[pn].tx++; }
65 if(!pageflipflop) modexCopyPageRegion(pip[1].page, pip[0].page, player[pn].x-4, player[pn].y-TILEWH, player[pn].x-4, player[pn].y-TILEWH, 24, 32);
67 PBUFSFUN(pip[1].page, player[pn].x-4, player[pn].y-TILEWH, 24, 32, 24, 32, PLAYERBMPDATA);
69 modexClearRegion(pip[1].page, player[pn].x-4, player[pn].y-TILEWH, 24, 32, 14);
71 if(!pageflipflop) modexShowPage(pip[1].page);
74 player[pn].triggerx = player[pn].tx+1;
75 player[pn].triggery = player[pn].ty;
80 if(pip[0].tx > 0 && pip[0].tx+pip[0].page->tw <= pip[0].map->width && player[pn].tx == pip[0].tx+pip[0].page->tilemidposscreenx &&
81 !(pip[0].map->data[(player[pn].tx-2)+(pip[0].map->width*(player[pn].ty-1))] == 0))//!(player[pn].tx-1 == TRIGGX && player[pn].ty == TRIGGY)) //collision detection!
83 if(player[pn].q<=player[pn].spt)
86 animatePlayer(pip, player, pn, 1);
87 if(!pageflipflop) mapScrollLeft(pip, player, !(pip[0].video->p), pn); else{
88 mapScrollLeft(pip, player, 0, pn);
89 mapScrollLeft(pip, player, 1, pn);
90 ScrollLeft(pip, player, 2, pn);
91 ScrollLeft(pip, player, 3, pn); }
92 if(!pageflipflop) modexShowPage(pip[1].page);
94 } else { player[pn].q = 1; player[pn].d = 2; player[pn].tx--; }
96 else if(player[pn].tx > 1 && !(pip[0].map->data[(player[pn].tx-2)+(pip[0].map->width*(player[pn].ty-1))] == 0))//!(player[pn].tx-1 == TRIGGX && player[pn].ty == TRIGGY))
98 if(player[pn].q<=player[pn].spt)
101 player[pn].x-=(player[pn].speed);
102 animatePlayer(pip, player, pn, 0);
103 if(!pageflipflop) modexShowPage(pip[1].page);
105 } else { player[pn].q = 1; player[pn].d = 2; player[pn].tx--; }
109 if(!pageflipflop) modexCopyPageRegion(pip[1].page, pip[0].page, player[pn].x-4, player[pn].y-TILEWH, player[pn].x-4, player[pn].y-TILEWH, 24, 32);
111 PBUFSFUN(pip[1].page, player[pn].x-4, player[pn].y-TILEWH, 24, 96, 24, 32, PLAYERBMPDATA);
113 modexClearRegion(pip[1].page, player[pn].x-4, player[pn].y-TILEWH, 24, 32, 10);
115 if(!pageflipflop) modexShowPage(pip[1].page);
118 player[pn].triggerx = player[pn].tx-1;
119 player[pn].triggery = player[pn].ty;
124 if(pip[0].ty >= 0 && pip[0].ty+pip[0].page->th < pip[0].map->height && player[pn].ty == pip[0].ty+pip[0].page->tilemidposscreeny &&
125 !(pip[0].map->data[(player[pn].tx-1)+(pip[0].map->width*(player[pn].ty))] == 0))//!(player[pn].tx == TRIGGX && player[pn].ty+1 == TRIGGY)) //collision detection!
127 if(player[pn].q<=player[pn].spt)
130 animatePlayer(pip, player, pn, 1);
131 if(!pageflipflop) mapScrollDown(pip, player, !(pip[0].video->p), pn); else{
132 mapScrollDown(pip, player, 0, pn);
133 mapScrollDown(pip, player, 1, pn);
134 ScrollDown(pip, player, 2, pn);
135 ScrollDown(pip, player, 3, pn); }
136 if(!pageflipflop) modexShowPage(pip[1].page);
138 } else { player[pn].q = 1; player[pn].d = 2; player[pn].ty++; }
140 else if(player[pn].ty < pip[0].map->height && !(pip[0].map->data[(player[pn].tx-1)+(pip[0].map->width*(player[pn].ty))] == 0))//!(player[pn].tx == TRIGGX && player[pn].ty+1 == TRIGGY))
142 if(player[pn].q<=player[pn].spt)
145 player[pn].y+=(player[pn].speed);
146 animatePlayer(pip, player, pn, 0);
147 if(!pageflipflop) modexShowPage(pip[1].page);
149 } else { player[pn].q = 1; player[pn].d = 2; player[pn].ty++; }
153 if(!pageflipflop) modexCopyPageRegion(pip[1].page, pip[0].page, player[pn].x-4, player[pn].y-TILEWH, player[pn].x-4, player[pn].y-TILEWH, 24, 32);
155 PBUFSFUN(pip[1].page, player[pn].x-4, player[pn].y-TILEWH, 24, 64, 24, 32, PLAYERBMPDATA);
157 modexClearRegion(pip[1].page, player[pn].x-4, player[pn].y-TILEWH, 24, 32, 9);
159 if(!pageflipflop) modexShowPage(pip[1].page);
162 player[pn].triggerx = player[pn].tx;
163 player[pn].triggery = player[pn].ty+1;
168 if(pip[0].ty > 0 && pip[0].ty+pip[0].page->th <= pip[0].map->height && player[pn].ty == pip[0].ty+pip[0].page->tilemidposscreeny &&
169 !(pip[0].map->data[(player[pn].tx-1)+(pip[0].map->width*(player[pn].ty-2))] == 0))//!(player[pn].tx == TRIGGX && player[pn].ty-1 == TRIGGY)) //collision detection!
171 if(player[pn].q<=player[pn].spt)
174 animatePlayer(pip, player, pn, 1);
175 if(!pageflipflop) mapScrollUp(pip, player, !(pip[0].video->p), pn); else{
176 mapScrollUp(pip, player, 0, pn);
177 mapScrollUp(pip, player, 1, pn);
178 ScrollUp(pip, player, 2, pn);
179 ScrollUp(pip, player, 3, pn); }
180 if(!pageflipflop) modexShowPage(pip[1].page);
182 } else { player[pn].q = 1; player[pn].d = 2; player[pn].ty--; }
184 else if(player[pn].ty > 1 && !(pip[0].map->data[(player[pn].tx-1)+(pip[0].map->width*(player[pn].ty-2))] == 0))//!(player[pn].tx == TRIGGX && player[pn].ty-1 == TRIGGY))
186 if(player[pn].q<=player[pn].spt)
189 player[pn].y-=(player[pn].speed);
190 animatePlayer(pip, player, 0, pn);
191 if(!pageflipflop) modexShowPage(pip[1].page);
193 } else { player[pn].q = 1; player[pn].d = 2; player[pn].ty--; }
197 if(!pageflipflop) modexCopyPageRegion(pip[1].page, pip[0].page, player[pn].x-4, player[pn].y-TILEWH, player[pn].x-4, player[pn].y-TILEWH, 24, 32);
199 PBUFSFUN(pip[1].page, player[pn].x-4, player[pn].y-TILEWH, 24, 0, 24, 32, PLAYERBMPDATA);
201 modexClearRegion(pip[1].page, player[pn].x-4, player[pn].y-TILEWH, 24, 32, 12);
203 if(!pageflipflop) modexShowPage(pip[1].page);
206 player[pn].triggerx = player[pn].tx;
207 player[pn].triggery = player[pn].ty-1;
213 void panpagemanual(map_view_t *pip, player_t *player, word pn)
219 if(pip[pip[0].pan->pn].tx >= 0 && pip[pip[0].pan->pn].tx+pip[pip[0].pan->pn].page->tw < pip[pip[0].pan->pn].page->tilesw)
221 if(player[pn].q<=player[pn].spt)
223 pip[pip[0].pan->pn].page->dx+=4;
224 modexShowPage(pip[pip[0].pan->pn].page);
226 } else { player[pn].q = 1; player[pn].d = 2; pip[pip[0].pan->pn].tx++; }
232 if(pip[pip[0].pan->pn].tx > 0 && pip[pip[0].pan->pn].tx+pip[pip[0].pan->pn].page->tw <= pip[pip[0].pan->pn].page->tilesw)
234 if(player[pn].q<=player[pn].spt)
236 pip[pip[0].pan->pn].page->dx-=4;
237 modexShowPage(pip[pip[0].pan->pn].page);
239 } else { player[pn].q = 1; player[pn].d = 2; pip[pip[0].pan->pn].tx--; }
245 if(pip[pip[0].pan->pn].ty >= 0 && pip[pip[0].pan->pn].ty+pip[pip[0].pan->pn].page->th < pip[pip[0].pan->pn].page->tilesh)
247 if(player[pn].q<=player[pn].spt)
249 pip[pip[0].pan->pn].page->dy+=4;
250 modexShowPage(pip[pip[0].pan->pn].page);
252 } else { player[pn].q = 1; player[pn].d = 2; pip[pip[0].pan->pn].ty++; }
258 if(pip[pip[0].pan->pn].ty > 0 && pip[pip[0].pan->pn].ty+pip[pip[0].pan->pn].page->th <= pip[pip[0].pan->pn].page->tilesh)
260 if(player[pn].q<=player[pn].spt)
262 pip[pip[0].pan->pn].page->dy-=4;
263 modexShowPage(pip[pip[0].pan->pn].page);
265 } else { player[pn].q = 1; player[pn].d = 2; pip[pip[0].pan->pn].ty--; }
269 //if (player[pn].d!=2) printf("player[%u].d=%u player[%u].q=%u\n", pn, player[pn].d, pn, player[pn].q);
273 allocMap(int w, int h) {
278 result.data = malloc(sizeof(byte) * w * h);
279 //result.data = (byte *)alloc_emem(((int)sizeof(byte) * w * h)/1024);
280 if(isEMS() || checkEMS())
283 //emmhandle = mallocEMS(coretotalEMS());//alloc_emem((int)sizeof(map))
284 mm.length=sizeof(result);
286 mm.sourceOff=ptr2long(&result);
289 ist = move_emem(&mm);
290 if(!ist){ dealloc_emem(emmhandle); exit(5); }
291 printf("%d\n", coretotalEMS());
298 initMap(map_t *map) {
299 // just a place holder to fill out an alternating pattern
303 //if(!isEMS() || !checkEMS())
304 // map->tiles = malloc(sizeof(tiles_t));
306 // map->tiles = (tiles_t *)alloc_emem(sizeof(tiles_t));
308 //create the tile set
309 //if(!isEMS() || !checkEMS())
310 // map->tiles->data = malloc(sizeof(bitmap_t));
312 // map->tiles->data = (bitmap_t *)alloc_emem(sizeof(bitmap_t));
313 // map->tiles->data->width = (TILEWH);
314 // map->tiles->data->height= TILEWH;
315 //if(!isEMS() || !checkEMS())
316 // map->tiles->data->data = malloc((TILEWH*2)*TILEWH);
318 // map->tiles->data->data = (byte *)alloc_emem((TILEWH*2)*TILEWH);
319 // map->tiles->tileHeight = TILEWH;
320 // map->tiles->tileWidth =TILEWH;
321 // map->tiles->rows = 1;
322 // map->tiles->cols = 1;//2;
325 //for(y=0; y<map->height; y++) {
326 //for(x=0; x<map->width; x++) {
328 for(yy=0; yy<TILEWH; yy++) {
329 for(xx=0; xx<(TILEWH); xx++) {
331 map->tiles->data->data[i+1] = map->data[q];//28;//0x24;
332 // printf("[%d]", map->tiles->data->data[i]);
334 //map->tiles->data->data[i] = map->data[q];//0;//0x34;
335 //printf("]%d[==[%d]", i, map->tiles->data->data[i]);
341 // printf("[%d]", map->data[q]);
348 for(y=0; y<map->height; y++) {
349 for(x=0; x<map->width; x++) {
351 printf("[%d]", map->data[i]);
352 //tile = tile ? 0 : 1;
355 //tile = tile ? 0 : 1;
359 void near mapScrollRight(map_view_t *mv, player_t *player, word id, word plid)
361 word x, y; /* coordinate for drawing */
363 /* increment the pixel position and update the page */
364 mv[id].page->dx += player[plid].speed;
366 /* check to see if this changes the tile */
367 if(mv[id].page->dx >= mv[id].dxThresh )
369 /* go forward one tile */
371 /* Snap the origin forward */
372 mv[id].page->data += 4;
373 mv[id].page->dx = mv[id].map->tiles->tileWidth;
376 /* draw the next column */
377 x= mv[0].page->sw + mv[id].map->tiles->tileWidth;
381 mapDrawCol(&mv[0], mv[0].tx + mv[0].page->tw, mv[0].ty-1, x, player, mv->page->dx);
383 modexCopyPageRegion(mv[id].page, mv[0].page, x, 0, x, 0, mv[id].map->tiles->tileWidth, mv[id].map->tiles->tileHeight*(mv[0].page->th+2));
384 }else mapDrawCol(&mv[(!mv[0].video->p)], mv[0].tx + mv[0].page->tw, mv[0].ty-1, x, player, mv->page->dx);
388 void near mapScrollLeft(map_view_t *mv, player_t *player, word id, word plid)
390 word x, y; /* coordinate for drawing */
392 /* decrement the pixel position and update the page */
393 mv[id].page->dx -= player[plid].speed;
395 /* check to see if this changes the tile */
396 if(mv[id].page->dx == 0)
398 /* go backward one tile */
401 /* Snap the origin backward */
402 mv[id].page->data -= 4;
403 mv[id].page->dx = mv[id].map->tiles->tileWidth;
406 /* draw the next column */
411 mapDrawCol(&mv[0], mv[0].tx - 1, mv[0].ty-1, x, player, mv->page->dx);
413 modexCopyPageRegion(mv[id].page, mv[0].page, x, 0, x, 0, mv[id].map->tiles->tileWidth, mv[id].map->tiles->tileHeight*(mv[0].page->th+2));
414 }else mapDrawCol(&mv[(!mv[0].video->p)], mv[0].tx - 1, mv[0].ty-1, x, player, mv->page->dx);
418 void near mapScrollUp(map_view_t *mv, player_t *player, word id, word plid)
420 word x, y; /* coordinate for drawing */
422 /* decrement the pixel position and update the page */
423 mv[id].page->dy -= player[plid].speed;
425 /* check to see if this changes the tile */
426 if(mv[id].page->dy == 0 )
428 /* go down one tile */
430 /* Snap the origin downward */
431 mv[id].page->data -= mv[id].page->width*4;
432 mv[id].page->dy = mv[id].map->tiles->tileHeight;
435 /* draw the next row */
440 mapDrawRow(&mv[0], mv[0].tx - 1, mv[0].ty-1, y, player, mv->page->dy);
442 modexCopyPageRegion(mv[id].page, mv[0].page, 0, y, 0, y, mv[id].map->tiles->tileWidth*(mv[0].page->tw+2), mv[id].map->tiles->tileHeight);
443 }else mapDrawRow(&mv[(!mv[0].video->p)], mv[0].tx - 1, mv[0].ty-1, y, player, mv->page->dy);
446 void near mapScrollDown(map_view_t *mv, player_t *player, word id, word plid)
448 word x, y; /* coordinate for drawing */
450 /* increment the pixel position and update the page */
451 mv[id].page->dy += player[plid].speed;
453 /* check to see if this changes the tile */
454 if(mv[id].page->dy >= mv[id].dyThresh )
456 /* go down one tile */
458 /* Snap the origin downward */
459 mv[id].page->data += mv[id].page->width*4;
460 mv[id].page->dy = mv[id].map->tiles->tileHeight;
463 /* draw the next row */
464 y= mv[0].page->sh + mv[id].map->tiles->tileHeight;
468 mapDrawRow(&mv[0], mv[0].tx - 1, mv[0].ty+mv[0].page->th, y, player, mv->page->dy);
470 modexCopyPageRegion(mv[id].page, mv[0].page, 0, y, 0, y, mv[id].map->tiles->tileWidth*(mv[0].page->tw+2), mv[id].map->tiles->tileHeight);
471 }else mapDrawRow(&mv[(!mv[0].video->p)], mv[0].tx - 1, mv[0].ty+mv[0].page->th, y, player, mv->page->dy);
475 //TODO finish this wwww
476 void near ScrollRight(map_view_t *mv, player_t *player, word id, word plid)
478 /* increment the pixel position and update the page */
479 mv[0].video->page[id].dx += player[plid].speed;
481 /* check to see if this changes the tile */
482 if(mv[0].video->page[id].dx >= mv[id].dxThresh )
484 /* Snap the origin forward */
485 mv[0].video->page[id].data += 4;
486 mv[0].video->page[id].dx = mv[0].map->tiles->tileWidth;
491 void near ScrollLeft(map_view_t *mv, player_t *player, word id, word plid)
493 /* decrement the pixel position and update the page */
494 mv[0].video->page[id].dx -= player[plid].speed;
496 /* check to see if this changes the tile */
497 if(mv[0].video->page[id].dx == 0)
499 /* Snap the origin backward */
500 mv[0].video->page[id].data -= 4;
501 mv[0].video->page[id].dx = mv[0].map->tiles->tileWidth;
505 void near ScrollUp(map_view_t *mv, player_t *player, word id, word plid)
507 /* decrement the pixel position and update the page */
508 mv[0].video->page[id].dy -= player[plid].speed;
510 /* check to see if this changes the tile */
511 if(mv[0].video->page[id].dy == 0)
513 /* Snap the origin backward */
514 mv[0].video->page[id].data -= 4;
515 mv[0].video->page[id].dy = mv[0].map->tiles->tileWidth;
519 void near ScrollDown(map_view_t *mv, player_t *player, word id, word plid)
521 /* increment the pixel position and update the page */
522 mv[0].video->page[id].dy += player[plid].speed;
524 /* check to see if this changes the tile */
525 if(mv[0].video->page[id].dy >= mv[id].dxThresh )
527 /* Snap the origin forward */
528 mv[0].video->page[id].data += 4;
529 mv[0].video->page[id].dy = mv[0].map->tiles->tileWidth;
531 // modexClearRegion(&(mv[0].video->page[id]), 0, 0,
532 // mv[0].video->page[id].width-1,
533 // mv[0].video->page[id].height-1, id*2);
536 sword chkmap(map_t *map, word q)
539 static byte x[(MAPW*MAPH)+1] =
540 { 1, 2, 3, 4, 0, 3, 3, 3, 3, 3, 3, 3, 3, 4, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 5, 6, 7, 8, 0, 1, 0, 1, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 9, 10, 11, 12, 4, 1, 0, 1, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 13, 14, 15, 16, 0, 1, 1, 1, 5, 8, 1, 11, 11, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 4, 0, 0, 0, 0, 0, 8, 8, 1, 11, 11, 3, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 8, 8, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 3, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 1, 1, 1, 1, 1, 1, 3, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 3, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 3, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 3, 3, 3, 3, 1, 2, 3, 4, 3, 3, 3, 3, 3, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 3, 1, 1, 1, 1, 5, 6, 7, 8, 6, 6, 6, 6, 6, 3, 3, 3, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 3, 3, 1, 1, 1, 1, 1, 9, 10, 11, 12, 6, 6, 6, 6, 6, 6, 6, 6, 3, 3, 3, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 3, 1, 1, 1, 1, 1, 1, 1, 13, 14, 15, 16, 3, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 3, 3, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 3, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 3, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 3, 3, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 3, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 3, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 3, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 3, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 3, 3, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 3, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 3, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 3, 3, 3, 3, 3, 6, 6, 6, 6, 6, 6, 6, 3, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 3, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 3, 3, 3, 3, 3, 3, 3, 3, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 3, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 3, 3, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 3, 3, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 1, 1, 1, 1, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 3, 3, 3, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 1, 0, 0, 0, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 3, 3, 3, 1, 1, 1, 1, 1, 1, 1, 1, 0, 1, 0, 1, 1, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 1, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 10, 10, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 10, 10 };
541 /*1, 2, 3, 4, 0, 3, 3, 3, 3, 3, 3, 3, 3, 4, 1, 1, 1, 1, 1, 1, \
542 5, 6, 7, 8, 0, 1, 0, 1, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, \
543 9, 10, 11, 12, 4, 1, 0, 1, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, \
544 13, 14, 15, 16, 0, 1, 1, 1, 5, 8, 1, 11, 11, 1, 1, 1, 1, 1, 1, 1, \
545 0, 0, 4, 0, 0, 0, 0, 0, 8, 8, 1, 11, 11, 3, 1, 1, 1, 1, 1, 1, \
546 1, 1, 1, 1, 0, 0, 0, 0, 8, 8, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, \
547 1, 1, 1, 1, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, \
548 1, 1, 1, 1, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 3, 1, 1, 1, \
549 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, \
550 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, \
551 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 3, 1, 1, 1, \
552 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, \
553 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 3, 1, 1, 1, \
554 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, \
555 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 3, 3, 3, 3, 1, 2, 3, 4 };*/
556 //check for failed to load map
557 if((map->width == map->height == 0) && (q>0))
559 //initiate a null map!
560 map->width=MAPW;///2;
561 map->height=MAPH;///2;
562 // map->data = malloc(((map->width*map->height)+1)*sizeof(byte));
564 map->tiles = malloc(sizeof(tiles_t));
565 //fix this to be far~
566 // bp = bitmapLoadPcx("data/ed.pcx");
567 // map->tiles->data = &bp;
568 map->tiles->debug_data = map->data;
569 map->tiles->tileHeight = 16;
570 map->tiles->tileWidth = 16;
571 map->tiles->rows = 1;
572 map->tiles->cols = 1;
573 map->tiles->debug_text = true;
575 else map->tiles->debug_text = false;
579 void mapGoTo(map_view_t *mv, int tx, int ty)
584 /* set up the coordinates */
585 mv[0].tx = mv[1].tx = tx;
586 mv[0].ty = mv[1].ty = ty;
587 mv[0].page->dx = mv[1].page->dx = mv->map->tiles->tileWidth;
588 mv[0].page->dy = mv[1].page->dy = mv->map->tiles->tileHeight;
590 /* set up the thresholds */
591 mv[0].dxThresh = mv[1].dxThresh = mv->map->tiles->tileWidth * 2;
592 mv[0].dyThresh = mv[1].dyThresh = mv->map->tiles->tileHeight * 2;
595 modexClearRegion(mv[0].page, 0, 0, mv[0].page->width, mv[0].page->height, 0);
597 i=mv[0].ty * mv[0].map->width + mv[0].tx;
598 for(ty=mv[0].ty-1; py < mv[0].page->sh+mv->dyThresh && ty < mv[0].map->height; ty++, py+=mv[0].map->tiles->tileHeight) {
599 mapDrawWRow(&mv[0], tx-1, ty, py);
600 i+=mv->map->width - tx;
602 modexCopyPageRegion(mv[1].page, mv[0].page, 0, 0, 0, 0, mv[0].page->width, mv[0].page->height);
607 mapDrawTile(tiles_t *t, word i, page_t *page, word x, word y)
617 modexClearRegion(page, x, y, t->tileWidth, t->tileHeight, 0); //currently the over scan color!
621 rx = (((i-1) % ((t->data->width)/t->tileWidth)) * t->tileWidth);
622 ry = (((i-1) / ((t->data->height)/t->tileHeight)) * t->tileHeight);
623 ////0000printf("i=%d\n", i);
624 switch(t->debug_text)
628 modexClearRegion(page, x, y, t->tileWidth, t->tileHeight, ((t->debug_data[i])+1));
629 modexprint(page, x, y, 1, 15, 0, (char const *)(t->debug_data[i]));
631 PBUFBFUN (page, x, y, rx, ry, t->tileWidth, t->tileHeight, (t->data));
632 /* then the sprite. note modding ram ptr means we just draw to (x&3,0) */
633 //draw_vrl1_vgax_modex(x-rx,y-ry,vrl_header,vrl_lineoffs,buffer+sizeof(*vrl_header),bufsz-sizeof(*vrl_header));
634 //modexDrawBmpRegion (page, x, y, rx, ry, t->tileWidth, t->tileHeight, (t->data));
638 modexClearRegion(page, x, y, t->tileWidth, t->tileHeight, (t->debug_data[i]+1));
639 //modexprintbig(page, x, y, 1, 15, 0, (t->debug_data));
640 /*for(texty=0; texty<2; texty++)
642 for(textx=0; textx<2; textx++)
644 // modexprint(page, x+(textx*8), y+(texty*8), 1, (word)(t->debug_data), 0, (t->debug_data));
652 void near mapDrawRow(map_view_t *mv, int tx, int ty, word y, player_t *p, word poopoffset)
656 poopoffset%=p[0].speed;
657 //printf("y: %d\n", poopoffset);
658 /* the position within the map array */
659 i=ty * mv->map->width + tx;
660 for(x=poopoffset; x<(mv->page->sw+mv->dxThresh)/(poopoffset+1) && tx < mv->map->width; x+=mv->map->tiles->tileWidth, tx++) {
662 /* we are in the map, so copy! */
663 mapDrawTile(mv->map->tiles, mv->map->data[i], mv->page, x, y);
669 void near mapDrawCol(map_view_t *mv, int tx, int ty, word x, player_t *p, word poopoffset)
673 poopoffset%=p[0].speed;
674 //printf("x: %d\n", poopoffset);
675 /* location in the map array */
676 i=ty * mv->map->width + tx;
678 /* We'll copy all of the columns in the screen,
679 i + 1 row above and one below */
680 for(y=poopoffset; y<(mv->page->sh+mv->dyThresh)/(poopoffset+1) && ty < mv->map->height; y+=mv->map->tiles->tileHeight, ty++) {
682 /* we are in the map, so copy away! */
683 mapDrawTile(mv->map->tiles, mv->map->data[i], mv->page, x, y);
689 void mapDrawWRow(map_view_t *mv, int tx, int ty, word y)
694 /* the position within the map array */
695 i=ty * mv->map->width + tx;
696 for(x=0; x<mv->page->sw+mv->dxThresh && tx < mv->map->width; x+=mv->map->tiles->tileWidth, tx++) {
698 /* we are in the map, so copy! */
699 mapDrawTile(mv->map->tiles, mv->map->data[i], mv->page, x, y);
705 void mapDrawWCol(map_view_t *mv, int tx, int ty, word x)
710 /* location in the map array */
711 i=ty * mv->map->width + tx;
713 /* We'll copy all of the columns in the screen,
714 i + 1 row above and one below */
715 for(y=0; y<mv->page->sh+mv->dyThresh && ty < mv->map->height; y+=mv->map->tiles->tileHeight, ty++) {
717 /* we are in the map, so copy away! */
718 mapDrawTile(mv->map->tiles, mv->map->data[i], mv->page, x, y);
729 unsigned char shinku_fps_indicator_page = 0;
730 boolean pageflipflop=0;
734 void shinku(global_game_variables_t *gv)
736 word x = (0) + gv->video.page[!(gv->video.p)].dx; // follow the screen
737 word y = (0) + gv->video.page[!(gv->video.p)].dy; // follow the screen
744 //modexCopyPageRegion(pip[1].page, pip[2].page, 16, 16, 16, 16, (14*8)+4, 8+4);
745 /* block copy to visible RAM from offscreen */
746 // vga_setup_wm1_block_copy();
747 // modexCopyPageRegion(&(gv->video.page[shinku_fps_indicator_page]), &(gv->video.page[!shinku_fps_indicator_page]), x, y, x+w, 0, w, h);
748 // o = *(gv->video.page[2].data); // source offscreen
749 // o2 = *(gv->video.page[shinku_fps_indicator_page].data)+(y * vga_state.vga_stride) + (x >> 2); // dest visible (original stride)
750 // for (i=0;i < h;i++,o += vga_state.vga_draw_stride,o2 += vga_state.vga_stride) vga_wm1_mem_block_copy(o2,o,w >> 2);
751 /* must restore Write Mode 0/Read Mode 0 for this code to continue drawing normally */
752 // vga_restore_rm0wm0();
753 if(elapsed_timer(gv) >= (1.0 / gv->kurokku.frames_per_second))
755 sprintf(gv->pee, "%.0f fps", (double)gv->kurokku.tiku/ticktock(gv));
756 //modexClearRegion(&(gv->video.page[shinku_fps_indicator_page]), x, y, w, h, 45);
757 modexprint(&(gv->video.page[!(gv->video.p)]), x, y, type, col, bgcol, gv->pee);
759 /* block copy to visible RAM from offscreen */
760 // vga_setup_wm1_block_copy();
761 // o = *(gv->video.page[shinku_fps_indicator_page].data); // source offscreen
762 // o2 = *(gv->video.page[2].data)+(y * vga_state.vga_stride) + (x >> 2); // dest visible (original stride)
763 // for (i=0;i < h;i++,o += vga_state.vga_draw_stride,o2 += vga_state.vga_stride) vga_wm1_mem_block_copy(o2,o,w >> 2);
764 // modexCopyPageRegion(&(gv->video.page[shinku_fps_indicator_page]), &(gv->video.page[!shinku_fps_indicator_page]), x, y, x, 0, w, h);
765 /* must restore Write Mode 0/Read Mode 0 for this code to continue drawing normally */
766 // vga_restore_rm0wm0();
767 }else //copy dat sheet
770 switch(gv->kurokku.fpscap)
773 modexprint(&(gv->video.page[shinku_fps_indicator_page]), x, y+8, type, col, bgcol, "sanic!");
774 gv->kurokku.frames_per_second=1;
777 //turn this off if XT
779 //vga_wait_for_vsync();
780 gv->kurokku.frames_per_second=60;
784 modexCopyPageRegion(&(gv->video.page[(gv->video.p)]), &(gv->video.page[(!gv->video.p)]), 0, 0, 0, 0, gv->video.page[gv->video.p].width, gv->video.page[!gv->video.p].height);
785 modexShowPage(&(gv->video.page[gv->video.p])); //this is slow as fack too!!
786 gv->video.p=!gv->video.p;
790 void near animatePlayer(map_view_t *pip, player_t *player, word pn, sword scrollswitch)
792 sword x = player[pn].x;
793 sword y = player[pn].y;
795 word dire=32; //direction
797 word dire=8; //direction
799 sword qq; //scroll offset
800 word ls = player[pn].persist_aniframe;
802 if(scrollswitch==0) qq = 0;
803 else qq = ((player[pn].q)*(player[pn].speed));
806 switch (player[pn].d)
815 dire*=(player[pn].d-2);
822 dire*=(player[pn].d-2);
827 dire*=(player[pn].d+2);
833 // #define FRAME1 PBUFSFUN(pip[1].page, x, y, 48, dire, 24, 32, PLAYERBMPDATA);
834 // #define FRAME2 PBUFSFUN(pip[1].page, x, y, 24, dire, 24, 32, PLAYERBMPDATA);
835 // #define FRAME3 PBUFSFUN(pip[1].page, x, y, 0, dire, 24, 32, PLAYERBMPDATA);
836 // #define FRAME4 PBUFSFUN(pip[1].page, x, y, 24, dire, 24, 32, PLAYERBMPDATA);
837 #define FRAME1 PBUFSFUN(pip[1].page, x, y, 48, dire, 24, 32, PLAYERBMPDATA);
838 #define FRAME2 PBUFSFUN(pip[1].page, x, y, 24, dire, 24, 32, PLAYERBMPDATA);
839 #define FRAME3 PBUFSFUN(pip[1].page, x, y, 0, dire, 24, 32, PLAYERBMPDATA);
840 #define FRAME4 PBUFSFUN(pip[1].page, x, y, 24, dire, 24, 32, PLAYERBMPDATA);
842 #define FRAME1 modexClearRegion(pip[1].page, x, y, 24, 32, 2+dire);
843 #define FRAME2 modexClearRegion(pip[1].page, x, y, 24, 32, 1+dire);
844 #define FRAME3 modexClearRegion(pip[1].page, x, y, 24, 32, dire);
845 #define FRAME4 modexClearRegion(pip[1].page, x, y, 24, 32, 1+dire);
848 modexCopyPageRegion(pip[pip->video->p].page,
849 pip[!(pip->video->p)].page, x-4, y-4, x-4, y-4, 28, 40);
850 else modexCopyPageRegion(pip[1].page, pip[0].page, x-4, y-4, x-4, y-4, 28, 40);
851 //modexCopyPageRegion(pip[2].page, pip[1].page, 16, 16, 16, 16, (14*8)+4, 8+4);
852 if(2>ls && ls>=1) { FRAME1 }else
853 if(3>ls && ls>=2) { FRAME2 }else
854 if(4>ls && ls>=3) { FRAME3 }else
855 if(5>ls && ls>=4) { FRAME4 }
856 //TODO: mask copy //modexCopyPageRegion(dest->page, src->page, x-4, y-4, x-4, y-4, 28, 40);
857 //modexClearRegion(top->page, 66, 66, 2, 40, 0);
858 //modexCopyPageRegion(dest->page, top->page, 66, 66, 66, 66, 2, 40);