1 /* Project 16 Source Code~
2 * Copyright (C) 2012-2016 sparky4 & pngwen & andrius4669 & joncampbell123
4 * This file is part of Project 16.
6 * Project 16 is free software; you can redistribute it and/or modify
7 * it under the terms of the GNU General Public License as published by
8 * the Free Software Foundation; either version 3 of the License, or
9 * (at your option) any later version.
11 * Project 16 is distributed in the hope that it will be useful,
12 * but WITHOUT ANY WARRANTY; without even the implied warranty of
13 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
14 * GNU General Public License for more details.
16 * You should have received a copy of the GNU General Public License
17 * along with this program. If not, see <http://www.gnu.org/licenses/>, or
18 * write to the Free Software Foundation, Inc., 51 Franklin Street,
19 * Fifth Floor, Boston, MA 02110-1301 USA.
25 #include "src/lib/scroll16.h"
27 void walk(map_view_t *pip, player_t *player, word pn)
29 #define INC_PER_FRAME if(player[pn].q&1) player[pn].persist_aniframe++; if(player[pn].persist_aniframe>4) player[pn].persist_aniframe = 1;
30 //printf("player[%d].d=%d\n", pn, player[pn].d);
35 //0000pip[0].video->startclk = (*clockw);
39 //printf("pip[0].page->tilesw=%d ", pip[0].page->tilesw); printf("pip[0].page->tw=%d\n", pip[0].page->tw);
40 if(pip[0].tx >= 0 && pip[0].tx+pip[0].page->tw < pip[0].map->width && player[pn].tx == pip[0].tx+pip[0].page->tilemidposscreenx &&
41 !(pip[0].map->data[(player[pn].tx)+(pip[0].map->width*(player[pn].ty-1))] == 0))//!(player[pn].tx+1 == TRIGGX && player[pn].ty == TRIGGY)) //collision detection!
43 if(player[pn].q<=player[pn].spt)
46 animatePlayer(pip, player, pn, 1);
47 ScrollRight(pip, player, 3, pn);
48 ScrollRight(pip, player, 2, pn);
49 mapScrollRight(pip, player, !(pip[0].video->p), pn);
50 mapScrollRight(pip, player, (pip[0].video->p), pn);
51 if(!pageflipflop) modexShowPage(pip[1].page);
53 //0000pip[0].video->clk = ((*clockw)-pip[0].video->startclk)/18.2;
54 } else { player[pn].q = 1; player[pn].d = 2; player[pn].tx++; }
56 else if(player[pn].tx < pip[0].map->width && !(pip[0].map->data[(player[pn].tx)+(pip[0].map->width*(player[pn].ty-1))] == 0))//!(player[pn].tx+1 == TRIGGX && player[pn].ty == TRIGGY))
58 if(player[pn].q<=player[pn].spt)
61 player[pn].x+=(player[pn].speed);
62 animatePlayer(pip, player, pn, 0);
63 if(!pageflipflop) modexShowPage(pip[1].page);
65 } else { player[pn].q = 1; player[pn].d = 2; player[pn].tx++; }
69 if(!pageflipflop) modexCopyPageRegion(pip[1].page, pip[0].page, player[pn].x, player[pn].y-TILEWH, player[pn].x, player[pn].y-TILEWH, 16, 32);
71 PBUFSFUN(pip[0].page, player[pn].x, player[pn].y-TILEWH, 16, 32, 16, 32, PLAYERBMPDATA);
73 modexClearRegion(pip[1].page, player[pn].x, player[pn].y-TILEWH, 16, 32, 14);
75 if(!pageflipflop) modexShowPage(pip[1].page);
78 player[pn].triggerx = player[pn].tx+1;
79 player[pn].triggery = player[pn].ty;
84 if(pip[0].tx > 0 && pip[0].tx+pip[0].page->tw <= pip[0].map->width && player[pn].tx == pip[0].tx+pip[0].page->tilemidposscreenx &&
85 !(pip[0].map->data[(player[pn].tx-2)+(pip[0].map->width*(player[pn].ty-1))] == 0))//!(player[pn].tx-1 == TRIGGX && player[pn].ty == TRIGGY)) //collision detection!
87 if(player[pn].q<=player[pn].spt)
90 animatePlayer(pip, player, pn, 1);
91 ScrollLeft(pip, player, 3, pn);
92 ScrollLeft(pip, player, 2, pn);
93 mapScrollLeft(pip, player, !(pip[0].video->p), pn);
94 mapScrollLeft(pip, player, (pip[0].video->p), pn);
95 if(!pageflipflop) modexShowPage(pip[1].page);
97 //0000pip[0].video->clk = ((*clockw)-pip[0].video->startclk)/18.2;
98 } else { player[pn].q = 1; player[pn].d = 2; player[pn].tx--; }
100 else if(player[pn].tx > 1 && !(pip[0].map->data[(player[pn].tx-2)+(pip[0].map->width*(player[pn].ty-1))] == 0))//!(player[pn].tx-1 == TRIGGX && player[pn].ty == TRIGGY))
102 if(player[pn].q<=player[pn].spt)
105 player[pn].x-=(player[pn].speed);
106 animatePlayer(pip, player, pn, 0);
107 if(!pageflipflop) modexShowPage(pip[1].page);
109 } else { player[pn].q = 1; player[pn].d = 2; player[pn].tx--; }
113 if(!pageflipflop) modexCopyPageRegion(pip[1].page, pip[0].page, player[pn].x, player[pn].y-TILEWH, player[pn].x, player[pn].y-TILEWH, 16, 32);
115 PBUFSFUN(pip[0].page, player[pn].x, player[pn].y-TILEWH, 16, 96, 16, 32, PLAYERBMPDATA);
117 modexClearRegion(pip[1].page, player[pn].x, player[pn].y-TILEWH, 16, 32, 10);
119 if(!pageflipflop) modexShowPage(pip[1].page);
122 player[pn].triggerx = player[pn].tx-1;
123 player[pn].triggery = player[pn].ty;
128 if(pip[0].ty >= 0 && pip[0].ty+pip[0].page->th < pip[0].map->height && player[pn].ty == pip[0].ty+pip[0].page->tilemidposscreeny &&
129 !(pip[0].map->data[(player[pn].tx-1)+(pip[0].map->width*(player[pn].ty))] == 0))//!(player[pn].tx == TRIGGX && player[pn].ty+1 == TRIGGY)) //collision detection!
131 if(player[pn].q<=player[pn].spt)
134 animatePlayer(pip, player, pn, 1);
135 ScrollDown(pip, player, 3, pn);
136 ScrollDown(pip, player, 2, pn);
137 mapScrollDown(pip, player, !(pip[0].video->p), pn);
138 mapScrollDown(pip, player, (pip[0].video->p), pn);
139 if(!pageflipflop) modexShowPage(pip[1].page);
141 //0000pip[0].video->clk = ((*clockw)-pip[0].video->startclk)/18.2;
142 } else { player[pn].q = 1; player[pn].d = 2; player[pn].ty++; }
144 else if(player[pn].ty < pip[0].map->height && !(pip[0].map->data[(player[pn].tx-1)+(pip[0].map->width*(player[pn].ty))] == 0))//!(player[pn].tx == TRIGGX && player[pn].ty+1 == TRIGGY))
146 if(player[pn].q<=player[pn].spt)
149 player[pn].y+=(player[pn].speed);
150 animatePlayer(pip, player, pn, 0);
151 if(!pageflipflop) modexShowPage(pip[1].page);
153 } else { player[pn].q = 1; player[pn].d = 2; player[pn].ty++; }
157 if(!pageflipflop) modexCopyPageRegion(pip[1].page, pip[0].page, player[pn].x, player[pn].y-TILEWH, player[pn].x, player[pn].y-TILEWH, 16, 32);
159 PBUFSFUN(pip[0].page, player[pn].x, player[pn].y-TILEWH, 16, 64, 16, 32, PLAYERBMPDATA);
161 modexClearRegion(pip[1].page, player[pn].x, player[pn].y-TILEWH, 16, 32, 9);
163 if(!pageflipflop) modexShowPage(pip[1].page);
166 player[pn].triggerx = player[pn].tx;
167 player[pn].triggery = player[pn].ty+1;
172 if(pip[0].ty > 0 && pip[0].ty+pip[0].page->th <= pip[0].map->height && player[pn].ty == pip[0].ty+pip[0].page->tilemidposscreeny &&
173 !(pip[0].map->data[(player[pn].tx-1)+(pip[0].map->width*(player[pn].ty-2))] == 0))//!(player[pn].tx == TRIGGX && player[pn].ty-1 == TRIGGY)) //collision detection!
175 if(player[pn].q<=player[pn].spt)
178 animatePlayer(pip, player, pn, 1);
179 ScrollUp(pip, player, 3, pn);
180 ScrollUp(pip, player, 2, pn);
181 mapScrollUp(pip, player, !(pip[0].video->p), pn);
182 mapScrollUp(pip, player, (pip[0].video->p), pn);
183 if(!pageflipflop) modexShowPage(pip[1].page);
185 //0000pip[0].video->clk = ((*clockw)-pip[0].video->startclk)/18.2;
186 } else { player[pn].q = 1; player[pn].d = 2; player[pn].ty--; }
188 else if(player[pn].ty > 1 && !(pip[0].map->data[(player[pn].tx-1)+(pip[0].map->width*(player[pn].ty-2))] == 0))//!(player[pn].tx == TRIGGX && player[pn].ty-1 == TRIGGY))
190 if(player[pn].q<=player[pn].spt)
193 player[pn].y-=(player[pn].speed);
194 animatePlayer(pip, player, 0, pn);
195 if(!pageflipflop) modexShowPage(pip[1].page);
197 } else { player[pn].q = 1; player[pn].d = 2; player[pn].ty--; }
201 if(!pageflipflop) modexCopyPageRegion(pip[1].page, pip[0].page, player[pn].x, player[pn].y-TILEWH, player[pn].x, player[pn].y-TILEWH, 16, 32);
203 PBUFSFUN(pip[0].page, player[pn].x, player[pn].y-TILEWH, 16, 0, 16, 32, PLAYERBMPDATA);
205 modexClearRegion(pip[1].page, player[pn].x, player[pn].y-TILEWH, 16, 32, 12);
207 if(!pageflipflop) modexShowPage(pip[1].page);
210 player[pn].triggerx = player[pn].tx;
211 player[pn].triggery = player[pn].ty-1;
217 void panpagemanual(map_view_t *pip, player_t *player, word pn)
223 if(pip[pip[0].pan->pn].tx >= 0 && pip[pip[0].pan->pn].tx+pip[pip[0].pan->pn].page->tw < pip[pip[0].pan->pn].page->tilesw)
225 if(player[pn].q<=player[pn].spt)
227 pip[pip[0].pan->pn].page->dx+=4;
228 modexShowPage(pip[pip[0].pan->pn].page);
230 } else { player[pn].q = 1; player[pn].d = 2; pip[pip[0].pan->pn].tx++; }
236 if(pip[pip[0].pan->pn].tx > 0 && pip[pip[0].pan->pn].tx+pip[pip[0].pan->pn].page->tw <= pip[pip[0].pan->pn].page->tilesw)
238 if(player[pn].q<=player[pn].spt)
240 pip[pip[0].pan->pn].page->dx-=4;
241 modexShowPage(pip[pip[0].pan->pn].page);
243 } else { player[pn].q = 1; player[pn].d = 2; pip[pip[0].pan->pn].tx--; }
249 if(pip[pip[0].pan->pn].ty >= 0 && pip[pip[0].pan->pn].ty+pip[pip[0].pan->pn].page->th < pip[pip[0].pan->pn].page->tilesh)
251 if(player[pn].q<=player[pn].spt)
253 pip[pip[0].pan->pn].page->dy+=4;
254 modexShowPage(pip[pip[0].pan->pn].page);
256 } else { player[pn].q = 1; player[pn].d = 2; pip[pip[0].pan->pn].ty++; }
262 if(pip[pip[0].pan->pn].ty > 0 && pip[pip[0].pan->pn].ty+pip[pip[0].pan->pn].page->th <= pip[pip[0].pan->pn].page->tilesh)
264 if(player[pn].q<=player[pn].spt)
266 pip[pip[0].pan->pn].page->dy-=4;
267 modexShowPage(pip[pip[0].pan->pn].page);
269 } else { player[pn].q = 1; player[pn].d = 2; pip[pip[0].pan->pn].ty--; }
273 //if (player[pn].d!=2) printf("player[%u].d=%u player[%u].q=%u\n", pn, player[pn].d, pn, player[pn].q);
277 allocMap(int w, int h) {
282 result.data = malloc(sizeof(byte) * w * h);
283 //result.data = (byte *)alloc_emem(((int)sizeof(byte) * w * h)/1024);
284 if(isEMS() || checkEMS())
287 //emmhandle = mallocEMS(coretotalEMS());//alloc_emem((int)sizeof(map))
288 mm.length=sizeof(result);
290 mm.sourceOff=ptr2long(&result);
293 ist = move_emem(&mm);
294 if(!ist){ dealloc_emem(emmhandle); exit(5); }
295 printf("%d\n", coretotalEMS());
302 initMap(map_t *map) {
303 // just a place holder to fill out an alternating pattern
307 //if(!isEMS() || !checkEMS())
308 // map->tiles = malloc(sizeof(tiles_t));
310 // map->tiles = (tiles_t *)alloc_emem(sizeof(tiles_t));
312 //create the tile set
313 //if(!isEMS() || !checkEMS())
314 // map->tiles->data = malloc(sizeof(bitmap_t));
316 // map->tiles->data = (bitmap_t *)alloc_emem(sizeof(bitmap_t));
317 // map->tiles->data->width = (TILEWH);
318 // map->tiles->data->height= TILEWH;
319 //if(!isEMS() || !checkEMS())
320 // map->tiles->data->data = malloc((TILEWH*2)*TILEWH);
322 // map->tiles->data->data = (byte *)alloc_emem((TILEWH*2)*TILEWH);
323 // map->tiles->tileHeight = TILEWH;
324 // map->tiles->tileWidth =TILEWH;
325 // map->tiles->rows = 1;
326 // map->tiles->cols = 1;//2;
329 //for(y=0; y<map->height; y++) {
330 //for(x=0; x<map->width; x++) {
332 for(yy=0; yy<TILEWH; yy++) {
333 for(xx=0; xx<(TILEWH); xx++) {
335 map->tiles->data->data[i+1] = map->data[q];//28;//0x24;
336 // printf("[%d]", map->tiles->data->data[i]);
338 //map->tiles->data->data[i] = map->data[q];//0;//0x34;
339 //printf("]%d[==[%d]", i, map->tiles->data->data[i]);
345 // printf("[%d]", map->data[q]);
352 for(y=0; y<map->height; y++) {
353 for(x=0; x<map->width; x++) {
355 printf("[%d]", map->data[i]);
356 //tile = tile ? 0 : 1;
359 //tile = tile ? 0 : 1;
363 void near mapScrollRight(map_view_t *mv, player_t *player, word id, word plid)
365 word x, y; /* coordinate for drawing */
367 /* increment the pixel position and update the page */
368 mv[id].page->dx += player[plid].speed;
370 /* check to see if this changes the tile */
371 if(mv[id].page->dx >= mv[id].dxThresh )
373 /* go forward one tile */
375 /* Snap the origin forward */
376 mv[id].page->data += 4;
377 mv[id].page->pattern_ofs += 4;
378 mv[id].page->dx = mv[id].map->tiles->tileWidth;
381 /* draw the next column */
382 x= mv[0].page->sw + mv[id].map->tiles->tileWidth;
385 mapDrawCol(&mv[0], mv[0].tx + mv[0].page->tw, mv[0].ty-1, x, player, mv->page->dx);
387 if(!pageflipflop && !pageploop)
388 modexCopyPageRegion(mv[id].page, mv[0].page, x, 0, x, 0, mv[id].map->tiles->tileWidth, mv[id].map->tiles->tileHeight*(mv[0].page->th+2));
393 void near mapScrollLeft(map_view_t *mv, player_t *player, word id, word plid)
395 word x, y; /* coordinate for drawing */
397 /* decrement the pixel position and update the page */
398 mv[id].page->dx -= player[plid].speed;
400 /* check to see if this changes the tile */
401 if(mv[id].page->dx == 0)
403 /* go backward one tile */
405 /* Snap the origin backward */
406 mv[id].page->data -= 4;
407 mv[id].page->pattern_ofs -= 4;
408 mv[id].page->dx = mv[id].map->tiles->tileWidth;
411 /* draw the next column */
415 mapDrawCol(&mv[0], mv[0].tx - 1, mv[0].ty-1, x, player, mv->page->dx);
417 if(!pageflipflop && !pageploop)
418 modexCopyPageRegion(mv[id].page, mv[0].page, x, 0, x, 0, mv[id].map->tiles->tileWidth, mv[id].map->tiles->tileHeight*(mv[0].page->th+2));
423 void near mapScrollUp(map_view_t *mv, player_t *player, word id, word plid)
425 word x, y; /* coordinate for drawing */
427 /* decrement the pixel position and update the page */
428 mv[id].page->dy -= player[plid].speed;
430 /* check to see if this changes the tile */
431 if(mv[id].page->dy == 0 )
433 /* go down one tile */
435 /* Snap the origin downward */
436 mv[id].page->data -= mv[id].page->pi;
437 mv[id].page->pattern_ofs -= mv[id].page->pi;
438 mv[id].page->dy = mv[id].map->tiles->tileHeight;
441 /* draw the next row */
445 mapDrawRow(&mv[0], mv[0].tx - 1, mv[0].ty-1, y, player, mv->page->dy);
447 if(!pageflipflop && !pageploop)
448 modexCopyPageRegion(mv[id].page, mv[0].page, 0, y, 0, y, mv[id].map->tiles->tileWidth*(mv[0].page->tw+2), mv[id].map->tiles->tileHeight);
452 void near mapScrollDown(map_view_t *mv, player_t *player, word id, word plid)
454 word x, y; /* coordinate for drawing */
456 /* increment the pixel position and update the page */
457 mv[id].page->dy += player[plid].speed;
459 /* check to see if this changes the tile */
460 if(mv[id].page->dy >= mv[id].dyThresh )
462 /* go down one tile */
464 /* Snap the origin downward */
465 mv[id].page->data += mv[id].page->pi;
466 mv[id].page->pattern_ofs += mv[id].page->pi;
467 mv[id].page->dy = mv[id].map->tiles->tileHeight;
470 /* draw the next row */
471 y= mv[0].page->sh + mv[id].map->tiles->tileHeight;
474 mapDrawRow(&mv[0], mv[0].tx - 1, mv[0].ty+mv[0].page->th, y, player, mv->page->dy);
476 if(!pageflipflop && !pageploop)
477 modexCopyPageRegion(mv[id].page, mv[0].page, 0, y, 0, y, mv[id].map->tiles->tileWidth*(mv[0].page->tw+2), mv[id].map->tiles->tileHeight);
482 //TODO finish this wwww
483 void near ScrollRight(map_view_t *mv, player_t *player, word id, word plid)
485 /* increment the pixel position and update the page */
486 mv[id].page->dx += player[plid].speed;
488 /* check to see if this changes the tile */
489 if(mv[id].page->dx >= mv[0].dxThresh )
491 // vga_setup_wm1_block_copy();
492 // _fmemmove(mv[id].page->data+4, mv[id].page->data, mv[id].page->pagesize);
493 // vga_restore_rm0wm0();
494 /* Snap the origin forward */
495 mv[id].page->data += 4;
496 mv[id].page->pattern_ofs += 4;
497 mv[id].page->dx = mv[0].map->tiles->tileWidth;
501 void near ScrollLeft(map_view_t *mv, player_t *player, word id, word plid)
503 /* decrement the pixel position and update the page */
504 mv[id].page->dx -= player[plid].speed;
506 /* check to see if this changes the tile */
507 if(mv[id].page->dx == 0)
509 // vga_setup_wm1_block_copy();
510 // _fmemmove(mv[id].page->data-4, mv[id].page->data, mv[id].page->pagesize);
511 // vga_restore_rm0wm0();
512 /* Snap the origin backward */
513 mv[id].page->data -= 4;
514 mv[id].page->pattern_ofs -=4;
515 mv[id].page->dx = mv[0].map->tiles->tileWidth;
519 void near ScrollUp(map_view_t *mv, player_t *player, word id, word plid)
521 /* decrement the pixel position and update the page */
522 mv[id].page->dy -= player[plid].speed;
524 /* check to see if this changes the tile */
525 if(mv[id].page->dy == 0)
527 // vga_setup_wm1_block_copy();
528 // _fmemmove(mv[id].page->data-mv[id].page->pi, mv[id].page->data, mv[id].page->pagesize);
529 // vga_restore_rm0wm0();
530 /* Snap the origin backward */
531 mv[id].page->data -= mv[id].page->pi;
532 mv[id].page->pattern_ofs -= mv[id].page->pi;
533 mv[id].page->dy = mv[0].map->tiles->tileWidth;
537 void near ScrollDown(map_view_t *mv, player_t *player, word id, word plid)
539 /* increment the pixel position and update the page */
540 mv[id].page->dy += player[plid].speed;
542 /* check to see if this changes the tile */
543 if(mv[id].page->dy >= mv[0].dxThresh )
545 // vga_setup_wm1_block_copy();
546 // _fmemmove(mv[id].page->data+mv[id].page->pi, mv[id].page->data, mv[id].page->pagesize);
547 // vga_restore_rm0wm0();
548 /* Snap the origin forward */
549 mv[id].page->data += mv[id].page->pi;
550 mv[id].page->pattern_ofs += mv[id].page->pi;
551 mv[id].page->dy = mv[0].map->tiles->tileWidth;
555 sword chkmap(map_t *map, word q)
558 static byte x[(MAPW*MAPH)+1] =
559 { 1, 2, 3, 4, 0, 3, 3, 3, 3, 3, 3, 3, 3, 4, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 5, 6, 7, 8, 0, 1, 0, 1, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 9, 10, 11, 12, 4, 1, 0, 1, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 13, 14, 15, 16, 0, 1, 1, 1, 5, 8, 1, 11, 11, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 4, 0, 0, 0, 0, 0, 8, 8, 1, 11, 11, 3, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 8, 8, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 3, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 1, 1, 1, 1, 1, 1, 3, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 3, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 3, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 3, 3, 3, 3, 1, 2, 3, 4, 3, 3, 3, 3, 3, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 3, 1, 1, 1, 1, 5, 6, 7, 8, 6, 6, 6, 6, 6, 3, 3, 3, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 3, 3, 1, 1, 1, 1, 1, 9, 10, 11, 12, 6, 6, 6, 6, 6, 6, 6, 6, 3, 3, 3, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 3, 1, 1, 1, 1, 1, 1, 1, 13, 14, 15, 16, 3, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 3, 3, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 3, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 3, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 3, 3, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 3, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 3, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 3, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 3, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 3, 3, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 3, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 3, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 3, 3, 3, 3, 3, 6, 6, 6, 6, 6, 6, 6, 3, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 3, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 3, 3, 3, 3, 3, 3, 3, 3, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 3, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 3, 3, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 3, 3, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 1, 1, 1, 1, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 3, 3, 3, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 1, 0, 0, 0, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 3, 3, 3, 1, 1, 1, 1, 1, 1, 1, 1, 0, 1, 0, 1, 1, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 1, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 10, 10, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 10, 10 };
560 /*1, 2, 3, 4, 0, 3, 3, 3, 3, 3, 3, 3, 3, 4, 1, 1, 1, 1, 1, 1, \
561 5, 6, 7, 8, 0, 1, 0, 1, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, \
562 9, 10, 11, 12, 4, 1, 0, 1, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, \
563 13, 14, 15, 16, 0, 1, 1, 1, 5, 8, 1, 11, 11, 1, 1, 1, 1, 1, 1, 1, \
564 0, 0, 4, 0, 0, 0, 0, 0, 8, 8, 1, 11, 11, 3, 1, 1, 1, 1, 1, 1, \
565 1, 1, 1, 1, 0, 0, 0, 0, 8, 8, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, \
566 1, 1, 1, 1, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, \
567 1, 1, 1, 1, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 3, 1, 1, 1, \
568 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, \
569 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, \
570 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 3, 1, 1, 1, \
571 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, \
572 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 3, 1, 1, 1, \
573 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, \
574 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 3, 3, 3, 3, 1, 2, 3, 4 };*/
575 //check for failed to load map
576 if((map->width == map->height == 0) && (q>0))
578 //initiate a null map!
579 map->width=MAPW;///2;
580 map->height=MAPH;///2;
581 // map->data = malloc(((map->width*map->height)+1)*sizeof(byte));
583 map->tiles = malloc(sizeof(tiles_t));
584 //fix this to be far~
585 // bp = bitmapLoadPcx("data/ed.pcx");
586 // map->tiles->data = &bp;
587 map->tiles->debug_data = map->data;
588 map->tiles->tileHeight = 16;
589 map->tiles->tileWidth = 16;
590 map->tiles->rows = 1;
591 map->tiles->cols = 1;
592 map->tiles->debug_text = true;
594 else map->tiles->debug_text = false;
598 //TODO: player position here
599 void mapGoTo(map_view_t *mv, int tx, int ty)
604 /* set up the coordinates */
605 mv[0].tx = mv[1].tx = tx;
606 mv[0].ty = mv[1].ty = ty;
607 mv[0].page->dx = mv[1].page->dx = mv[2].page->dx = mv[3].page->dx = mv->map->tiles->tileWidth;
608 mv[0].page->dy = mv[1].page->dy = mv[2].page->dy = mv[3].page->dy = mv->map->tiles->tileHeight;
610 /* set up the thresholds */
611 mv[0].dxThresh = mv[1].dxThresh = mv[2].dxThresh = mv[3].dxThresh = mv->map->tiles->tileWidth * 2;
612 mv[0].dyThresh = mv[1].dyThresh = mv[2].dxThresh = mv[3].dxThresh = mv->map->tiles->tileHeight * 2;
615 modexClearRegion(mv[0].page, 0, 0, mv[0].page->width, mv[0].page->height, 0);
617 i=mv[0].ty * mv[0].map->width + mv[0].tx;
618 for(ty=mv[0].ty-1; py < mv[0].page->sh+mv->dyThresh && ty < mv[0].map->height; ty++, py+=mv[0].map->tiles->tileHeight) {
619 mapDrawWRow(&mv[0], tx-1, ty, py);
620 i+=mv->map->width - tx;
622 if(!pageploop) modexCopyPageRegion(mv[1].page, mv[0].page, 0, 0, 0, 0, mv[0].page->width, mv[0].page->height);
624 // unsigned int k,j,o;
625 // /* fill screen with a distinctive pattern */
626 // for (k=0;k < vga_state.vga_width;k++) {
628 // vga_write_sequencer(0x02/*map mask*/,1 << (k&3));
629 // for (j=0;j < (mv[0].page->height)+(mv[1].page->height)+(mv[2].page->height)+(mv[3].page->height);j++,o += vga_state.vga_stride)
630 // vga_state.vga_graphics_ram[o] = (k^j)&15; // VRL samples put all colors in first 15!
633 modexCopyPageRegion(mv[3].page, mv[0].page, 0/**/, 0/**/, 0, 0, 16, 32);
637 mapDrawTile(tiles_t *t, word i, page_t *page, word x, word y)
647 modexClearRegion(page, x, y, t->tileWidth, t->tileHeight, 0); //currently the over scan color!
651 rx = (((i-1) % ((t->data->width)/t->tileWidth)) * t->tileWidth);
652 ry = (((i-1) / ((t->data->height)/t->tileHeight)) * t->tileHeight);
653 ////0000printf("i=%d\n", i);
654 switch(t->debug_text)
658 modexClearRegion(page, x, y, t->tileWidth, t->tileHeight, ((t->debug_data[i])+1));
659 //modexprint(page, x, y, 1, 15, 0, (char const *)(t->debug_data[i]));
661 PBUFBFUN (page, x, y, rx, ry, t->tileWidth, t->tileHeight, (t->data));
662 /* then the sprite. note modding ram ptr means we just draw to (x&3,0) */
663 //draw_vrl1_vgax_modex(x-rx,y-ry,vrl_header,vrl_lineoffs,buffer+sizeof(*vrl_header),bufsz-sizeof(*vrl_header));
664 //modexDrawBmpRegion (page, x, y, rx, ry, t->tileWidth, t->tileHeight, (t->data));
668 modexClearRegion(page, x, y, t->tileWidth, t->tileHeight, (t->debug_data[i])+1);
669 //modexprintbig(page, x, y, 1, 15, 0, (t->debug_data));
670 /*for(texty=0; texty<2; texty++)
672 for(textx=0; textx<2; textx++)
674 // modexprint(page, x+(textx*8), y+(texty*8), 1, (word)(t->debug_data), 0, (t->debug_data));
682 void near mapDrawRow(map_view_t *mv, int tx, int ty, word y, player_t *p, word poopoffset)
686 poopoffset%=p[0].speed;
687 //printf("y: %d\n", poopoffset);
688 /* the position within the map array */
689 i=ty * mv->map->width + tx;
690 for(x=poopoffset; x<(mv->page->sw+mv->dxThresh)/(poopoffset+1) && tx < mv->map->width; x+=mv->map->tiles->tileWidth, tx++) {
692 /* we are in the map, so copy! */
693 mapDrawTile(mv->map->tiles, mv->map->data[i], mv->page, x, y);
699 void near mapDrawCol(map_view_t *mv, int tx, int ty, word x, player_t *p, word poopoffset)
703 poopoffset%=p[0].speed;
704 //printf("x: %d\n", poopoffset);
705 /* location in the map array */
706 i=ty * mv->map->width + tx;
708 /* We'll copy all of the columns in the screen,
709 i + 1 row above and one below */
710 for(y=poopoffset; y<(mv->page->sh+mv->dyThresh)/(poopoffset+1) && ty < mv->map->height; y+=mv->map->tiles->tileHeight, ty++) {
712 /* we are in the map, so copy away! */
713 mapDrawTile(mv->map->tiles, mv->map->data[i], mv->page, x, y);
719 void mapDrawWRow(map_view_t *mv, int tx, int ty, word y)
724 /* the position within the map array */
725 i=ty * mv->map->width + tx;
726 for(x=0; x<mv->page->sw+mv->dxThresh && tx < mv->map->width; x+=mv->map->tiles->tileWidth, tx++) {
728 /* we are in the map, so copy! */
729 mapDrawTile(mv->map->tiles, mv->map->data[i], mv->page, x, y);
735 void mapDrawWCol(map_view_t *mv, int tx, int ty, word x)
740 /* location in the map array */
741 i=ty * mv->map->width + tx;
743 /* We'll copy all of the columns in the screen,
744 i + 1 row above and one below */
745 for(y=0; y<mv->page->sh+mv->dyThresh && ty < mv->map->height; y+=mv->map->tiles->tileHeight, ty++) {
747 /* we are in the map, so copy away! */
748 mapDrawTile(mv->map->tiles, mv->map->data[i], mv->page, x, y);
759 unsigned char shinku_fps_indicator_page = 2;
760 boolean pageflipflop;
761 boolean pageploop = 1;
764 void shinku(global_game_variables_t *gv)
766 word x = (0) + gv->video.page[/*!*/(gv->video.p)].dx; // follow the screen
767 word y = (0) + gv->video.page[/*!*/(gv->video.p)].dy; // follow the screen
768 word w = 64, h = 8, col = 7, bgcol = 0, type = 1;
770 //modexCopyPageRegion(pip[1].page, pip[2].page, 16, 16, 16, 16, (14*8)+4, 8+4);
771 /* block copy to visible RAM from offscreen */
772 // vga_setup_wm1_block_copy();
773 // modexCopyPageRegion(&(gv->video.page[shinku_fps_indicator_page]), &(gv->video.page[!shinku_fps_indicator_page]), x, y, x+w, 0, w, h);
774 // o = *(gv->video.page[2].data); // source offscreen
775 // o2 = *(gv->video.page[shinku_fps_indicator_page].data)+(y * vga_state.vga_stride) + (x >> 2); // dest visible (original stride)
776 // for (i=0;i < h;i++,o += vga_state.vga_draw_stride,o2 += vga_state.vga_stride) vga_wm1_mem_block_copy(o2,o,w >> 2);
777 /* must restore Write Mode 0/Read Mode 0 for this code to continue drawing normally */
778 // vga_restore_rm0wm0();
779 if(elapsed_timer(gv) >= (1.0 / gv->kurokku.frames_per_second))
781 sprintf(gv->pee, "%.0f fps", (double)gv->kurokku.tiku/ticktock(gv));
782 //modexClearRegion(&(gv->video.page[shinku_fps_indicator_page]), x, y, w, h, 45);
783 modexprint(&(gv->video.page[/*!*/(gv->video.p)]), x, y, type, col, bgcol, gv->pee);
785 /* block copy to visible RAM from offscreen */
786 // vga_setup_wm1_block_copy();
787 // o = *(gv->video.page[shinku_fps_indicator_page].data); // source offscreen
788 // o2 = *(gv->video.page[2].data)+(y * vga_state.vga_stride) + (x >> 2); // dest visible (original stride)
789 // for (i=0;i < h;i++,o += vga_state.vga_draw_stride,o2 += vga_state.vga_stride) vga_wm1_mem_block_copy(o2,o,w >> 2);
790 // modexCopyPageRegion(&(gv->video.page[shinku_fps_indicator_page]), &(gv->video.page[!shinku_fps_indicator_page]), x, y, x, 0, w, h);
791 /* must restore Write Mode 0/Read Mode 0 for this code to continue drawing normally */
792 // vga_restore_rm0wm0();
793 }else //copy dat sheet
796 switch(gv->kurokku.fpscap)
799 //modexprint(&(gv->video.page[shinku_fps_indicator_page]), x, y+8, type, col, bgcol, "sanic!");
800 gv->kurokku.frames_per_second=1;
803 //turn this off if XT
805 vga_wait_for_vsync();
806 gv->kurokku.frames_per_second=60;
811 //vga_setup_wm1_block_copy();
812 //_fmemcpy((gv->video.page[(gv->video.p)]).data, (gv->video.page[(!gv->video.p)]).data, gv->video.page[(!gv->video.p)].pagesize);
813 //vga_restore_rm0wm0();
814 if(!pageploop) modexCopyPageRegion(&(gv->video.page[(gv->video.p)]), &(gv->video.page[(!gv->video.p)]), 0, 0, 0, 0, gv->video.page[gv->video.p].width, gv->video.page[!gv->video.p].height);
815 modexShowPage(&(gv->video.page[gv->video.p]));
816 if(!pageploop) gv->video.p=!gv->video.p;
817 gv->video.r=!gv->video.r;
818 //0000gv->video.tickclk = ((*clockw)-gv->video.startclk)/18.2;
823 void near animatePlayer(map_view_t *pip, player_t *player, word pn, sword scrollswitch)
825 sword x = player[pn].x;
826 sword y = player[pn].y;
827 sword bx = x+16; //buffer's x
828 sword by = y+16; //buffer's y
829 word dire=32; //direction
830 sword qq; //scroll offset
831 word ls = player[pn].persist_aniframe;
839 qq = ((player[pn].q)*(player[pn].speed));
843 y-=pip[0].map->tiles->tileHeight;
844 switch (player[pn].d)
854 dire*=(player[pn].d-2);
862 dire*=(player[pn].d-2);
868 dire*=(player[pn].d+2);
875 #define FRAME1 PBUFSFUN(pip[/*!*/(pip->video->p)].page, x, y, 32, dire, 16, 32, PLAYERBMPDATA);
876 #define FRAME2 PBUFSFUN(pip[/*!*/(pip->video->p)].page, x, y, 16, dire, 16, 32, PLAYERBMPDATA);
877 #define FRAME3 PBUFSFUN(pip[/*!*/(pip->video->p)].page, x, y, 0, dire, 16, 32, PLAYERBMPDATA);
878 #define FRAME4 PBUFSFUN(pip[/*!*/(pip->video->p)].page, x, y, 16, dire, 16, 32, PLAYERBMPDATA);
880 #define FRAME1 modexClearRegion(pip[/*!*/(pip->video->p)].page, x, y, 16, 32, 2+dire);
881 #define FRAME2 modexClearRegion(pip[/*!*/(pip->video->p)].page, x, y, 16, 32, 1+dire);
882 #define FRAME3 modexClearRegion(pip[/*!*/(pip->video->p)].page, x, y, 16, 32, dire);
883 #define FRAME4 modexClearRegion(pip[/*!*/(pip->video->p)].page, x, y, 16, 32, 1+dire);
886 modexCopyPageRegion(pip[1].page, pip[0].page, x-4, y-4, x-4, y-4, 28, 36);
888 //copy old bg to page0
889 //modexCopyPageRegion(pip[3].page, pip[0].page, bx, by, 0, 0, 20, 36);
891 //modexCopyPageRegion(pip[0].page, pip[3].page, 0, 0, x, y, 20, 36);
893 //modexCopyPageRegion(page_t *dest, page_t *src, word sx, word sy, word dx, word dy, word width, word height);
894 //modexCopyPageRegion(pip[3].page, pip[!(pip->video->p)].page, x-4, y-4, 0, 128, 28, 36);
895 /*modexCopyPageRegion(pip[pip->video->p].page,
896 pip[!(pip->video->p)].page, x-4, y-4, x-4, y-4, 28, 36);*/
897 // else modexCopyPageRegion(pip[1].page, pip[0].page, x-4, y-4, x-4, y-4, 28, 40);
913 // if(2>ls && ls>=1) { FRAME1 }else
914 // if(3>ls && ls>=2) { FRAME2 }else
915 // if(4>ls && ls>=3) { FRAME3 }else
916 // if(5>ls && ls>=4) { FRAME4 }
917 //modexCopyPageRegion(pip[0].page, pip[3].page, 0, 0, x, y, 16, 32);
918 //printf("x=%d y=%d bx=%d by=%d\n", x, y, bx, by);