1 /* Project 16 Source Code~
2 * Copyright (C) 2012-2016 sparky4 & pngwen & andrius4669 & joncampbell123
4 * This file is part of Project 16.
6 * Project 16 is free software; you can redistribute it and/or modify
7 * it under the terms of the GNU General Public License as published by
8 * the Free Software Foundation; either version 3 of the License, or
9 * (at your option) any later version.
11 * Project 16 is distributed in the hope that it will be useful,
12 * but WITHOUT ANY WARRANTY; without even the implied warranty of
13 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
14 * GNU General Public License for more details.
16 * You should have received a copy of the GNU General Public License
17 * along with this program. If not, see <http://www.gnu.org/licenses/>, or
18 * write to the Free Software Foundation, Inc., 51 Franklin Street,
19 * Fifth Floor, Boston, MA 02110-1301 USA.
25 #include "src/lib/scroll16.h"
27 void walk(map_view_t *pip, player_t *player, word pn)
29 #define INC_PER_FRAME if(player[pn].q&1) player[pn].persist_aniframe++; if(player[pn].persist_aniframe>4) player[pn].persist_aniframe = 1;
30 //printf("player[%d].d=%d\n", pn, player[pn].d);
35 pip[0].video->startclk = (*clockw);
39 //printf("pip[0].page->tilesw=%d ", pip[0].page->tilesw); printf("pip[0].page->tw=%d\n", pip[0].page->tw);
40 if(pip[0].tx >= 0 && pip[0].tx+pip[0].page->tw < pip[0].map->width && player[pn].tx == pip[0].tx+pip[0].page->tilemidposscreenx &&
41 !(pip[0].map->data[(player[pn].tx)+(pip[0].map->width*(player[pn].ty-1))] == 0))//!(player[pn].tx+1 == TRIGGX && player[pn].ty == TRIGGY)) //collision detection!
43 if(player[pn].q<=player[pn].spt)
46 animatePlayer(pip, player, pn, 1);
47 if(!pageflipflop) mapScrollRight(pip, player, !(pip[0].video->p), pn); else{
48 mapScrollRight(pip, player, 0, pn);
49 mapScrollRight(pip, player, 1, pn);
50 ScrollRight(pip, player, 2, pn);
51 ScrollRight(pip, player, 3, pn); }
52 if(!pageflipflop) modexShowPage(pip[1].page);
54 pip[0].video->clk = ((*clockw)-pip[0].video->startclk)/18.2;
55 } else { player[pn].q = 1; player[pn].d = 2; player[pn].tx++; }
57 else if(player[pn].tx < pip[0].map->width && !(pip[0].map->data[(player[pn].tx)+(pip[0].map->width*(player[pn].ty-1))] == 0))//!(player[pn].tx+1 == TRIGGX && player[pn].ty == TRIGGY))
59 if(player[pn].q<=player[pn].spt)
62 player[pn].x+=(player[pn].speed);
63 animatePlayer(pip, player, pn, 0);
64 if(!pageflipflop) modexShowPage(pip[1].page);
66 } else { player[pn].q = 1; player[pn].d = 2; player[pn].tx++; }
70 if(!pageflipflop) modexCopyPageRegion(pip[1].page, pip[0].page, player[pn].x-4, player[pn].y-TILEWH, player[pn].x-4, player[pn].y-TILEWH, 24, 32);
72 PBUFSFUN(pip[1].page, player[pn].x-4, player[pn].y-TILEWH, 24, 32, 24, 32, PLAYERBMPDATA);
74 modexClearRegion(pip[1].page, player[pn].x-4, player[pn].y-TILEWH, 24, 32, 14);
76 if(!pageflipflop) modexShowPage(pip[1].page);
79 player[pn].triggerx = player[pn].tx+1;
80 player[pn].triggery = player[pn].ty;
85 if(pip[0].tx > 0 && pip[0].tx+pip[0].page->tw <= pip[0].map->width && player[pn].tx == pip[0].tx+pip[0].page->tilemidposscreenx &&
86 !(pip[0].map->data[(player[pn].tx-2)+(pip[0].map->width*(player[pn].ty-1))] == 0))//!(player[pn].tx-1 == TRIGGX && player[pn].ty == TRIGGY)) //collision detection!
88 if(player[pn].q<=player[pn].spt)
91 animatePlayer(pip, player, pn, 1);
92 if(!pageflipflop) mapScrollLeft(pip, player, !(pip[0].video->p), pn); else{
93 mapScrollLeft(pip, player, 0, pn);
94 mapScrollLeft(pip, player, 1, pn);
95 ScrollLeft(pip, player, 2, pn);
96 ScrollLeft(pip, player, 3, pn); }
97 if(!pageflipflop) modexShowPage(pip[1].page);
99 pip[0].video->clk = ((*clockw)-pip[0].video->startclk)/18.2;
100 } else { player[pn].q = 1; player[pn].d = 2; player[pn].tx--; }
102 else if(player[pn].tx > 1 && !(pip[0].map->data[(player[pn].tx-2)+(pip[0].map->width*(player[pn].ty-1))] == 0))//!(player[pn].tx-1 == TRIGGX && player[pn].ty == TRIGGY))
104 if(player[pn].q<=player[pn].spt)
107 player[pn].x-=(player[pn].speed);
108 animatePlayer(pip, player, pn, 0);
109 if(!pageflipflop) modexShowPage(pip[1].page);
111 } else { player[pn].q = 1; player[pn].d = 2; player[pn].tx--; }
115 if(!pageflipflop) modexCopyPageRegion(pip[1].page, pip[0].page, player[pn].x-4, player[pn].y-TILEWH, player[pn].x-4, player[pn].y-TILEWH, 24, 32);
117 PBUFSFUN(pip[1].page, player[pn].x-4, player[pn].y-TILEWH, 24, 96, 24, 32, PLAYERBMPDATA);
119 modexClearRegion(pip[1].page, player[pn].x-4, player[pn].y-TILEWH, 24, 32, 10);
121 if(!pageflipflop) modexShowPage(pip[1].page);
124 player[pn].triggerx = player[pn].tx-1;
125 player[pn].triggery = player[pn].ty;
130 if(pip[0].ty >= 0 && pip[0].ty+pip[0].page->th < pip[0].map->height && player[pn].ty == pip[0].ty+pip[0].page->tilemidposscreeny &&
131 !(pip[0].map->data[(player[pn].tx-1)+(pip[0].map->width*(player[pn].ty))] == 0))//!(player[pn].tx == TRIGGX && player[pn].ty+1 == TRIGGY)) //collision detection!
133 if(player[pn].q<=player[pn].spt)
136 animatePlayer(pip, player, pn, 1);
137 if(!pageflipflop) mapScrollDown(pip, player, !(pip[0].video->p), pn); else{
138 mapScrollDown(pip, player, 0, pn);
139 mapScrollDown(pip, player, 1, pn);
140 ScrollDown(pip, player, 2, pn);
141 ScrollDown(pip, player, 3, pn); }
142 if(!pageflipflop) modexShowPage(pip[1].page);
144 pip[0].video->clk = ((*clockw)-pip[0].video->startclk)/18.2;
145 } else { player[pn].q = 1; player[pn].d = 2; player[pn].ty++; }
147 else if(player[pn].ty < pip[0].map->height && !(pip[0].map->data[(player[pn].tx-1)+(pip[0].map->width*(player[pn].ty))] == 0))//!(player[pn].tx == TRIGGX && player[pn].ty+1 == TRIGGY))
149 if(player[pn].q<=player[pn].spt)
152 player[pn].y+=(player[pn].speed);
153 animatePlayer(pip, player, pn, 0);
154 if(!pageflipflop) modexShowPage(pip[1].page);
156 } else { player[pn].q = 1; player[pn].d = 2; player[pn].ty++; }
160 if(!pageflipflop) modexCopyPageRegion(pip[1].page, pip[0].page, player[pn].x-4, player[pn].y-TILEWH, player[pn].x-4, player[pn].y-TILEWH, 24, 32);
162 PBUFSFUN(pip[1].page, player[pn].x-4, player[pn].y-TILEWH, 24, 64, 24, 32, PLAYERBMPDATA);
164 modexClearRegion(pip[1].page, player[pn].x-4, player[pn].y-TILEWH, 24, 32, 9);
166 if(!pageflipflop) modexShowPage(pip[1].page);
169 player[pn].triggerx = player[pn].tx;
170 player[pn].triggery = player[pn].ty+1;
175 if(pip[0].ty > 0 && pip[0].ty+pip[0].page->th <= pip[0].map->height && player[pn].ty == pip[0].ty+pip[0].page->tilemidposscreeny &&
176 !(pip[0].map->data[(player[pn].tx-1)+(pip[0].map->width*(player[pn].ty-2))] == 0))//!(player[pn].tx == TRIGGX && player[pn].ty-1 == TRIGGY)) //collision detection!
178 if(player[pn].q<=player[pn].spt)
181 animatePlayer(pip, player, pn, 1);
182 if(!pageflipflop) mapScrollUp(pip, player, !(pip[0].video->p), pn); else{
183 mapScrollUp(pip, player, 0, pn);
184 mapScrollUp(pip, player, 1, pn);
185 ScrollUp(pip, player, 2, pn);
186 ScrollUp(pip, player, 3, pn); }
187 if(!pageflipflop) modexShowPage(pip[1].page);
189 pip[0].video->clk = ((*clockw)-pip[0].video->startclk)/18.2;
190 } else { player[pn].q = 1; player[pn].d = 2; player[pn].ty--; }
192 else if(player[pn].ty > 1 && !(pip[0].map->data[(player[pn].tx-1)+(pip[0].map->width*(player[pn].ty-2))] == 0))//!(player[pn].tx == TRIGGX && player[pn].ty-1 == TRIGGY))
194 if(player[pn].q<=player[pn].spt)
197 player[pn].y-=(player[pn].speed);
198 animatePlayer(pip, player, 0, pn);
199 if(!pageflipflop) modexShowPage(pip[1].page);
201 } else { player[pn].q = 1; player[pn].d = 2; player[pn].ty--; }
205 if(!pageflipflop) modexCopyPageRegion(pip[1].page, pip[0].page, player[pn].x-4, player[pn].y-TILEWH, player[pn].x-4, player[pn].y-TILEWH, 24, 32);
207 PBUFSFUN(pip[1].page, player[pn].x-4, player[pn].y-TILEWH, 24, 0, 24, 32, PLAYERBMPDATA);
209 modexClearRegion(pip[1].page, player[pn].x-4, player[pn].y-TILEWH, 24, 32, 12);
211 if(!pageflipflop) modexShowPage(pip[1].page);
214 player[pn].triggerx = player[pn].tx;
215 player[pn].triggery = player[pn].ty-1;
221 void panpagemanual(map_view_t *pip, player_t *player, word pn)
227 if(pip[pip[0].pan->pn].tx >= 0 && pip[pip[0].pan->pn].tx+pip[pip[0].pan->pn].page->tw < pip[pip[0].pan->pn].page->tilesw)
229 if(player[pn].q<=player[pn].spt)
231 pip[pip[0].pan->pn].page->dx+=4;
232 modexShowPage(pip[pip[0].pan->pn].page);
234 } else { player[pn].q = 1; player[pn].d = 2; pip[pip[0].pan->pn].tx++; }
240 if(pip[pip[0].pan->pn].tx > 0 && pip[pip[0].pan->pn].tx+pip[pip[0].pan->pn].page->tw <= pip[pip[0].pan->pn].page->tilesw)
242 if(player[pn].q<=player[pn].spt)
244 pip[pip[0].pan->pn].page->dx-=4;
245 modexShowPage(pip[pip[0].pan->pn].page);
247 } else { player[pn].q = 1; player[pn].d = 2; pip[pip[0].pan->pn].tx--; }
253 if(pip[pip[0].pan->pn].ty >= 0 && pip[pip[0].pan->pn].ty+pip[pip[0].pan->pn].page->th < pip[pip[0].pan->pn].page->tilesh)
255 if(player[pn].q<=player[pn].spt)
257 pip[pip[0].pan->pn].page->dy+=4;
258 modexShowPage(pip[pip[0].pan->pn].page);
260 } else { player[pn].q = 1; player[pn].d = 2; pip[pip[0].pan->pn].ty++; }
266 if(pip[pip[0].pan->pn].ty > 0 && pip[pip[0].pan->pn].ty+pip[pip[0].pan->pn].page->th <= pip[pip[0].pan->pn].page->tilesh)
268 if(player[pn].q<=player[pn].spt)
270 pip[pip[0].pan->pn].page->dy-=4;
271 modexShowPage(pip[pip[0].pan->pn].page);
273 } else { player[pn].q = 1; player[pn].d = 2; pip[pip[0].pan->pn].ty--; }
277 //if (player[pn].d!=2) printf("player[%u].d=%u player[%u].q=%u\n", pn, player[pn].d, pn, player[pn].q);
281 allocMap(int w, int h) {
286 result.data = malloc(sizeof(byte) * w * h);
287 //result.data = (byte *)alloc_emem(((int)sizeof(byte) * w * h)/1024);
288 if(isEMS() || checkEMS())
291 //emmhandle = mallocEMS(coretotalEMS());//alloc_emem((int)sizeof(map))
292 mm.length=sizeof(result);
294 mm.sourceOff=ptr2long(&result);
297 ist = move_emem(&mm);
298 if(!ist){ dealloc_emem(emmhandle); exit(5); }
299 printf("%d\n", coretotalEMS());
306 initMap(map_t *map) {
307 // just a place holder to fill out an alternating pattern
311 //if(!isEMS() || !checkEMS())
312 // map->tiles = malloc(sizeof(tiles_t));
314 // map->tiles = (tiles_t *)alloc_emem(sizeof(tiles_t));
316 //create the tile set
317 //if(!isEMS() || !checkEMS())
318 // map->tiles->data = malloc(sizeof(bitmap_t));
320 // map->tiles->data = (bitmap_t *)alloc_emem(sizeof(bitmap_t));
321 // map->tiles->data->width = (TILEWH);
322 // map->tiles->data->height= TILEWH;
323 //if(!isEMS() || !checkEMS())
324 // map->tiles->data->data = malloc((TILEWH*2)*TILEWH);
326 // map->tiles->data->data = (byte *)alloc_emem((TILEWH*2)*TILEWH);
327 // map->tiles->tileHeight = TILEWH;
328 // map->tiles->tileWidth =TILEWH;
329 // map->tiles->rows = 1;
330 // map->tiles->cols = 1;//2;
333 //for(y=0; y<map->height; y++) {
334 //for(x=0; x<map->width; x++) {
336 for(yy=0; yy<TILEWH; yy++) {
337 for(xx=0; xx<(TILEWH); xx++) {
339 map->tiles->data->data[i+1] = map->data[q];//28;//0x24;
340 // printf("[%d]", map->tiles->data->data[i]);
342 //map->tiles->data->data[i] = map->data[q];//0;//0x34;
343 //printf("]%d[==[%d]", i, map->tiles->data->data[i]);
349 // printf("[%d]", map->data[q]);
356 for(y=0; y<map->height; y++) {
357 for(x=0; x<map->width; x++) {
359 printf("[%d]", map->data[i]);
360 //tile = tile ? 0 : 1;
363 //tile = tile ? 0 : 1;
367 void near mapScrollRight(map_view_t *mv, player_t *player, word id, word plid)
369 word x, y; /* coordinate for drawing */
371 /* increment the pixel position and update the page */
372 mv[id].page->dx += player[plid].speed;
374 /* check to see if this changes the tile */
375 if(mv[id].page->dx >= mv[id].dxThresh )
377 /* go forward one tile */
379 /* Snap the origin forward */
380 mv[id].page->data += 4;
381 mv[id].page->dx = mv[id].map->tiles->tileWidth;
384 /* draw the next column */
385 x= mv[0].page->sw + mv[id].map->tiles->tileWidth;
389 mapDrawCol(&mv[0], mv[0].tx + mv[0].page->tw, mv[0].ty-1, x, player, mv->page->dx);
391 modexCopyPageRegion(mv[id].page, mv[0].page, x, 0, x, 0, mv[id].map->tiles->tileWidth, mv[id].map->tiles->tileHeight*(mv[0].page->th+2));
392 }else mapDrawCol(&mv[(!mv[0].video->p)], mv[0].tx + mv[0].page->tw, mv[0].ty-1, x, player, mv->page->dx);
396 void near mapScrollLeft(map_view_t *mv, player_t *player, word id, word plid)
398 word x, y; /* coordinate for drawing */
400 /* decrement the pixel position and update the page */
401 mv[id].page->dx -= player[plid].speed;
403 /* check to see if this changes the tile */
404 if(mv[id].page->dx == 0)
406 /* go backward one tile */
409 /* Snap the origin backward */
410 mv[id].page->data -= 4;
411 mv[id].page->dx = mv[id].map->tiles->tileWidth;
414 /* draw the next column */
419 mapDrawCol(&mv[0], mv[0].tx - 1, mv[0].ty-1, x, player, mv->page->dx);
421 modexCopyPageRegion(mv[id].page, mv[0].page, x, 0, x, 0, mv[id].map->tiles->tileWidth, mv[id].map->tiles->tileHeight*(mv[0].page->th+2));
422 }else mapDrawCol(&mv[(!mv[0].video->p)], mv[0].tx - 1, mv[0].ty-1, x, player, mv->page->dx);
426 void near mapScrollUp(map_view_t *mv, player_t *player, word id, word plid)
428 word x, y; /* coordinate for drawing */
430 /* decrement the pixel position and update the page */
431 mv[id].page->dy -= player[plid].speed;
433 /* check to see if this changes the tile */
434 if(mv[id].page->dy == 0 )
436 /* go down one tile */
438 /* Snap the origin downward */
439 mv[id].page->data -= mv[id].page->width*4;
440 mv[id].page->dy = mv[id].map->tiles->tileHeight;
443 /* draw the next row */
448 mapDrawRow(&mv[0], mv[0].tx - 1, mv[0].ty-1, y, player, mv->page->dy);
450 modexCopyPageRegion(mv[id].page, mv[0].page, 0, y, 0, y, mv[id].map->tiles->tileWidth*(mv[0].page->tw+2), mv[id].map->tiles->tileHeight);
451 }else mapDrawRow(&mv[(!mv[0].video->p)], mv[0].tx - 1, mv[0].ty-1, y, player, mv->page->dy);
454 void near mapScrollDown(map_view_t *mv, player_t *player, word id, word plid)
456 word x, y; /* coordinate for drawing */
458 /* increment the pixel position and update the page */
459 mv[id].page->dy += player[plid].speed;
461 /* check to see if this changes the tile */
462 if(mv[id].page->dy >= mv[id].dyThresh )
464 /* go down one tile */
466 /* Snap the origin downward */
467 mv[id].page->data += mv[id].page->width*4;
468 mv[id].page->dy = mv[id].map->tiles->tileHeight;
471 /* draw the next row */
472 y= mv[0].page->sh + mv[id].map->tiles->tileHeight;
476 mapDrawRow(&mv[0], mv[0].tx - 1, mv[0].ty+mv[0].page->th, y, player, mv->page->dy);
478 modexCopyPageRegion(mv[id].page, mv[0].page, 0, y, 0, y, mv[id].map->tiles->tileWidth*(mv[0].page->tw+2), mv[id].map->tiles->tileHeight);
479 }else mapDrawRow(&mv[(!mv[0].video->p)], mv[0].tx - 1, mv[0].ty+mv[0].page->th, y, player, mv->page->dy);
483 //TODO finish this wwww
484 void near ScrollRight(map_view_t *mv, player_t *player, word id, word plid)
486 /* increment the pixel position and update the page */
487 mv[0].video->page[id].dx += player[plid].speed;
489 /* check to see if this changes the tile */
490 if(mv[0].video->page[id].dx >= mv[id].dxThresh )
492 /* Snap the origin forward */
493 mv[0].video->page[id].data += 4;
494 mv[0].video->page[id].dx = mv[0].map->tiles->tileWidth;
499 void near ScrollLeft(map_view_t *mv, player_t *player, word id, word plid)
501 /* decrement the pixel position and update the page */
502 mv[0].video->page[id].dx -= player[plid].speed;
504 /* check to see if this changes the tile */
505 if(mv[0].video->page[id].dx == 0)
507 /* Snap the origin backward */
508 mv[0].video->page[id].data -= 4;
509 mv[0].video->page[id].dx = mv[0].map->tiles->tileWidth;
513 void near ScrollUp(map_view_t *mv, player_t *player, word id, word plid)
515 /* decrement the pixel position and update the page */
516 mv[0].video->page[id].dy -= player[plid].speed;
518 /* check to see if this changes the tile */
519 if(mv[0].video->page[id].dy == 0)
521 /* Snap the origin backward */
522 mv[0].video->page[id].data -= 4;
523 mv[0].video->page[id].dy = mv[0].map->tiles->tileWidth;
527 void near ScrollDown(map_view_t *mv, player_t *player, word id, word plid)
529 /* increment the pixel position and update the page */
530 mv[0].video->page[id].dy += player[plid].speed;
532 /* check to see if this changes the tile */
533 if(mv[0].video->page[id].dy >= mv[id].dxThresh )
535 /* Snap the origin forward */
536 mv[0].video->page[id].data += 4;
537 mv[0].video->page[id].dy = mv[0].map->tiles->tileWidth;
539 // modexClearRegion(&(mv[0].video->page[id]), 0, 0,
540 // mv[0].video->page[id].width-1,
541 // mv[0].video->page[id].height-1, id*2);
544 sword chkmap(map_t *map, word q)
547 static byte x[(MAPW*MAPH)+1] =
548 { 1, 2, 3, 4, 0, 3, 3, 3, 3, 3, 3, 3, 3, 4, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 5, 6, 7, 8, 0, 1, 0, 1, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 9, 10, 11, 12, 4, 1, 0, 1, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 13, 14, 15, 16, 0, 1, 1, 1, 5, 8, 1, 11, 11, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 4, 0, 0, 0, 0, 0, 8, 8, 1, 11, 11, 3, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 8, 8, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 3, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 1, 1, 1, 1, 1, 1, 3, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 3, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 3, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 3, 3, 3, 3, 1, 2, 3, 4, 3, 3, 3, 3, 3, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 3, 1, 1, 1, 1, 5, 6, 7, 8, 6, 6, 6, 6, 6, 3, 3, 3, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 3, 3, 1, 1, 1, 1, 1, 9, 10, 11, 12, 6, 6, 6, 6, 6, 6, 6, 6, 3, 3, 3, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 3, 1, 1, 1, 1, 1, 1, 1, 13, 14, 15, 16, 3, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 3, 3, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 3, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 3, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 3, 3, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 3, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 3, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 3, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 3, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 3, 3, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 3, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 3, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 3, 3, 3, 3, 3, 6, 6, 6, 6, 6, 6, 6, 3, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 3, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 3, 3, 3, 3, 3, 3, 3, 3, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 3, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 3, 3, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 3, 3, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 1, 1, 1, 1, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 3, 3, 3, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 1, 0, 0, 0, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 3, 3, 3, 1, 1, 1, 1, 1, 1, 1, 1, 0, 1, 0, 1, 1, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 1, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 10, 10, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 10, 10 };
549 /*1, 2, 3, 4, 0, 3, 3, 3, 3, 3, 3, 3, 3, 4, 1, 1, 1, 1, 1, 1, \
550 5, 6, 7, 8, 0, 1, 0, 1, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, \
551 9, 10, 11, 12, 4, 1, 0, 1, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, \
552 13, 14, 15, 16, 0, 1, 1, 1, 5, 8, 1, 11, 11, 1, 1, 1, 1, 1, 1, 1, \
553 0, 0, 4, 0, 0, 0, 0, 0, 8, 8, 1, 11, 11, 3, 1, 1, 1, 1, 1, 1, \
554 1, 1, 1, 1, 0, 0, 0, 0, 8, 8, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, \
555 1, 1, 1, 1, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, \
556 1, 1, 1, 1, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 3, 1, 1, 1, \
557 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, \
558 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, \
559 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 3, 1, 1, 1, \
560 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, \
561 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 3, 1, 1, 1, \
562 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, \
563 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 3, 3, 3, 3, 1, 2, 3, 4 };*/
564 //check for failed to load map
565 if((map->width == map->height == 0) && (q>0))
567 //initiate a null map!
568 map->width=MAPW;///2;
569 map->height=MAPH;///2;
570 // map->data = malloc(((map->width*map->height)+1)*sizeof(byte));
572 map->tiles = malloc(sizeof(tiles_t));
573 //fix this to be far~
574 // bp = bitmapLoadPcx("data/ed.pcx");
575 // map->tiles->data = &bp;
576 map->tiles->debug_data = map->data;
577 map->tiles->tileHeight = 16;
578 map->tiles->tileWidth = 16;
579 map->tiles->rows = 1;
580 map->tiles->cols = 1;
581 map->tiles->debug_text = true;
583 else map->tiles->debug_text = false;
587 void mapGoTo(map_view_t *mv, int tx, int ty)
592 /* set up the coordinates */
593 mv[0].tx = mv[1].tx = tx;
594 mv[0].ty = mv[1].ty = ty;
595 mv[0].page->dx = mv[1].page->dx = mv->map->tiles->tileWidth;
596 mv[0].page->dy = mv[1].page->dy = mv->map->tiles->tileHeight;
598 /* set up the thresholds */
599 mv[0].dxThresh = mv[1].dxThresh = mv->map->tiles->tileWidth * 2;
600 mv[0].dyThresh = mv[1].dyThresh = mv->map->tiles->tileHeight * 2;
603 modexClearRegion(mv[0].page, 0, 0, mv[0].page->width, mv[0].page->height, 0);
605 i=mv[0].ty * mv[0].map->width + mv[0].tx;
606 for(ty=mv[0].ty-1; py < mv[0].page->sh+mv->dyThresh && ty < mv[0].map->height; ty++, py+=mv[0].map->tiles->tileHeight) {
607 mapDrawWRow(&mv[0], tx-1, ty, py);
608 i+=mv->map->width - tx;
610 //modexCopyPageRegion(mv[1].page, mv[0].page, 0, 0, 0, 0, mv[0].page->width, mv[0].page->height);
611 _fmemmove(mv[1].page->data, mv[0].page->data, mv[0].page->pagesize);
612 modexCopyPageRegion(mv[3].page, mv[!(mv->video->p)].page, 0/**/, 0/**/, 0, 128, 28, 36);
617 mapDrawTile(tiles_t *t, word i, page_t *page, word x, word y)
627 modexClearRegion(page, x, y, t->tileWidth, t->tileHeight, 0); //currently the over scan color!
631 rx = (((i-1) % ((t->data->width)/t->tileWidth)) * t->tileWidth);
632 ry = (((i-1) / ((t->data->height)/t->tileHeight)) * t->tileHeight);
633 ////0000printf("i=%d\n", i);
634 switch(t->debug_text)
638 modexClearRegion(page, x, y, t->tileWidth, t->tileHeight, ((t->debug_data[i])+1));
639 //modexprint(page, x, y, 1, 15, 0, (char const *)(t->debug_data[i]));
641 PBUFBFUN (page, x, y, rx, ry, t->tileWidth, t->tileHeight, (t->data));
642 /* then the sprite. note modding ram ptr means we just draw to (x&3,0) */
643 //draw_vrl1_vgax_modex(x-rx,y-ry,vrl_header,vrl_lineoffs,buffer+sizeof(*vrl_header),bufsz-sizeof(*vrl_header));
644 //modexDrawBmpRegion (page, x, y, rx, ry, t->tileWidth, t->tileHeight, (t->data));
648 modexClearRegion(page, x, y, t->tileWidth, t->tileHeight, (t->debug_data[i]+1));
649 //modexprintbig(page, x, y, 1, 15, 0, (t->debug_data));
650 /*for(texty=0; texty<2; texty++)
652 for(textx=0; textx<2; textx++)
654 // modexprint(page, x+(textx*8), y+(texty*8), 1, (word)(t->debug_data), 0, (t->debug_data));
662 void near mapDrawRow(map_view_t *mv, int tx, int ty, word y, player_t *p, word poopoffset)
666 poopoffset%=p[0].speed;
667 //printf("y: %d\n", poopoffset);
668 /* the position within the map array */
669 i=ty * mv->map->width + tx;
670 for(x=poopoffset; x<(mv->page->sw+mv->dxThresh)/(poopoffset+1) && tx < mv->map->width; x+=mv->map->tiles->tileWidth, tx++) {
672 /* we are in the map, so copy! */
673 mapDrawTile(mv->map->tiles, mv->map->data[i], mv->page, x, y);
679 void near mapDrawCol(map_view_t *mv, int tx, int ty, word x, player_t *p, word poopoffset)
683 poopoffset%=p[0].speed;
684 //printf("x: %d\n", poopoffset);
685 /* location in the map array */
686 i=ty * mv->map->width + tx;
688 /* We'll copy all of the columns in the screen,
689 i + 1 row above and one below */
690 for(y=poopoffset; y<(mv->page->sh+mv->dyThresh)/(poopoffset+1) && ty < mv->map->height; y+=mv->map->tiles->tileHeight, ty++) {
692 /* we are in the map, so copy away! */
693 mapDrawTile(mv->map->tiles, mv->map->data[i], mv->page, x, y);
699 void mapDrawWRow(map_view_t *mv, int tx, int ty, word y)
704 /* the position within the map array */
705 i=ty * mv->map->width + tx;
706 for(x=0; x<mv->page->sw+mv->dxThresh && tx < mv->map->width; x+=mv->map->tiles->tileWidth, tx++) {
708 /* we are in the map, so copy! */
709 mapDrawTile(mv->map->tiles, mv->map->data[i], mv->page, x, y);
715 void mapDrawWCol(map_view_t *mv, int tx, int ty, word x)
720 /* location in the map array */
721 i=ty * mv->map->width + tx;
723 /* We'll copy all of the columns in the screen,
724 i + 1 row above and one below */
725 for(y=0; y<mv->page->sh+mv->dyThresh && ty < mv->map->height; y+=mv->map->tiles->tileHeight, ty++) {
727 /* we are in the map, so copy away! */
728 mapDrawTile(mv->map->tiles, mv->map->data[i], mv->page, x, y);
739 unsigned char shinku_fps_indicator_page = 2;
740 boolean pageflipflop=0;
744 void shinku(global_game_variables_t *gv)
746 word x = (0) + gv->video.page[!(gv->video.p)].dx; // follow the screen
747 word y = (0) + gv->video.page[!(gv->video.p)].dy; // follow the screen
754 //modexCopyPageRegion(pip[1].page, pip[2].page, 16, 16, 16, 16, (14*8)+4, 8+4);
755 /* block copy to visible RAM from offscreen */
756 // vga_setup_wm1_block_copy();
757 // modexCopyPageRegion(&(gv->video.page[shinku_fps_indicator_page]), &(gv->video.page[!shinku_fps_indicator_page]), x, y, x+w, 0, w, h);
758 // o = *(gv->video.page[2].data); // source offscreen
759 // o2 = *(gv->video.page[shinku_fps_indicator_page].data)+(y * vga_state.vga_stride) + (x >> 2); // dest visible (original stride)
760 // for (i=0;i < h;i++,o += vga_state.vga_draw_stride,o2 += vga_state.vga_stride) vga_wm1_mem_block_copy(o2,o,w >> 2);
761 /* must restore Write Mode 0/Read Mode 0 for this code to continue drawing normally */
762 // vga_restore_rm0wm0();
763 if(elapsed_timer(gv) >= (1.0 / gv->kurokku.frames_per_second))
765 sprintf(gv->pee, "%.0f fps", (double)gv->kurokku.tiku/ticktock(gv));
766 //modexClearRegion(&(gv->video.page[shinku_fps_indicator_page]), x, y, w, h, 45);
767 modexprint(&(gv->video.page[!(gv->video.p)]), x, y, type, col, bgcol, gv->pee);
769 /* block copy to visible RAM from offscreen */
770 // vga_setup_wm1_block_copy();
771 // o = *(gv->video.page[shinku_fps_indicator_page].data); // source offscreen
772 // o2 = *(gv->video.page[2].data)+(y * vga_state.vga_stride) + (x >> 2); // dest visible (original stride)
773 // for (i=0;i < h;i++,o += vga_state.vga_draw_stride,o2 += vga_state.vga_stride) vga_wm1_mem_block_copy(o2,o,w >> 2);
774 // modexCopyPageRegion(&(gv->video.page[shinku_fps_indicator_page]), &(gv->video.page[!shinku_fps_indicator_page]), x, y, x, 0, w, h);
775 /* must restore Write Mode 0/Read Mode 0 for this code to continue drawing normally */
776 // vga_restore_rm0wm0();
777 }else //copy dat sheet
780 switch(gv->kurokku.fpscap)
783 modexprint(&(gv->video.page[shinku_fps_indicator_page]), x, y+8, type, col, bgcol, "sanic!");
784 gv->kurokku.frames_per_second=1;
787 //turn this off if XT
789 vga_wait_for_vsync();
790 gv->kurokku.frames_per_second=60;
795 //modexCopyPageRegion(&(gv->video.page[(gv->video.p)]), &(gv->video.page[(!gv->video.p)]), 0, 0, 0, 0, gv->video.page[gv->video.p].width, gv->video.page[!gv->video.p].height);
796 _fmemmove((gv->video.page[(gv->video.p)]).data, (gv->video.page[(!gv->video.p)]).data, gv->video.page[(!gv->video.p)].pagesize);
797 modexShowPage(&(gv->video.page[gv->video.p]));
798 gv->video.p=!gv->video.p;
799 gv->video.r=!gv->video.r;
800 gv->video.tickclk = ((*clockw)-gv->video.startclk)/18.2;
805 void near animatePlayer(map_view_t *pip, player_t *player, word pn, sword scrollswitch)
807 sword x = player[pn].x;
808 sword y = player[pn].y;
810 word dire=32; //direction
812 word dire=8; //direction
814 sword qq; //scroll offset
815 word ls = player[pn].persist_aniframe;
817 if(scrollswitch==0) qq = 0;
818 else qq = ((player[pn].q)*(player[pn].speed));
821 switch (player[pn].d)
830 dire*=(player[pn].d-2);
837 dire*=(player[pn].d-2);
842 dire*=(player[pn].d+2);
847 //modexCopyPageRegion(pip[!(pip->video->p)].page, pip[3].page, 0, 128, x-4, y-4, 28, 36);
849 // #define FRAME1 PBUFSFUN(pip[1].page, x, y, 48, dire, 24, 32, PLAYERBMPDATA);
850 // #define FRAME2 PBUFSFUN(pip[1].page, x, y, 24, dire, 24, 32, PLAYERBMPDATA);
851 // #define FRAME3 PBUFSFUN(pip[1].page, x, y, 0, dire, 24, 32, PLAYERBMPDATA);
852 // #define FRAME4 PBUFSFUN(pip[1].page, x, y, 24, dire, 24, 32, PLAYERBMPDATA);
853 #define FRAME1 PBUFSFUN(pip[!(pip->video->p)].page, x, y, 48, dire, 24, 32, PLAYERBMPDATA);
854 #define FRAME2 PBUFSFUN(pip[!(pip->video->p)].page, x, y, 24, dire, 24, 32, PLAYERBMPDATA);
855 #define FRAME3 PBUFSFUN(pip[!(pip->video->p)].page, x, y, 0, dire, 24, 32, PLAYERBMPDATA);
856 #define FRAME4 PBUFSFUN(pip[!(pip->video->p)].page, x, y, 24, dire, 24, 32, PLAYERBMPDATA);
858 #define FRAME1 modexClearRegion(pip[!(pip->video->p)].page, x, y, 24, 32, 2+dire);
859 #define FRAME2 modexClearRegion(pip[!(pip->video->p)].page, x, y, 24, 32, 1+dire);
860 #define FRAME3 modexClearRegion(pip[!(pip->video->p)].page, x, y, 24, 32, dire);
861 #define FRAME4 modexClearRegion(pip[!(pip->video->p)].page, x, y, 24, 32, 1+dire);
864 //modexCopyPageRegion(page_t *dest, page_t *src, word sx, word sy, word dx, word dy, word width, word height);
865 //modexCopyPageRegion(pip[3].page, pip[!(pip->video->p)].page, x-4, y-4, 0, 128, 28, 36);
866 /*modexCopyPageRegion(pip[pip->video->p].page,
867 pip[!(pip->video->p)].page, x-4, y-4, x-4, y-4, 28, 36);*/
868 // else modexCopyPageRegion(pip[1].page, pip[0].page, x-4, y-4, x-4, y-4, 28, 40);
869 if(2>ls && ls>=1) { FRAME1 }else
870 if(3>ls && ls>=2) { FRAME2 }else
871 if(4>ls && ls>=3) { FRAME3 }else
872 if(5>ls && ls>=4) { FRAME4 }
874 //TODO: mask copy //modexCopyPageRegion(dest->page, src->page, x-4, y-4, x-4, y-4, 28, 40);
875 //modexClearRegion(top->page, 66, 66, 2, 40, 0);
876 //modexCopyPageRegion(dest->page, top->page, 66, 66, 66, 66, 2, 40);