1 /* Project 16 Source Code~
\r
2 * Copyright (C) 2012-2016 sparky4 & pngwen & andrius4669 & joncampbell123 & yakui-lover
\r
4 * This file is part of Project 16.
\r
6 * Project 16 is free software; you can redistribute it and/or modify
\r
7 * it under the terms of the GNU General Public License as published by
\r
8 * the Free Software Foundation; either version 3 of the License, or
\r
9 * (at your option) any later version.
\r
11 * Project 16 is distributed in the hope that it will be useful,
\r
12 * but WITHOUT ANY WARRANTY; without even the implied warranty of
\r
13 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
\r
14 * GNU General Public License for more details.
\r
16 * You should have received a copy of the GNU General Public License
\r
17 * along with this program. If not, see <http://www.gnu.org/licenses/>, or
\r
18 * write to the Free Software Foundation, Inc., 51 Franklin Street,
\r
19 * Fifth Floor, Boston, MA 02110-1301 USA.
\r
25 #include "src/lib/scroll16.h"
\r
27 void walk(map_view_t *pip, player_t *player, word pn)
\r
29 #define INC_PER_FRAME if(player[pn].q&1) player[pn].persist_aniframe++; if(player[pn].persist_aniframe>4) player[pn].persist_aniframe = 1;
\r
30 //printf("player[%d].d=%d\n", pn, player[pn].d);
\r
31 switch(player[pn].d)
\r
35 //0000pip[0].video->startclk = (*clockw);
\r
39 //printf("pip[0].page->tilesw=%d ", pip[0].page->tilesw); printf("pip[0].page->tw=%d\n", pip[0].page->tw);
\r
40 if(pip[0].tx >= 0 && pip[0].tx+pip[0].page->tw < pip[0].map->width && player[pn].tx == pip[0].tx+pip[0].page->tilemidposscreenx &&
\r
41 !(pip[0].map->data[(player[pn].tx)+(pip[0].map->width*(player[pn].ty-1))] == 0))//!(player[pn].tx+1 == TRIGGX && player[pn].ty == TRIGGY)) //collision detection!
\r
43 if(player[pn].q<=player[pn].spt)
\r
46 animatePlayer(pip, player, pn, 1);
\r
47 ScrollRight(pip, player, 3, pn);
\r
48 ScrollRight(pip, player, 2, pn);
\r
49 //mapScrollRight(pip, player, !(pip[0].video->p), pn);
\r
50 mapScrollRight(pip, player, (pip[0].video->p), pn);
\r
51 if(!pageflipflop) modexShowPage(pip[1].page);
\r
53 //0000pip[0].video->clk = ((*clockw)-pip[0].video->startclk)/18.2;
\r
54 } else { player[pn].q = 1; player[pn].d = 2; player[pn].tx++; }
\r
56 else if(player[pn].tx < pip[0].map->width && !(pip[0].map->data[(player[pn].tx)+(pip[0].map->width*(player[pn].ty-1))] == 0))//!(player[pn].tx+1 == TRIGGX && player[pn].ty == TRIGGY))
\r
58 if(player[pn].q<=player[pn].spt)
\r
61 player[pn].x+=(player[pn].speed);
\r
62 animatePlayer(pip, player, pn, 0);
\r
63 if(!pageflipflop) modexShowPage(pip[1].page);
\r
65 } else { player[pn].q = 1; player[pn].d = 2; player[pn].tx++; }
\r
69 if(!pageflipflop) modexCopyPageRegion(pip[1].page, pip[0].page, player[pn].x, player[pn].y-TILEWH, player[pn].x, player[pn].y-TILEWH, 24, 32);
\r
71 PBUFSFUN(pip[0].page, player[pn].x, player[pn].y-TILEWH, 24, 32, 24, 32, PLAYERBMPDATA);
\r
73 modexClearRegion(pip[1].page, player[pn].x, player[pn].y-TILEWH, 24, 32, 14);
\r
75 if(!pageflipflop) modexShowPage(pip[1].page);
\r
78 player[pn].triggerx = player[pn].tx+1;
\r
79 player[pn].triggery = player[pn].ty;
\r
84 if(pip[0].tx > 0 && pip[0].tx+pip[0].page->tw <= pip[0].map->width && player[pn].tx == pip[0].tx+pip[0].page->tilemidposscreenx &&
\r
85 !(pip[0].map->data[(player[pn].tx-2)+(pip[0].map->width*(player[pn].ty-1))] == 0))//!(player[pn].tx-1 == TRIGGX && player[pn].ty == TRIGGY)) //collision detection!
\r
87 if(player[pn].q<=player[pn].spt)
\r
90 animatePlayer(pip, player, pn, 1);
\r
91 ScrollLeft(pip, player, 3, pn);
\r
92 ScrollLeft(pip, player, 2, pn);
\r
93 //mapScrollLeft(pip, player, !(pip[0].video->p), pn);
\r
94 mapScrollLeft(pip, player, (pip[0].video->p), pn);
\r
95 if(!pageflipflop) modexShowPage(pip[1].page);
\r
97 //0000pip[0].video->clk = ((*clockw)-pip[0].video->startclk)/18.2;
\r
98 } else { player[pn].q = 1; player[pn].d = 2; player[pn].tx--; }
\r
100 else if(player[pn].tx > 1 && !(pip[0].map->data[(player[pn].tx-2)+(pip[0].map->width*(player[pn].ty-1))] == 0))//!(player[pn].tx-1 == TRIGGX && player[pn].ty == TRIGGY))
\r
102 if(player[pn].q<=player[pn].spt)
\r
105 player[pn].x-=(player[pn].speed);
\r
106 animatePlayer(pip, player, pn, 0);
\r
107 if(!pageflipflop) modexShowPage(pip[1].page);
\r
109 } else { player[pn].q = 1; player[pn].d = 2; player[pn].tx--; }
\r
113 if(!pageflipflop) modexCopyPageRegion(pip[1].page, pip[0].page, player[pn].x, player[pn].y-TILEWH, player[pn].x, player[pn].y-TILEWH, 24, 32);
\r
115 PBUFSFUN(pip[0].page, player[pn].x, player[pn].y-TILEWH, 24, 96, 24, 32, PLAYERBMPDATA);
\r
117 modexClearRegion(pip[1].page, player[pn].x, player[pn].y-TILEWH, 24, 32, 10);
\r
119 if(!pageflipflop) modexShowPage(pip[1].page);
\r
122 player[pn].triggerx = player[pn].tx-1;
\r
123 player[pn].triggery = player[pn].ty;
\r
128 if(pip[0].ty >= 0 && pip[0].ty+pip[0].page->th < pip[0].map->height && player[pn].ty == pip[0].ty+pip[0].page->tilemidposscreeny &&
\r
129 !(pip[0].map->data[(player[pn].tx-1)+(pip[0].map->width*(player[pn].ty))] == 0))//!(player[pn].tx == TRIGGX && player[pn].ty+1 == TRIGGY)) //collision detection!
\r
131 if(player[pn].q<=player[pn].spt)
\r
134 animatePlayer(pip, player, pn, 1);
\r
135 ScrollDown(pip, player, 3, pn);
\r
136 ScrollDown(pip, player, 2, pn);
\r
137 //mapScrollDown(pip, player, !(pip[0].video->p), pn);
\r
138 mapScrollDown(pip, player, (pip[0].video->p), pn);
\r
139 if(!pageflipflop) modexShowPage(pip[1].page);
\r
141 //0000pip[0].video->clk = ((*clockw)-pip[0].video->startclk)/18.2;
\r
142 } else { player[pn].q = 1; player[pn].d = 2; player[pn].ty++; }
\r
144 else if(player[pn].ty < pip[0].map->height && !(pip[0].map->data[(player[pn].tx-1)+(pip[0].map->width*(player[pn].ty))] == 0))//!(player[pn].tx == TRIGGX && player[pn].ty+1 == TRIGGY))
\r
146 if(player[pn].q<=player[pn].spt)
\r
149 player[pn].y+=(player[pn].speed);
\r
150 animatePlayer(pip, player, pn, 0);
\r
151 if(!pageflipflop) modexShowPage(pip[1].page);
\r
153 } else { player[pn].q = 1; player[pn].d = 2; player[pn].ty++; }
\r
157 if(!pageflipflop) modexCopyPageRegion(pip[1].page, pip[0].page, player[pn].x, player[pn].y-TILEWH, player[pn].x, player[pn].y-TILEWH, 24, 32);
\r
159 PBUFSFUN(pip[0].page, player[pn].x, player[pn].y-TILEWH, 24, 64, 24, 32, PLAYERBMPDATA);
\r
161 modexClearRegion(pip[1].page, player[pn].x, player[pn].y-TILEWH, 24, 32, 9);
\r
163 if(!pageflipflop) modexShowPage(pip[1].page);
\r
166 player[pn].triggerx = player[pn].tx;
\r
167 player[pn].triggery = player[pn].ty+1;
\r
172 if(pip[0].ty > 0 && pip[0].ty+pip[0].page->th <= pip[0].map->height && player[pn].ty == pip[0].ty+pip[0].page->tilemidposscreeny &&
\r
173 !(pip[0].map->data[(player[pn].tx-1)+(pip[0].map->width*(player[pn].ty-2))] == 0))//!(player[pn].tx == TRIGGX && player[pn].ty-1 == TRIGGY)) //collision detection!
\r
175 if(player[pn].q<=player[pn].spt)
\r
178 animatePlayer(pip, player, pn, 1);
\r
179 ScrollUp(pip, player, 3, pn);
\r
180 ScrollUp(pip, player, 2, pn);
\r
181 //mapScrollUp(pip, player, !(pip[0].video->p), pn);
\r
182 mapScrollUp(pip, player, (pip[0].video->p), pn);
\r
183 if(!pageflipflop) modexShowPage(pip[1].page);
\r
185 //0000pip[0].video->clk = ((*clockw)-pip[0].video->startclk)/18.2;
\r
186 } else { player[pn].q = 1; player[pn].d = 2; player[pn].ty--; }
\r
188 else if(player[pn].ty > 1 && !(pip[0].map->data[(player[pn].tx-1)+(pip[0].map->width*(player[pn].ty-2))] == 0))//!(player[pn].tx == TRIGGX && player[pn].ty-1 == TRIGGY))
\r
190 if(player[pn].q<=player[pn].spt)
\r
193 player[pn].y-=(player[pn].speed);
\r
194 animatePlayer(pip, player, 0, pn);
\r
195 if(!pageflipflop) modexShowPage(pip[1].page);
\r
197 } else { player[pn].q = 1; player[pn].d = 2; player[pn].ty--; }
\r
201 if(!pageflipflop) modexCopyPageRegion(pip[1].page, pip[0].page, player[pn].x, player[pn].y-TILEWH, player[pn].x, player[pn].y-TILEWH, 24, 32);
\r
203 PBUFSFUN(pip[0].page, player[pn].x, player[pn].y-TILEWH, 24, 0, 24, 32, PLAYERBMPDATA);
\r
205 modexClearRegion(pip[1].page, player[pn].x, player[pn].y-TILEWH, 24, 32, 12);
\r
207 if(!pageflipflop) modexShowPage(pip[1].page);
\r
210 player[pn].triggerx = player[pn].tx;
\r
211 player[pn].triggery = player[pn].ty-1;
\r
217 void panPageManual(map_view_t *pip, player_t *player, word pn)
\r
219 switch(player[pn].d)
\r
223 if(pip[pip[0].pan->pn].tx >= 0 && pip[pip[0].pan->pn].tx+pip[pip[0].pan->pn].page->tw < pip[pip[0].pan->pn].page->tilesw)
\r
225 if(player[pn].q<=player[pn].spt)
\r
227 pip[pip[0].pan->pn].page[0].dx+=4;
\r
228 modexShowPage(pip[pip[0].pan->pn].page);
\r
230 } else { player[pn].q = 1; player[pn].d = 2; pip[pip[0].pan->pn].tx++; }
\r
236 if(pip[pip[0].pan->pn].tx > 0 && pip[pip[0].pan->pn].tx+pip[pip[0].pan->pn].page->tw <= pip[pip[0].pan->pn].page->tilesw)
\r
238 if(player[pn].q<=player[pn].spt)
\r
240 pip[pip[0].pan->pn].page[0].dx-=4;
\r
241 modexShowPage(pip[pip[0].pan->pn].page);
\r
243 } else { player[pn].q = 1; player[pn].d = 2; pip[pip[0].pan->pn].tx--; }
\r
249 if(pip[pip[0].pan->pn].ty >= 0 && pip[pip[0].pan->pn].ty+pip[pip[0].pan->pn].page->th < pip[pip[0].pan->pn].page->tilesh)
\r
251 if(player[pn].q<=player[pn].spt)
\r
253 pip[pip[0].pan->pn].page[0].dy+=4;
\r
254 modexShowPage(pip[pip[0].pan->pn].page);
\r
256 } else { player[pn].q = 1; player[pn].d = 2; pip[pip[0].pan->pn].ty++; }
\r
262 if(pip[pip[0].pan->pn].ty > 0 && pip[pip[0].pan->pn].ty+pip[pip[0].pan->pn].page->th <= pip[pip[0].pan->pn].page->tilesh)
\r
264 if(player[pn].q<=player[pn].spt)
\r
266 pip[pip[0].pan->pn].page[0].dy-=4;
\r
267 modexShowPage(pip[pip[0].pan->pn].page);
\r
269 } else { player[pn].q = 1; player[pn].d = 2; pip[pip[0].pan->pn].ty--; }
\r
273 //ZC_MVSync(pip);//&(pip[pip[0].pan->pn]));
\r
274 //if (player[pn].d!=2) printf("player[%u].d=%u player[%u].q=%u\n", pn, player[pn].d, pn, player[pn].q);
\r
280 void ZC_MVSetup(map_view_t *pip, map_t *map, pan_t *pan, global_game_variables_t *gv)
\r
285 pip[0].page = &gv->video.page[0];
\r
287 pip[0].video = &gv->video;
\r
289 ZC_MVInit(pip, 1, 1);
\r
291 for(i=ZC_MVI;i<gv->video.num_of_pages;i++)
\r
293 pip[i].page = &gv->video.page[i];
\r
294 pip[i].map = pip[0].map;
\r
295 pip[i].video = pip[0].video;
\r
296 pip[i].pan = pip[0].pan;
\r
304 void ZC_MVInit(map_view_t *pip, int tx, int ty)
\r
308 //pip[0].tx = pip[1].tx = tx;
\r
309 //pip[0].ty = pip[1].ty = ty;
\r
313 ZC_MVSync(map_view_t *pip)
\r
315 //printf("0 dx=%d %d dy=%d %d\n", pip->dx, pip[!pip[0].pan->pn].dx, pip->dy, pip[!pip[0].pan->pn].dy);
\r
316 //printf("1 dx=%d %d dy=%d %d\n", pip[1].dx, pip[pip[0].pan->pn].dx, pip[1].dy, pip[pip[0].pan->pn].dy);
\r
317 pip[!pip[0].pan->pn].dx = pip[pip[0].pan->pn].dx;// = pip[pip[0].pan->pn].tx*TILEWH;
\r
318 pip[!pip[0].pan->pn].dy = pip[pip[0].pan->pn].dy;// = pip[pip[0].pan->pn].ty*TILEWH;
\r
321 void ZC_panPageManual(map_view_t *pip, player_t *player, word pn)
\r
323 switch(player[pn].d)
\r
327 if(pip[0].tx >= 0 && pip[0].tx+pip[0].page->tw < pip[0].page->tilesw)
\r
329 if(player[pn].q<=player[pn].spt)
\r
331 pip[0].page->dx+=4;
\r
332 //modexShowPage(pip[0].page);
\r
333 VL_ShowPage(&(pip->video->page[pip[0].pan->pn]), 0, 0);
\r
335 } else { player[pn].q = 1; player[pn].d = 2; pip[0].tx++; }
\r
341 if(pip[0].tx > 0 && pip[0].tx+pip[0].page->tw <= pip[0].page->tilesw)
\r
343 if(player[pn].q<=player[pn].spt)
\r
345 pip[0].page->dx-=4;
\r
346 //modexShowPage(pip[0].page);
\r
347 VL_ShowPage(&(pip->video->page[pip[0].pan->pn]), 0, 0);
\r
349 } else { player[pn].q = 1; player[pn].d = 2; pip[0].tx--; }
\r
355 if(pip[0].ty >= 0 && pip[0].ty+pip[0].page->th < pip[0].page->tilesh)
\r
357 if(player[pn].q<=player[pn].spt)
\r
359 pip[0].page->dy+=4;
\r
360 //modexShowPage(pip[0].page);
\r
361 VL_ShowPage(&(pip->video->page[pip[0].pan->pn]), 0, 0);
\r
363 } else { player[pn].q = 1; player[pn].d = 2; pip[0].ty++; }
\r
369 if(pip[0].ty > 0 && pip[0].ty+pip[0].page->th <= pip[0].page->tilesh)
\r
371 if(player[pn].q<=player[pn].spt)
\r
373 pip[0].page->dy-=4;
\r
374 //modexShowPage(pip[0].page);
\r
375 VL_ShowPage(&(pip->video->page[pip[0].pan->pn]), 0, 0);
\r
377 } else { player[pn].q = 1; player[pn].d = 2; pip[0].ty--; }
\r
384 allocMap(int w, int h) {
\r
389 result.data = malloc(sizeof(byte) * w * h);
\r
390 //result.data = (byte *)alloc_emem(((int)sizeof(byte) * w * h)/1024);
\r
391 if(isEMS() || checkEMS())
\r
394 //emmhandle = mallocEMS(coretotalEMS());//alloc_emem((int)sizeof(map))
\r
395 mm.length=sizeof(result);
\r
397 mm.sourceOff=ptr2long(&result);
\r
398 mm.destH=emmhandle;
\r
400 ist = move_emem(&mm);
\r
401 if(!ist){ dealloc_emem(emmhandle); exit(5); }
\r
402 printf("%d\n", coretotalEMS());
\r
409 initMap(map_t *map) {
\r
410 // just a place holder to fill out an alternating pattern
\r
414 //if(!isEMS() || !checkEMS())
\r
415 // map->tiles = malloc(sizeof(tiles_t));
\r
417 // map->tiles = (tiles_t *)alloc_emem(sizeof(tiles_t));
\r
419 //create the tile set
\r
420 //if(!isEMS() || !checkEMS())
\r
421 // map->tiles->data = malloc(sizeof(bitmap_t));
\r
423 // map->tiles->data = (bitmap_t *)alloc_emem(sizeof(bitmap_t));
\r
424 // map->tiles->data->width = (TILEWH);
\r
425 // map->tiles->data->height= TILEWH;
\r
426 //if(!isEMS() || !checkEMS())
\r
427 // map->tiles->data->data = malloc((TILEWH*2)*TILEWH);
\r
429 // map->tiles->data->data = (byte *)alloc_emem((TILEWH*2)*TILEWH);
\r
430 // map->tiles->tileHeight = TILEWH;
\r
431 // map->tiles->tileWidth =TILEWH;
\r
432 // map->tiles->rows = 1;
\r
433 // map->tiles->cols = 1;//2;
\r
436 //for(y=0; y<map->height; y++) {
\r
437 //for(x=0; x<map->width; x++) {
\r
439 for(yy=0; yy<TILEWH; yy++) {
\r
440 for(xx=0; xx<(TILEWH); xx++) {
\r
442 map->tiles->data->data[i+1] = map->data[q];//28;//0x24;
\r
443 // printf("[%d]", map->tiles->data->data[i]);
\r
445 //map->tiles->data->data[i] = map->data[q];//0;//0x34;
\r
446 //printf("]%d[==[%d]", i, map->tiles->data->data[i]);
\r
452 // printf("[%d]", map->data[q]);
\r
459 for(y=0; y<map->height; y++) {
\r
460 for(x=0; x<map->width; x++) {
\r
461 // map->data[i]=255;
\r
462 printf("[%d]", map->data[i]);
\r
463 //tile = tile ? 0 : 1;
\r
466 //tile = tile ? 0 : 1;
\r
470 void near mapScrollRight(map_view_t *mv, player_t *player, word id, word plid)
\r
472 word x;//, y; /* coordinate for drawing */
\r
474 /* increment the pixel position and update the page */
\r
475 mv[id].page[0].dx += player[plid].speed;
\r
477 /* check to see if this changes the tile */
\r
478 if(mv[id].page[0].dx >= mv[id].dxThresh )
\r
480 /* go forward one tile */
\r
482 /* Snap the origin forward */
\r
483 mv[id].page->data += 4;
\r
485 mv[id].page[0].dx = mv[id].map->tiles->tileWidth;
\r
488 /* draw the next column */
\r
489 x= mv[0].page->sw + mv[id].map->tiles->tileWidth;
\r
490 if(player[plid].q%4)
\r
492 mapDrawCol(&mv[0], mv[0].tx + mv[0].page->tw, mv[0].ty-1, x, player, mv->page[0].dx);
\r
494 if(!pageflipflop && !pageploop)
\r
495 modexCopyPageRegion(mv[id].page, mv[0].page, x, 0, x, 0, mv[id].map->tiles->tileWidth, mv[id].map->tiles->tileHeight*(mv[0].page->th+2));
\r
500 void near mapScrollLeft(map_view_t *mv, player_t *player, word id, word plid)
\r
502 word x;//,y; /* coordinate for drawing */
\r
504 /* decrement the pixel position and update the page */
\r
505 mv[id].page[0].dx -= player[plid].speed;
\r
507 /* check to see if this changes the tile */
\r
508 if(mv[id].page[0].dx == 0)
\r
510 /* go backward one tile */
\r
512 /* Snap the origin backward */
\r
513 mv[id].page->data -= 4;
\r
515 mv[id].page[0].dx = mv[id].map->tiles->tileWidth;
\r
518 /* draw the next column */
\r
520 if(player[plid].q%4)
\r
522 mapDrawCol(&mv[0], mv[0].tx - 1, mv[0].ty-1, x, player, mv->page[0].dx);
\r
524 if(!pageflipflop && !pageploop)
\r
525 modexCopyPageRegion(mv[id].page, mv[0].page, x, 0, x, 0, mv[id].map->tiles->tileWidth, mv[id].map->tiles->tileHeight*(mv[0].page->th+2));
\r
530 void near mapScrollUp(map_view_t *mv, player_t *player, word id, word plid)
\r
532 word y;//x, /* coordinate for drawing */
\r
534 /* decrement the pixel position and update the page */
\r
535 mv[id].page[0].dy -= player[plid].speed;
\r
537 /* check to see if this changes the tile */
\r
538 if(mv[id].page[0].dy == 0 )
\r
540 /* go down one tile */
\r
542 /* Snap the origin downward */
\r
543 mv[id].page->data -= mv[id].page->pi;
\r
545 mv[id].page[0].dy = mv[id].map->tiles->tileHeight;
\r
548 /* draw the next row */
\r
550 if(player[plid].q%3)
\r
552 mapDrawRow(&mv[0], mv[0].tx - 1, mv[0].ty-1, y, player, mv->page[0].dy);
\r
554 if(!pageflipflop && !pageploop)
\r
555 modexCopyPageRegion(mv[id].page, mv[0].page, 0, y, 0, y, mv[id].map->tiles->tileWidth*(mv[0].page->tw+2), mv[id].map->tiles->tileHeight);
\r
559 void near mapScrollDown(map_view_t *mv, player_t *player, word id, word plid)
\r
561 word y;//x, /* coordinate for drawing */
\r
563 /* increment the pixel position and update the page */
\r
564 mv[id].page[0].dy += player[plid].speed;
\r
566 /* check to see if this changes the tile */
\r
567 if(mv[id].page[0].dy >= mv[id].dyThresh )
\r
569 /* go down one tile */
\r
571 /* Snap the origin downward */
\r
572 mv[id].page->data += mv[id].page->pi;
\r
574 mv[id].page[0].dy = mv[id].map->tiles->tileHeight;
\r
577 /* draw the next row */
\r
578 y= mv[0].page->sh + mv[id].map->tiles->tileHeight;
\r
579 if(player[plid].q%3)
\r
581 mapDrawRow(&mv[0], mv[0].tx - 1, mv[0].ty+mv[0].page->th, y, player, mv->page[0].dy);
\r
583 if(!pageflipflop && !pageploop)
\r
584 modexCopyPageRegion(mv[id].page, mv[0].page, 0, y, 0, y, mv[id].map->tiles->tileWidth*(mv[0].page->tw+2), mv[id].map->tiles->tileHeight);
\r
589 //TODO finish this wwww
\r
590 void near ScrollRight(map_view_t *mv, player_t *player, word id, word plid)
\r
592 /* increment the pixel position and update the page */
\r
593 mv[id].page->dx += player[plid].speed;
\r
595 /* check to see if this changes the tile */
\r
596 if(mv[id].page->dx >= mv[0].dxThresh )
\r
598 // vga_setup_wm1_block_copy();
\r
599 // _fmemmove(mv[id].page->data+4, mv[id].page->data, mv[id].page->pagesize);
\r
600 // vga_restore_rm0wm0();
\r
601 /* Snap the origin forward */
\r
602 mv[id].page->data += 4;
\r
603 mv[id].page->dx = mv[0].map->tiles->tileWidth;
\r
607 void near ScrollLeft(map_view_t *mv, player_t *player, word id, word plid)
\r
609 /* decrement the pixel position and update the page */
\r
610 mv[id].page->dx -= player[plid].speed;
\r
612 /* check to see if this changes the tile */
\r
613 if(mv[id].page->dx == 0)
\r
615 // vga_setup_wm1_block_copy();
\r
616 // _fmemmove(mv[id].page->data-4, mv[id].page->data, mv[id].page->pagesize);
\r
617 // vga_restore_rm0wm0();
\r
618 /* Snap the origin backward */
\r
619 mv[id].page->data -= 4;
\r
620 mv[id].page->dx = mv[0].map->tiles->tileWidth;
\r
624 void near ScrollUp(map_view_t *mv, player_t *player, word id, word plid)
\r
626 /* decrement the pixel position and update the page */
\r
627 mv[id].page->dy -= player[plid].speed;
\r
629 /* check to see if this changes the tile */
\r
630 if(mv[id].page->dy == 0)
\r
632 // vga_setup_wm1_block_copy();
\r
633 // _fmemmove(mv[id].page->data-mv[id].page->pi, mv[id].page->data, mv[id].page->pagesize);
\r
634 // vga_restore_rm0wm0();
\r
635 /* Snap the origin backward */
\r
636 mv[id].page->data -= mv[id].page->pi;
\r
637 mv[id].page->dy = mv[0].map->tiles->tileWidth;
\r
641 void near ScrollDown(map_view_t *mv, player_t *player, word id, word plid)
\r
643 /* increment the pixel position and update the page */
\r
644 mv[id].page->dy += player[plid].speed;
\r
646 /* check to see if this changes the tile */
\r
647 if(mv[id].page->dy >= mv[0].dxThresh )
\r
649 // vga_setup_wm1_block_copy();
\r
650 // _fmemmove(mv[id].page->data+mv[id].page->pi, mv[id].page->data, mv[id].page->pagesize);
\r
651 // vga_restore_rm0wm0();
\r
652 /* Snap the origin forward */
\r
653 mv[id].page->data += mv[id].page->pi;
\r
654 mv[id].page->dy = mv[0].map->tiles->tileWidth;
\r
658 //===========================================================================
\r
659 //TODO: put player in starting position of assigned spot on map
\r
660 //default player position on the viewable map
\r
661 void playerXYpos(int x, int y, player_t *player, map_view_t *pip, nibble pn)
\r
663 player[pn].tx = x + pip[0].tx + pip[0].page->tilemidposscreenx;
\r
664 player[pn].ty = y + pip[0].ty + pip[0].page->tilemidposscreeny;
\r
666 //===========================================================================
\r
668 sword chkmap(map_t *map, word q)
\r
671 static byte x[(MAPW*MAPH)+1] =
\r
672 { 1, 2, 3, 4, 0, 3, 3, 3, 3, 3, 3, 3, 3, 4, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 5, 6, 7, 8, 0, 1, 0, 1, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 9, 10, 11, 12, 4, 1, 0, 1, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 13, 14, 15, 16, 0, 1, 1, 1, 5, 8, 1, 11, 11, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 4, 0, 0, 0, 0, 0, 8, 8, 1, 11, 11, 3, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 8, 8, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 3, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 1, 1, 1, 1, 1, 1, 3, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 3, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 3, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 3, 3, 3, 3, 1, 2, 3, 4, 3, 3, 3, 3, 3, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 3, 1, 1, 1, 1, 5, 6, 7, 8, 6, 6, 6, 6, 6, 3, 3, 3, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 3, 3, 1, 1, 1, 1, 1, 9, 10, 11, 12, 6, 6, 6, 6, 6, 6, 6, 6, 3, 3, 3, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 3, 1, 1, 1, 1, 1, 1, 1, 13, 14, 15, 16, 3, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 3, 3, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 3, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 3, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 3, 3, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 3, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 3, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 3, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 3, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 3, 3, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 3, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 3, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 3, 3, 3, 3, 3, 6, 6, 6, 6, 6, 6, 6, 3, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 3, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 3, 3, 3, 3, 3, 3, 3, 3, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 3, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 3, 3, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 3, 3, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 1, 1, 1, 1, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 3, 3, 3, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 1, 0, 0, 0, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 3, 3, 3, 1, 1, 1, 1, 1, 1, 1, 1, 0, 1, 0, 1, 1, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 1, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 10, 10, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 10, 10 };
\r
673 /*1, 2, 3, 4, 0, 3, 3, 3, 3, 3, 3, 3, 3, 4, 1, 1, 1, 1, 1, 1, \
\r
674 5, 6, 7, 8, 0, 1, 0, 1, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, \
\r
675 9, 10, 11, 12, 4, 1, 0, 1, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, \
\r
676 13, 14, 15, 16, 0, 1, 1, 1, 5, 8, 1, 11, 11, 1, 1, 1, 1, 1, 1, 1, \
\r
677 0, 0, 4, 0, 0, 0, 0, 0, 8, 8, 1, 11, 11, 3, 1, 1, 1, 1, 1, 1, \
\r
678 1, 1, 1, 1, 0, 0, 0, 0, 8, 8, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, \
\r
679 1, 1, 1, 1, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, \
\r
680 1, 1, 1, 1, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 3, 1, 1, 1, \
\r
681 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, \
\r
682 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, \
\r
683 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 3, 1, 1, 1, \
\r
684 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, \
\r
685 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 3, 1, 1, 1, \
\r
686 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, \
\r
687 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 3, 3, 3, 3, 1, 2, 3, 4 };*/
\r
688 //check for failed to load map
\r
689 if((map->width == map->height == 0) && (q>0))
\r
691 //initiate a null map!
\r
692 map->width=MAPW;///2;
\r
693 map->height=MAPH;///2;
\r
694 // map->data = malloc(((map->width*map->height)+1)*sizeof(byte));
\r
696 map->tiles = malloc(sizeof(tiles_t));
\r
697 //fix this to be far~
\r
698 // bp = bitmapLoadPcx("data/ed.pcx");
\r
699 // map->tiles->data = &bp;
\r
700 #ifdef __DEBUG_MAP__
\r
701 dbg_mapdata = map->data;
\r
703 map->tiles->tileHeight = 16;
\r
704 map->tiles->tileWidth = 16;
\r
705 map->tiles->rows = 1;
\r
706 map->tiles->cols = 1;
\r
707 #ifdef __DEBUG_MAP__
\r
708 dbg_maptext = true;
\r
711 #ifdef __DEBUG_MAP__
\r
712 else dbg_maptext = false;
\r
717 //TODO: player position here
\r
718 void mapGoTo(map_view_t *mv, int tx, int ty)
\r
723 mapinitmapview(mv, tx, ty);
\r
725 /* draw the tiles */
\r
726 modexClearRegion(mv[0].page, 0, 0, mv[0].page->width, mv[0].page->height, 0);
\r
728 i=mv[0].ty * mv[0].map->width + mv[0].tx;
\r
729 for(ty=mv[0].ty-1; py < mv[0].page->sh+mv->dyThresh && ty < mv[0].map->height; ty++, py+=mv[0].map->tiles->tileHeight) {
\r
730 mapDrawWRow(&mv[0], tx-1, ty, py);
\r
731 i+=mv->map->width - tx;
\r
733 if(!pageploop) modexCopyPageRegion(mv[1].page, mv[0].page, 0, 0, 0, 0, mv[0].page->width, mv[0].page->height);
\r
735 // unsigned int k,j,o;
\r
736 // /* fill screen with a distinctive pattern */
\r
737 // for (k=0;k < vga_state.vga_width;k++) {
\r
739 // vga_write_sequencer(0x02/*map mask*/,1 << (k&3));
\r
740 // for (j=0;j < (mv[0].page->height)+(mv[1].page->height)+(mv[2].page->height)+(mv[3].page->height);j++,o += vga_state.vga_stride)
\r
741 // vga_state.vga_graphics_ram[o] = (k^j)&15; // VRL samples put all colors in first 15!
\r
744 modexCopyPageRegion(mv[3].page, mv[0].page, 0/**/, 0/**/, 0, 0, 24, 32);
\r
747 void mapinitmapview(map_view_t *mv, int tx, int ty)
\r
749 /* set up the coordinates */
\r
750 mv[0].tx = mv[1].tx = tx;
\r
751 mv[0].ty = mv[1].ty = ty;
\r
752 mv[0].page->dx = mv[1].page->dx = mv[2].page->dx = mv[3].page->dx = mv->map->tiles->tileWidth;
\r
753 mv[0].page->dy = mv[1].page->dy = mv[2].page->dy = mv[3].page->dy = mv->map->tiles->tileHeight;
\r
755 /* set up the thresholds */
\r
756 mv[0].dxThresh = mv[1].dxThresh = mv[2].dxThresh = mv[3].dxThresh = mv->map->tiles->tileWidth * 2;
\r
757 mv[0].dyThresh = mv[1].dyThresh = mv[2].dxThresh = mv[3].dxThresh = mv->map->tiles->tileHeight * 2;
\r
761 mapDrawTile(tiles_t *t, word i, page_t *page, word x, word y)
\r
765 //word textx=0, texty=0;
\r
770 modexClearRegion(page, x, y, t->tileWidth, t->tileHeight, 0); //currently the over scan color!
\r
774 rx = (((i-1) % ((t->data->width)/t->tileWidth)) * t->tileWidth);
\r
775 ry = (((i-1) / ((t->data->height)/t->tileHeight)) * t->tileHeight);
\r
776 ////0000printf("i=%d\n", i);
\r
777 #ifdef __DEBUG_MAP__
\r
778 switch(dbg_maptext)
\r
783 modexClearRegion(page, x, y, t->tileWidth, t->tileHeight, ((dbg_mapdata[i])+1));
\r
784 //modexprint(page, x, y, 1, 15, 0, (char const *)(t->debug_data[i]));
\r
786 PBUFBFUN (page, x, y, rx, ry, t->tileWidth, t->tileHeight, (t->data));
\r
787 /* then the sprite. note modding ram ptr means we just draw to (x&3,0) */
\r
788 //draw_vrl1_vgax_modex(x-rx,y-ry,vrl_header,vrl_lineoffs,buffer+sizeof(*vrl_header),bufsz-sizeof(*vrl_header));
\r
789 //modexDrawBmpRegion (page, x, y, rx, ry, t->tileWidth, t->tileHeight, (t->data));
\r
791 #ifdef __DEBUG_MAP__
\r
794 modexClearRegion(page, x, y, t->tileWidth, t->tileHeight, (dbg_mapdata[i])+1);
\r
795 //modexprintbig(page, x, y, 1, 15, 0, (t->debug_data));
\r
796 /*for(texty=0; texty<2; texty++)
\r
798 for(textx=0; textx<2; textx++)
\r
800 // modexprint(page, x+(textx*8), y+(texty*8), 1, (word)(t->debug_data), 0, (t->debug_data));
\r
809 void near mapDrawRow(map_view_t *mv, int tx, int ty, word y, player_t *p, word poopoffset)
\r
813 poopoffset%=p[0].speed;
\r
814 //printf("y: %d\n", poopoffset);
\r
815 /* the position within the map array */
\r
816 i=ty * mv->map->width + tx;
\r
817 for(x=poopoffset; x<(mv->page->sw+mv->dxThresh)/(poopoffset+1) && tx < mv->map->width; x+=mv->map->tiles->tileWidth, tx++) {
\r
819 /* we are in the map, so copy! */
\r
820 mapDrawTile(mv->map->tiles, mv->map->data[i], mv->page, x, y);
\r
826 void near mapDrawCol(map_view_t *mv, int tx, int ty, word x, player_t *p, word poopoffset)
\r
830 poopoffset%=p[0].speed;
\r
831 //printf("x: %d\n", poopoffset);
\r
832 /* location in the map array */
\r
833 i=ty * mv->map->width + tx;
\r
835 /* We'll copy all of the columns in the screen,
\r
836 i + 1 row above and one below */
\r
837 for(y=poopoffset; y<(mv->page->sh+mv->dyThresh)/(poopoffset+1) && ty < mv->map->height; y+=mv->map->tiles->tileHeight, ty++) {
\r
839 /* we are in the map, so copy away! */
\r
840 mapDrawTile(mv->map->tiles, mv->map->data[i], mv->page, x, y);
\r
842 i += mv->map->width;
\r
846 void mapDrawWRow(map_view_t *mv, int tx, int ty, word y)
\r
851 /* the position within the map array */
\r
852 i=ty * mv->map->width + tx;
\r
853 for(x=0; x<mv->page->sw+mv->dxThresh && tx < mv->map->width; x+=mv->map->tiles->tileWidth, tx++) {
\r
855 /* we are in the map, so copy! */
\r
856 mapDrawTile(mv->map->tiles, mv->map->data[i], mv->page, x, y);
\r
862 void mapDrawWCol(map_view_t *mv, int tx, int ty, word x)
\r
867 /* location in the map array */
\r
868 i=ty * mv->map->width + tx;
\r
870 /* We'll copy all of the columns in the screen,
\r
871 i + 1 row above and one below */
\r
872 for(y=0; y<mv->page->sh+mv->dyThresh && ty < mv->map->height; y+=mv->map->tiles->tileHeight, ty++) {
\r
874 /* we are in the map, so copy away! */
\r
875 mapDrawTile(mv->map->tiles, mv->map->data[i], mv->page, x, y);
\r
877 i += mv->map->width;
\r
886 unsigned char shinku_fps_indicator_page = 2;
\r
887 boolean pageflipflop = 1;
\r
888 boolean pageploop = 1;
\r
891 void shinku(global_game_variables_t *gv)
\r
893 word x = (0) + gv->video.page[/*!*/(gv->video.p)].dx; // follow the screen
\r
894 word y = (0) + gv->video.page[/*!*/(gv->video.p)].dy; // follow the screen
\r
895 word col = 7, bgcol = 0, type = 1;//w = 64, h = 8,
\r
897 //modexCopyPageRegion(pip[1].page, pip[2].page, 16, 16, 16, 16, (14*8)+4, 8+4);
\r
898 /* block copy to visible RAM from offscreen */
\r
899 // vga_setup_wm1_block_copy();
\r
900 // modexCopyPageRegion(&(gv->video.page[shinku_fps_indicator_page]), &(gv->video.page[!shinku_fps_indicator_page]), x, y, x+w, 0, w, h);
\r
901 // o = *(gv->video.page[2].data); // source offscreen
\r
902 // o2 = *(gv->video.page[shinku_fps_indicator_page].data)+(y * vga_state.vga_stride) + (x >> 2); // dest visible (original stride)
\r
903 // for (i=0;i < h;i++,o += vga_state.vga_draw_stride,o2 += vga_state.vga_stride) vga_wm1_mem_block_copy(o2,o,w >> 2);
\r
904 /* must restore Write Mode 0/Read Mode 0 for this code to continue drawing normally */
\r
905 // vga_restore_rm0wm0();
\r
906 if(elapsed_timer(gv) >= (1.0 / gv->kurokku.frames_per_second))
\r
908 // NTS: For some bizarre reason, gv->pee is not initialized, but the pointer is not NULL even
\r
909 // though it should be. Instead it's NULL as a near pointer but contains a non-null
\r
910 // segment value, so testing against NULL doesn't work. It is initialized properly if
\r
911 // you call start_timer() though which uses near malloc. Rather than fight with that,
\r
912 // I decided it would be better to declare a temp buffer statically and sprintf to that.
\r
914 // This fixes *** Null pointer assignment detected error message in ZCROLL.EXE on exit.
\r
915 sprintf(global_temp_status_text, "%.0f fps", (double)gv->kurokku.tiku/ticktock(gv));
\r
916 //modexClearRegion(&(gv->video.page[shinku_fps_indicator_page]), x, y, w, h, 45);
\r
917 modexprint(&(gv->video.page[/*!*/(gv->video.p)]), x, y, type, col, bgcol, global_temp_status_text);
\r
918 gv->kurokku.tiku=0;
\r
919 /* block copy to visible RAM from offscreen */
\r
920 // vga_setup_wm1_block_copy();
\r
921 // o = *(gv->video.page[shinku_fps_indicator_page].data); // source offscreen
\r
922 // o2 = *(gv->video.page[2].data)+(y * vga_state.vga_stride) + (x >> 2); // dest visible (original stride)
\r
923 // for (i=0;i < h;i++,o += vga_state.vga_draw_stride,o2 += vga_state.vga_stride) vga_wm1_mem_block_copy(o2,o,w >> 2);
\r
924 // modexCopyPageRegion(&(gv->video.page[shinku_fps_indicator_page]), &(gv->video.page[!shinku_fps_indicator_page]), x, y, x, 0, w, h);
\r
925 /* must restore Write Mode 0/Read Mode 0 for this code to continue drawing normally */
\r
926 // vga_restore_rm0wm0();
\r
927 }else //copy dat sheet
\r
928 gv->kurokku.tiku++;
\r
930 switch(gv->kurokku.fpscap)
\r
933 //modexprint(&(gv->video.page[shinku_fps_indicator_page]), x, y+8, type, col, bgcol, "sanic!");
\r
934 gv->kurokku.frames_per_second=1;
\r
937 //turn this off if XT
\r
938 //modexWaitBorder();
\r
939 vga_wait_for_vsync();
\r
940 gv->kurokku.frames_per_second=60;
\r
945 //vga_setup_wm1_block_copy();
\r
946 //_fmemcpy((gv->video.page[(gv->video.p)]).data, (gv->video.page[(!gv->video.p)]).data, gv->video.page[(!gv->video.p)].pagesize);
\r
947 //vga_restore_rm0wm0();
\r
948 if(!pageploop) modexCopyPageRegion(&(gv->video.page[(gv->video.p)]), &(gv->video.page[(!gv->video.p)]), 0, 0, 0, 0, gv->video.page[gv->video.p].width, gv->video.page[!gv->video.p].height);
\r
949 modexShowPage(&(gv->video.page[gv->video.p]));
\r
950 if(!pageploop) gv->video.p=!gv->video.p;
\r
951 gv->video.r=!gv->video.r;
\r
952 //0000gv->video.tickclk = ((*clockw)-gv->video.startclk)/18.2;
\r
957 void near animatePlayer(map_view_t *pip, player_t *player, word pn, sword scrollswitch)
\r
959 sword x = player[pn].x;
\r
960 sword y = player[pn].y;
\r
961 sword bx = x+16; //buffer's x
\r
962 sword by = y+16; //buffer's y
\r
963 word dire=32; //direction
\r
964 sword qq; //scroll offset
\r
965 word ls = player[pn].persist_aniframe;
\r
967 switch(scrollswitch)
\r
973 qq = ((player[pn].q)*(player[pn].speed));
\r
977 y-=pip[0].map->tiles->tileHeight;
\r
978 switch (player[pn].d)
\r
982 dire*=player[pn].d;
\r
988 dire*=(player[pn].d-2);
\r
996 dire*=(player[pn].d-2);
\r
1002 dire*=(player[pn].d+2);
\r
1009 #define FRAME1 PBUFSFUN(pip[/*!*/(pip->video->p)].page, x, y, 48, dire, 24, 32, PLAYERBMPDATA);
\r
1010 #define FRAME2 PBUFSFUN(pip[/*!*/(pip->video->p)].page, x, y, 24, dire, 24, 32, PLAYERBMPDATA);
\r
1011 #define FRAME3 PBUFSFUN(pip[/*!*/(pip->video->p)].page, x, y, 0, dire, 24, 32, PLAYERBMPDATA);
\r
1012 #define FRAME4 PBUFSFUN(pip[/*!*/(pip->video->p)].page, x, y, 24, dire, 24, 32, PLAYERBMPDATA);
\r
1014 #define FRAME1 modexClearRegion(pip[/*!*/(pip->video->p)].page, x, y, 24, 32, 2+dire);
\r
1015 #define FRAME2 modexClearRegion(pip[/*!*/(pip->video->p)].page, x, y, 24, 32, 1+dire);
\r
1016 #define FRAME3 modexClearRegion(pip[/*!*/(pip->video->p)].page, x, y, 24, 32, dire);
\r
1017 #define FRAME4 modexClearRegion(pip[/*!*/(pip->video->p)].page, x, y, 24, 32, 1+dire);
\r
1020 modexCopyPageRegion(pip[1].page, pip[0].page, x-4, y-4, x-4, y-4, 28, 36);
\r
1022 //copy old bg to page0
\r
1023 //modexCopyPageRegion(pip[3].page, pip[0].page, bx, by, 0, 0, 20, 36);
\r
1025 //modexCopyPageRegion(pip[0].page, pip[3].page, 0, 0, x, y, 20, 36);
\r
1027 //modexCopyPageRegion(page_t *dest, page_t *src, word sx, word sy, word dx, word dy, word width, word height);
\r
1028 //modexCopyPageRegion(pip[3].page, pip[!(pip->video->p)].page, x-4, y-4, 0, 128, 28, 36);
\r
1029 /*modexCopyPageRegion(pip[pip->video->p].page,
\r
1030 pip[!(pip->video->p)].page, x-4, y-4, x-4, y-4, 28, 36);*/
\r
1031 // else modexCopyPageRegion(pip[1].page, pip[0].page, x-4, y-4, x-4, y-4, 28, 40);
\r
1047 // if(2>ls && ls>=1) { FRAME1 }else
\r
1048 // if(3>ls && ls>=2) { FRAME2 }else
\r
1049 // if(4>ls && ls>=3) { FRAME3 }else
\r
1050 // if(5>ls && ls>=4) { FRAME4 }
\r
1051 //modexCopyPageRegion(pip[0].page, pip[3].page, 0, 0, x, y, 24, 32);
\r
1052 //printf("x=%d y=%d bx=%d by=%d\n", x, y, bx, by);
\r
1060 boolean boundary_check(int x, int y, int dx, int dy, int h, int w)
\r
1062 return (dx > 0 && (x + dx) < w) || (dx < 0 && (x + dx) >= 0) || (dy > 0 && (y + dy) < h) || (dy < 0 && (y + dy) >= 0) || (dx == dy && dx == 0);
\r
1065 boolean coll_check(int x, int y, int dx, int dy, map_view_t *map_v)
\r
1067 // Assume everything crosses at most 1 tile at once
\r
1068 return dx && 1;//crossable_tile(x + dx, map_v) || dy && crossable_tile(y + dy, map_v);
\r
1071 boolean ZC_walk(entity_t *ent, map_view_t *map_v)
\r
1091 if(coll_check(ent->x, ent->y, dx, dy, map_v))
\r
1095 // Start animation
\r
1096 // Mark next tile as occupied
\r
1097 // Mark this tile as vacant
\r
1103 void player_walk(player_t *player, map_view_t *map_v){
\r
1105 if(ZC_walk(player->ent, map_v) && boundary_check(map_v->tx, map_v->ty, dx, dy, map_v->map->width - 2*map_v->page->tilesw, map_v->map->height - 2*map_v->page->tilesh))
\r
1107 mapScroll(map_v, player);
\r
1108 // (Un)load stuff?
\r
1112 void near mapScroll(map_view_t *mv, player_t *player)
\r
1114 //word x, y; /* coordinate for drawing */
\r
1117 mv->delta += player->dx | player->dy;
\r
1118 delta = mv->delta;
\r
1119 mv->d = (player->dx) ? (player->dx > 0) ? 3 : 1 : (player->dy) ? (player->dy > 0) ? 4 : 0 : 2;
\r
1125 if(!(delta + mv->dxThresh))
\r
1135 if(!(delta + mv->dyThresh))
\r