1 /* Project 16 Source Code~
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2 * Copyright (C) 2012-2016 sparky4 & pngwen & andrius4669 & joncampbell123 & yakui-lover
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4 * This file is part of Project 16.
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6 * Project 16 is free software; you can redistribute it and/or modify
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7 * it under the terms of the GNU General Public License as published by
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8 * the Free Software Foundation; either version 3 of the License, or
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9 * (at your option) any later version.
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11 * Project 16 is distributed in the hope that it will be useful,
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12 * but WITHOUT ANY WARRANTY; without even the implied warranty of
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13 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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14 * GNU General Public License for more details.
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16 * You should have received a copy of the GNU General Public License
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17 * along with this program. If not, see <http://www.gnu.org/licenses/>, or
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18 * write to the Free Software Foundation, Inc., 51 Franklin Street,
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19 * Fifth Floor, Boston, MA 02110-1301 USA.
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25 #include "src/lib/scroll16.h"
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27 void oldwalk(map_view_t *pip, player_t *player, word pn)
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29 #define INC_PER_FRAME if(player[pn].enti.q&1) player[pn].enti.persist_aniframe++; if(player[pn].enti.persist_aniframe>4) player[pn].enti.persist_aniframe = 1;
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30 //printf("player[%d].d=%d\n", pn, player[pn].enti.d);
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31 switch(player[pn].enti.d)
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35 //0000pip[0].video->startclk = (*clockw);
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39 //printf("pip[0].page->tilesw=%d ", pip[0].page->tilesw); printf("pip[0].page->tw=%d\n", pip[0].page->tw);
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40 if(pip[0].tx >= 0 && pip[0].tx+pip[0].page->tw < pip[0].map->width && player[pn].enti.tx == pip[0].tx+pip[0].page->tilemidposscreenx &&
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41 !(pip[0].map->data[(player[pn].enti.tx)+(pip[0].map->width*(player[pn].enti.ty-1))] == 0))//!(player[pn].enti.tx+1 == TRIGGX && player[pn].enti.ty == TRIGGY)) //collision detection!
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43 if(player[pn].enti.q<=player[pn].enti.spt)
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46 animatePlayer(pip, player, pn, 1);
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47 ScrollRight(pip, player, 3, pn);
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48 ScrollRight(pip, player, 2, pn);
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49 //mapScrollRight(pip, player, !(pip[0].video->p), pn);
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50 mapScrollRight(pip, player, (pip[0].video->p), pn);
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51 if(!pageflipflop) modexShowPage(pip[1].page);
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52 player[pn].enti.q++;
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53 //0000pip[0].video->clk = ((*clockw)-pip[0].video->startclk)/18.2;
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54 } else { player[pn].enti.q = 1; player[pn].enti.d = 2; player[pn].enti.tx++; }
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56 else if(player[pn].enti.tx < pip[0].map->width && !(pip[0].map->data[(player[pn].enti.tx)+(pip[0].map->width*(player[pn].enti.ty-1))] == 0))//!(player[pn].enti.tx+1 == TRIGGX && player[pn].enti.ty == TRIGGY))
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58 if(player[pn].enti.q<=player[pn].enti.spt)
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61 player[pn].enti.x+=(player[pn].enti.speed);
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62 animatePlayer(pip, player, pn, 0);
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63 if(!pageflipflop) modexShowPage(pip[1].page);
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64 player[pn].enti.q++;
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65 } else { player[pn].enti.q = 1; player[pn].enti.d = 2; player[pn].enti.tx++; }
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69 if(!pageflipflop) modexCopyPageRegion(pip[1].page, pip[0].page, player[pn].enti.x, player[pn].enti.y-TILEWH, player[pn].enti.x, player[pn].enti.y-TILEWH, 24, 32);
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71 modexDrawSpriteRegion(pip[0].page, player[pn].enti.x, player[pn].enti.y-TILEWH, 24, 32, 24, 32, PLAYERBMPDATAPTR);
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73 modexClearRegion(pip[1].page, player[pn].enti.x, player[pn].enti.y-TILEWH, 24, 32, 14);
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75 if(!pageflipflop) modexShowPage(pip[1].page);
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76 player[pn].enti.d = 2;
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78 player[pn].enti.triggerx = player[pn].enti.tx+1;
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79 player[pn].enti.triggery = player[pn].enti.ty;
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84 if(pip[0].tx > 0 && pip[0].tx+pip[0].page->tw <= pip[0].map->width && player[pn].enti.tx == pip[0].tx+pip[0].page->tilemidposscreenx &&
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85 !(pip[0].map->data[(player[pn].enti.tx-2)+(pip[0].map->width*(player[pn].enti.ty-1))] == 0))//!(player[pn].enti.tx-1 == TRIGGX && player[pn].enti.ty == TRIGGY)) //collision detection!
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87 if(player[pn].enti.q<=player[pn].enti.spt)
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90 animatePlayer(pip, player, pn, 1);
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91 ScrollLeft(pip, player, 3, pn);
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92 ScrollLeft(pip, player, 2, pn);
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93 //mapScrollLeft(pip, player, !(pip[0].video->p), pn);
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94 mapScrollLeft(pip, player, (pip[0].video->p), pn);
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95 if(!pageflipflop) modexShowPage(pip[1].page);
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96 player[pn].enti.q++;
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97 //0000pip[0].video->clk = ((*clockw)-pip[0].video->startclk)/18.2;
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98 } else { player[pn].enti.q = 1; player[pn].enti.d = 2; player[pn].enti.tx--; }
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100 else if(player[pn].enti.tx > 1 && !(pip[0].map->data[(player[pn].enti.tx-2)+(pip[0].map->width*(player[pn].enti.ty-1))] == 0))//!(player[pn].enti.tx-1 == TRIGGX && player[pn].enti.ty == TRIGGY))
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102 if(player[pn].enti.q<=player[pn].enti.spt)
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105 player[pn].enti.x-=(player[pn].enti.speed);
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106 animatePlayer(pip, player, pn, 0);
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107 if(!pageflipflop) modexShowPage(pip[1].page);
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108 player[pn].enti.q++;
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109 } else { player[pn].enti.q = 1; player[pn].enti.d = 2; player[pn].enti.tx--; }
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113 if(!pageflipflop) modexCopyPageRegion(pip[1].page, pip[0].page, player[pn].enti.x, player[pn].enti.y-TILEWH, player[pn].enti.x, player[pn].enti.y-TILEWH, 24, 32);
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115 modexDrawSpriteRegion(pip[0].page, player[pn].enti.x, player[pn].enti.y-TILEWH, 24, 96, 24, 32, PLAYERBMPDATAPTR);
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117 modexClearRegion(pip[1].page, player[pn].enti.x, player[pn].enti.y-TILEWH, 24, 32, 10);
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119 if(!pageflipflop) modexShowPage(pip[1].page);
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120 player[pn].enti.d = 2;
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122 player[pn].enti.triggerx = player[pn].enti.tx-1;
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123 player[pn].enti.triggery = player[pn].enti.ty;
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128 if(pip[0].ty >= 0 && pip[0].ty+pip[0].page->th < pip[0].map->height && player[pn].enti.ty == pip[0].ty+pip[0].page->tilemidposscreeny &&
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129 !(pip[0].map->data[(player[pn].enti.tx-1)+(pip[0].map->width*(player[pn].enti.ty))] == 0))//!(player[pn].enti.tx == TRIGGX && player[pn].enti.ty+1 == TRIGGY)) //collision detection!
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131 if(player[pn].enti.q<=player[pn].enti.spt)
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134 animatePlayer(pip, player, pn, 1);
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135 ScrollDown(pip, player, 3, pn);
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136 ScrollDown(pip, player, 2, pn);
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137 //mapScrollDown(pip, player, !(pip[0].video->p), pn);
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138 mapScrollDown(pip, player, (pip[0].video->p), pn);
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139 if(!pageflipflop) modexShowPage(pip[1].page);
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140 player[pn].enti.q++;
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141 //0000pip[0].video->clk = ((*clockw)-pip[0].video->startclk)/18.2;
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142 } else { player[pn].enti.q = 1; player[pn].enti.d = 2; player[pn].enti.ty++; }
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144 else if(player[pn].enti.ty < pip[0].map->height && !(pip[0].map->data[(player[pn].enti.tx-1)+(pip[0].map->width*(player[pn].enti.ty))] == 0))//!(player[pn].enti.tx == TRIGGX && player[pn].enti.ty+1 == TRIGGY))
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146 if(player[pn].enti.q<=player[pn].enti.spt)
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149 player[pn].enti.y+=(player[pn].enti.speed);
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150 animatePlayer(pip, player, pn, 0);
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151 if(!pageflipflop) modexShowPage(pip[1].page);
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152 player[pn].enti.q++;
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153 } else { player[pn].enti.q = 1; player[pn].enti.d = 2; player[pn].enti.ty++; }
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157 if(!pageflipflop) modexCopyPageRegion(pip[1].page, pip[0].page, player[pn].enti.x, player[pn].enti.y-TILEWH, player[pn].enti.x, player[pn].enti.y-TILEWH, 24, 32);
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159 modexDrawSpriteRegion(pip[0].page, player[pn].enti.x, player[pn].enti.y-TILEWH, 24, 64, 24, 32, PLAYERBMPDATAPTR);
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161 modexClearRegion(pip[1].page, player[pn].enti.x, player[pn].enti.y-TILEWH, 24, 32, 9);
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163 if(!pageflipflop) modexShowPage(pip[1].page);
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164 player[pn].enti.d = 2;
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166 player[pn].enti.triggerx = player[pn].enti.tx;
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167 player[pn].enti.triggery = player[pn].enti.ty+1;
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172 if(pip[0].ty > 0 && pip[0].ty+pip[0].page->th <= pip[0].map->height && player[pn].enti.ty == pip[0].ty+pip[0].page->tilemidposscreeny &&
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173 !(pip[0].map->data[(player[pn].enti.tx-1)+(pip[0].map->width*(player[pn].enti.ty-2))] == 0))//!(player[pn].enti.tx == TRIGGX && player[pn].enti.ty-1 == TRIGGY)) //collision detection!
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175 if(player[pn].enti.q<=player[pn].enti.spt)
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178 animatePlayer(pip, player, pn, 1);
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179 ScrollUp(pip, player, 3, pn);
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180 ScrollUp(pip, player, 2, pn);
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181 //mapScrollUp(pip, player, !(pip[0].video->p), pn);
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182 mapScrollUp(pip, player, (pip[0].video->p), pn);
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183 if(!pageflipflop) modexShowPage(pip[1].page);
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184 player[pn].enti.q++;
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185 //0000pip[0].video->clk = ((*clockw)-pip[0].video->startclk)/18.2;
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186 } else { player[pn].enti.q = 1; player[pn].enti.d = 2; player[pn].enti.ty--; }
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188 else if(player[pn].enti.ty > 1 && !(pip[0].map->data[(player[pn].enti.tx-1)+(pip[0].map->width*(player[pn].enti.ty-2))] == 0))//!(player[pn].enti.tx == TRIGGX && player[pn].enti.ty-1 == TRIGGY))
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190 if(player[pn].enti.q<=player[pn].enti.spt)
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193 player[pn].enti.y-=(player[pn].enti.speed);
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194 animatePlayer(pip, player, 0, pn);
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195 if(!pageflipflop) modexShowPage(pip[1].page);
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196 player[pn].enti.q++;
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197 } else { player[pn].enti.q = 1; player[pn].enti.d = 2; player[pn].enti.ty--; }
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201 if(!pageflipflop) modexCopyPageRegion(pip[1].page, pip[0].page, player[pn].enti.x, player[pn].enti.y-TILEWH, player[pn].enti.x, player[pn].enti.y-TILEWH, 24, 32);
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203 modexDrawSpriteRegion(pip[0].page, player[pn].enti.x, player[pn].enti.y-TILEWH, 24, 0, 24, 32, PLAYERBMPDATAPTR);
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205 modexClearRegion(pip[1].page, player[pn].enti.x, player[pn].enti.y-TILEWH, 24, 32, 12);
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207 if(!pageflipflop) modexShowPage(pip[1].page);
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208 player[pn].enti.d = 2;
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210 player[pn].enti.triggerx = player[pn].enti.tx;
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211 player[pn].enti.triggery = player[pn].enti.ty-1;
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218 src/lib/scroll16.c: mv[0].video->r=1;
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219 src/lib/scroll16.c: mv[0].video->r=1;
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220 src/lib/scroll16.c: mv[0].video->r=1;
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221 src/lib/scroll16.c: mv[0].video->r=1;
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222 src/lib/scroll16.c: pip->video->r=1;
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223 src/lib/scroll16.c: mv->video->r=1;
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226 void ZC_walk(map_view_t *pip, player_t *player, word pn)
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228 #define INC_PER_FRAME if(player[pn].enti.q&1) player[pn].enti.persist_aniframe++; if(player[pn].enti.persist_aniframe>4) player[pn].enti.persist_aniframe = 1;
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229 switch(player[pn].enti.d)
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233 //0000pip[0].video->startclk = (*clockw);
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237 if(pip[0].tx >= 0 && pip[0].tx+pip[0].page->tw < pip[0].map->width && player[pn].enti.tx == pip[0].tx+pip[0].page->tilemidposscreenx &&
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238 !(pip[0].map->data[(player[pn].enti.tx)+(pip[0].map->width*(player[pn].enti.ty-1))] == 0))//!(player[pn].enti.tx+1 == TRIGGX && player[pn].enti.ty == TRIGGY)) //collision detection!
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240 if(player[pn].enti.q<=player[pn].enti.spt)
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243 animatePlayer(pip, player, pn, 1);
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244 ScrollRight(pip, player, 3, pn);
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245 ScrollRight(pip, player, 2, pn);
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246 mapScrollRight(pip, player, (pip[0].video->p), pn);
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247 player[pn].enti.q++;
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248 //0000pip[0].video->clk = ((*clockw)-pip[0].video->startclk)/18.2;
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249 } else { player[pn].enti.q = 1; player[pn].enti.d = 2; player[pn].enti.tx++; }
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251 else if(player[pn].enti.tx < pip[0].map->width && !(pip[0].map->data[(player[pn].enti.tx)+(pip[0].map->width*(player[pn].enti.ty-1))] == 0))//!(player[pn].enti.tx+1 == TRIGGX && player[pn].enti.ty == TRIGGY))
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253 if(player[pn].enti.q<=player[pn].enti.spt)
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256 player[pn].enti.x+=(player[pn].enti.speed);
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257 animatePlayer(pip, player, pn, 0);
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258 player[pn].enti.q++;
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259 } else { player[pn].enti.q = 1; player[pn].enti.d = 2; player[pn].enti.tx++; }
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264 modexDrawSpriteRegion(pip[0].page, player[pn].enti.x, player[pn].enti.y-TILEWH, 24, 32, 24, 32, PLAYERBMPDATAPTR);
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266 modexClearRegion(pip[1].page, player[pn].enti.x, player[pn].enti.y-TILEWH, 24, 32, 14);
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268 player[pn].enti.d = 2;
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270 player[pn].enti.triggerx = player[pn].enti.tx+1;
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271 player[pn].enti.triggery = player[pn].enti.ty;
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275 if(pip[0].tx > 0 && pip[0].tx+pip[0].page->tw <= pip[0].map->width && player[pn].enti.tx == pip[0].tx+pip[0].page->tilemidposscreenx &&
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276 !(pip[0].map->data[(player[pn].enti.tx-2)+(pip[0].map->width*(player[pn].enti.ty-1))] == 0))//!(player[pn].enti.tx-1 == TRIGGX && player[pn].enti.ty == TRIGGY)) //collision detection!
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278 if(player[pn].enti.q<=player[pn].enti.spt)
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281 animatePlayer(pip, player, pn, 1);
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282 ScrollLeft(pip, player, 3, pn);
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283 ScrollLeft(pip, player, 2, pn);
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284 mapScrollLeft(pip, player, (pip[0].video->p), pn);
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285 player[pn].enti.q++;
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286 //0000pip[0].video->clk = ((*clockw)-pip[0].video->startclk)/18.2;
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287 } else { player[pn].enti.q = 1; player[pn].enti.d = 2; player[pn].enti.tx--; }
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289 else if(player[pn].enti.tx > 1 && !(pip[0].map->data[(player[pn].enti.tx-2)+(pip[0].map->width*(player[pn].enti.ty-1))] == 0))//!(player[pn].enti.tx-1 == TRIGGX && player[pn].enti.ty == TRIGGY))
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291 if(player[pn].enti.q<=player[pn].enti.spt)
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294 player[pn].enti.x-=(player[pn].enti.speed);
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295 animatePlayer(pip, player, pn, 0);
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296 player[pn].enti.q++;
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297 } else { player[pn].enti.q = 1; player[pn].enti.d = 2; player[pn].enti.tx--; }
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302 modexDrawSpriteRegion(pip[0].page, player[pn].enti.x, player[pn].enti.y-TILEWH, 24, 96, 24, 32, PLAYERBMPDATAPTR);
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304 modexClearRegion(pip[1].page, player[pn].enti.x, player[pn].enti.y-TILEWH, 24, 32, 10);
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306 player[pn].enti.d = 2;
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308 player[pn].enti.triggerx = player[pn].enti.tx-1;
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309 player[pn].enti.triggery = player[pn].enti.ty;
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313 if(pip[0].ty >= 0 && pip[0].ty+pip[0].page->th < pip[0].map->height && player[pn].enti.ty == pip[0].ty+pip[0].page->tilemidposscreeny &&
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314 !(pip[0].map->data[(player[pn].enti.tx-1)+(pip[0].map->width*(player[pn].enti.ty))] == 0))//!(player[pn].enti.tx == TRIGGX && player[pn].enti.ty+1 == TRIGGY)) //collision detection!
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316 if(player[pn].enti.q<=player[pn].enti.spt)
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319 animatePlayer(pip, player, pn, 1);
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320 ScrollDown(pip, player, 3, pn);
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321 ScrollDown(pip, player, 2, pn);
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322 mapScrollDown(pip, player, (pip[0].video->p), pn);
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323 player[pn].enti.q++;
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324 //0000pip[0].video->clk = ((*clockw)-pip[0].video->startclk)/18.2;
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325 } else { player[pn].enti.q = 1; player[pn].enti.d = 2; player[pn].enti.ty++; }
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327 else if(player[pn].enti.ty < pip[0].map->height && !(pip[0].map->data[(player[pn].enti.tx-1)+(pip[0].map->width*(player[pn].enti.ty))] == 0))//!(player[pn].enti.tx == TRIGGX && player[pn].enti.ty+1 == TRIGGY))
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329 if(player[pn].enti.q<=player[pn].enti.spt)
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332 player[pn].enti.y+=(player[pn].enti.speed);
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333 animatePlayer(pip, player, pn, 0);
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334 player[pn].enti.q++;
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335 } else { player[pn].enti.q = 1; player[pn].enti.d = 2; player[pn].enti.ty++; }
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340 modexDrawSpriteRegion(pip[0].page, player[pn].enti.x, player[pn].enti.y-TILEWH, 24, 64, 24, 32, PLAYERBMPDATAPTR);
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342 modexClearRegion(pip[1].page, player[pn].enti.x, player[pn].enti.y-TILEWH, 24, 32, 9);
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344 player[pn].enti.d = 2;
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346 player[pn].enti.triggerx = player[pn].enti.tx;
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347 player[pn].enti.triggery = player[pn].enti.ty+1;
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351 if(pip[0].ty > 0 && pip[0].ty+pip[0].page->th <= pip[0].map->height && player[pn].enti.ty == pip[0].ty+pip[0].page->tilemidposscreeny &&
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352 !(pip[0].map->data[(player[pn].enti.tx-1)+(pip[0].map->width*(player[pn].enti.ty-2))] == 0))//!(player[pn].enti.tx == TRIGGX && player[pn].enti.ty-1 == TRIGGY)) //collision detection!
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354 if(player[pn].enti.q<=player[pn].enti.spt)
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357 animatePlayer(pip, player, pn, 1);
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358 ScrollUp(pip, player, 3, pn);
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359 ScrollUp(pip, player, 2, pn);
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360 mapScrollUp(pip, player, (pip[0].video->p), pn);
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361 player[pn].enti.q++;
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362 //0000pip[0].video->clk = ((*clockw)-pip[0].video->startclk)/18.2;
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363 } else { player[pn].enti.q = 1; player[pn].enti.d = 2; player[pn].enti.ty--; }
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365 else if(player[pn].enti.ty > 1 && !(pip[0].map->data[(player[pn].enti.tx-1)+(pip[0].map->width*(player[pn].enti.ty-2))] == 0))//!(player[pn].enti.tx == TRIGGX && player[pn].enti.ty-1 == TRIGGY))
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367 if(player[pn].enti.q<=player[pn].enti.spt)
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370 player[pn].enti.y-=(player[pn].enti.speed);
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371 animatePlayer(pip, player, 0, pn);
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372 player[pn].enti.q++;
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373 } else { player[pn].enti.q = 1; player[pn].enti.d = 2; player[pn].enti.ty--; }
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378 modexDrawSpriteRegion(pip[0].page, player[pn].enti.x, player[pn].enti.y-TILEWH, 24, 0, 24, 32, PLAYERBMPDATAPTR);
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380 modexClearRegion(pip[1].page, player[pn].enti.x, player[pn].enti.y-TILEWH, 24, 32, 12);
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382 player[pn].enti.d = 2;
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384 player[pn].enti.triggerx = player[pn].enti.tx;
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385 player[pn].enti.triggery = player[pn].enti.ty-1;
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391 void ZC_panPageManual(map_view_t *pip, player_t *player, word pn)
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393 #define SHOWMVFUN_ ZC_ShowMV(pip, 0, 0);
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394 switch(player[pn].enti.d)
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398 if(pip[0].tx >= 0 && pip[0].tx+pip[0].page->tw < pip[0].page->tilesw)
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400 if(player[pn].enti.q<=player[pn].enti.spt)
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402 pip[0].page->dx+=4;
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404 player[pn].enti.q++;
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405 } else { player[pn].enti.q = 1; player[pn].enti.d = 2; pip[0].tx++; }
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411 if(pip[0].tx > 0 && pip[0].tx+pip[0].page->tw <= pip[0].page->tilesw)
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413 if(player[pn].enti.q<=player[pn].enti.spt)
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415 pip[0].page->dx-=4;
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417 player[pn].enti.q++;
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418 } else { player[pn].enti.q = 1; player[pn].enti.d = 2; pip[0].tx--; }
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424 if(pip[0].ty >= 0 && pip[0].ty+pip[0].page->th < pip[0].page->tilesh)
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426 if(player[pn].enti.q<=player[pn].enti.spt)
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428 pip[0].page->dy+=4;
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430 player[pn].enti.q++;
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431 } else { player[pn].enti.q = 1; player[pn].enti.d = 2; pip[0].ty++; }
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437 if(pip[0].ty > 0 && pip[0].ty+pip[0].page->th <= pip[0].page->tilesh)
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439 if(player[pn].enti.q<=player[pn].enti.spt)
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441 pip[0].page->dy-=4;
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443 player[pn].enti.q++;
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444 } else { player[pn].enti.q = 1; player[pn].enti.d = 2; pip[0].ty--; }
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453 void ZC_MVSetup(map_view_t *pip, map_t *map, global_game_variables_t *gv)
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458 pip[0].page = &gv->video.page[0];
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460 pip[0].video = &gv->video;
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461 pip[0].panp = &gv->video.panp;
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462 ZC_MVInit(pip, 1, 1);
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464 for(i=ZC_MVI;i<gv->video.num_of_pages;i++)
\r
466 pip[i].page = &gv->video.page[i];
\r
467 pip[i].map = pip[0].map;
\r
468 pip[i].video = pip[0].video;
\r
469 pip[i].panp = pip[0].panp;
\r
477 void ZC_MVInit(map_view_t *pip, int tx, int ty)
\r
481 //pip[0].tx = pip[1].tx = tx;
\r
482 //pip[0].ty = pip[1].ty = ty;
\r
485 void ZC_ShowMV(map_view_t *moo, boolean vsync, boolean sr)
\r
487 word high_address, low_address, offset;
\r
490 /* calculate offset */
\r
491 offset = (word) moo[moo[0].video->panp].page->data;
\r
492 offset += moo[0].page->dy * (moo[0].page->width >> 2 );
\r
493 offset += moo[0].page->dx >> 2;
\r
495 /* calculate crtcOffset according to virtual width */
\r
499 crtcOffset = moo[0].page->sw >> 3;
\r
503 crtcOffset = moo[0].page->width >> 3;
\r
507 high_address = HIGH_ADDRESS | (offset & 0xff00);
\r
508 low_address = LOW_ADDRESS | (offset << 8);
\r
510 /* wait for appropriate timing and then program CRTC */
\r
511 if(vsync) while ((inp(INPUT_STATUS_1) & DISPLAY_ENABLE));
\r
512 outpw(CRTC_INDEX, high_address);
\r
513 outpw(CRTC_INDEX, low_address);
\r
514 outp(CRTC_INDEX, 0x13);
\r
515 outp(CRTC_DATA, crtcOffset);
\r
517 /* wait for one retrace */
\r
518 if(vsync) while (!(inp(INPUT_STATUS_1) & VRETRACE));
\r
520 /* do PEL panning here */
\r
521 outp(AC_INDEX, 0x33);
\r
522 outp(AC_INDEX, (moo[0].page->dx & 0x03) << 1);
\r
526 allocMap(int w, int h) {
\r
531 result.data = malloc(sizeof(byte) * w * h);
\r
532 //result.data = (byte *)alloc_emem(((int)sizeof(byte) * w * h)/1024);
\r
533 if(isEMS() || checkEMS())
\r
536 //emmhandle = mallocEMS(coretotalEMS());//alloc_emem((int)sizeof(map))
\r
537 mm.length=sizeof(result);
\r
539 mm.sourceOff=ptr2long(&result);
\r
540 mm.destH=emmhandle;
\r
542 ist = move_emem(&mm);
\r
543 if(!ist){ dealloc_emem(emmhandle); exit(5); }
\r
544 printf("%d\n", coretotalEMS());
\r
551 initMap(map_t *map) {
\r
552 // just a place holder to fill out an alternating pattern
\r
556 //if(!isEMS() || !checkEMS())
\r
557 // map->tiles = malloc(sizeof(tiles_t));
\r
559 // map->tiles = (tiles_t *)alloc_emem(sizeof(tiles_t));
\r
561 //create the tile set
\r
562 //if(!isEMS() || !checkEMS())
\r
563 // map->tiles->data = malloc(sizeof(bitmap_t));
\r
565 // map->tiles->data = (bitmap_t *)alloc_emem(sizeof(bitmap_t));
\r
566 // map->tiles->data->width = (TILEWH);
\r
567 // map->tiles->data->height= TILEWH;
\r
568 //if(!isEMS() || !checkEMS())
\r
569 // map->tiles->data->data = malloc((TILEWH*2)*TILEWH);
\r
571 // map->tiles->data->data = (byte *)alloc_emem((TILEWH*2)*TILEWH);
\r
572 // map->tiles->tileHeight = TILEWH;
\r
573 // map->tiles->tileWidth =TILEWH;
\r
574 // map->tiles->rows = 1;
\r
575 // map->tiles->cols = 1;//2;
\r
578 //for(y=0; y<map->height; y++) {
\r
579 //for(x=0; x<map->width; x++) {
\r
581 for(yy=0; yy<TILEWH; yy++) {
\r
582 for(xx=0; xx<(TILEWH); xx++) {
\r
584 map->tiles->data->data[i+1] = map->data[q];//28;//0x24;
\r
585 // printf("[%d]", map->tiles->data->data[i]);
\r
587 //map->tiles->data->data[i] = map->data[q];//0;//0x34;
\r
588 //printf("]%d[==[%d]", i, map->tiles->data->data[i]);
\r
594 // printf("[%d]", map->data[q]);
\r
601 for(y=0; y<map->height; y++) {
\r
602 for(x=0; x<map->width; x++) {
\r
603 // map->data[i]=255;
\r
604 printf("[%d]", map->data[i]);
\r
605 //tile = tile ? 0 : 1;
\r
608 //tile = tile ? 0 : 1;
\r
612 void near mapScrollRight(map_view_t *mv, player_t *player, word id, word plid)
\r
614 word x;//, y; /* coordinate for drawing */
\r
616 /* increment the pixel position and update the page */
\r
617 mv[id].page[0].dx += player[plid].enti.speed;
\r
619 /* check to see if this changes the tile */
\r
620 if(mv[id].page[0].dx >= mv[id].dxThresh )
\r
622 /* go forward one tile */
\r
624 /* Snap the origin forward */
\r
625 mv[id].page->data += 4;
\r
627 mv[id].page[0].dx = mv[id].map->tiles->tileWidth;
\r
630 /* draw the next column */
\r
631 x= mv[0].page->sw + mv[id].map->tiles->tileWidth;
\r
632 if(player[plid].enti.q%4)
\r
634 mapDrawCol(&mv[0], mv[0].tx + mv[0].page->tw, mv[0].ty-1, x, player, mv->page[0].dx);
\r
636 if(!pageflipflop && !pageploop)
\r
637 modexCopyPageRegion(mv[id].page, mv[0].page, x, 0, x, 0, mv[id].map->tiles->tileWidth, mv[id].map->tiles->tileHeight*(mv[0].page->th+2));
\r
642 void near mapScrollLeft(map_view_t *mv, player_t *player, word id, word plid)
\r
644 word x;//,y; /* coordinate for drawing */
\r
646 /* decrement the pixel position and update the page */
\r
647 mv[id].page[0].dx -= player[plid].enti.speed;
\r
649 /* check to see if this changes the tile */
\r
650 if(mv[id].page[0].dx == 0)
\r
652 /* go backward one tile */
\r
654 /* Snap the origin backward */
\r
655 mv[id].page->data -= 4;
\r
657 mv[id].page[0].dx = mv[id].map->tiles->tileWidth;
\r
660 /* draw the next column */
\r
662 if(player[plid].enti.q%4)
\r
664 mapDrawCol(&mv[0], mv[0].tx - 1, mv[0].ty-1, x, player, mv->page[0].dx);
\r
666 if(!pageflipflop && !pageploop)
\r
667 modexCopyPageRegion(mv[id].page, mv[0].page, x, 0, x, 0, mv[id].map->tiles->tileWidth, mv[id].map->tiles->tileHeight*(mv[0].page->th+2));
\r
672 void near mapScrollUp(map_view_t *mv, player_t *player, word id, word plid)
\r
674 word y;//x, /* coordinate for drawing */
\r
676 /* decrement the pixel position and update the page */
\r
677 mv[id].page[0].dy -= player[plid].enti.speed;
\r
679 /* check to see if this changes the tile */
\r
680 if(mv[id].page[0].dy == 0 )
\r
682 /* go down one tile */
\r
684 /* Snap the origin downward */
\r
685 mv[id].page->data -= mv[id].page->pi;
\r
687 mv[id].page[0].dy = mv[id].map->tiles->tileHeight;
\r
690 /* draw the next row */
\r
692 if(player[plid].enti.q%3)
\r
694 mapDrawRow(&mv[0], mv[0].tx - 1, mv[0].ty-1, y, player, mv->page[0].dy);
\r
696 if(!pageflipflop && !pageploop)
\r
697 modexCopyPageRegion(mv[id].page, mv[0].page, 0, y, 0, y, mv[id].map->tiles->tileWidth*(mv[0].page->tw+2), mv[id].map->tiles->tileHeight);
\r
701 void near mapScrollDown(map_view_t *mv, player_t *player, word id, word plid)
\r
703 word y;//x, /* coordinate for drawing */
\r
705 /* increment the pixel position and update the page */
\r
706 mv[id].page[0].dy += player[plid].enti.speed;
\r
708 /* check to see if this changes the tile */
\r
709 if(mv[id].page[0].dy >= mv[id].dyThresh )
\r
711 /* go down one tile */
\r
713 /* Snap the origin downward */
\r
714 mv[id].page->data += mv[id].page->pi;
\r
716 mv[id].page[0].dy = mv[id].map->tiles->tileHeight;
\r
719 /* draw the next row */
\r
720 y= mv[0].page->sh + mv[id].map->tiles->tileHeight;
\r
721 if(player[plid].enti.q%3)
\r
723 mapDrawRow(&mv[0], mv[0].tx - 1, mv[0].ty+mv[0].page->th, y, player, mv->page[0].dy);
\r
725 if(!pageflipflop && !pageploop)
\r
726 modexCopyPageRegion(mv[id].page, mv[0].page, 0, y, 0, y, mv[id].map->tiles->tileWidth*(mv[0].page->tw+2), mv[id].map->tiles->tileHeight);
\r
731 //TODO finish this wwww
\r
732 void near ScrollRight(map_view_t *mv, player_t *player, word id, word plid)
\r
734 /* increment the pixel position and update the page */
\r
735 mv[id].page->dx += player[plid].enti.speed;
\r
737 /* check to see if this changes the tile */
\r
738 if(mv[id].page->dx >= mv[0].dxThresh )
\r
740 // vga_setup_wm1_block_copy();
\r
741 // _fmemmove(mv[id].page->data+4, mv[id].page->data, mv[id].page->pagesize);
\r
742 // vga_restore_rm0wm0();
\r
743 /* Snap the origin forward */
\r
744 mv[id].page->data += 4;
\r
745 mv[id].page->dx = mv[0].map->tiles->tileWidth;
\r
749 void near ScrollLeft(map_view_t *mv, player_t *player, word id, word plid)
\r
751 /* decrement the pixel position and update the page */
\r
752 mv[id].page->dx -= player[plid].enti.speed;
\r
754 /* check to see if this changes the tile */
\r
755 if(mv[id].page->dx == 0)
\r
757 // vga_setup_wm1_block_copy();
\r
758 // _fmemmove(mv[id].page->data-4, mv[id].page->data, mv[id].page->pagesize);
\r
759 // vga_restore_rm0wm0();
\r
760 /* Snap the origin backward */
\r
761 mv[id].page->data -= 4;
\r
762 mv[id].page->dx = mv[0].map->tiles->tileWidth;
\r
766 void near ScrollUp(map_view_t *mv, player_t *player, word id, word plid)
\r
768 /* decrement the pixel position and update the page */
\r
769 mv[id].page->dy -= player[plid].enti.speed;
\r
771 /* check to see if this changes the tile */
\r
772 if(mv[id].page->dy == 0)
\r
774 // vga_setup_wm1_block_copy();
\r
775 // _fmemmove(mv[id].page->data-mv[id].page->pi, mv[id].page->data, mv[id].page->pagesize);
\r
776 // vga_restore_rm0wm0();
\r
777 /* Snap the origin backward */
\r
778 mv[id].page->data -= mv[id].page->pi;
\r
779 mv[id].page->dy = mv[0].map->tiles->tileWidth;
\r
783 void near ScrollDown(map_view_t *mv, player_t *player, word id, word plid)
\r
785 /* increment the pixel position and update the page */
\r
786 mv[id].page->dy += player[plid].enti.speed;
\r
788 /* check to see if this changes the tile */
\r
789 if(mv[id].page->dy >= mv[0].dxThresh )
\r
791 // vga_setup_wm1_block_copy();
\r
792 // _fmemmove(mv[id].page->data+mv[id].page->pi, mv[id].page->data, mv[id].page->pagesize);
\r
793 // vga_restore_rm0wm0();
\r
794 /* Snap the origin forward */
\r
795 mv[id].page->data += mv[id].page->pi;
\r
796 mv[id].page->dy = mv[0].map->tiles->tileWidth;
\r
800 //===========================================================================
\r
801 //TODO: put player in starting position of assigned spot on map
\r
802 //default player position on the viewable map
\r
803 void playerXYpos(int x, int y, player_t *player, map_view_t *pip, nibble pn)
\r
805 player[pn].enti.tx = x + pip[0].tx + pip[0].page->tilemidposscreenx;
\r
806 player[pn].enti.ty = y + pip[0].ty + pip[0].page->tilemidposscreeny;
\r
808 //===========================================================================
\r
810 sword chkmap(map_t *map, word q)
\r
813 static byte x[(MAPW*MAPH)+1] =
\r
814 { 1, 2, 3, 4, 0, 3, 3, 3, 3, 3, 3, 3, 3, 4, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 5, 6, 7, 8, 0, 1, 0, 1, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 9, 10, 11, 12, 4, 1, 0, 1, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 13, 14, 15, 16, 0, 1, 1, 1, 5, 8, 1, 11, 11, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 4, 0, 0, 0, 0, 0, 8, 8, 1, 11, 11, 3, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 8, 8, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 3, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 1, 1, 1, 1, 1, 1, 3, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 3, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 3, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 3, 3, 3, 3, 1, 2, 3, 4, 3, 3, 3, 3, 3, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 3, 1, 1, 1, 1, 5, 6, 7, 8, 6, 6, 6, 6, 6, 3, 3, 3, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 3, 3, 1, 1, 1, 1, 1, 9, 10, 11, 12, 6, 6, 6, 6, 6, 6, 6, 6, 3, 3, 3, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 3, 1, 1, 1, 1, 1, 1, 1, 13, 14, 15, 16, 3, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 3, 3, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 3, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 3, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 3, 3, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 3, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 3, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 3, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 3, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 3, 3, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 3, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 3, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 3, 3, 3, 3, 3, 6, 6, 6, 6, 6, 6, 6, 3, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 3, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 3, 3, 3, 3, 3, 3, 3, 3, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 3, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 3, 3, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 3, 3, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 1, 1, 1, 1, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 3, 3, 3, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 1, 0, 0, 0, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 3, 3, 3, 1, 1, 1, 1, 1, 1, 1, 1, 0, 1, 0, 1, 1, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 1, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 10, 10, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 10, 10 };
\r
815 /*1, 2, 3, 4, 0, 3, 3, 3, 3, 3, 3, 3, 3, 4, 1, 1, 1, 1, 1, 1, \
\r
816 5, 6, 7, 8, 0, 1, 0, 1, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, \
\r
817 9, 10, 11, 12, 4, 1, 0, 1, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, \
\r
818 13, 14, 15, 16, 0, 1, 1, 1, 5, 8, 1, 11, 11, 1, 1, 1, 1, 1, 1, 1, \
\r
819 0, 0, 4, 0, 0, 0, 0, 0, 8, 8, 1, 11, 11, 3, 1, 1, 1, 1, 1, 1, \
\r
820 1, 1, 1, 1, 0, 0, 0, 0, 8, 8, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, \
\r
821 1, 1, 1, 1, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, \
\r
822 1, 1, 1, 1, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 3, 1, 1, 1, \
\r
823 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, \
\r
824 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, \
\r
825 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 3, 1, 1, 1, \
\r
826 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, \
\r
827 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 3, 1, 1, 1, \
\r
828 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, \
\r
829 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 3, 3, 3, 3, 1, 2, 3, 4 };*/
\r
830 //check for failed to load map
\r
831 if((map->width == map->height == 0) && (q>0))
\r
833 //initiate a null map!
\r
834 map->width=MAPW;///2;
\r
835 map->height=MAPH;///2;
\r
836 // map->data = malloc(((map->width*map->height)+1)*sizeof(byte));
\r
838 map->tiles = malloc(sizeof(tiles_t));
\r
839 //fix this to be far~
\r
840 // bp = bitmapLoadPcx("data/ed.pcx");
\r
841 // map->tiles->data = &bp;
\r
842 #ifdef __DEBUG_MAP__
\r
843 dbg_mapdata = map->data;
\r
845 map->tiles->tileHeight = 16;
\r
846 map->tiles->tileWidth = 16;
\r
847 map->tiles->rows = 1;
\r
848 map->tiles->cols = 1;
\r
849 #ifdef __DEBUG_MAP__
\r
850 dbg_maptext = true;
\r
853 #ifdef __DEBUG_MAP__
\r
854 else dbg_maptext = false;
\r
859 //TODO: player position here
\r
860 void mapGoTo(map_view_t *mv, int tx, int ty)
\r
865 mapinitmapview(mv, tx, ty);
\r
867 /* draw the tiles */
\r
868 modexClearRegion(mv[0].page, 0, 0, mv[0].page->width, mv[0].page->height, 0);
\r
870 i=mv[0].ty * mv[0].map->width + mv[0].tx;
\r
871 for(ty=mv[0].ty-1; py < mv[0].page->sh+mv->dyThresh && ty < mv[0].map->height; ty++, py+=mv[0].map->tiles->tileHeight) {
\r
872 mapDrawWRow(&mv[0], tx-1, ty, py);
\r
873 i+=mv->map->width - tx;
\r
875 if(!pageploop) modexCopyPageRegion(mv[1].page, mv[0].page, 0, 0, 0, 0, mv[0].page->width, mv[0].page->height);
\r
877 // unsigned int k,j,o;
\r
878 // /* fill screen with a distinctive pattern */
\r
879 // for (k=0;k < vga_state.vga_width;k++) {
\r
881 // vga_write_sequencer(0x02/*map mask*/,1 << (k&3));
\r
882 // for (j=0;j < (mv[0].page->height)+(mv[1].page->height)+(mv[2].page->height)+(mv[3].page->height);j++,o += vga_state.vga_stride)
\r
883 // vga_state.vga_graphics_ram[o] = (k^j)&15; // VRL samples put all colors in first 15!
\r
886 modexCopyPageRegion(mv[3].page, mv[0].page, 0/**/, 0/**/, 0, 0, 24, 32);
\r
889 void mapinitmapview(map_view_t *mv, int tx, int ty)
\r
891 /* set up the coordinates */
\r
892 mv[0].tx = mv[1].tx = tx;
\r
893 mv[0].ty = mv[1].ty = ty;
\r
894 mv[0].page->dx = mv[1].page->dx = mv[2].page->dx = mv[3].page->dx = mv->map->tiles->tileWidth;
\r
895 mv[0].page->dy = mv[1].page->dy = mv[2].page->dy = mv[3].page->dy = mv->map->tiles->tileHeight;
\r
897 /* set up the thresholds */
\r
898 mv[0].dxThresh = mv[1].dxThresh = mv[2].dxThresh = mv[3].dxThresh = mv->map->tiles->tileWidth * 2;
\r
899 mv[0].dyThresh = mv[1].dyThresh = mv[2].dxThresh = mv[3].dxThresh = mv->map->tiles->tileHeight * 2;
\r
903 mapDrawTile(tiles_t *t, word i, page_t *page, word x, word y)
\r
907 //word textx=0, texty=0;
\r
912 modexClearRegion(page, x, y, t->tileWidth, t->tileHeight, 0); //currently the over scan color!
\r
916 rx = (((i-1) % ((t->data->width)/t->tileWidth)) * t->tileWidth);
\r
917 ry = (((i-1) / ((t->data->height)/t->tileHeight)) * t->tileHeight);
\r
918 ////0000printf("i=%d\n", i);
\r
919 #ifdef __DEBUG_MAP__
\r
920 switch(dbg_maptext)
\r
925 modexClearRegion(page, x, y, t->tileWidth, t->tileHeight, ((dbg_mapdata[i])+1));
\r
926 //modexprint(page, x, y, 1, 15, 0, (char const *)(t->debug_data[i]));
\r
928 modexDrawBmpRegion (page, x, y, rx, ry, t->tileWidth, t->tileHeight, (t->data));
\r
929 /* then the sprite. note modding ram ptr means we just draw to (x&3,0) */
\r
930 //draw_vrl1_vgax_modex(x-rx,y-ry,vrl_header,vrl_lineoffs,buffer+sizeof(*vrl_header),bufsz-sizeof(*vrl_header));
\r
931 //modexDrawBmpRegion (page, x, y, rx, ry, t->tileWidth, t->tileHeight, (t->data));
\r
933 #ifdef __DEBUG_MAP__
\r
936 modexClearRegion(page, x, y, t->tileWidth, t->tileHeight, (dbg_mapdata[i])+1);
\r
937 //modexprintbig(page, x, y, 1, 15, 0, (t->debug_data));
\r
938 /*for(texty=0; texty<2; texty++)
\r
940 for(textx=0; textx<2; textx++)
\r
942 // modexprint(page, x+(textx*8), y+(texty*8), 1, (word)(t->debug_data), 0, (t->debug_data));
\r
951 void near mapDrawRow(map_view_t *mv, int tx, int ty, word y, player_t *player, word poopoffset)
\r
955 poopoffset%=player[0].enti.speed;
\r
956 //printf("y: %d\n", poopoffset);
\r
957 /* the position within the map array */
\r
958 i=ty * mv->map->width + tx;
\r
959 for(x=poopoffset; x<(mv->page->sw+mv->dxThresh)/(poopoffset+1) && tx < mv->map->width; x+=mv->map->tiles->tileWidth, tx++) {
\r
961 /* we are in the map, so copy! */
\r
962 mapDrawTile(mv->map->tiles, mv->map->data[i], mv->page, x, y);
\r
968 void near mapDrawCol(map_view_t *mv, int tx, int ty, word x, player_t *player, word poopoffset)
\r
972 poopoffset%=player[0].enti.speed;
\r
973 //printf("x: %d\n", poopoffset);
\r
974 /* location in the map array */
\r
975 i=ty * mv->map->width + tx;
\r
977 /* We'll copy all of the columns in the screen,
\r
978 i + 1 row above and one below */
\r
979 for(y=poopoffset; y<(mv->page->sh+mv->dyThresh)/(poopoffset+1) && ty < mv->map->height; y+=mv->map->tiles->tileHeight, ty++) {
\r
981 /* we are in the map, so copy away! */
\r
982 mapDrawTile(mv->map->tiles, mv->map->data[i], mv->page, x, y);
\r
984 i += mv->map->width;
\r
988 void mapDrawWRow(map_view_t *mv, int tx, int ty, word y)
\r
993 /* the position within the map array */
\r
994 i=ty * mv->map->width + tx;
\r
995 for(x=0; x<mv->page->sw+mv->dxThresh && tx < mv->map->width; x+=mv->map->tiles->tileWidth, tx++) {
\r
997 /* we are in the map, so copy! */
\r
998 mapDrawTile(mv->map->tiles, mv->map->data[i], mv->page, x, y);
\r
1004 void mapDrawWCol(map_view_t *mv, int tx, int ty, word x)
\r
1009 /* location in the map array */
\r
1010 i=ty * mv->map->width + tx;
\r
1012 /* We'll copy all of the columns in the screen,
\r
1013 i + 1 row above and one below */
\r
1014 for(y=0; y<mv->page->sh+mv->dyThresh && ty < mv->map->height; y+=mv->map->tiles->tileHeight, ty++) {
\r
1016 /* we are in the map, so copy away! */
\r
1017 mapDrawTile(mv->map->tiles, mv->map->data[i], mv->page, x, y);
\r
1019 i += mv->map->width;
\r
1028 boolean pageflipflop = 1;
\r
1029 boolean pageploop = 1;
\r
1032 void shinku(global_game_variables_t *gv)
\r
1034 word x = (0) + gv->video.page[/*!*/(gv->video.p)].dx; // follow the screen
\r
1035 word y = (0) + gv->video.page[/*!*/(gv->video.p)].dy; // follow the screen
\r
1036 word col = 7, bgcol = 0, type = 1;//w = 64, h = 8,
\r
1038 //modexCopyPageRegion(pip[1].page, pip[2].page, 16, 16, 16, 16, (14*8)+4, 8+4);
\r
1039 /* block copy to visible RAM from offscreen */
\r
1040 // vga_setup_wm1_block_copy();
\r
1041 // modexCopyPageRegion(&(gv->video.page[gv->video->sfip]), &(gv->video.page[!gv->video->sfip]), x, y, x+w, 0, w, h);
\r
1042 // o = *(gv->video.page[2].data); // source offscreen
\r
1043 // o2 = *(gv->video.page[gv->video->sfip].data)+(y * vga_state.vga_stride) + (x >> 2); // dest visible (original stride)
\r
1044 // for (i=0;i < h;i++,o += vga_state.vga_draw_stride,o2 += vga_state.vga_stride) vga_wm1_mem_block_copy(o2,o,w >> 2);
\r
1045 /* must restore Write Mode 0/Read Mode 0 for this code to continue drawing normally */
\r
1046 // vga_restore_rm0wm0();
\r
1047 if(elapsed_timer(gv) >= (1.0 / gv->kurokku.frames_per_second))
\r
1049 // NTS: For some bizarre reason, gv->pee is not initialized, but the pointer is not NULL even
\r
1050 // though it should be. Instead it's NULL as a near pointer but contains a non-null
\r
1051 // segment value, so testing against NULL doesn't work. It is initialized properly if
\r
1052 // you call start_timer() though which uses near malloc. Rather than fight with that,
\r
1053 // I decided it would be better to declare a temp buffer statically and sprintf to that.
\r
1055 // This fixes *** Null pointer assignment detected error message in ZCROLL.EXE on exit.
\r
1056 sprintf(global_temp_status_text, "%.0f fps", (double)gv->kurokku.tiku/ticktock(gv));
\r
1057 //modexClearRegion(&(gv->video.page[gv->video->sfip]), x, y, w, h, 45);
\r
1058 modexprint(&(gv->video.page[/*!*/(gv->video.p)]), x, y, type, col, bgcol, global_temp_status_text);
\r
1059 gv->kurokku.tiku=0;
\r
1060 /* block copy to visible RAM from offscreen */
\r
1061 // vga_setup_wm1_block_copy();
\r
1062 // o = *(gv->video.page[gv->video->sfip].data); // source offscreen
\r
1063 // o2 = *(gv->video.page[2].data)+(y * vga_state.vga_stride) + (x >> 2); // dest visible (original stride)
\r
1064 // for (i=0;i < h;i++,o += vga_state.vga_draw_stride,o2 += vga_state.vga_stride) vga_wm1_mem_block_copy(o2,o,w >> 2);
\r
1065 // modexCopyPageRegion(&(gv->video.page[gv->video->sfip]), &(gv->video.page[!gv->video->sfip]), x, y, x, 0, w, h);
\r
1066 /* must restore Write Mode 0/Read Mode 0 for this code to continue drawing normally */
\r
1067 // vga_restore_rm0wm0();
\r
1068 }else //copy dat sheet
\r
1069 gv->kurokku.tiku++;
\r
1071 switch(gv->kurokku.fpscap)
\r
1074 //modexprint(&(gv->video.page[gv->video->sfip]), x, y+8, type, col, bgcol, "sanic!");
\r
1075 gv->kurokku.frames_per_second=1;
\r
1078 //turn this off if XT
\r
1079 //modexWaitBorder();
\r
1080 vga_wait_for_vsync();
\r
1081 gv->kurokku.frames_per_second=60;
\r
1086 //vga_setup_wm1_block_copy();
\r
1087 //_fmemcpy((gv->video.page[(gv->video.p)]).data, (gv->video.page[(!gv->video.p)]).data, gv->video.page[(!gv->video.p)].pagesize);
\r
1088 //vga_restore_rm0wm0();
\r
1089 if(!pageploop) modexCopyPageRegion(&(gv->video.page[(gv->video.p)]), &(gv->video.page[(!gv->video.p)]), 0, 0, 0, 0, gv->video.page[gv->video.p].width, gv->video.page[!gv->video.p].height);
\r
1090 modexShowPage(&(gv->video.page[gv->video.p]));
\r
1091 if(!pageploop) gv->video.p=!gv->video.p;
\r
1092 gv->video.r=!gv->video.r;
\r
1093 //0000gv->video.tickclk = ((*clockw)-gv->video.startclk)/18.2;
\r
1099 #define FRAME1 modexDrawSpriteRegion(pip[/*!*/(pip->video->p)].page, x, y, 48, dire, 24, 32, PLAYERBMPDATAPTR);
\r
1100 #define FRAME2 modexDrawSpriteRegion(pip[/*!*/(pip->video->p)].page, x, y, 24, dire, 24, 32, PLAYERBMPDATAPTR);
\r
1101 #define FRAME3 modexDrawSpriteRegion(pip[/*!*/(pip->video->p)].page, x, y, 0, dire, 24, 32, PLAYERBMPDATAPTR);
\r
1102 #define FRAME4 modexDrawSpriteRegion(pip[/*!*/(pip->video->p)].page, x, y, 24, dire, 24, 32, PLAYERBMPDATAPTR);
\r
1104 #define FRAME1 modexClearRegion(pip[/*!*/(pip->video->p)].page, x, y, 24, 32, 2+dire);
\r
1105 #define FRAME2 modexClearRegion(pip[/*!*/(pip->video->p)].page, x, y, 24, 32, 1+dire);
\r
1106 #define FRAME3 modexClearRegion(pip[/*!*/(pip->video->p)].page, x, y, 24, 32, dire);
\r
1107 #define FRAME4 modexClearRegion(pip[/*!*/(pip->video->p)].page, x, y, 24, 32, 1+dire);
\r
1110 void near animatePlayer(map_view_t *pip, player_t *player, word pn, sword scrollswitch)
\r
1112 sword x = player[pn].enti.x;
\r
1113 sword y = player[pn].enti.y;
\r
1114 sword bx = x+16; //buffer's x
\r
1115 sword by = y+16; //buffer's y
\r
1116 word dire=32; //direction
\r
1117 sword qq; //scroll offset
\r
1118 word ls = player[pn].enti.persist_aniframe;
\r
1120 switch(scrollswitch)
\r
1126 qq = ((player[pn].enti.q)*(player[pn].enti.speed));
\r
1130 y-=pip[0].map->tiles->tileHeight;
\r
1131 switch (player[pn].enti.d)
\r
1135 dire*=player[pn].enti.d;
\r
1141 dire*=(player[pn].enti.d-2);
\r
1149 dire*=(player[pn].enti.d-2);
\r
1155 dire*=(player[pn].enti.d+2);
\r
1162 modexCopyPageRegion(pip[1].page, pip[0].page, x-4, y-4, x-4, y-4, 28, 36);
\r
1164 //copy old bg to page0
\r
1165 //modexCopyPageRegion(pip[3].page, pip[0].page, bx, by, 0, 0, 20, 36);
\r
1167 //modexCopyPageRegion(pip[0].page, pip[3].page, 0, 0, x, y, 20, 36);
\r
1169 //modexCopyPageRegion(page_t *dest, page_t *src, word sx, word sy, word dx, word dy, word width, word height);
\r
1170 //modexCopyPageRegion(pip[3].page, pip[!(pip->video->p)].page, x-4, y-4, 0, 128, 28, 36);
\r
1171 /*modexCopyPageRegion(pip[pip->video->p].page,
\r
1172 pip[!(pip->video->p)].page, x-4, y-4, x-4, y-4, 28, 36);*/
\r
1173 // else modexCopyPageRegion(pip[1].page, pip[0].page, x-4, y-4, x-4, y-4, 28, 40);
\r
1189 // if(2>ls && ls>=1) { FRAME1 }else
\r
1190 // if(3>ls && ls>=2) { FRAME2 }else
\r
1191 // if(4>ls && ls>=3) { FRAME3 }else
\r
1192 // if(5>ls && ls>=4) { FRAME4 }
\r
1193 //modexCopyPageRegion(pip[0].page, pip[3].page, 0, 0, x, y, 24, 32);
\r
1194 //printf("x=%d y=%d bx=%d by=%d\n", x, y, bx, by);
\r
1199 void animate_spri(struct sprite *spri, global_game_variables_t *gv)
\r
1201 #define VMEMPAGESIZE2 gv->video.page[0].pagesize+gv->video.page[1].pagesize
\r
1202 #define VMEMPAGEDATA2 gv->video.page[2].data
\r
1203 unsigned int i,o,o2; int j;
\r
1204 int x,y,rx,ry,w,h;
\r
1205 int overdraw = 1; // how many pixels to "overdraw" so that moving sprites with edge pixels don't leave streaks.
\r
1206 // if the sprite's edge pixels are clear anyway, you can set this to 0.
\r
1207 VGA_RAM_PTR omemptr;
\r
1212 omemptr = vga_state.vga_graphics_ram; // save original mem ptr
\r
1217 j = get_vrl_by_id(spri->spritesheet, spri->curr_spri_id, spri->sprite_vrl_cont);
\r
1220 Quit (gv, "Error retriving required sprite");
\r
1223 // render box bounds. y does not need modification, but x and width must be multiple of 4
\r
1224 if (x >= overdraw) rx = (x - overdraw) & (~3);
\r
1225 else rx = -(gv->video.page[0].dx);
\r
1226 if (y >= overdraw) ry = (y - overdraw);
\r
1227 else ry = -(gv->video.page[0].dy);
\r
1228 h = spri->sprite_vrl_cont->vrl_header->height + overdraw + y - ry;
\r
1229 w = (x + spri->sprite_vrl_cont->vrl_header->width + (overdraw*2) + 3 - rx) & (~3);//round up
\r
1230 if ((rx+w) > gv->video.page[0].width) w = gv->video.page[0].width-rx;
\r
1231 if ((ry+h) > gv->video.page[0].height) h = gv->video.page[0].height-ry;
\r
1233 // block copy pattern to where we will draw the sprite
\r
1234 vga_setup_wm1_block_copy();
\r
1235 o2 = VMEMPAGESIZE2;
\r
1236 o = (0x10000UL - (uint16_t)VMEMPAGEDATA2) + (ry * gv->video.page[0].stridew) + (rx >> 2); // source offscreen
\r
1237 for (i=0;i < h;i++,o += gv->video.page[0].stridew,o2 += (w >> 2)) vga_wm1_mem_block_copy(o2,o,w >> 2);
\r
1239 // must restore Write Mode 0/Read Mode 0 for this code to continue drawing normally
\r
1240 vga_restore_rm0wm0();
\r
1242 // replace VGA stride with our own and mem ptr. then sprite rendering at this stage is just (0,0)
\r
1243 vga_state.vga_draw_stride_limit = (gv->video.page[0].width + 3 - x) >> 2;//round up
\r
1244 vga_state.vga_draw_stride = w >> 2;
\r
1245 vga_state.vga_graphics_ram = omemptr + VMEMPAGESIZE2;
\r
1247 // then the sprite. note modding ram ptr means we just draw to (x&3,0)
\r
1248 draw_vrl1_vgax_modex(
\r
1251 spri->sprite_vrl_cont->vrl_header,
\r
1252 spri->sprite_vrl_cont->line_offsets,
\r
1253 spri->sprite_vrl_cont->buffer + sizeof(struct vrl1_vgax_header),
\r
1254 spri->sprite_vrl_cont->data_size
\r
1258 vga_state.vga_graphics_ram = omemptr;
\r
1260 // block copy to visible RAM from offscreen
\r
1261 vga_setup_wm1_block_copy();
\r
1262 o = VMEMPAGESIZE2; // source offscreen
\r
1263 o2 = (ry * gv->video.page[0].stridew) + (rx >> 2); // dest visible (original stride)
\r
1264 for (i=0;i < h;i++,o += vga_state.vga_draw_stride,o2 += gv->video.page[0].stridew) vga_wm1_mem_block_copy(o2,o,w >> 2);
\r
1265 // must restore Write Mode 0/Read Mode 0 for this code to continue drawing normally
\r
1266 vga_restore_rm0wm0();
\r
1269 vga_state.vga_draw_stride_limit = vga_state.vga_draw_stride = gv->video.page[0].stridew;
\r
1271 // Depending on delay, update indices
\r
1272 switch(spri->delay){
\r
1273 // Delay = 0 means that sprite should loop. Nothing to change here
\r
1277 // Delay = 1 means that on next time unit sprite should be changed
\r
1279 spri->curr_anim_spri++;
\r
1281 // If we hit the end of an animation sequence, restart it
\r
1282 if(!(spri->curr_spri_id = spri->curr_anim_list[spri->curr_anim_spri].sprite_id)){
\r
1283 spri->curr_anim_spri = 0;
\r
1284 spri->curr_spri_id = spri->curr_anim_list[spri->curr_anim_spri].sprite_id;
\r
1286 spri->delay = spri->curr_anim_list[spri->curr_anim_spri].delay;
\r
1288 // Delay > 1 means that we should not change sprite yet. Decrease delay
\r
1295 void near ZC_animatePlayer(map_view_t *pip, player_t *player, word pn, sword scrollswitch)
\r
1297 sword x = player[pn].enti.x;
\r
1298 sword y = player[pn].enti.y;
\r
1299 sword bx = x+16; //buffer's x
\r
1300 sword by = y+16; //buffer's y
\r
1301 word dire=32; //direction
\r
1302 sword qq; //scroll offset
\r
1303 word ls = player[pn].enti.persist_aniframe;
\r
1305 switch(scrollswitch)
\r
1311 qq = ((player[pn].enti.q)*(player[pn].enti.speed));
\r
1315 y-=pip[0].map->tiles->tileHeight;
\r
1316 switch (player[pn].enti.d)
\r
1320 dire*=player[pn].enti.d;
\r
1326 dire*=(player[pn].enti.d-2);
\r
1334 dire*=(player[pn].enti.d-2);
\r
1340 dire*=(player[pn].enti.d+2);
\r
1346 //if(!pageflipflop)
\r
1347 // modexCopyPageRegion(pip[1].page, pip[0].page, x-4, y-4, x-4, y-4, 28, 36);
\r
1349 //copy old bg to page0
\r
1350 //modexCopyPageRegion(pip[3].page, pip[0].page, bx, by, 0, 0, 20, 36);
\r
1352 //modexCopyPageRegion(pip[0].page, pip[3].page, 0, 0, x, y, 20, 36);
\r
1354 //modexCopyPageRegion(page_t *dest, page_t *src, word sx, word sy, word dx, word dy, word width, word height);
\r
1355 //modexCopyPageRegion(pip[3].page, pip[!(pip->video->p)].page, x-4, y-4, 0, 128, 28, 36);
\r
1356 /*modexCopyPageRegion(pip[pip->video->p].page,
\r
1357 pip[!(pip->video->p)].page, x-4, y-4, x-4, y-4, 28, 36);*/
\r
1358 // else modexCopyPageRegion(pip[1].page, pip[0].page, x-4, y-4, x-4, y-4, 28, 40);
\r
1360 //#define FRAME1 modexClearRegion(pip[/*!*/(pip->video->p)].page, x, y, 24, 32, 2+dire);
\r
1361 //#define FRAME2 modexClearRegion(pip[/*!*/(pip->video->p)].page, x, y, 24, 32, 1+dire);
\r
1362 //#define FRAME3 modexClearRegion(pip[/*!*/(pip->video->p)].page, x, y, 24, 32, dire);
\r
1363 //#define FRAME4 modexClearRegion(pip[/*!*/(pip->video->p)].page, x, y, 24, 32, 1+dire);
\r
1380 // if(2>ls && ls>=1) { FRAME1 }else
\r
1381 // if(3>ls && ls>=2) { FRAME2 }else
\r
1382 // if(4>ls && ls>=3) { FRAME3 }else
\r
1383 // if(5>ls && ls>=4) { FRAME4 }
\r
1384 //modexCopyPageRegion(pip[0].page, pip[3].page, 0, 0, x, y, 24, 32);
\r
1385 //printf("x=%d y=%d bx=%d by=%d\n", x, y, bx, by);
\r
1393 boolean boundary_check(int x, int y, int dx, int dy, int h, int w)
\r
1395 return (dx > 0 && (x + dx) < w) || (dx < 0 && (x + dx) >= 0) || (dy > 0 && (y + dy) < h) || (dy < 0 && (y + dy) >= 0) || (dx == dy && dx == 0);
\r
1398 boolean coll_check(int x, int y, int dx, int dy, map_view_t *map_v)
\r
1400 // Assume everything crosses at most 1 tile at once
\r
1401 return dx && 1;//crossable_tile(x + dx, map_v) || dy && crossable_tile(y + dy, map_v);
\r
1404 boolean ZC_walk2(entity_t *ent, map_view_t *map_v)
\r
1424 if(coll_check(ent->x, ent->y, dx, dy, map_v))
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1428 // Start animation
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1429 // Mark next tile as occupied
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1430 // Mark this tile as vacant
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1436 void player_walk(player_t *player, map_view_t *map_v){
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1438 if(ZC_walk2(&(player->enti), map_v) && boundary_check(map_v->tx, map_v->ty, dx, dy, map_v->map->width - 2*map_v->page->tilesw, map_v->map->height - 2*map_v->page->tilesh))
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1440 mapScroll(map_v, player);
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1441 // (Un)load stuff?
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1445 void near mapScroll(map_view_t *mv, player_t *player)
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1447 //word x, y; /* coordinate for drawing */
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1450 mv->delta += player->dx | player->dy;
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1451 delta = mv->delta;
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1452 mv->d = (player->dx) ? (player->dx > 0) ? 3 : 1 : (player->dy) ? (player->dy > 0) ? 4 : 0 : 2;
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1458 if(!(delta + mv->dxThresh))
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1468 if(!(delta + mv->dyThresh))
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