1 /* Project 16 Source Code~
2 * Copyright (C) 2012-2016 sparky4 & pngwen & andrius4669 & joncampbell123
4 * This file is part of Project 16.
6 * Project 16 is free software; you can redistribute it and/or modify
7 * it under the terms of the GNU General Public License as published by
8 * the Free Software Foundation; either version 3 of the License, or
9 * (at your option) any later version.
11 * Project 16 is distributed in the hope that it will be useful,
12 * but WITHOUT ANY WARRANTY; without even the implied warranty of
13 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
14 * GNU General Public License for more details.
16 * You should have received a copy of the GNU General Public License
17 * along with this program. If not, see <http://www.gnu.org/licenses/>, or
18 * write to the Free Software Foundation, Inc., 51 Franklin Street,
19 * Fifth Floor, Boston, MA 02110-1301 USA.
25 #include "src/lib/scroll16.h"
27 void walk(map_view_t *pip, player_t *player, word pn)
29 #define INC_PER_FRAME if(player[pn].q&1) player[pn].persist_aniframe++; if(player[pn].persist_aniframe>4) player[pn].persist_aniframe = 1;
34 //printf("pip[0].page->tilesw=%d\n", pip[0].page->tilesw);
35 if(pip[0].tx >= 0 && pip[0].tx+pip[0].page->tilesw < pip[0].map->width && player[pn].tx == pip[0].tx+pip[0].page->tilemidposscreenx &&
36 !(pip[0].map->data[(player[pn].tx)+(pip[0].map->width*(player[pn].ty-1))] == 0))//!(player[pn].tx+1 == TRIGGX && player[pn].ty == TRIGGY)) //collision detection!
38 if(player[pn].q<=player[pn].spt)
41 animatePlayer(pip, player, pn, 1);
42 mapScrollRight(pip, player, 0, pn);
43 mapScrollRight(pip, player, 1, pn);
44 ScrollRight(pip, player, 2, pn);
45 ScrollRight(pip, player, 3, pn);
46 if(!pageflipflop) modexShowPage(pip[1].page);
48 } else { player[pn].q = 1; player[pn].d = 2; player[pn].tx++; }
50 else if(player[pn].tx < pip[0].map->width && !(pip[0].map->data[(player[pn].tx)+(pip[0].map->width*(player[pn].ty-1))] == 0))//!(player[pn].tx+1 == TRIGGX && player[pn].ty == TRIGGY))
52 if(player[pn].q<=player[pn].spt)
55 player[pn].x+=(player[pn].speed);
56 animatePlayer(pip, player, pn, 0);
57 if(!pageflipflop) modexShowPage(pip[1].page);
59 } else { player[pn].q = 1; player[pn].d = 2; player[pn].tx++; }
63 modexCopyPageRegion(pip[1].page, pip[0].page, player[pn].x-4, player[pn].y-TILEWH, player[pn].x-4, player[pn].y-TILEWH, 24, 32);
65 PBUFSFUN(pip[1].page, player[pn].x-4, player[pn].y-TILEWH, 24, 32, 24, 32, PLAYERBMPDATA);
67 modexClearRegion(pip[1].page, player[pn].x-4, player[pn].y-TILEWH, 24, 32, 14);
69 if(!pageflipflop) modexShowPage(pip[1].page);
72 player[pn].triggerx = player[pn].tx+1;
73 player[pn].triggery = player[pn].ty;
78 if(pip[0].tx > 0 && pip[0].tx+pip[0].page->tilesw <= pip[0].map->width && player[pn].tx == pip[0].tx+pip[0].page->tilemidposscreenx &&
79 !(pip[0].map->data[(player[pn].tx-2)+(pip[0].map->width*(player[pn].ty-1))] == 0))//!(player[pn].tx-1 == TRIGGX && player[pn].ty == TRIGGY)) //collision detection!
81 if(player[pn].q<=player[pn].spt)
84 animatePlayer(pip, player, pn, 1);
85 mapScrollLeft(pip, player, 0, pn);
86 mapScrollLeft(pip, player, 1, pn);
87 ScrollLeft(pip, player, 2, pn);
88 ScrollLeft(pip, player, 3, pn);
89 if(!pageflipflop) modexShowPage(pip[1].page);
91 } else { player[pn].q = 1; player[pn].d = 2; player[pn].tx--; }
93 else if(player[pn].tx > 1 && !(pip[0].map->data[(player[pn].tx-2)+(pip[0].map->width*(player[pn].ty-1))] == 0))//!(player[pn].tx-1 == TRIGGX && player[pn].ty == TRIGGY))
95 if(player[pn].q<=player[pn].spt)
98 player[pn].x-=(player[pn].speed);
99 animatePlayer(pip, player, pn, 0);
100 if(!pageflipflop) modexShowPage(pip[1].page);
102 } else { player[pn].q = 1; player[pn].d = 2; player[pn].tx--; }
106 modexCopyPageRegion(pip[1].page, pip[0].page, player[pn].x-4, player[pn].y-TILEWH, player[pn].x-4, player[pn].y-TILEWH, 24, 32);
108 PBUFSFUN(pip[1].page, player[pn].x-4, player[pn].y-TILEWH, 24, 96, 24, 32, PLAYERBMPDATA);
110 modexClearRegion(pip[1].page, player[pn].x-4, player[pn].y-TILEWH, 24, 32, 10);
112 if(!pageflipflop) modexShowPage(pip[1].page);
115 player[pn].triggerx = player[pn].tx-1;
116 player[pn].triggery = player[pn].ty;
121 if(pip[0].ty >= 0 && pip[0].ty+pip[0].page->tilesh < pip[0].map->height && player[pn].ty == pip[0].ty+pip[0].page->tilemidposscreeny &&
122 !(pip[0].map->data[(player[pn].tx-1)+(pip[0].map->width*(player[pn].ty))] == 0))//!(player[pn].tx == TRIGGX && player[pn].ty+1 == TRIGGY)) //collision detection!
124 if(player[pn].q<=player[pn].spt)
127 animatePlayer(pip, player, pn, 1);
128 mapScrollDown(pip, player, 0, pn);
129 mapScrollDown(pip, player, 1, pn);
130 ScrollDown(pip, player, 2, pn);
131 ScrollDown(pip, player, 3, pn);
132 if(!pageflipflop) modexShowPage(pip[1].page);
134 } else { player[pn].q = 1; player[pn].d = 2; player[pn].ty++; }
136 else if(player[pn].ty < pip[0].map->height && !(pip[0].map->data[(player[pn].tx-1)+(pip[0].map->width*(player[pn].ty))] == 0))//!(player[pn].tx == TRIGGX && player[pn].ty+1 == TRIGGY))
138 if(player[pn].q<=player[pn].spt)
141 player[pn].y+=(player[pn].speed);
142 animatePlayer(pip, player, pn, 0);
143 if(!pageflipflop) modexShowPage(pip[1].page);
145 } else { player[pn].q = 1; player[pn].d = 2; player[pn].ty++; }
149 modexCopyPageRegion(pip[1].page, pip[0].page, player[pn].x-4, player[pn].y-TILEWH, player[pn].x-4, player[pn].y-TILEWH, 24, 32);
151 PBUFSFUN(pip[1].page, player[pn].x-4, player[pn].y-TILEWH, 24, 64, 24, 32, PLAYERBMPDATA);
153 modexClearRegion(pip[1].page, player[pn].x-4, player[pn].y-TILEWH, 24, 32, 9);
155 if(!pageflipflop) modexShowPage(pip[1].page);
158 player[pn].triggerx = player[pn].tx;
159 player[pn].triggery = player[pn].ty+1;
164 if(pip[0].ty > 0 && pip[0].ty+pip[0].page->tilesh <= pip[0].map->height && player[pn].ty == pip[0].ty+pip[0].page->tilemidposscreeny &&
165 !(pip[0].map->data[(player[pn].tx-1)+(pip[0].map->width*(player[pn].ty-2))] == 0))//!(player[pn].tx == TRIGGX && player[pn].ty-1 == TRIGGY)) //collision detection!
167 if(player[pn].q<=player[pn].spt)
170 animatePlayer(pip, player, pn, 1);
171 mapScrollUp(pip, player, 0, pn);
172 mapScrollUp(pip, player, 1, pn);
173 ScrollUp(pip, player, 2, pn);
174 ScrollUp(pip, player, 3, pn);
175 if(!pageflipflop) modexShowPage(pip[1].page);
177 } else { player[pn].q = 1; player[pn].d = 2; player[pn].ty--; }
179 else if(player[pn].ty > 1 && !(pip[0].map->data[(player[pn].tx-1)+(pip[0].map->width*(player[pn].ty-2))] == 0))//!(player[pn].tx == TRIGGX && player[pn].ty-1 == TRIGGY))
181 if(player[pn].q<=player[pn].spt)
184 player[pn].y-=(player[pn].speed);
185 animatePlayer(pip, player, 0, pn);
186 if(!pageflipflop) modexShowPage(pip[1].page);
188 } else { player[pn].q = 1; player[pn].d = 2; player[pn].ty--; }
192 modexCopyPageRegion(pip[1].page, pip[0].page, player[pn].x-4, player[pn].y-TILEWH, player[pn].x-4, player[pn].y-TILEWH, 24, 32);
194 PBUFSFUN(pip[1].page, player[pn].x-4, player[pn].y-TILEWH, 24, 0, 24, 32, PLAYERBMPDATA);
196 modexClearRegion(pip[1].page, player[pn].x-4, player[pn].y-TILEWH, 24, 32, 12);
198 if(!pageflipflop) modexShowPage(pip[1].page);
201 player[pn].triggerx = player[pn].tx;
202 player[pn].triggery = player[pn].ty-1;
207 void panpagemanual(map_view_t *pip, player_t *player, word pn)
213 if(pip[pip[0].pan->pn].tx >= -TILEWH && pip[pip[0].pan->pn].tx+pip[pip[0].pan->pn].page->tilesw < pip[pip[0].pan->pn].map->width+TILEWH)
215 if(player[pn].q<=player[pn].spt)
217 pip[pip[0].pan->pn].page->dx++;
218 modexShowPage(pip[pip[0].pan->pn].page);
220 } else { player[pn].q = 1; player[pn].d = 2; }//pip[pip[0].pan->pn].tx++; }
222 printf("player[pn].d=%u player[pn].q=%u\n", player[pn].d, player[pn].q);
227 if(pip[pip[0].pan->pn].tx > -TILEWH && pip[pip[0].pan->pn].tx+pip[pip[0].pan->pn].page->tilesw <= pip[pip[0].pan->pn].map->width+TILEWH)
229 if(player[pn].q<=player[pn].spt)
231 pip[pip[0].pan->pn].page->dx--;
232 modexShowPage(pip[pip[0].pan->pn].page);
234 } else { player[pn].q = 1; player[pn].d = 2; }//pip[pip[0].pan->pn].tx--; }
240 if(pip[pip[0].pan->pn].ty >= -TILEWH && pip[pip[0].pan->pn].ty+pip[pip[0].pan->pn].page->tilesh < pip[pip[0].pan->pn].map->height+TILEWH)
242 if(player[pn].q<=player[pn].spt)
244 pip[pip[0].pan->pn].page->dy++;
245 modexShowPage(pip[pip[0].pan->pn].page);
247 } else { player[pn].q = 1; player[pn].d = 2; }//pip[pip[0].pan->pn].ty++; }
253 if(pip[pip[0].pan->pn].ty > -TILEWH && pip[pip[0].pan->pn].ty+pip[pip[0].pan->pn].page->tilesh <= pip[pip[0].pan->pn].map->height+TILEWH)
255 if(player[pn].q<=player[pn].spt)
257 pip[pip[0].pan->pn].page->dy--;
258 modexShowPage(pip[pip[0].pan->pn].page);
260 } else { player[pn].q = 1; player[pn].d = 2; }//pip[pip[0].pan->pn].ty--; }
267 allocMap(int w, int h) {
272 result.data = malloc(sizeof(byte) * w * h);
273 //result.data = (byte *)alloc_emem(((int)sizeof(byte) * w * h)/1024);
274 if(isEMS() || checkEMS())
277 //emmhandle = mallocEMS(coretotalEMS());//alloc_emem((int)sizeof(map))
278 mm.length=sizeof(result);
280 mm.sourceOff=ptr2long(&result);
283 ist = move_emem(&mm);
284 if(!ist){ dealloc_emem(emmhandle); exit(5); }
285 printf("%d\n", coretotalEMS());
292 initMap(map_t *map) {
293 // just a place holder to fill out an alternating pattern
297 //if(!isEMS() || !checkEMS())
298 // map->tiles = malloc(sizeof(tiles_t));
300 // map->tiles = (tiles_t *)alloc_emem(sizeof(tiles_t));
302 //create the tile set
303 //if(!isEMS() || !checkEMS())
304 // map->tiles->data = malloc(sizeof(bitmap_t));
306 // map->tiles->data = (bitmap_t *)alloc_emem(sizeof(bitmap_t));
307 // map->tiles->data->width = (TILEWH);
308 // map->tiles->data->height= TILEWH;
309 //if(!isEMS() || !checkEMS())
310 // map->tiles->data->data = malloc((TILEWH*2)*TILEWH);
312 // map->tiles->data->data = (byte *)alloc_emem((TILEWH*2)*TILEWH);
313 // map->tiles->tileHeight = TILEWH;
314 // map->tiles->tileWidth =TILEWH;
315 // map->tiles->rows = 1;
316 // map->tiles->cols = 1;//2;
319 //for(y=0; y<map->height; y++) {
320 //for(x=0; x<map->width; x++) {
322 for(yy=0; yy<TILEWH; yy++) {
323 for(xx=0; xx<(TILEWH); xx++) {
325 map->tiles->data->data[i+1] = map->data[q];//28;//0x24;
326 // printf("[%d]", map->tiles->data->data[i]);
328 //map->tiles->data->data[i] = map->data[q];//0;//0x34;
329 //printf("]%d[==[%d]", i, map->tiles->data->data[i]);
335 // printf("[%d]", map->data[q]);
342 for(y=0; y<map->height; y++) {
343 for(x=0; x<map->width; x++) {
345 printf("[%d]", map->data[i]);
346 //tile = tile ? 0 : 1;
349 //tile = tile ? 0 : 1;
353 void near mapScrollRight(map_view_t *mv, player_t *player, word id, word plid)
355 word x, y; /* coordinate for drawing */
357 /* increment the pixel position and update the page */
358 mv[id].page->dx += player[plid].speed;
360 /* check to see if this changes the tile */
361 if(mv[id].page->dx >= mv[id].dxThresh )
363 /* go forward one tile */
365 /* Snap the origin forward */
366 mv[id].page->data += 4;
367 mv[id].page->dx = mv[id].map->tiles->tileWidth;
370 /* draw the next column */
371 x= mv[0].page->sw + mv[id].map->tiles->tileWidth;
374 mapDrawCol(&mv[0], mv[0].tx + mv[0].page->tilesw, mv[0].ty-1, x, player, mv->page->dx);
376 modexCopyPageRegion(mv[id].page, mv[0].page, x, 0, x, 0, mv[id].map->tiles->tileWidth, mv[id].map->tiles->tileHeight*(mv[0].page->tilesh+2));
381 void near mapScrollLeft(map_view_t *mv, player_t *player, word id, word plid)
383 word x, y; /* coordinate for drawing */
385 /* decrement the pixel position and update the page */
386 mv[id].page->dx -= player[plid].speed;
388 /* check to see if this changes the tile */
389 if(mv[id].page->dx == 0)
391 /* go backward one tile */
394 /* Snap the origin backward */
395 mv[id].page->data -= 4;
396 mv[id].page->dx = mv[id].map->tiles->tileWidth;
399 /* draw the next column */
403 mapDrawCol(&mv[0], mv[0].tx - 1, mv[0].ty-1, x, player, mv->page->dx);
405 modexCopyPageRegion(mv[id].page, mv[0].page, x, 0, x, 0, mv[id].map->tiles->tileWidth, mv[id].map->tiles->tileHeight*(mv[0].page->tilesh+2));
410 void near mapScrollUp(map_view_t *mv, player_t *player, word id, word plid)
412 word x, y; /* coordinate for drawing */
414 /* decrement the pixel position and update the page */
415 mv[id].page->dy -= player[plid].speed;
417 /* check to see if this changes the tile */
418 if(mv[id].page->dy == 0 )
420 /* go down one tile */
422 /* Snap the origin downward */
423 mv[id].page->data -= mv[id].page->width*4;
424 mv[id].page->dy = mv[id].map->tiles->tileHeight;
427 /* draw the next row */
431 mapDrawRow(&mv[0], mv[0].tx - 1, mv[0].ty-1, y, player, mv->page->dy);
433 modexCopyPageRegion(mv[id].page, mv[0].page, 0, y, 0, y, mv[id].map->tiles->tileWidth*(mv[0].page->tilesw+2), mv[id].map->tiles->tileHeight);
437 void near mapScrollDown(map_view_t *mv, player_t *player, word id, word plid)
439 word x, y; /* coordinate for drawing */
441 /* increment the pixel position and update the page */
442 mv[id].page->dy += player[plid].speed;
444 /* check to see if this changes the tile */
445 if(mv[id].page->dy >= mv[id].dyThresh )
447 /* go down one tile */
449 /* Snap the origin downward */
450 mv[id].page->data += mv[id].page->width*4;
451 mv[id].page->dy = mv[id].map->tiles->tileHeight;
454 /* draw the next row */
455 y= mv[0].page->sh + mv[id].map->tiles->tileHeight;
458 mapDrawRow(&mv[0], mv[0].tx - 1, mv[0].ty+mv[0].page->tilesh, y, player, mv->page->dy);
460 modexCopyPageRegion(mv[id].page, mv[0].page, 0, y, 0, y, mv[id].map->tiles->tileWidth*(mv[0].page->tilesw+2), mv[id].map->tiles->tileHeight);
465 //TODO finish this wwww
466 void near ScrollRight(map_view_t *mv, player_t *player, word id, word plid)
468 /* increment the pixel position and update the page */
469 mv[0].video->page[id].dx += player[plid].speed;
471 /* check to see if this changes the tile */
472 if(mv[0].video->page[id].dx >= mv[id].dxThresh )
474 /* Snap the origin forward */
475 mv[0].video->page[id].data += 4;
476 mv[0].video->page[id].dx = mv[0].map->tiles->tileWidth;
481 void near ScrollLeft(map_view_t *mv, player_t *player, word id, word plid)
483 /* decrement the pixel position and update the page */
484 mv[0].video->page[id].dx -= player[plid].speed;
486 /* check to see if this changes the tile */
487 if(mv[0].video->page[id].dx == 0)
489 /* Snap the origin backward */
490 mv[0].video->page[id].data -= 4;
491 mv[0].video->page[id].dx = mv[0].map->tiles->tileWidth;
495 void near ScrollUp(map_view_t *mv, player_t *player, word id, word plid)
497 /* decrement the pixel position and update the page */
498 mv[0].video->page[id].dy -= player[plid].speed;
500 /* check to see if this changes the tile */
501 if(mv[0].video->page[id].dy == 0)
503 /* Snap the origin backward */
504 mv[0].video->page[id].data -= 4;
505 mv[0].video->page[id].dy = mv[0].map->tiles->tileWidth;
509 void near ScrollDown(map_view_t *mv, player_t *player, word id, word plid)
511 /* increment the pixel position and update the page */
512 mv[0].video->page[id].dy += player[plid].speed;
514 /* check to see if this changes the tile */
515 if(mv[0].video->page[id].dy >= mv[id].dxThresh )
517 /* Snap the origin forward */
518 mv[0].video->page[id].data += 4;
519 mv[0].video->page[id].dy = mv[0].map->tiles->tileWidth;
521 // modexClearRegion(&(mv[0].video->page[id]), 0, 0,
522 // mv[0].video->page[id].width-1,
523 // mv[0].video->page[id].height-1, id*2);
526 sword chkmap(map_t *map, word q)
529 static byte x[(MAPW*MAPH)+1] =
530 { 1, 2, 3, 4, 0, 3, 3, 3, 3, 3, 3, 3, 3, 4, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 5, 6, 7, 8, 0, 1, 0, 1, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 9, 10, 11, 12, 4, 1, 0, 1, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 13, 14, 15, 16, 0, 1, 1, 1, 5, 8, 1, 11, 11, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 4, 0, 0, 0, 0, 0, 8, 8, 1, 11, 11, 3, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 8, 8, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 3, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 1, 1, 1, 1, 1, 1, 3, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 3, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 3, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 3, 3, 3, 3, 1, 2, 3, 4, 3, 3, 3, 3, 3, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 3, 1, 1, 1, 1, 5, 6, 7, 8, 6, 6, 6, 6, 6, 3, 3, 3, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 3, 3, 1, 1, 1, 1, 1, 9, 10, 11, 12, 6, 6, 6, 6, 6, 6, 6, 6, 3, 3, 3, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 3, 1, 1, 1, 1, 1, 1, 1, 13, 14, 15, 16, 3, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 3, 3, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 3, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 3, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 3, 3, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 3, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 3, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 3, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 3, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 3, 3, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 3, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 3, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 3, 3, 3, 3, 3, 6, 6, 6, 6, 6, 6, 6, 3, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 3, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 3, 3, 3, 3, 3, 3, 3, 3, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 3, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 3, 3, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 3, 3, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 1, 1, 1, 1, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 3, 3, 3, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 1, 0, 0, 0, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 3, 3, 3, 1, 1, 1, 1, 1, 1, 1, 1, 0, 1, 0, 1, 1, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 1, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 10, 10, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 10, 10 };
531 /*1, 2, 3, 4, 0, 3, 3, 3, 3, 3, 3, 3, 3, 4, 1, 1, 1, 1, 1, 1, \
532 5, 6, 7, 8, 0, 1, 0, 1, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, \
533 9, 10, 11, 12, 4, 1, 0, 1, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, \
534 13, 14, 15, 16, 0, 1, 1, 1, 5, 8, 1, 11, 11, 1, 1, 1, 1, 1, 1, 1, \
535 0, 0, 4, 0, 0, 0, 0, 0, 8, 8, 1, 11, 11, 3, 1, 1, 1, 1, 1, 1, \
536 1, 1, 1, 1, 0, 0, 0, 0, 8, 8, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, \
537 1, 1, 1, 1, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, \
538 1, 1, 1, 1, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 3, 1, 1, 1, \
539 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, \
540 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, \
541 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 3, 1, 1, 1, \
542 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, \
543 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 3, 1, 1, 1, \
544 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, \
545 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 3, 3, 3, 3, 1, 2, 3, 4 };*/
546 //check for failed to load map
547 if((map->width == map->height == 0) && (q>0))
549 //initiate a null map!
550 map->width=MAPW;///2;
551 map->height=MAPH;///2;
552 // map->data = malloc(((map->width*map->height)+1)*sizeof(byte));
554 map->tiles = malloc(sizeof(tiles_t));
555 //fix this to be far~
556 // bp = bitmapLoadPcx("data/ed.pcx");
557 // map->tiles->data = &bp;
558 map->tiles->debug_data = map->data;
559 map->tiles->tileHeight = 16;
560 map->tiles->tileWidth = 16;
561 map->tiles->rows = 1;
562 map->tiles->cols = 1;
563 map->tiles->debug_text = true;
565 else map->tiles->debug_text = false;
569 void mapGoTo(map_view_t *mv, int tx, int ty)
574 /* set up the coordinates */
577 mv->page->dx = mv->map->tiles->tileWidth;
578 mv->page->dy = mv->map->tiles->tileHeight;
580 /* set up the thresholds */
581 mv->dxThresh = mv->map->tiles->tileWidth * 2;
582 mv->dyThresh = mv->map->tiles->tileHeight * 2;
585 modexClearRegion(mv->page, 0, 0, mv->page->width, mv->page->height, 0);
587 i=mv->ty * mv->map->width + mv->tx;
588 for(ty=mv->ty-1; py < mv->page->sh+mv->dyThresh && ty < mv->map->height; ty++, py+=mv->map->tiles->tileHeight) {
589 mapDrawWRow(mv, tx-1, ty, py);
590 i+=mv->map->width - tx;
596 mapDrawTile(tiles_t *t, word i, page_t *page, word x, word y)
606 modexClearRegion(page, x, y, t->tileWidth, t->tileHeight, 0); //currently the over scan color!
610 rx = (((i-1) % ((t->data->width)/t->tileWidth)) * t->tileWidth);
611 ry = (((i-1) / ((t->data->height)/t->tileHeight)) * t->tileHeight);
612 ////0000printf("i=%d\n", i);
613 switch(t->debug_text)
617 modexClearRegion(page, x, y, t->tileWidth, t->tileHeight, ((t->debug_data[i])+1));
618 //cannot print number value du to it being slow as bakapee
620 PBUFBFUN (page, x, y, rx, ry, t->tileWidth, t->tileHeight, (t->data));
621 /* then the sprite. note modding ram ptr means we just draw to (x&3,0) */
622 //draw_vrl1_vgax_modex(x-rx,y-ry,vrl_header,vrl_lineoffs,buffer+sizeof(*vrl_header),bufsz-sizeof(*vrl_header));
623 //modexDrawBmpRegion (page, x, y, rx, ry, t->tileWidth, t->tileHeight, (t->data));
627 modexClearRegion(page, x, y, t->tileWidth, t->tileHeight, (t->debug_data[i]+1));
628 //modexprintbig(page, x, y, 1, 15, 0, (t->debug_data));
629 /*for(texty=0; texty<2; texty++)
631 for(textx=0; textx<2; textx++)
633 // modexprint(page, x+(textx*8), y+(texty*8), 1, (word)(t->debug_data), 0, (t->debug_data));
641 void near mapDrawRow(map_view_t *mv, int tx, int ty, word y, player_t *p, word poopoffset)
645 poopoffset%=p[0].speed;
646 //printf("y: %d\n", poopoffset);
647 /* the position within the map array */
648 i=ty * mv->map->width + tx;
649 for(x=poopoffset; x<(mv->page->sw+mv->dxThresh)/(poopoffset+1) && tx < mv->map->width; x+=mv->map->tiles->tileWidth, tx++) {
651 /* we are in the map, so copy! */
652 mapDrawTile(mv->map->tiles, mv->map->data[i], mv->page, x, y);
658 void near mapDrawCol(map_view_t *mv, int tx, int ty, word x, player_t *p, word poopoffset)
662 poopoffset%=p[0].speed;
663 //printf("x: %d\n", poopoffset);
664 /* location in the map array */
665 i=ty * mv->map->width + tx;
667 /* We'll copy all of the columns in the screen,
668 i + 1 row above and one below */
669 for(y=poopoffset; y<(mv->page->sh+mv->dyThresh)/(poopoffset+1) && ty < mv->map->height; y+=mv->map->tiles->tileHeight, ty++) {
671 /* we are in the map, so copy away! */
672 mapDrawTile(mv->map->tiles, mv->map->data[i], mv->page, x, y);
678 void mapDrawWRow(map_view_t *mv, int tx, int ty, word y)
683 /* the position within the map array */
684 i=ty * mv->map->width + tx;
685 for(x=0; x<mv->page->sw+mv->dxThresh && tx < mv->map->width; x+=mv->map->tiles->tileWidth, tx++) {
687 /* we are in the map, so copy! */
688 mapDrawTile(mv->map->tiles, mv->map->data[i], mv->page, x, y);
694 void mapDrawWCol(map_view_t *mv, int tx, int ty, word x)
699 /* location in the map array */
700 i=ty * mv->map->width + tx;
702 /* We'll copy all of the columns in the screen,
703 i + 1 row above and one below */
704 for(y=0; y<mv->page->sh+mv->dyThresh && ty < mv->map->height; y+=mv->map->tiles->tileHeight, ty++) {
706 /* we are in the map, so copy away! */
707 mapDrawTile(mv->map->tiles, mv->map->data[i], mv->page, x, y);
718 unsigned char shinku_fps_indicator_page = 0;
719 boolean pageflipflop;
723 void shinku(global_game_variables_t *gv)
725 word x = (0) + gv->video.page[shinku_fps_indicator_page].dx; // follow the screen
726 word y = (0) + gv->video.page[shinku_fps_indicator_page].dy; // follow the screen
733 //modexCopyPageRegion(pip[1].page, pip[2].page, 16, 16, 16, 16, (14*8)+4, 8+4);
734 /* block copy to visible RAM from offscreen */
735 // vga_setup_wm1_block_copy();
736 // modexCopyPageRegion(&(gv->video.page[shinku_fps_indicator_page]), &(gv->video.page[!shinku_fps_indicator_page]), x, y, x+w, 0, w, h);
737 // o = *(gv->video.page[2].data); // source offscreen
738 // o2 = *(gv->video.page[shinku_fps_indicator_page].data)+(y * vga_state.vga_stride) + (x >> 2); // dest visible (original stride)
739 // for (i=0;i < h;i++,o += vga_state.vga_draw_stride,o2 += vga_state.vga_stride) vga_wm1_mem_block_copy(o2,o,w >> 2);
740 /* must restore Write Mode 0/Read Mode 0 for this code to continue drawing normally */
741 // vga_restore_rm0wm0();
742 if(elapsed_timer(gv) >= (1.0 / gv->kurokku.frames_per_second))
744 sprintf(gv->pee, "%.0f fps", (double)gv->kurokku.tiku/ticktock(gv));
745 //modexClearRegion(&(gv->video.page[shinku_fps_indicator_page]), x, y, w, h, 45);
746 modexprint(&(gv->video.page[shinku_fps_indicator_page]), x, y, type, col, bgcol, gv->pee);
748 /* block copy to visible RAM from offscreen */
749 // vga_setup_wm1_block_copy();
750 // o = *(gv->video.page[shinku_fps_indicator_page].data); // source offscreen
751 // o2 = *(gv->video.page[2].data)+(y * vga_state.vga_stride) + (x >> 2); // dest visible (original stride)
752 // for (i=0;i < h;i++,o += vga_state.vga_draw_stride,o2 += vga_state.vga_stride) vga_wm1_mem_block_copy(o2,o,w >> 2);
753 // modexCopyPageRegion(&(gv->video.page[shinku_fps_indicator_page]), &(gv->video.page[!shinku_fps_indicator_page]), x, y, x, 0, w, h);
754 /* must restore Write Mode 0/Read Mode 0 for this code to continue drawing normally */
755 // vga_restore_rm0wm0();
756 }else //copy dat sheet
759 switch(gv->kurokku.fpscap)
762 modexprint(&(gv->video.page[shinku_fps_indicator_page]), x, y+8, type, col, bgcol, "sanic!");
763 gv->kurokku.frames_per_second=1;
766 //turn this off if XT
768 //vga_wait_for_vsync();
769 gv->kurokku.frames_per_second=60;
773 modexCopyPageRegion(&(gv->video.page[gv->video.p]), &(gv->video.page[!gv->video.p]), 0, 0, 0, 0, gv->video.page[gv->video.p].width, gv->video.page[!gv->video.p].height);
774 modexShowPage(&(gv->video.page[gv->video.p]));
777 gv->video.p=!gv->video.p;
780 void near animatePlayer(map_view_t *pip, player_t *player, word pn, sword scrollswitch)
782 sword x = player[pn].x;
783 sword y = player[pn].y;
785 word dire=32; //direction
787 word dire=8; //direction
789 sword qq; //scroll offset
790 word ls = player[pn].persist_aniframe;
792 if(scrollswitch==0) qq = 0;
793 else qq = ((player[pn].q)*(player[pn].speed));
796 switch (player[pn].d)
805 dire*=(player[pn].d-2);
812 dire*=(player[pn].d-2);
817 dire*=(player[pn].d+2);
823 // #define FRAME1 PBUFSFUN(pip[1].page, x, y, 48, dire, 24, 32, PLAYERBMPDATA);
824 // #define FRAME2 PBUFSFUN(pip[1].page, x, y, 24, dire, 24, 32, PLAYERBMPDATA);
825 // #define FRAME3 PBUFSFUN(pip[1].page, x, y, 0, dire, 24, 32, PLAYERBMPDATA);
826 // #define FRAME4 PBUFSFUN(pip[1].page, x, y, 24, dire, 24, 32, PLAYERBMPDATA);
827 #define FRAME1 PBUFSFUN(pip[1].page, x, y, 48, dire, 24, 32, PLAYERBMPDATA);
828 #define FRAME2 PBUFSFUN(pip[1].page, x, y, 24, dire, 24, 32, PLAYERBMPDATA);
829 #define FRAME3 PBUFSFUN(pip[1].page, x, y, 0, dire, 24, 32, PLAYERBMPDATA);
830 #define FRAME4 PBUFSFUN(pip[1].page, x, y, 24, dire, 24, 32, PLAYERBMPDATA);
832 #define FRAME1 modexClearRegion(pip[1].page, x, y, 24, 32, 2+dire);
833 #define FRAME2 modexClearRegion(pip[1].page, x, y, 24, 32, 1+dire);
834 #define FRAME3 modexClearRegion(pip[1].page, x, y, 24, 32, dire);
835 #define FRAME4 modexClearRegion(pip[1].page, x, y, 24, 32, 1+dire);
838 modexCopyPageRegion(pip[pip->video->p].page,
839 pip[!(pip->video->p)].page, x-4, y-4, x-4, y-4, 28, 40);
840 else modexCopyPageRegion(pip[1].page, pip[0].page, x-4, y-4, x-4, y-4, 28, 40);
841 //modexCopyPageRegion(pip[2].page, pip[1].page, 16, 16, 16, 16, (14*8)+4, 8+4);
842 if(2>ls && ls>=1) { FRAME1 }else
843 if(3>ls && ls>=2) { FRAME2 }else
844 if(4>ls && ls>=3) { FRAME3 }else
845 if(5>ls && ls>=4) { FRAME4 }
846 //TODO: mask copy //modexCopyPageRegion(dest->page, src->page, x-4, y-4, x-4, y-4, 28, 40);
847 //modexClearRegion(top->page, 66, 66, 2, 40, 0);
848 //modexCopyPageRegion(dest->page, top->page, 66, 66, 66, 66, 2, 40);