1 /* Project 16 Source Code~
2 * Copyright (C) 2012-2016 sparky4 & pngwen & andrius4669 & joncampbell123
4 * This file is part of Project 16.
6 * Project 16 is free software; you can redistribute it and/or modify
7 * it under the terms of the GNU General Public License as published by
8 * the Free Software Foundation; either version 3 of the License, or
9 * (at your option) any later version.
11 * Project 16 is distributed in the hope that it will be useful,
12 * but WITHOUT ANY WARRANTY; without even the implied warranty of
13 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
14 * GNU General Public License for more details.
16 * You should have received a copy of the GNU General Public License
17 * along with this program. If not, see <http://www.gnu.org/licenses/>, or
18 * write to the Free Software Foundation, Inc., 51 Franklin Street,
19 * Fifth Floor, Boston, MA 02110-1301 USA.
25 #include "src/lib/scroll16.h"
27 void walk(map_view_t *pip, player_t *player, word pn)
29 #define INC_PER_FRAME if(player[pn].q&1) player[pn].persist_aniframe++; if(player[pn].persist_aniframe>4) player[pn].persist_aniframe = 1;
34 //printf("pip[0].page->tilesw=%d\n", pip[0].page->tilesw);
35 if(pip[0].tx >= 0 && pip[0].tx+pip[0].page->tilesw < pip[0].map->width && player[pn].tx == pip[0].tx+pip[0].page->tilemidposscreenx &&
36 !(pip[0].map->data[(player[pn].tx)+(pip[0].map->width*(player[pn].ty-1))] == 0))//!(player[pn].tx+1 == TRIGGX && player[pn].ty == TRIGGY)) //collision detection!
38 if(player[pn].q<=(TILEWH/(player[pn].speed)))
41 animatePlayer(pip, player, pn, 1);
42 mapScrollRight(pip, player, 0, pn);
43 mapScrollRight(pip, player, 1, pn);
44 // mapScrollRight(pip, player, 2, pn);
45 if(!pageflipflop) modexShowPage(pip[1].page);
47 } else { player[pn].q = 1; player[pn].d = 2; player[pn].tx++; }
49 else if(player[pn].tx < pip[0].map->width && !(pip[0].map->data[(player[pn].tx)+(pip[0].map->width*(player[pn].ty-1))] == 0))//!(player[pn].tx+1 == TRIGGX && player[pn].ty == TRIGGY))
51 if(player[pn].q<=(TILEWH/(player[pn].speed)))
54 player[pn].x+=(player[pn].speed);
55 animatePlayer(pip, player, pn, 0);
56 if(!pageflipflop) modexShowPage(pip[1].page);
58 } else { player[pn].q = 1; player[pn].d = 2; player[pn].tx++; }
62 modexCopyPageRegion(pip[1].page, pip[0].page, player[pn].x-4, player[pn].y-TILEWH, player[pn].x-4, player[pn].y-TILEWH, 24, 32);
64 PBUFSFUN(pip[1].page, player[pn].x-4, player[pn].y-TILEWH, 24, 32, 24, 32, PLAYERBMPDATA);
66 modexClearRegion(pip[1].page, player[pn].x-4, player[pn].y-TILEWH, 24, 32, 14);
68 if(!pageflipflop) modexShowPage(pip[1].page);
71 player[pn].triggerx = player[pn].tx+1;
72 player[pn].triggery = player[pn].ty;
77 if(pip[0].tx > 0 && pip[0].tx+pip[0].page->tilesw <= pip[0].map->width && player[pn].tx == pip[0].tx+pip[0].page->tilemidposscreenx &&
78 !(pip[0].map->data[(player[pn].tx-2)+(pip[0].map->width*(player[pn].ty-1))] == 0))//!(player[pn].tx-1 == TRIGGX && player[pn].ty == TRIGGY)) //collision detection!
80 if(player[pn].q<=(TILEWH/(player[pn].speed)))
83 animatePlayer(pip, player, pn, 1);
84 mapScrollLeft(pip, player, 0, pn);
85 mapScrollLeft(pip, player, 1, pn);
86 // mapScrollLeft(pip, player, 2, pn);
87 if(!pageflipflop) modexShowPage(pip[1].page);
89 } else { player[pn].q = 1; player[pn].d = 2; player[pn].tx--; }
91 else if(player[pn].tx > 1 && !(pip[0].map->data[(player[pn].tx-2)+(pip[0].map->width*(player[pn].ty-1))] == 0))//!(player[pn].tx-1 == TRIGGX && player[pn].ty == TRIGGY))
93 if(player[pn].q<=(TILEWH/(player[pn].speed)))
96 player[pn].x-=(player[pn].speed);
97 animatePlayer(pip, player, pn, 0);
98 if(!pageflipflop) modexShowPage(pip[1].page);
100 } else { player[pn].q = 1; player[pn].d = 2; player[pn].tx--; }
104 modexCopyPageRegion(pip[1].page, pip[0].page, player[pn].x-4, player[pn].y-TILEWH, player[pn].x-4, player[pn].y-TILEWH, 24, 32);
106 PBUFSFUN(pip[1].page, player[pn].x-4, player[pn].y-TILEWH, 24, 96, 24, 32, PLAYERBMPDATA);
108 modexClearRegion(pip[1].page, player[pn].x-4, player[pn].y-TILEWH, 24, 32, 10);
110 if(!pageflipflop) modexShowPage(pip[1].page);
113 player[pn].triggerx = player[pn].tx-1;
114 player[pn].triggery = player[pn].ty;
119 if(pip[0].ty >= 0 && pip[0].ty+pip[0].page->tilesh < pip[0].map->height && player[pn].ty == pip[0].ty+pip[0].page->tilemidposscreeny &&
120 !(pip[0].map->data[(player[pn].tx-1)+(pip[0].map->width*(player[pn].ty))] == 0))//!(player[pn].tx == TRIGGX && player[pn].ty+1 == TRIGGY)) //collision detection!
122 if(player[pn].q<=(TILEWH/(player[pn].speed)))
125 animatePlayer(pip, player, pn, 1);
126 mapScrollDown(pip, player, 0, pn);
127 mapScrollDown(pip, player, 1, pn);
128 // mapScrollDown(pip, player, 2, pn);
129 if(!pageflipflop) modexShowPage(pip[1].page);
131 } else { player[pn].q = 1; player[pn].d = 2; player[pn].ty++; }
133 else if(player[pn].ty < pip[0].map->height && !(pip[0].map->data[(player[pn].tx-1)+(pip[0].map->width*(player[pn].ty))] == 0))//!(player[pn].tx == TRIGGX && player[pn].ty+1 == TRIGGY))
135 if(player[pn].q<=(TILEWH/(player[pn].speed)))
138 player[pn].y+=(player[pn].speed);
139 animatePlayer(pip, player, pn, 0);
140 if(!pageflipflop) modexShowPage(pip[1].page);
142 } else { player[pn].q = 1; player[pn].d = 2; player[pn].ty++; }
146 modexCopyPageRegion(pip[1].page, pip[0].page, player[pn].x-4, player[pn].y-TILEWH, player[pn].x-4, player[pn].y-TILEWH, 24, 32);
148 PBUFSFUN(pip[1].page, player[pn].x-4, player[pn].y-TILEWH, 24, 64, 24, 32, PLAYERBMPDATA);
150 modexClearRegion(pip[1].page, player[pn].x-4, player[pn].y-TILEWH, 24, 32, 9);
152 if(!pageflipflop) modexShowPage(pip[1].page);
155 player[pn].triggerx = player[pn].tx;
156 player[pn].triggery = player[pn].ty+1;
161 if(pip[0].ty > 0 && pip[0].ty+pip[0].page->tilesh <= pip[0].map->height && player[pn].ty == pip[0].ty+pip[0].page->tilemidposscreeny &&
162 !(pip[0].map->data[(player[pn].tx-1)+(pip[0].map->width*(player[pn].ty-2))] == 0))//!(player[pn].tx == TRIGGX && player[pn].ty-1 == TRIGGY)) //collision detection!
164 if(player[pn].q<=(TILEWH/(player[pn].speed)))
167 animatePlayer(pip, player, pn, 1);
168 mapScrollUp(pip, player, 0, pn);
169 mapScrollUp(pip, player, 1, pn);
170 // mapScrollUp(pip, player, 2, pn);
171 if(!pageflipflop) modexShowPage(pip[1].page);
173 } else { player[pn].q = 1; player[pn].d = 2; player[pn].ty--; }
175 else if(player[pn].ty > 1 && !(pip[0].map->data[(player[pn].tx-1)+(pip[0].map->width*(player[pn].ty-2))] == 0))//!(player[pn].tx == TRIGGX && player[pn].ty-1 == TRIGGY))
177 if(player[pn].q<=(TILEWH/(player[pn].speed)))
180 player[pn].y-=(player[pn].speed);
181 animatePlayer(pip, player, 0, pn);
182 if(!pageflipflop) modexShowPage(pip[1].page);
184 } else { player[pn].q = 1; player[pn].d = 2; player[pn].ty--; }
188 modexCopyPageRegion(pip[1].page, pip[0].page, player[pn].x-4, player[pn].y-TILEWH, player[pn].x-4, player[pn].y-TILEWH, 24, 32);
190 PBUFSFUN(pip[1].page, player[pn].x-4, player[pn].y-TILEWH, 24, 0, 24, 32, PLAYERBMPDATA);
192 modexClearRegion(pip[1].page, player[pn].x-4, player[pn].y-TILEWH, 24, 32, 12);
194 if(!pageflipflop) modexShowPage(pip[1].page);
197 player[pn].triggerx = player[pn].tx;
198 player[pn].triggery = player[pn].ty-1;
204 allocMap(int w, int h) {
209 result.data = malloc(sizeof(byte) * w * h);
210 //result.data = (byte *)alloc_emem(((int)sizeof(byte) * w * h)/1024);
211 if(isEMS() || checkEMS())
214 //emmhandle = mallocEMS(coretotalEMS());//alloc_emem((int)sizeof(map))
215 mm.length=sizeof(result);
217 mm.sourceOff=ptr2long(&result);
220 ist = move_emem(&mm);
221 if(!ist){ dealloc_emem(emmhandle); exit(5); }
222 printf("%d\n", coretotalEMS());
229 initMap(map_t *map) {
230 // just a place holder to fill out an alternating pattern
234 //if(!isEMS() || !checkEMS())
235 // map->tiles = malloc(sizeof(tiles_t));
237 // map->tiles = (tiles_t *)alloc_emem(sizeof(tiles_t));
239 //create the tile set
240 //if(!isEMS() || !checkEMS())
241 // map->tiles->data = malloc(sizeof(bitmap_t));
243 // map->tiles->data = (bitmap_t *)alloc_emem(sizeof(bitmap_t));
244 // map->tiles->data->width = (TILEWH);
245 // map->tiles->data->height= TILEWH;
246 //if(!isEMS() || !checkEMS())
247 // map->tiles->data->data = malloc((TILEWH*2)*TILEWH);
249 // map->tiles->data->data = (byte *)alloc_emem((TILEWH*2)*TILEWH);
250 // map->tiles->tileHeight = TILEWH;
251 // map->tiles->tileWidth =TILEWH;
252 // map->tiles->rows = 1;
253 // map->tiles->cols = 1;//2;
256 //for(y=0; y<map->height; y++) {
257 //for(x=0; x<map->width; x++) {
259 for(yy=0; yy<TILEWH; yy++) {
260 for(xx=0; xx<(TILEWH); xx++) {
262 map->tiles->data->data[i+1] = map->data[q];//28;//0x24;
263 // printf("[%d]", map->tiles->data->data[i]);
265 //map->tiles->data->data[i] = map->data[q];//0;//0x34;
266 //printf("]%d[==[%d]", i, map->tiles->data->data[i]);
272 // printf("[%d]", map->data[q]);
279 for(y=0; y<map->height; y++) {
280 for(x=0; x<map->width; x++) {
282 printf("[%d]", map->data[i]);
283 //tile = tile ? 0 : 1;
286 //tile = tile ? 0 : 1;
290 void near mapScrollRight(map_view_t *mv, player_t *player, word id, word plid)
292 word x, y; /* coordinate for drawing */
294 /* increment the pixel position and update the page */
295 mv[id].page->dx += player[plid].speed;
297 /* check to see if this changes the tile */
298 if(mv[id].page->dx >= mv[id].dxThresh )
300 /* go forward one tile */
302 /* Snap the origin forward */
303 mv[id].page->data += 4;
304 mv[id].page->dx = mv[id].map->tiles->tileWidth;
307 /* draw the next column */
308 x= mv[0].page->sw + mv[id].map->tiles->tileWidth;
311 mapDrawCol(&mv[0], mv[0].tx + mv[0].page->tilesw, mv[0].ty-1, x, player, mv->page->dx);
313 modexCopyPageRegion(mv[id].page, mv[0].page, x, 0, x, 0, mv[id].map->tiles->tileWidth, mv[id].map->tiles->tileHeight*(mv[0].page->tilesh+2));
318 void near mapScrollLeft(map_view_t *mv, player_t *player, word id, word plid)
320 word x, y; /* coordinate for drawing */
322 /* increment the pixel position and update the page */
323 mv[id].page->dx -= player[plid].speed;
325 /* check to see if this changes the tile */
326 if(mv[id].page->dx == 0)
328 /* go backward one tile */
331 /* Snap the origin backward */
332 mv[id].page->data -= 4;
333 mv[id].page->dx = mv[id].map->tiles->tileWidth;
336 /* draw the next column */
340 mapDrawCol(&mv[0], mv[0].tx - 1, mv[0].ty-1, x, player, mv->page->dx);
342 modexCopyPageRegion(mv[id].page, mv[0].page, x, 0, x, 0, mv[id].map->tiles->tileWidth, mv[id].map->tiles->tileHeight*(mv[0].page->tilesh+2));
347 void near mapScrollUp(map_view_t *mv, player_t *player, word id, word plid)
349 word x, y; /* coordinate for drawing */
351 /* increment the pixel position and update the page */
352 mv[id].page->dy -= player[plid].speed;
354 /* check to see if this changes the tile */
355 if(mv[id].page->dy == 0 )
357 /* go down one tile */
359 /* Snap the origin downward */
360 mv[id].page->data -= mv[id].page->width*4;
361 mv[id].page->dy = mv[id].map->tiles->tileHeight;
364 /* draw the next row */
368 mapDrawRow(&mv[0], mv[0].tx - 1, mv[0].ty-1, y, player, mv->page->dy);
370 modexCopyPageRegion(mv[id].page, mv[0].page, 0, y, 0, y, mv[id].map->tiles->tileWidth*(mv[0].page->tilesw+2), mv[id].map->tiles->tileHeight);
374 void near mapScrollDown(map_view_t *mv, player_t *player, word id, word plid)
376 word x, y; /* coordinate for drawing */
378 /* increment the pixel position and update the page */
379 mv[id].page->dy += player[plid].speed;
381 /* check to see if this changes the tile */
382 if(mv[id].page->dy >= mv[id].dyThresh )
384 /* go down one tile */
386 /* Snap the origin downward */
387 mv[id].page->data += mv[id].page->width*4;
388 mv[id].page->dy = mv[id].map->tiles->tileHeight;
391 /* draw the next row */
392 y= mv[0].page->sh + mv[id].map->tiles->tileHeight;
395 mapDrawRow(&mv[0], mv[0].tx - 1, mv[0].ty+mv[0].page->tilesh, y, player, mv->page->dy);
397 modexCopyPageRegion(mv[id].page, mv[0].page, 0, y, 0, y, mv[id].map->tiles->tileWidth*(mv[0].page->tilesw+2), mv[id].map->tiles->tileHeight);
401 sword chkmap(map_t *map, word q)
404 static byte x[(MAPW*MAPH)+1] =
405 { 1, 2, 3, 4, 0, 3, 3, 3, 3, 3, 3, 3, 3, 4, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 5, 6, 7, 8, 0, 1, 0, 1, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 9, 10, 11, 12, 4, 1, 0, 1, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 13, 14, 15, 16, 0, 1, 1, 1, 5, 8, 1, 11, 11, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 4, 0, 0, 0, 0, 0, 8, 8, 1, 11, 11, 3, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 8, 8, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 3, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 1, 1, 1, 1, 1, 1, 3, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 3, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 3, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 3, 3, 3, 3, 1, 2, 3, 4, 3, 3, 3, 3, 3, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 3, 1, 1, 1, 1, 5, 6, 7, 8, 6, 6, 6, 6, 6, 3, 3, 3, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 3, 3, 1, 1, 1, 1, 1, 9, 10, 11, 12, 6, 6, 6, 6, 6, 6, 6, 6, 3, 3, 3, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 3, 1, 1, 1, 1, 1, 1, 1, 13, 14, 15, 16, 3, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 3, 3, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 3, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 3, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 3, 3, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 3, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 3, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 3, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 3, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 3, 3, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 3, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 3, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 3, 3, 3, 3, 3, 6, 6, 6, 6, 6, 6, 6, 3, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 3, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 3, 3, 3, 3, 3, 3, 3, 3, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 3, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 3, 3, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 3, 3, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 1, 1, 1, 1, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 3, 3, 3, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 1, 0, 0, 0, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 3, 3, 3, 1, 1, 1, 1, 1, 1, 1, 1, 0, 1, 0, 1, 1, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 1, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 10, 10, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 10, 10 };
406 /*1, 2, 3, 4, 0, 3, 3, 3, 3, 3, 3, 3, 3, 4, 1, 1, 1, 1, 1, 1, \
407 5, 6, 7, 8, 0, 1, 0, 1, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, \
408 9, 10, 11, 12, 4, 1, 0, 1, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, \
409 13, 14, 15, 16, 0, 1, 1, 1, 5, 8, 1, 11, 11, 1, 1, 1, 1, 1, 1, 1, \
410 0, 0, 4, 0, 0, 0, 0, 0, 8, 8, 1, 11, 11, 3, 1, 1, 1, 1, 1, 1, \
411 1, 1, 1, 1, 0, 0, 0, 0, 8, 8, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, \
412 1, 1, 1, 1, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, \
413 1, 1, 1, 1, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 3, 1, 1, 1, \
414 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, \
415 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, \
416 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 3, 1, 1, 1, \
417 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, \
418 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 3, 1, 1, 1, \
419 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, \
420 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 3, 3, 3, 3, 1, 2, 3, 4 };*/
421 //check for failed to load map
422 if((map->width == map->height == 0) && (q>0))
424 //initiate a null map!
425 map->width=MAPW;///2;
426 map->height=MAPH;///2;
427 // map->data = malloc(((map->width*map->height)+1)*sizeof(byte));
429 map->tiles = malloc(sizeof(tiles_t));
430 //fix this to be far~
431 // bp = bitmapLoadPcx("data/ed.pcx");
432 // map->tiles->data = &bp;
433 map->tiles->debug_data = map->data;
434 map->tiles->tileHeight = 16;
435 map->tiles->tileWidth = 16;
436 map->tiles->rows = 1;
437 map->tiles->cols = 1;
438 map->tiles->debug_text = true;
440 else map->tiles->debug_text = false;
444 void mapGoTo(map_view_t *mv, int tx, int ty)
449 /* set up the coordinates */
452 mv->page->dx = mv->map->tiles->tileWidth;
453 mv->page->dy = mv->map->tiles->tileHeight;
455 /* set up the thresholds */
456 mv->dxThresh = mv->map->tiles->tileWidth * 2;
457 mv->dyThresh = mv->map->tiles->tileHeight * 2;
460 modexClearRegion(mv->page, 0, 0, mv->page->width, mv->page->height, 0);
462 i=mv->ty * mv->map->width + mv->tx;
463 for(ty=mv->ty-1; py < mv->page->sh+mv->dyThresh && ty < mv->map->height; ty++, py+=mv->map->tiles->tileHeight) {
464 mapDrawWRow(mv, tx-1, ty, py);
465 i+=mv->map->width - tx;
471 mapDrawTile(tiles_t *t, word i, page_t *page, word x, word y)
481 modexClearRegion(page, x, y, t->tileWidth, t->tileHeight, 0); //currently the over scan color!
485 rx = (((i-1) % ((t->data->width)/t->tileWidth)) * t->tileWidth);
486 ry = (((i-1) / ((t->data->height)/t->tileHeight)) * t->tileHeight);
487 ////0000printf("i=%d\n", i);
488 switch(t->debug_text)
492 modexClearRegion(page, x, y, t->tileWidth, t->tileHeight, ((t->debug_data[i])+1));
493 //cannot print number value du to it being slow as bakapee
495 PBUFBFUN (page, x, y, rx, ry, t->tileWidth, t->tileHeight, (t->data));
496 /* then the sprite. note modding ram ptr means we just draw to (x&3,0) */
497 //draw_vrl1_vgax_modex(x-rx,y-ry,vrl_header,vrl_lineoffs,buffer+sizeof(*vrl_header),bufsz-sizeof(*vrl_header));
498 //modexDrawBmpRegion (page, x, y, rx, ry, t->tileWidth, t->tileHeight, (t->data));
502 modexClearRegion(page, x, y, t->tileWidth, t->tileHeight, (t->debug_data[i]+1));
503 //modexprintbig(page, x, y, 1, 15, 0, (t->debug_data));
504 /*for(texty=0; texty<2; texty++)
506 for(textx=0; textx<2; textx++)
508 // modexprint(page, x+(textx*8), y+(texty*8), 1, (word)(t->debug_data), 0, (t->debug_data));
516 void near mapDrawRow(map_view_t *mv, int tx, int ty, word y, player_t *p, word poopoffset)
520 poopoffset%=p[0].speed;
521 //printf("y: %d\n", poopoffset);
522 /* the position within the map array */
523 i=ty * mv->map->width + tx;
524 for(x=poopoffset; x<(mv->page->sw+mv->dxThresh)/(poopoffset+1) && tx < mv->map->width; x+=mv->map->tiles->tileWidth, tx++) {
526 /* we are in the map, so copy! */
527 mapDrawTile(mv->map->tiles, mv->map->data[i], mv->page, x, y);
533 void near mapDrawCol(map_view_t *mv, int tx, int ty, word x, player_t *p, word poopoffset)
537 poopoffset%=p[0].speed;
538 //printf("x: %d\n", poopoffset);
539 /* location in the map array */
540 i=ty * mv->map->width + tx;
542 /* We'll copy all of the columns in the screen,
543 i + 1 row above and one below */
544 for(y=poopoffset; y<(mv->page->sh+mv->dyThresh)/(poopoffset+1) && ty < mv->map->height; y+=mv->map->tiles->tileHeight, ty++) {
546 /* we are in the map, so copy away! */
547 mapDrawTile(mv->map->tiles, mv->map->data[i], mv->page, x, y);
553 void mapDrawWRow(map_view_t *mv, int tx, int ty, word y)
558 /* the position within the map array */
559 i=ty * mv->map->width + tx;
560 for(x=0; x<mv->page->sw+mv->dxThresh && tx < mv->map->width; x+=mv->map->tiles->tileWidth, tx++) {
562 /* we are in the map, so copy! */
563 mapDrawTile(mv->map->tiles, mv->map->data[i], mv->page, x, y);
569 void mapDrawWCol(map_view_t *mv, int tx, int ty, word x)
574 /* location in the map array */
575 i=ty * mv->map->width + tx;
577 /* We'll copy all of the columns in the screen,
578 i + 1 row above and one below */
579 for(y=0; y<mv->page->sh+mv->dyThresh && ty < mv->map->height; y+=mv->map->tiles->tileHeight, ty++) {
581 /* we are in the map, so copy away! */
582 mapDrawTile(mv->map->tiles, mv->map->data[i], mv->page, x, y);
593 unsigned char shinku_fps_indicator_page = 0;
594 boolean pageflipflop;
598 void shinku(global_game_variables_t *gv)
600 word x = (0) + gv->video.page[shinku_fps_indicator_page].dx; // follow the screen
601 word y = (0) + gv->video.page[shinku_fps_indicator_page].dy; // follow the screen
608 //modexCopyPageRegion(pip[1].page, pip[2].page, 16, 16, 16, 16, (14*8)+4, 8+4);
609 /* block copy to visible RAM from offscreen */
610 vga_setup_wm1_block_copy();
611 modexCopyPageRegion(&(gv->video.page[shinku_fps_indicator_page]), &(gv->video.page[!shinku_fps_indicator_page]), x, y, x+w, 0, w, h);
612 // o = *(gv->video.page[2].data); // source offscreen
613 // o2 = *(gv->video.page[shinku_fps_indicator_page].data)+(y * vga_state.vga_stride) + (x >> 2); // dest visible (original stride)
614 // for (i=0;i < h;i++,o += vga_state.vga_draw_stride,o2 += vga_state.vga_stride) vga_wm1_mem_block_copy(o2,o,w >> 2);
615 /* must restore Write Mode 0/Read Mode 0 for this code to continue drawing normally */
616 vga_restore_rm0wm0();
617 if(elapsed_timer(gv) >= (1.0 / gv->kurokku.frames_per_second))
619 sprintf(gv->pee, "%.0f fps", (double)gv->kurokku.tiku/ticktock(gv));
620 //modexClearRegion(&(gv->video.page[shinku_fps_indicator_page]), x, y, w, h, 45);
621 modexprint(&(gv->video.page[shinku_fps_indicator_page]), x, y, type, col, bgcol, gv->pee);
623 /* block copy to visible RAM from offscreen */
624 vga_setup_wm1_block_copy();
625 // o = *(gv->video.page[shinku_fps_indicator_page].data); // source offscreen
626 // o2 = *(gv->video.page[2].data)+(y * vga_state.vga_stride) + (x >> 2); // dest visible (original stride)
627 // for (i=0;i < h;i++,o += vga_state.vga_draw_stride,o2 += vga_state.vga_stride) vga_wm1_mem_block_copy(o2,o,w >> 2);
628 modexCopyPageRegion(&(gv->video.page[shinku_fps_indicator_page]), &(gv->video.page[!shinku_fps_indicator_page]), x, y, x, 0, w, h);
629 /* must restore Write Mode 0/Read Mode 0 for this code to continue drawing normally */
630 vga_restore_rm0wm0();
631 }else //copy dat sheet
634 switch(gv->kurokku.fpscap)
637 modexprint(&(gv->video.page[shinku_fps_indicator_page]), x, y+8, type, col, bgcol, "sanic!");
638 gv->kurokku.frames_per_second=1;
641 //turn this off if XT
643 //vga_wait_for_vsync();
644 gv->kurokku.frames_per_second=60;
647 if(pageflipflop) modexShowPage(&(gv->video.page[gv->video.p]));
648 gv->video.p=!gv->video.p;
651 void near animatePlayer(map_view_t *pip, player_t *player, word pn, sword scrollswitch)
653 sword x = player[pn].x;
654 sword y = player[pn].y;
656 word dire=32; //direction
658 word dire=8; //direction
660 sword qq; //scroll offset
661 word ls = player[pn].persist_aniframe;
663 if(scrollswitch==0) qq = 0;
664 else qq = ((player[pn].q)*(player[pn].speed));
667 switch (player[pn].d)
676 dire*=(player[pn].d-2);
683 dire*=(player[pn].d-2);
688 dire*=(player[pn].d+2);
694 // #define FRAME1 PBUFSFUN(pip[1].page, x, y, 48, dire, 24, 32, PLAYERBMPDATA);
695 // #define FRAME2 PBUFSFUN(pip[1].page, x, y, 24, dire, 24, 32, PLAYERBMPDATA);
696 // #define FRAME3 PBUFSFUN(pip[1].page, x, y, 0, dire, 24, 32, PLAYERBMPDATA);
697 // #define FRAME4 PBUFSFUN(pip[1].page, x, y, 24, dire, 24, 32, PLAYERBMPDATA);
698 #define FRAME1 PBUFSFUN(pip[1].page, x, y, 48, dire, 24, 32, PLAYERBMPDATA);
699 #define FRAME2 PBUFSFUN(pip[1].page, x, y, 24, dire, 24, 32, PLAYERBMPDATA);
700 #define FRAME3 PBUFSFUN(pip[1].page, x, y, 0, dire, 24, 32, PLAYERBMPDATA);
701 #define FRAME4 PBUFSFUN(pip[1].page, x, y, 24, dire, 24, 32, PLAYERBMPDATA);
703 #define FRAME1 modexClearRegion(pip[1].page, x, y, 24, 32, 2+dire);
704 #define FRAME2 modexClearRegion(pip[1].page, x, y, 24, 32, 1+dire);
705 #define FRAME3 modexClearRegion(pip[1].page, x, y, 24, 32, dire);
706 #define FRAME4 modexClearRegion(pip[1].page, x, y, 24, 32, 1+dire);
708 modexCopyPageRegion(pip[1].page, pip[0].page, x-4, y-4, x-4, y-4, 28, 40);
709 //modexCopyPageRegion(pip[2].page, pip[1].page, 16, 16, 16, 16, (14*8)+4, 8+4);
710 if(2>ls && ls>=1) { FRAME1 }else
711 if(3>ls && ls>=2) { FRAME2 }else
712 if(4>ls && ls>=3) { FRAME3 }else
713 if(5>ls && ls>=4) { FRAME4 }
714 //TODO: mask copy //modexCopyPageRegion(dest->page, src->page, x-4, y-4, x-4, y-4, 28, 40);
715 //modexClearRegion(top->page, 66, 66, 2, 40, 0);
716 //modexCopyPageRegion(dest->page, top->page, 66, 66, 66, 66, 2, 40);