1 /* Project 16 Source Code~
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2 * Copyright (C) 2012-2017 sparky4 & pngwen & andrius4669 & joncampbell123 & yakui-lover
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4 * This file is part of Project 16.
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6 * Project 16 is free software; you can redistribute it and/or modify
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7 * it under the terms of the GNU General Public License as published by
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8 * the Free Software Foundation; either version 3 of the License, or
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9 * (at your option) any later version.
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11 * Project 16 is distributed in the hope that it will be useful,
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12 * but WITHOUT ANY WARRANTY; without even the implied warranty of
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13 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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14 * GNU General Public License for more details.
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16 * You should have received a copy of the GNU General Public License
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17 * along with this program. If not, see <http://www.gnu.org/licenses/>, or
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18 * write to the Free Software Foundation, Inc., 51 Franklin Street,
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19 * Fifth Floor, Boston, MA 02110-1301 USA.
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23 #ifndef __SCROLL16_H_
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24 #define __SCROLL16_H_
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26 #include "src/lib/16_head.h"
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27 #include "src/lib/16_tail.h"
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28 #include "src/lib/bakapee.h"
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29 #include "src/lib/16_vl.h"
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30 #include "src/lib/16_in.h"
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31 #include "src/lib/16_map.h" //map is loaded here www
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32 //#include "src/lib/16render.h"
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33 #include "src/lib/16_timer.h"
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34 #include "src/lib/wcpu/16_wcpu.h"
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35 #include "src/lib/16_spri.h"
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37 #include <hw/cpu/cpu.h>
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38 #include <hw/dos/dos.h>
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39 #include <hw/vga/vga.h>
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40 #include <hw/vga/vrl.h>
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43 //#define TILERENDER
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45 //#define OLDWALKSHOWPAGESTUFF
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47 #define PLAYERBMPDATAVAR gvar.player[pn].data
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48 #define PLAYERBMPDATA *PLAYERBMPDATAVAR
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49 #define PLAYERBMPDATAPTR PLAYERBMPDATAVAR
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51 #define PCXBMPVAR gvar.player[0].data
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52 #define PCXBMP *PCXBMPVAR
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53 #define PCXBMPPTR PCXBMPVAR
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55 //row and colum drawing routines
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57 #define DRAWCOLNUM mv->page[id].dx
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58 #define DRAWROWNUM mv->page[id].dy
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59 //#define DRAWCOLNUM pl[plid].enti.q
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60 //#define DRAWROLNUM pl[plid].enti.q
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66 //===========================================================================//
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68 //if(gvar.player[0].enti.hp==0) printf("%d wwww\n", gvar.player[0].enti.y+8);
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69 //else printf("\ngvar.player[0].enti.y: %d\n", gvar.player[0].enti.y);
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70 //printf("gvar.video.p=%u ", gvar.video.p);
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71 //not used now printf("temporary gvar.player sprite 0: http://www.pixiv.net/member_illust.php?mode=medium&illust_id=45556867\n");
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72 //not used now printf("temporary gvar.player sprite 1: http://www.pixiv.net/member_illust.php?mode=medium&illust_id=44606385\n");
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73 //printf("mv[%u].tx: %d", gvar.video.panp, mv[gvar.video.panp].tx); printf(" mv[%u].ty: %d ", gvar.video.panp, mv[gvar.video.panp].ty);
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74 //printf("gvar.kurokku: "); printf("%.0f ", clock()); printf("tiku=%lu ", gvar.kurokku.tiku); printf("t=%.0f ", gvar.kurokku.t); printf("ticktock()=%f ", ticktock(&gvar)); printf("%.0f fps", (double)gvar.kurokku.tiku/ticktock(&gvar));
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75 //printf("map.width=%d map.height=%d map.data[0]=%d\n", mv[1].map->width, mv[1].map->height, mv[1].map->layerdata[0][0]);
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76 //printf("pageflipflop=%u", pageflipflop);
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77 //printf("&global_temp_status_text = %Fp\n", &global_temp_status_text);
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78 //printf("middle tile position: %dx", gvar.video.page[0].tilemidposscreenx); printf("%d\n", gvar.video.page[0].tilemidposscreeny);
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79 //printf(" aniframe=%u", gvar.player[0].enti.persist_aniframe);
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80 //printf("mv[0]txy: %dx%d ", mv[0].tx, mv[0].ty); printf("mv[1]txy: %dx%d", mv[1].tx, mv[1].ty);
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81 #define SCROLLEXITMESG printf("page[0]dxy: %dx%d", gvar.video.page[0].dx, gvar.video.page[0].dy);\
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83 printf("player vars:\n");\
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84 printf(" xy: %dx%d", gvar.player[0].enti.x, gvar.player[0].enti.y); printf(" txy: %dx%d", gvar.player[0].enti.tx, gvar.player[0].enti.ty); printf(" triggxy: %dx%d", gvar.player[0].enti.triggerx, gvar.player[0].enti.triggery); printf(" value: %d\n", gvar.mv[1].map->layerdata[0].data[(gvar.player[0].enti.triggerx-1)+(map.width*(gvar.player[0].enti.triggery-1))]);\
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85 printf(" hp: %d", (gvar.player[0].enti.hp)); printf(" q: %u", gvar.player[0].enti.q); printf(" info.dir: %u", gvar.player[0].info.dir); printf(" d: %u", gvar.player[0].enti.d); printf(" dire: %u", gvar.player[0].enti.dire);\
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86 printf(" pdir: %u\n", gvar.player[0].pdir); printf(" delay=%u", gvar.player[0].enti.spri.delay);\
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88 VL_PrintmodexmemInfo(&gvar.video);\
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90 printf("gvar.video:\n");\
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91 printf(" r=%u ", gvar.video.dorender);\
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92 printf("bgps=%u ", gvar.video.vga_state.bgps);\
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95 // printf("dbg_delayanimation=%u ", dbg_delayanimation);
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97 if(IN_KeyDown(sc_F11)){ pagedelayrendermap=!pagedelayrendermap; IN_UserInput(1, &gvar); }
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98 if(IN_KeyDown(sc_F10)){ gvar.kurokku.fpscap=!gvar.kurokku.fpscap; IN_UserInput(1, &gvar); }
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99 if(IN_KeyDown(sc_F9)){ pagenorendermap=!pagenorendermap; IN_UserInput(1, &gvar); }
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100 if(IN_KeyDown(sc_F8)){ gvar.video.vga_state.bgps=!gvar.video.vga_state.bgps; IN_UserInput(1, &gvar); }
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101 if(IN_KeyDown(sc_T)){ gvar.video.vga_state.rss=!gvar.video.vga_state.rss; IN_UserInput(1, &gvar); }
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104 extern char global_temp_status_text[512];
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105 extern char global_temp_status_text2[512];
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107 void initMap(map_t *map);
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108 void ZC_walk(map_view_t *pip, player_t *player, word pn);
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109 void ZC_panPageManual(map_view_t *pip, player_t *player, word pn);
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110 void ZC_MVSetup(map_view_t *pip, map_t *map, global_game_variables_t *gv);
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111 void ZC_MVInit(map_view_t *pip, int tx, int ty);
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112 void ZC_ShowMV(map_view_t *moo, boolean vsync, boolean sr);
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113 void near mapScrollRight(map_view_t *mv, player_t *player, word id, word plid);
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114 void near mapScrollLeft(map_view_t *mv, player_t *player, word id, word plid);
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115 void near mapScrollUp(map_view_t *mv, player_t *player, word id, word plid);
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116 void near mapScrollDown(map_view_t *mv, player_t *player, word id, word plid);
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117 void ZC_mapScroll(map_view_t *mv, player_t *player, word pn);
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118 void ZC_PlayerXYpos(int x, int y, player_t *player, map_view_t *pip, boolean defaultsw);
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119 sword chkmap(map_t *map, word q);
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120 void mapGoTo(map_view_t *mv, int tx, int ty);
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121 void ZC_mapinitMV(map_view_t *mv, int tx, int ty);
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122 void ZC_mapredraw(map_view_t *mv, int tx, int ty);
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123 void near mapDrawTile(tiles_t *t, word i, page_t *page, word x, word y);
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124 void near mapDrawRow(map_view_t *mv, int tx, int ty, word y, player_t *player, word poopoffset);
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125 void near mapDrawCol(map_view_t *mv, int tx, int ty, word x, player_t *player, word poopoffset);
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126 void mapDrawWRow(map_view_t *mv, int tx, int ty, word y);
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127 void mapDrawWCol(map_view_t *mv, int tx, int ty, word x);
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128 inline void near ScrollRight(map_view_t *mv, player_t *pl, word id, word plid)
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130 /* increment the pixel position and update the page */
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131 mv[id].page->dx += pl[plid].enti.speed;
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133 /* check to see if this changes the tile */
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134 if(mv[id].page->dx >= mv[id].dxThresh )
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136 /* go forward one tile */
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137 if(id==0) mv[id].tx++;
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138 /* Snap the origin forward */
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139 mv[id].page->data += 4;
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141 mv[id].page->dx = mv[id].map->tiles->tileWidth;
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145 inline void near ScrollLeft(map_view_t *mv, player_t *pl, word id, word plid)
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147 /* decrement the pixel position and update the page */
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148 mv[id].page->dx -= pl[plid].enti.speed;
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150 /* check to see if this changes the tile */
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151 if(mv[id].page->dx == 0)
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153 /* go backward one tile */
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154 if(id==0) mv[id].tx--;
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155 /* Snap the origin backward */
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156 mv[id].page->data -= 4;
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158 mv[id].page->dx = mv[id].map->tiles->tileWidth;
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162 inline void near ScrollUp(map_view_t *mv, player_t *pl, word id, word plid)
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164 /* decrement the pixel position and update the page */
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165 mv[id].page->dy -= pl[plid].enti.speed;
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167 /* check to see if this changes the tile */
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168 if(mv[id].page->dy == 0 )
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170 /* go up one tile */
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171 if(id==0) mv[id].ty--;
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172 /* Snap the origin upward */
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173 mv[id].page->data -= mv[id].page->pi;
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175 mv[id].page->dy = mv[id].map->tiles->tileHeight;
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179 inline void near ScrollDown(map_view_t *mv, player_t *pl, word id, word plid)
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181 /* increment the pixel position and update the page */
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182 mv[id].page->dy += pl[plid].enti.speed;
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184 /* check to see if this changes the tile */
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185 if(mv[id].page->dy >= mv[id].dyThresh )
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187 /* go down one tile */
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188 if(id==0) mv[id].ty++;
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189 /* Snap the origin downward */
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190 mv[id].page->data += mv[id].page->pi;
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192 mv[id].page->dy = mv[id].map->tiles->tileHeight;
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198 void shinku(global_game_variables_t *gv);
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199 //animate the sprite
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200 void near ZC_animatePlayer(map_view_t *pip, player_t *player, word pn);
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202 // Move an entity around. Should actually be in 16_entity
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203 boolean ZC_walk2(entity_t *ent, map_view_t *map_v);
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205 // Move gvar.player around and call map scrolling if required/possible
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206 void walk_player(player_t *player, map_view_t *map_v);
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208 // Scroll map in one direction (assumed from gvar.player's movement)
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209 void mapScroll(map_view_t *mv, player_t *player);
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211 void ZC_GirdChk (global_game_variables_t *gvar, player_t *player);
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213 #endif /*__SCROLL16_H_*/
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