1 /* Project 16 Source Code~
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2 * Copyright (C) 2012-2015 sparky4 & pngwen & andrius4669
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4 * This file is part of Project 16.
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6 * Project 16 is free software; you can redistribute it and/or modify
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7 * it under the terms of the GNU General Public License as published by
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8 * the Free Software Foundation; either version 3 of the License, or
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9 * (at your option) any later version.
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11 * Project 16 is distributed in the hope that it will be useful,
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12 * but WITHOUT ANY WARRANTY; without even the implied warranty of
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13 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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14 * GNU General Public License for more details.
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16 * You should have received a copy of the GNU General Public License
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17 * along with this program. If not, see <http://www.gnu.org/licenses/>, or
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18 * write to the Free Software Foundation, Inc., 51 Franklin Street,
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19 * Fifth Floor, Boston, MA 02110-1301 USA.
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23 #ifndef _TYPEDEFSTRUCT_H_
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24 #define _TYPEDEFSTRUCT_H_
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26 #include "src/lib/types.h"
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29 #define AARED "\x1b[41;31m"
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30 #define AABLUE "\x1b[44;34m"
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31 #define AAGREEN "\x1b[42;32m"
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32 #define AAYELLOW "\x1b[43;33m"
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33 #define AAGREY "\x1b[47;37m"
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34 #define AABLACK "\x1b[40;30m"
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35 #define AAWHITE "\x1b[47;37m"
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36 #define AAMAGENTA "\x1b[45;35m"
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37 #define AARESET "\x1b[0m"
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40 * typedefs of the game variables!
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52 word ntiles; /* the number of tiles */
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53 word twidth; /* width of the tiles */
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54 word theight; /* height of the tiles */
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55 byte *palette; /* palette for the tile set */
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59 byte huge *plane[4]; /* 4 planes of image data */
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60 word width; /* width of the image (spread across 4 planes) */
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61 word height; /* height of the image (spread across 4 planes) */
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62 word pwidth; /* the number of bytes in each plane */
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67 word id; /* the Identification number of the page~ For layering~ */
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68 byte far* data; /* the data for the page */
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69 word dx; /* col we are viewing on the virtual screen */
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70 word dy; /* row we are viewing on the virtual screen */
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71 word sw; /* screen width */
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72 word sh; /* screen heigth */
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73 word tilesw; /* screen width in tiles */
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74 word tilesh; /* screen height in tiles */
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75 word width; /* virtual width of the page */
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76 word height; /* virtual height of the page */
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79 sword tilemidposscreenx; /* middle tile position */
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80 sword tilemidposscreeny; /* middle tile position */
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81 sword tileplayerposscreenx; /* player position on screen */
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82 sword tileplayerposscreeny; /* player position on screen */
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87 // int showmemhandle;
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88 int profilehandle,debughandle;
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94 word frames_per_second;
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96 dword tiku; //frames passed
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97 word clock_start; //timer start
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98 word *clock; //current time on clock
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99 boolean fpscap; //cap the fps var
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104 long old_mode; //old video mode before game!
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105 page_t page[4]; //pointer to root page[0]
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110 video_t video; // video settings variable
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111 byte *pee; // message for fps
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112 handle_t handle; //handles for file logging
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113 kurokku_t kurokku; //clock struct
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114 } global_game_variables_t;
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116 #endif /* _TYPEDEFSTRUCT_H_ */
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