1 /* Project 16 Source Code~
\r
2 * Copyright (C) 2012-2016 sparky4 & pngwen & andrius4669 & joncampbell123 & yakui-lover
\r
4 * This file is part of Project 16.
\r
6 * Project 16 is free software; you can redistribute it and/or modify
\r
7 * it under the terms of the GNU General Public License as published by
\r
8 * the Free Software Foundation; either version 3 of the License, or
\r
9 * (at your option) any later version.
\r
11 * Project 16 is distributed in the hope that it will be useful,
\r
12 * but WITHOUT ANY WARRANTY; without even the implied warranty of
\r
13 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
\r
14 * GNU General Public License for more details.
\r
16 * You should have received a copy of the GNU General Public License
\r
17 * along with this program. If not, see <http://www.gnu.org/licenses/>, or
\r
18 * write to the Free Software Foundation, Inc., 51 Franklin Street,
\r
19 * Fifth Floor, Boston, MA 02110-1301 USA.
\r
23 #ifndef _TYPEDEFSTRUCT_H_
\r
24 #define _TYPEDEFSTRUCT_H_
\r
26 #include "src/lib/types.h"
\r
28 #define AARED "\x1b[41;31m"
\r
29 #define AABLUE "\x1b[44;34m"
\r
30 #define AAGREEN "\x1b[42;32m"
\r
31 #define AAYELLOW "\x1b[43;33m"
\r
32 #define AAGREY "\x1b[47;37m"
\r
33 #define AABLACK "\x1b[40;30m"
\r
34 #define AAWHITE "\x1b[47;37m"
\r
35 #define AAMAGENTA "\x1b[45;35m"
\r
36 #define AARESET "\x1b[0m"
\r
41 * typedefs of the game variables!
\r
53 word ntiles; /* the number of tiles */
\r
54 word twidth; /* width of the tiles */
\r
55 word theight; /* height of the tiles */
\r
56 byte *palette; /* palette for the tile set */
\r
60 byte huge *plane[4]; /* 4 planes of image data */
\r
61 word width; /* width of the image (spread across 4 planes) */
\r
62 word height; /* height of the image (spread across 4 planes) */
\r
63 word pwidth; /* the number of bytes in each plane */
\r
68 word id; /* the Identification number of the page~ For layering~ */
\r
69 byte far* data; /* the data for the page */
\r
70 word dx; /* col we are viewing on the virtual screen */
\r
71 word dy; /* row we are viewing on the virtual screen */
\r
72 word sw; /* screen width */
\r
73 word sh; /* screen heigth */
\r
74 word tw; /* screen width in tiles */
\r
75 word th; /* screen height in tiles */
\r
76 word width; /* virtual width of the page */
\r
77 word height; /* virtual height of the page */
\r
78 word tilesw; /* virtual screen width in tiles */
\r
79 word tilesh; /* virtual screen height in tiles */
\r
80 sword tilemidposscreenx; /* middle tile position */
\r
81 sword tilemidposscreeny; /* middle tile position */
\r
82 sword tileplayerposscreenx; /* player position on screen */
\r
83 sword tileplayerposscreeny; /* player position on screen */
\r
84 word stridew; /*width/4*/
\r
85 word pagesize; /* page size */
\r
86 word pi; /* incremention page by this much to preserve location */
\r
97 //vrs with sprite ....
\r
103 int profilehandle,debughandle,showmemhandle;
\r
109 word frames_per_second;
\r
111 dword tiku; //frames passed
\r
112 word clock_start; //timer start
\r
113 word *clock; //current time on clock
\r
114 boolean fpscap; //cap the fps var
\r
123 #define NUMCHUNKS 416 //keen
\r
127 char old_mode; //old video mode before game!
\r
128 byte grneeded[NUMCHUNKS];
\r
129 page_t page[MAXPAGE]; //pointer to root page[0]
\r
130 word vmem_remain; //remaining video memory
\r
131 byte num_of_pages; //number of actual pages
\r
132 boolean __near p; //render page number
\r
133 boolean __near r; //page flip if true
\r
134 word pr[MAXPAGE][4]; //render sections of pages
\r
135 //0000word startclk; float clk, tickclk; //timer
\r
139 //==========================================================================
\r
141 #define MAXBLOCKS 1024
\r
144 typedef struct mmblockstruct
\r
147 //word start; dword length;
\r
148 word blob; //for data larger than 64k
\r
149 unsigned attributes;
\r
150 memptr *useptr; // pointer to the segment start
\r
151 //huge struct mmblockstruct huge *next;
\r
152 struct mmblockstruct far *next;
\r
157 dword nearheap,farheap,EMSmem,XMSmem,mainmem;
\r
158 // boolean PMStarted, MainPresent, EMSPresent, XMSPresent;
\r
164 boolean mmstarted, bombonerror, mmerror;
\r
165 //huge void huge *farheap;
\r
167 #ifdef __BORLANDC__
\r
171 void __near *nearheap;
\r
173 unsigned int EMSVer;
\r
174 word numUMBs,UMBbase[MAXUMBS];
\r
175 word totalEMSpages, freeEMSpages, EMSpagesmapped, EMSHandle, EMSPageFrame;
\r
176 //dword numUMBs,UMBbase[MAXUMBS];
\r
177 //huge mmblocktype huge mmblocks[MAXBLOCKS],huge *mmhead,huge *mmfree,huge *mmrover,huge *mmnew;
\r
178 mmblocktype far mmblocks[MAXBLOCKS],far *mmhead,far *mmfree,far *mmrover,far *mmnew;
\r
181 //==========================================================================
\r
185 //==========================================================================
\r
187 // NOTE! PMPageSize must be an even divisor of EMSPageSize, and >= 1024
\r
188 #define EMSPageSize 16384
\r
189 #define EMSPageSizeSeg (EMSPageSize >> 4)
\r
190 #define EMSPageSizeKB (EMSPageSize >> 10)
\r
191 #define EMSFrameCount 4
\r
192 #define PMPageSize 4096
\r
193 #define PMPageSizeSeg (PMPageSize >> 4)
\r
194 #define PMPageSizeKB (PMPageSize >> 10)
\r
195 #define PMEMSSubPage (EMSPageSize / PMPageSize)
\r
197 #define PMMinMainMem 10 // Min acceptable # of pages from main
\r
198 #define PMMaxMainMem 100 // Max number of pages in main memory
\r
200 #define PMThrashThreshold 1 // Number of page thrashes before panic mode
\r
201 #define PMUnThrashThreshold 5 // Number of non-thrashing frames before leaving panic mode
\r
218 dword offset; // Offset of chunk into file
\r
219 word length; // Length of the chunk
\r
221 int xmsPage; // If in XMS, (xmsPage * PMPageSize) gives offset into XMS handle
\r
223 PMLockType locked; // If set, this page can't be purged
\r
224 int emsPage; // If in EMS, logical page/offset into page
\r
225 int mainPage; // If in Main, index into handle array
\r
227 dword lastHit; // Last frame number of hit
\r
232 int baseEMSPage; // Base EMS page for this phys frame
\r
233 dword lastHit; // Last frame number of hit
\r
236 // Main Mem specific variables
\r
239 boolean MainPresent;
\r
240 memptr MainMemPages[PMMaxMainMem];
\r
241 PMBlockAttr MainMemUsed[PMMaxMainMem];
\r
242 int MainPagesAvail;
\r
245 // EMS specific variables
\r
248 boolean EMSPresent;
\r
249 unsigned int EMSVer;
\r
250 word EMSAvail,EMSPagesAvail,EMSHandle,
\r
251 EMSPageFrame,EMSPhysicalPage;
\r
252 word totalEMSpages, freeEMSpages, EMSpagesmapped;
\r
253 EMSListStruct EMSList[EMSFrameCount];
\r
256 // XMS specific variables
\r
259 boolean XMSPresent;
\r
260 word XMSAvail,XMSPagesAvail,XMSHandle;//,XMSVer;
\r
262 int XMSProtectPage;// = -1;
\r
265 // File specific variables
\r
268 char PageFileName[13];// = {"VSWAP."};
\r
269 int PageFile;// = -1;
\r
271 word PMSpriteStart,PMSoundStart;
\r
274 // General usage variables
\r
285 PageListStruct far *PMPages;
\r
286 __SEGA *PMSegPages;
\r
293 //==========================================================================
\r
296 //==========================================================================
\r
298 #define NUMMAPS 4//39
\r
299 #define MAPPLANES 3
\r
303 word bit0,bit1; // 0-255 is a character, > is a pointer to a node
\r
309 __SEGA *mapsegs[4];
\r
310 __SEGA *mapheaderseg[NUMMAPS];
\r
316 int maphandle[4]; // handle to MAPTEMP / GAMEMAPS
\r
321 byte ca_levelbit,ca_levelnum;
\r
322 ca_handle_t file; //files to open
\r
323 ca_mapinfo_t camap;
\r
324 __SEGA *grsegs[NUMCHUNKS];
\r
325 byte far grneeded[NUMCHUNKS];
\r
329 //==========================================================================
\r
331 //actual global game varables!
\r
334 video_t video; // video settings variable
\r
335 ca_t ca; // ca stuff
\r
336 pm_t pm; // pm stuff
\r
337 loghandle_t handle; //handles for file logging
\r
338 kurokku_t kurokku; //clock struct
\r
339 mminfo_t mm; mminfotype mmi;
\r
340 } global_game_variables_t;
\r
342 extern char global_temp_status_text[512];
\r
344 #define EINVFMT EMFILE
\r
346 #endif /* _TYPEDEFSTRUCT_H_ */
\r