1 /* Project 16 Source Code~
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2 * Copyright (C) 2012-2016 sparky4 & pngwen & andrius4669 & joncampbell123 & yakui-lover
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4 * This file is part of Project 16.
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6 * Project 16 is free software; you can redistribute it and/or modify
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7 * it under the terms of the GNU General Public License as published by
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8 * the Free Software Foundation; either version 3 of the License, or
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9 * (at your option) any later version.
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11 * Project 16 is distributed in the hope that it will be useful,
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12 * but WITHOUT ANY WARRANTY; without even the implied warranty of
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13 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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14 * GNU General Public License for more details.
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16 * You should have received a copy of the GNU General Public License
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17 * along with this program. If not, see <http://www.gnu.org/licenses/>, or
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18 * write to the Free Software Foundation, Inc., 51 Franklin Street,
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19 * Fifth Floor, Boston, MA 02110-1301 USA.
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23 #ifndef _TYPEDEFSTRUCT_H_
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24 #define _TYPEDEFSTRUCT_H_
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26 #include "src/lib/types.h"
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28 #define AARED "\x1b[41;31m"
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29 #define AABLUE "\x1b[44;34m"
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30 #define AAGREEN "\x1b[42;32m"
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31 #define AAYELLOW "\x1b[43;33m"
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32 #define AAGREY "\x1b[47;37m"
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33 #define AABLACK "\x1b[40;30m"
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34 #define AAWHITE "\x1b[47;37m"
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35 #define AAMAGENTA "\x1b[45;35m"
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36 #define AARESET "\x1b[0m"
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41 * typedefs of the game variables!
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53 word ntiles; /* the number of tiles */
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54 word twidth; /* width of the tiles */
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55 word theight; /* height of the tiles */
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56 byte *palette; /* palette for the tile set */
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60 byte huge *plane[4]; /* 4 planes of image data */
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61 word width; /* width of the image (spread across 4 planes) */
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62 word height; /* height of the image (spread across 4 planes) */
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63 word pwidth; /* the number of bytes in each plane */
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68 word id; /* the Identification number of the page~ For layering~ */
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69 byte far* data; /* the data for the page */
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70 word dx; /* col we are viewing on the virtual screen */
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71 word dy; /* row we are viewing on the virtual screen */
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72 word sw; /* screen width */
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73 word sh; /* screen heigth */
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74 word tw; /* screen width in tiles */
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75 word th; /* screen height in tiles */
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76 word width; /* virtual width of the page */
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77 word height; /* virtual height of the page */
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78 word tilesw; /* virtual screen width in tiles */
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79 word tilesh; /* virtual screen height in tiles */
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80 sword tilemidposscreenx; /* middle tile position */
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81 sword tilemidposscreeny; /* middle tile position */
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82 sword tileplayerposscreenx; /* player position on screen */
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83 sword tileplayerposscreeny; /* player position on screen */
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84 word stridew; /*width/4*/
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85 word pagesize; /* page size */
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86 word pi; /* incremention page by this much to preserve location */
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97 //vrs with sprite ....
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103 int profilehandle,debughandle,showmemhandle;
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109 word frames_per_second;
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111 dword tiku; //frames passed
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112 word clock_start; //timer start
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113 word *clock; //current time on clock
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114 boolean fpscap; //cap the fps var
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123 #define NUMCHUNKS 3016 //keen
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127 char old_mode; //old video mode before game!
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128 byte grneeded[NUMCHUNKS];
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129 page_t page[MAXPAGE]; //pointer to root page[0]
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130 word vmem_remain; //remaining video memory
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131 byte num_of_pages; //number of actual pages
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132 boolean __near p; //render page number
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133 boolean __near r; //page flip if true
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134 word pr[MAXPAGE][4]; //render sections of pages
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135 //0000word startclk; float clk, tickclk; //timer
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138 typedef struct mmblockstruct
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141 //word start; dword length;
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142 word blob; //for data larger than 64k
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143 unsigned attributes;
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144 memptr *useptr; // pointer to the segment start
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145 //huge struct mmblockstruct huge *next;
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146 struct mmblockstruct far *next;
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150 //==========================================================================
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152 #define MAXBLOCKS 1024
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157 dword nearheap,farheap,EMSmem,XMSmem,mainmem;
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163 boolean mmstarted, bombonerror, mmerror;
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164 //huge void huge *farheap;
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166 #ifdef __BORLANDC__
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170 void __near *nearheap;
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173 unsigned totalEMSpages,freeEMSpages,EMSpageframe,EMSpagesmapped,EMShandle;
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174 unsigned int EMSVer;
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175 word numUMBs,UMBbase[MAXUMBS];
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176 //dword numUMBs,UMBbase[MAXUMBS];
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177 //huge mmblocktype huge mmblocks[MAXBLOCKS],huge *mmhead,huge *mmfree,huge *mmrover,huge *mmnew;
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178 mmblocktype far mmblocks[MAXBLOCKS],far *mmhead,far *mmfree,far *mmrover,far *mmnew;
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181 //==========================================================================
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184 //==========================================================================
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186 #define NUMMAPS 4//39
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187 #define MAPPLANES 3
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191 word bit0,bit1; // 0-255 is a character, > is a pointer to a node
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197 __SEGA *mapsegs[4];
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198 __SEGA *mapheaderseg[NUMMAPS];
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204 int maphandle[4]; // handle to MAPTEMP / GAMEMAPS
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209 byte ca_levelbit,ca_levelnum;
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210 ca_handle_t file; //files to open
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211 ca_mapinfo_t camap;
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212 //_seg *grsegs[NUMCHUNKS];
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213 //byte far grneeded[NUMCHUNKS];
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214 //huffnode huffnode;
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217 //==========================================================================
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219 //actual global game varables!
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222 video_t video; // video settings variable
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223 ca_t ca; // ca stuff
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224 byte *pee; // message for fps
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225 loghandle_t handle; //handles for file logging
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226 kurokku_t kurokku; //clock struct
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227 mminfo_t mm; mminfotype mmi;
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228 } global_game_variables_t;
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230 #endif /* _TYPEDEFSTRUCT_H_ */
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