1 /* Project 16 Source Code~
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2 * Copyright (C) 2012-2017 sparky4 & pngwen & andrius4669 & joncampbell123 & yakui-lover
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4 * This file is part of Project 16.
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6 * Project 16 is free software; you can redistribute it and/or modify
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7 * it under the terms of the GNU General Public License as published by
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8 * the Free Software Foundation; either version 3 of the License, or
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9 * (at your option) any later version.
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11 * Project 16 is distributed in the hope that it will be useful,
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12 * but WITHOUT ANY WARRANTY; without even the implied warranty of
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13 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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14 * GNU General Public License for more details.
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16 * You should have received a copy of the GNU General Public License
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17 * along with this program. If not, see <http://www.gnu.org/licenses/>, or
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18 * write to the Free Software Foundation, Inc., 51 Franklin Street,
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19 * Fifth Floor, Boston, MA 02110-1301 USA.
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22 #include "src/lib/16_vl.h"
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23 void main(int argc, char *argv[]) {
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24 static global_game_variables_t gvar; word i;
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27 TL_VidInit(&gvar); VGAmodeX(1, 0, &gvar);
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30 VL_ShowPage(&gvar.video.page[0], 1, 0);
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31 modexpdump(&gvar.video.page[0]);
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32 while(!kbhit()){ VL_modexPalScramble(&gvar.video.palette); }
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33 modexPalSave(&gvar.video.palette);
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34 VGAmodeX(0, 0, &gvar);
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37 printf("%02x", gvar.video.palette[i]);
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38 if((!(i%16)) && i) printf("\n");
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41 modexPalUpdate(&gvar.video.palette);
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