1 /* Project 16 Source Code~
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2 * Copyright (C) 2012-2016 sparky4 & pngwen & andrius4669 & joncampbell123 & yakui-lover
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4 * This file is part of Project 16.
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6 * Project 16 is free software; you can redistribute it and/or modify
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7 * it under the terms of the GNU General Public License as published by
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8 * the Free Software Foundation; either version 3 of the License, or
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9 * (at your option) any later version.
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11 * Project 16 is distributed in the hope that it will be useful,
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12 * but WITHOUT ANY WARRANTY; without even the implied warranty of
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13 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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14 * GNU General Public License for more details.
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16 * You should have received a copy of the GNU General Public License
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17 * along with this program. If not, see <http://www.gnu.org/licenses/>, or
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18 * write to the Free Software Foundation, Inc., 51 Franklin Street,
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19 * Fifth Floor, Boston, MA 02110-1301 USA.
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26 #include "src/lib/modex16.h"
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27 #include "src/lib/bitmap.h"
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28 //----#include "src/lib/planar.h"
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30 global_game_variables_t gvar;
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34 //---- planar_buf_t *p;
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40 // DOSLIB: check our environment
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43 // DOSLIB: what CPU are we using?
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44 // NTS: I can see from the makefile Sparky4 intends this to run on 8088 by the -0 switch in CFLAGS.
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45 // So this code by itself shouldn't care too much what CPU it's running on. Except that other
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46 // parts of this project (DOSLIB itself) rely on CPU detection to know what is appropriate for
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47 // the CPU to carry out tasks. --J.C.
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50 // DOSLIB: check for VGA
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52 printf("VGA probe failed\n");
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55 // hardware must be VGA or higher!
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56 if (!(vga_state.vga_flags & VGA_IS_VGA)) {
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57 printf("This program requires VGA or higher graphics hardware\n");
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61 //0000 bmp = bitmapLoadPcx("data/koishi~~.pcx");
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62 bmp = bitmapLoadPcx("data/chikyuu.pcx");
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63 // bmp = bitmapLoadPcx("data/koishi^^.pcx");
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64 // bmp = bitmapLoadPcx("16/PCX_LIB/chikyuu.pcx");
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65 //---- p = planar_buf_from_bitmap(&bmp);
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66 VGAmodeX(1, 1, &gvar);
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67 gvar.video.page[0]=modexDefaultPage(&gvar.video.page[0]);
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69 /* fix up the palette and everything */
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70 modexPalUpdate1(bmp.palette);
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72 /* clear and draw one sprite and one bitmap */
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73 modexClearRegion(&gvar.video.page[0], 0, 0, gvar.video.page[0].sw, gvar.video.page[0].sh, 1);
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75 /* non sprite comparison */
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77 //for(i=0; i<100 ;i++) {
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78 oldDrawBmp(VGA, 20, 20, &bmp, 0);
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82 //for(i=0; i<100 ;i++) {
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83 //0000 modexDrawBmp(&gvar.video.page[0], 20, 20, &bmp);
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84 modexDrawBmp(&gvar.video.page[0], 160, 120, &bmp);
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86 t1 = (*clockw-start) /18.2;
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89 //for(i=0; i<100; i++) {
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90 //0000 modexCopyPageRegion(&gvar.video.page[0], &gvar.video.page[0], 20, 20, 128, 20, 64, 64);
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91 modexCopyPageRegion(&gvar.video.page[0], &gvar.video.page[0], 0, 0, 0, 0, 320, 240);
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93 t2 = (*clockw-start)/18.2;
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97 //for(i=0; i<100 ;i++) {
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98 oldDrawBmp(VGA, 20, 20, &bmp, 1);
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103 //for(i=0; i<100 ;i++) {
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104 //0000 modexDrawSprite(&gvar.video.page[0], 20, 20, &bmp);
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105 modexDrawSprite(&gvar.video.page[0], 160, 120, &bmp);
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107 //_fmemset(MK_FP(0xA000, 0), (int)p->plane, gvar.video.page[0].sw*(gvar.video.page[0].sh*2));
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108 //modexDrawBmp(&gvar.video.page[0], 0, 0, &bmp);
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111 //DrawPBuf(&gvar.video.page[0], 0, 0, p, 0);
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113 VGAmodeX(0, 1, &gvar);
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114 /*printf("\nmain=%Fp\n\n", &i);
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115 printf("bmp.data=%Fp\n", bmp.data);
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116 printf("*bmp.data=%Fp\n", *(bmp.data));
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117 printf("&bmp.data=%Fp\n", &(bmp.data));
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119 printf("\n%d\n", sizeof(p->plane));
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120 printf("%d\n", sizeof(bmp));*/
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122 /*for(i=0; i<(320*240); i++)
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124 fprintf(stdout, "%d", bmp.data[i]);
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125 if(i%bmp.width==0) fprintf(stdout, "\n");
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127 printf("CPU to VGA: %f\n", t1);
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128 printf("VGA to VGA: %f\n", t2);
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129 printf("gvar.video.page[0].width: %u\n", gvar.video.page[0].width);
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130 printf("gvar.video.page[0].height: %u\n", gvar.video.page[0].height);
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