1 /* Project 16 Source Code~
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2 * Copyright (C) 2012-2017 sparky4 & pngwen & andrius4669 & joncampbell123 & yakui-lover
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4 * This file is part of Project 16.
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6 * Project 16 is free software; you can redistribute it and/or modify
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7 * it under the terms of the GNU General Public License as published by
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8 * the Free Software Foundation; either version 3 of the License, or
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9 * (at your option) any later version.
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11 * Project 16 is distributed in the hope that it will be useful,
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12 * but WITHOUT ANY WARRANTY; without even the implied warranty of
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13 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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14 * GNU General Public License for more details.
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16 * You should have received a copy of the GNU General Public License
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17 * along with this program. If not, see <http://www.gnu.org/licenses/>, or
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18 * write to the Free Software Foundation, Inc., 51 Franklin Street,
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19 * Fifth Floor, Boston, MA 02110-1301 USA.
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26 #include "src/lib/16_vl.h"
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27 #include "src/lib/bitmap.h"
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28 #include "16/src/lib/16render.h"
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29 #include "src/lib/16_in.h"
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31 #include "src/lib/16_tail.h"
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33 static word far* clockw= (word far*) 0x046C; /* 18.2hz clock */
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35 #define PCXBMPVAR gvar.player[0].data
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36 #define PCXBMP *PCXBMPVAR
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37 #define PCXBMPPTR PCXBMPVAR
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40 static global_game_variables_t gvar;
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41 //---- planar_buf_t *p;
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45 // DOSLIB: check our environment
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48 // DOSLIB: what CPU are we using?
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49 // NTS: I can see from the makefile Sparky4 intends this to run on 8088 by the -0 switch in CFLAGS.
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50 // So this code by itself shouldn't care too much what CPU it's running on. Except that other
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51 // parts of this project (DOSLIB itself) rely on CPU detection to know what is appropriate for
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52 // the CPU to carry out tasks. --J.C.
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55 // DOSLIB: check for VGA
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57 printf("VGA probe failed\n");
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60 // hardware must be VGA or higher!
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61 if (!(vga_state.vga_flags & VGA_IS_VGA)) {
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62 printf("This program requires VGA or higher graphics hardware\n");
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66 //0000 PCXBMP = bitmapLoadPcx("data/koishi~~.pcx");
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67 PCXBMP = bitmapLoadPcx("data/chikyuu.pcx", &gvar);
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68 // PCXBMP = bitmapLoadPcx("data/koishi^^.pcx");
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69 // PCXBMP = bitmapLoadPcx("16/PCX_LIB/chikyuu.pcx");
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70 //---- p = planar_buf_from_bitmap(PCXBMPPTR);
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72 VGAmodeX(1, 1, &gvar);
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73 gvar.video.page[0]=modexDefaultPage(&gvar.video.page[0]);
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75 /* fix up the palette and everything */
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76 modexPalUpdate(&PCXBMP->palette);
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78 /* clear and draw one sprite and one bitmap */
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79 modexClearRegion(&gvar.video.page[0], 0, 0, gvar.video.page[0].width, gvar.video.page[0].height, 1);
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81 /* non sprite comparison */
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83 //for(i=0; i<100 ;i++) {
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84 oldDrawBmp(VGA, 0, 0, PCXBMPPTR, 0);
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88 //for(i=0; i<100 ;i++) {
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89 //0000 modexDrawBmp(&gvar.video.page[0], 20, 20, PCXBMPPTR);
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90 modexDrawBmp(&gvar.video.page[0], 160, 120, PCXBMPPTR);
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92 t1 = (*clockw-start) /18.2;
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95 //for(i=0; i<100; i++) {
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96 //0000 modexCopyPageRegion(&gvar.video.page[0], &gvar.video.page[0], 20, 20, 128, 20, 64, 64);
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97 modexCopyPageRegion(&gvar.video.page[0], &gvar.video.page[0], 0, 0, 0, 0, 320, 240);
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99 t2 = (*clockw-start)/18.2;*/
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103 //for(i=0; i<100 ;i++) {
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104 oldDrawBmp(VGA, 0, 0, PCXBMPPTR, 1);
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106 t1 = (*clockw-start) /18.2;
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110 //for(i=0; i<100 ;i++) {
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111 //0000 modexDrawSprite(&gvar.video.page[0], 20, 20, PCXBMPPTR);
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112 modexDrawSprite(&(gvar.video.page[0]), 160, 120, PCXBMPPTR);
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113 modexDrawBmp(&gvar.video.page[0], 0, 128, PCXBMPPTR);
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115 t2 = (*clockw-start)/18.2;
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116 //_fmemset(MK_FP(0xA000, 0), (int)p->plane, gvar.video.page[0].sw*(gvar.video.page[0].sh*2));
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117 //modexDrawBmp(&gvar.video.page[0], 0, 0, PCXBMPPTR);
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120 //DrawPBuf(&gvar.video.page[0], 0, 0, p, 0);
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122 VGAmodeX(0, 1, &gvar);
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123 /*printf("\nmain=%Fp\n\n", &i);
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124 printf("PCXBMP.data=%Fp\n", PCXBMP.data);
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125 printf("*PCXBMP.data=%Fp\n", *(PCXBMP.data));
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126 printf("PCXBMPPTR.data=%Fp\n", &(PCXBMP.data));
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128 printf("\n%d\n", sizeof(p->plane));
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129 printf("%d\n", sizeof(PCXBMP));*/
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131 /*for(i=0; i<(320*240); i++)
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133 fprintf(stdout, "%d", PCXBMP.data[i]);
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134 if(i%PCXBMP.width==0) fprintf(stdout, "\n");
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136 printf("CPU to VGA: %f\n", t1);
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137 printf("VGA to VGA: %f\n", t2);
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138 printf("gvar.video.page[0].width: %u\n", gvar.video.page[0].width);
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139 printf("gvar.video.page[0].height: %u\n", gvar.video.page[0].height);
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