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1 /* Project 16 Source Code~
2  * Copyright (C) 2012-2015 sparky4 & pngwen & andrius4669
3  *
4  * This file is part of Project 16.
5  *
6  * Project 16 is free software; you can redistribute it and/or modify
7  * it under the terms of the GNU General Public License as published by
8  * the Free Software Foundation; either version 3 of the License, or
9  * (at your option) any later version.
10  *
11  * Project 16 is distributed in the hope that it will be useful,
12  * but WITHOUT ANY WARRANTY; without even the implied warranty of
13  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
14  * GNU General Public License for more details.
15  *
16  * You should have received a copy of the GNU General Public License
17  * along with this program.  If not, see <http://www.gnu.org/licenses/>, or
18  * write to the Free Software Foundation, Inc., 51 Franklin Street,
19  * Fifth Floor, Boston, MA 02110-1301 USA.
20  *
21  */
22
23 #include "src/lib/scroll16.h"
24 #include "src/lib/mapread.h"
25 #include "src/lib/wcpu/wcpu.h"
26 //====#include "src\lib\ems.c"
27
28 //word far *clock= (word far*) 0x046C; /* 18.2hz clock */
29
30 void main()
31 {
32 //      word panswitch=0, panq=1, pand=0;
33         word panpagenum=0; //for panning!
34         int i;
35         static word paloffset=0;
36         planar_buf_t *p;
37         const char *cpus;
38         //static int persist_aniframe = 0;    /* gonna be increased to 1 before being used, so 0 is ok for default */
39         page_t screen, screen2, screen3;
40         map_t map;
41         map_view_t mv[3];
42         map_view_t *bg, *spri, *mask;//, *tmp;
43         //map_view_db_t pgid[4];
44         byte *dpal, *gpal;
45         byte *ptr;
46         byte *mappalptr;
47         player_t player[MaxPlayers];
48
49         player[0].persist_aniframe=0;
50         player[0].speed=4;
51         //extern struct inconfig inpu;
52 \r
53         //player_t npc0;
54
55 //      atexit(qclean());
56         /*if(!emmtest())
57         {
58                 printf("Expanded memory is not present\n");
59                 exit(0);
60         }
61
62         if(!emmok())
63         {
64                 printf("Expanded memory manager is not present\n");
65                 exit(0);
66         }
67
68         emsavail = emmavail();
69         if(emsavail == -1)
70         {
71                 printf("Expanded memory manager error\n");
72                 exit(0);
73         }
74         printf("There are %ld pages available\n",emsavail);
75
76         if((emmhandle = emmalloc(emsavail)) < 0)
77         {
78                 printf("Insufficient pages available\n");
79                 exit(0);
80         }*/
81
82         /* create the map */
83 //0000  printf("Total used @ before map load:                   %zu\n", oldfreemem-GetFreeSize());
84 //0000  fprintf(stderr, "testing~\n");
85         loadmap("data/test.map", &map);
86 //0000  fprintf(stderr, "yay map loaded~~\n");
87 //----  map = allocMap(map.width,map.height); //20x15 is the resolution of the screen you can make maps smaller than 20x15 but the null space needs to be drawn properly
88         //if(isEMS()) printf("%d tesuto\n", coretotalEMS());
89 //----  initMap(&map);
90         mv[0].map = &map;
91         mv[1].map = &map;
92         mv[2].map = &map;
93
94         /* draw the tiles */
95         ptr = map.data;
96         mappalptr = map.tiles->data->palette;
97         /* data */
98 //0000  printf("Total used @ before image loading:              %zu\n", oldfreemem-GetFreeSize());
99         player[0].data = bitmapLoadPcx("data/ptmp.pcx"); // load sprite
100         //npctmp = bitmapLoadPcx("ptmp1.pcx"); // load sprite
101
102         /* create the planar buffer */
103 //0000  printf("Total used @ before planar buffer creation:     %zu\n", oldfreemem-GetFreeSize());
104         p = planar_buf_from_bitmap(&player[0].data);
105 //0000  printf("Total used @ after planar buffer creation:      %zu\n", oldfreemem-GetFreeSize());
106
107         /*if(isEMS())
108         {
109                 XMOVE mm;
110                 mm.length=sizeof(map);
111                 mm.sourceH=0;
112                 mm.sourceOff=(long)&map;
113                 mm.destH=emmhandle;
114                 mm.destOff=1;
115                 //halp!
116                 ist = move_emem(&mm);
117                 printf("%d\n", coretotalEMS());
118                 if(!ist){ dealloc_emem(emmhandle); exit(5); }
119                 //printf("%d\n", emmhandle);
120         }
121
122         if(isEMS())
123         {
124                 XMOVE mm;
125                 mm.length=emmhandle;
126                 mm.sourceH=0;
127                 mm.sourceOff=(long)&ptmp;
128                 mm.destH=emmhandle;
129                 mm.destOff=0;
130                 //halp!
131                 ist = move_emem(&mm);
132                 printf("%d\n", coretotalEMS());
133                 if(!ist){ dealloc_emem(emmhandle); exit(5); }
134                 //printf("%d\n", emmhandle);
135         }
136 */
137
138         /*      input!  */
139         IN_Startup();
140         IN_Default(0,&player,ctrl_Joystick);
141
142         /* save the palette */
143         dpal = modexNewPal();
144         modexPalSave(dpal);
145         modexFadeOff(4, dpal);
146
147         VGAmodeX(1);
148         modexPalBlack();        //reset the palette~
149 //      printf("Total used @ before palette initiation:         %zu\n", oldfreemem-GetFreeSize());
150         player[0].data.offset=(paloffset/3);
151         modexPalUpdate(&player[0].data, &paloffset, 0, 0);
152         //printf("      %d\n", sizeof(ptmp->data));
153         //printf("1:    %d\n", paloffset);
154         map.tiles->data->offset=(paloffset/3);
155         //XTmodexPalUpdate(map.tiles->data, &paloffset, 0, 0);
156         printf("\n====\n");
157         printf("0       paloffset=      %d\n", paloffset/3);
158         printf("====\n\n");
159         gpal = modexNewPal();
160         modexPalSave(gpal);
161         modexSavePalFile("data/g.pal", gpal);
162         modexPalBlack();        //so player will not see loadings~
163
164         /* setup camera and screen~ */
165         screen = modexDefaultPage();
166         screen.width += (TILEWH*2);
167         screen.height += (TILEWH*2);//+QUADWH;
168         mv[0].page = &screen;
169         screen2 = modexNextPage(mv[0].page);
170         mv[1].page = &screen2;
171         screen3 = modexNextPage0(mv[1].page, 320, 240); //(352*176)+1024 is the remaining amount of memory left wwww
172         //screen3 = modexNextPage0(mv2.page, 320, 192); //(352*176)+1024 is the remaining amount of memory left wwww
173         mv[2].page = &screen3;
174
175         /* set up paging */
176         bg = &mv[0];
177         spri = &mv[1];
178         mask = &mv[2];
179
180 //TODO: LOAD map data and position the map in the middle of the screen if smaller then screen
181         mapGoTo(bg, 0, 0);
182         mapGoTo(spri, 0, 0);
183         //mapGoTo(mask, 0, 0);
184
185         //TODO: put player in starting position of spot
186         //default player position on the viewable map
187         player[0].tx = bg->tx + 10;
188         player[0].ty = bg->ty + 8;
189         player[0].x = player[0].tx*TILEWH;
190         player[0].y = player[0].ty*TILEWH;
191         player[0].triggerx = player[0].tx;
192         player[0].triggery = player[0].ty+1;
193         player[0].q=1;
194         player[0].info.dir=2;
195         player[0].hp=4;
196         //npc
197         /*npc0.tx = bg->tx + 1;
198         npc0.ty = bg->ty + 1;
199         npc0.x = npc0.tx*TILEWH;
200         npc0.y = npc0.ty*TILEWH;
201         npc0.triggerx = npc0.tx;
202         npc0.triggery = npc0.ty+1;
203         npc0.q=1;
204         npc0.d=0;
205         modexDrawSpriteRegion(spri->page, npc0.x-4, npc0.y-TILEWH, 24, 64, 24, 32, &npctmp);*/
206         modexDrawSpriteRegion(spri->page, player[0].x-4, player[0].y-TILEWH, 24, 64, 24, 32, &player[0].data);
207
208         modexShowPage(spri->page);
209 //      printf("Total used @ before loop:                       %zu\n", oldfreemem-GetFreeSize());
210         modexClearRegion(mv[2].page, 0, 0, mv[2].page->width, mv[2].page->height, 1);
211         modexFadeOn(4, gpal);
212         while(!IN_KeyDown(sc_Escape) && player[0].hp>0)\r
213         {
214                 IN_ReadControl(0,&player);
215         //top left corner & bottem right corner of map veiw be set as map edge trigger since maps are actually square
216         //to stop scrolling and have the player position data move to the edge of the screen with respect to the direction
217         //when player[0].tx or player[0].ty == 0 or player[0].tx == 20 or player[0].ty == 15 then stop because that is edge of map and you do not want to walk of the map
218
219         //player movement
220         //if(!panswitch){
221                 walk(mv, player, 0);
222         /*}else{
223 //88 switch!
224         //right movement
225         if((IN_KeyDown(77) && !IN_KeyDown(75) && pand == 0) || pand == 2)
226         {
227                 if(pand == 0){ pand = 2; }
228                         if(panq<=(TILEWH/(player[0].speed)))
229                         {
230                                 switch(panpagenum)
231                                 {
232                                         case 0:
233                                                 //bg
234                                                 bg->page->dx++;
235                                                 modexShowPage(bg->page);
236                                         break;
237                                         case 1:
238                                                 //spri
239                                                 spri->page->dx++;
240                                                 modexShowPage(spri->page);
241                                         break;
242                                         case 2:
243                                                 //fg
244                                                 mask->page->dx++;
245                                                 modexShowPage(mask->page);
246                                         break;
247                                 }
248                                 panq++;
249                         } else { panq = 1; pand = 0; }
250         }
251         //left movement
252         if((IN_KeyDown(75) && !IN_KeyDown(77) && pand == 0) || pand == 4)
253         {
254                 if(pand == 0){ pand = 4; }
255                         if(panq<=(TILEWH/(player[0].speed)))
256                         {
257                                 switch(panpagenum)
258                                 {
259                                         case 0:
260                                                 //bg
261                                                 bg->page->dx--;
262                                                 modexShowPage(bg->page);
263                                         break;
264                                         case 1:
265                                                 //spri
266                                                 spri->page->dx--;
267                                                 modexShowPage(spri->page);
268                                         break;
269                                         case 2:
270                                                 //fg
271                                                 mask->page->dx--;
272                                                 modexShowPage(mask->page);
273                                         break;
274                                 }
275                                 panq++;
276                         } else { panq = 1; pand = 0; }
277         }
278         //down movement
279         if((IN_KeyDown(72) && !IN_KeyDown(80) && pand == 0) || pand == 3)
280         {
281                 if(pand == 0){ pand = 3; }
282                         if(panq<=(TILEWH/(player[0].speed)))
283                         {
284                                 switch(panpagenum)
285                                 {
286                                         case 0:
287                                                 //bg
288                                                 bg->page->dy--;
289                                                 modexShowPage(bg->page);
290                                         break;
291                                         case 1:
292                                                 //spri
293                                                 spri->page->dy--;
294                                                 modexShowPage(spri->page);
295                                         break;
296                                         case 2:
297                                                 //fg
298                                                 mask->page->dy--;
299                                                 modexShowPage(mask->page);
300                                         break;
301                                 }
302                                 panq++;
303                         } else { panq = 1; pand = 0; }
304         }
305         //up movement
306         if((IN_KeyDown(80) && !IN_KeyDown(72) && pand == 0) || pand == 1)
307         {
308                 if(pand == 0){ pand = 1; }
309                         if(panq<=(TILEWH/(player[0].speed)))
310                         {
311                                 switch(panpagenum)
312                                 {
313                                         case 0:
314                                                 //bg
315                                                 bg->page->dy++;
316                                                 modexShowPage(bg->page);
317                                         break;
318                                         case 1:
319                                                 //spri
320                                                 spri->page->dy++;
321                                                 modexShowPage(spri->page);
322                                         break;
323                                         case 2:
324                                                 //fg
325                                                 mask->page->dy++;
326                                                 modexShowPage(mask->page);
327                                         break;
328                                 }
329                                 panq++;
330                         } else { panq = 1; pand = 0; }
331         }
332 }*/
333
334
335         //the scripting stuf....
336
337         //if(((player[0].triggerx == TRIGGX && player[0].triggery == TRIGGY) && IN_KeyDown(0x1C))||(player[0].tx == 5 && player[0].ty == 5))
338         if(((bg->map->data[(player[0].triggerx-1)+(map.width*(player[0].triggery-1))] == 0) && IN_KeyDown(0x1C))||(player[0].tx == 5 && player[0].ty == 5))
339         {
340                 short i;
341                 for(i=800; i>=400; i--)
342                 {
343                         sound(i);
344                 }
345                 nosound();
346         }
347         if(player[0].q == (TILEWH/(player[0].speed))+1 && player[0].info.dir != 2 && (player[0].triggerx == 5 && player[0].triggery == 5)){ player[0].hp--; }
348         //debugging binds!
349         //if(IN_KeyDown(0x0E)) while(1){ if(xmsmalloc(24)) break; }
350         if(IN_KeyDown(2)){ modexShowPage(bg->page); panpagenum=0; }
351         if(IN_KeyDown(3)){ modexShowPage(spri->page); panpagenum=1; }
352         if(IN_KeyDown(4)){ modexShowPage(mask->page); panpagenum=2; }
353         if(IN_KeyDown(25)){ pdump(bg->page); pdump(spri->page); }       //p
354         if(IN_KeyDown(24)){ modexPalUpdate0(gpal); paloffset=0; pdump(bg->page); pdump(spri->page); }
355         if(IN_KeyDown(22)){
356         paloffset=0; modexPalBlack(); modexPalUpdate(&player[0].data, &paloffset, 0, 0);
357         printf("1paloffset      =       %d\n", paloffset/3);
358          modexPalUpdate(map.tiles->data, &paloffset, 0, 0);
359         printf("2paloffset      =       %d\n", paloffset/3);
360          pdump(bg->page); pdump(spri->page); }
361         //pan switch
362         //if(IN_KeyDown(88)){if(!panswitch) panswitch++; else panswitch--; }    //f12
363         //TSR
364         if(IN_KeyDown(87))      //f11
365         {
366                 VGAmodeX(0);
367                 IN_Shutdown();
368                 __asm
369                 {
370                         mov ah,31h
371                         int 21h
372                 }
373         }
374
375         if((player[0].q==1) && !(player[0].x%TILEWH==0 && player[0].y%TILEWH==0)) break;        //incase things go out of sync!
376
377         }
378
379         /* fade back to text mode */
380         /* but 1st lets save the game palette~ */
381         modexPalSave(gpal);
382         modexSavePalFile("data/g.pal", gpal);
383         modexFadeOff(4, gpal);
384         VGAmodeX(0);
385         IN_Shutdown();
386         printf("Project 16 scroll.exe\n");
387         printf("tx: %d\n", bg->tx);
388         printf("ty: %d\n", bg->ty);
389         printf("player[0].x: %d", player[0].x); printf("                player[0].y: %d\n", player[0].y);
390         //if(player[0].hp==0) printf("%d wwww\n", player[0].y+8);
391         //else printf("\nplayer[0].y: %d\n", player[0].y);
392         printf("player[0].tx: %d", player[0].tx); printf("              player[0].ty: %d\n", player[0].ty);
393         printf("player[0].triggx: %d", player[0].triggerx); printf("    player[0].triggy: %d\n", player[0].triggery);
394         printf("player[0].hp: %d", player[0].hp);       printf("        player[0].q: %d", player[0].q); printf("        player[0].info.dir: %d\n", player[0].info.dir);
395         printf("tile data value at player trigger position: %d\n", bg->map->data[(player[0].triggerx-1)+(map.width*(player[0].triggery-1))]);
396         printf("palette offset: %d\n", paloffset/3);
397 //++++  printf("Total used: %zu\n", oldfreemem-GetFreeSize());
398 //++++  printf("Total free: %zu\n", GetFreeSize());
399         printf("temporary player sprite 0: http://www.pixiv.net/member_illust.php?mode=medium&illust_id=45556867\n");
400         printf("temporary player sprite 1: http://www.pixiv.net/member_illust.php?mode=medium&illust_id=44606385\n");
401         printf("Screen: %dx", screen.width);    printf("%d\n", screen.height);
402         printf("Screen2: %dx", screen2.width);  printf("%d\n", screen2.height);
403         //printf("map.width=%d  map.height=%d   map.data[0]=%d\n", bg->map->width, bg->map->height, bg->map->data[0]);
404         //xmsfree(&map);
405         //xmsfree(bg);
406         //xmsfree(spri);
407         //xmsfree(mask);
408         //xmsreport();
409         //emmclose(emmhandle);
410         switch(detectcpu())
411         {
412                 case 0: cpus = "8086/8088 or 186/88"; break;
413                 case 1: cpus = "286"; break;
414                 case 2: cpus = "386 or newer"; break;
415                 default: cpus = "internal error"; break;
416         }
417         printf("detected CPU type: %s\n", cpus);
418         modexFadeOn(4, dpal);
419 }