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1 #include "src/lib/dos_kb.h"\r
2 #include "src/lib/mapread.h"\r
3 //#include "16\lib\x\modex.h"\r
4 #include "src/lib/wtest/wtest.c"\r
5 #include "src/lib/planar.c"\r
6 //====#include "src\lib\ems.c"\r
7
8 //#define LOADDATA
9 \r
10 //word far *clock= (word far*) 0x046C; /* 18.2hz clock */\r
11 \r
12 /*typedef struct {\r
13         bitmap_t *data;\r
14         word tileHeight;\r
15         word tileWidth;\r
16         unsigned int rows;\r
17         unsigned int cols;\r
18 } tiles_t;\r
19 \r
20 \r
21 typedef struct {\r
22         byte    *data;\r
23         tiles_t *tiles;\r
24         int width;\r
25         int height;\r
26 } map_t;*/\r
27 \r
28 \r
29 typedef struct {\r
30         map_t *map;\r
31         page_t *page;\r
32         int tx; //appears to be the top left tile position on the viewable screen map\r
33         int ty; //appears to be the top left tile position on the viewable screen map\r
34         word dxThresh; //????\r
35         word dyThresh; //????\r
36 } map_view_t;\r
37 \r
38 typedef struct {\r
39         int x; //player exact position on the viewable map\r
40         int y; //player exact position on the viewable map\r
41         int tx; //player tile position on the viewable map\r
42         int ty; //player tile position on the viewable map\r
43         int triggerx; //player's trigger box tile position on the viewable map\r
44         int triggery; //player's trigger box tile position on the viewable map\r
45         int setx; //NOT USED YET! player sprite sheet set on the image x\r
46         int sety; //NOT USED YET! player sprite sheet set on the image y\r
47         word q; //loop variable\r
48         word d; //direction\r
49         bitmap_t data; //supposively the sprite sheet data\r
50         int hp; //hitpoints of the player\r
51 } actor_t;\r
52 \r
53 map_t allocMap(int w, int h);\r
54 void initMap(map_t *map);\r
55 void mapScrollRight(map_view_t *mv, byte offset);\r
56 void mapScrollLeft(map_view_t *mv, byte offest);\r
57 void mapScrollUp(map_view_t *mv, byte offset);\r
58 void mapScrollDown(map_view_t *mv, byte offset);\r
59 void mapGoTo(map_view_t *mv, int tx, int ty);\r
60 void mapDrawTile(tiles_t *t, word i, page_t *page, word x, word y);\r
61 void mapDrawRow(map_view_t *mv, int tx, int ty, word y);\r
62 void mapDrawCol(map_view_t *mv, int tx, int ty, word x);\r
63 void qclean();\r
64 void pdump(map_view_t *pee);\r
65 void animatePlayer(map_view_t *src, map_view_t *dest, /*map_view_t *top, */sword d, short scrolloffsetswitch, int x, int y, int ls, int lp, bitmap_t *bmp);\r
66 \r
67 #define TILEWH 16\r
68 #define QUADWH                  TILEWH/2\r
69 #define SPEED 4\r
70 //#define LOOPMAX (TILEWH/SPEED)\r
71 \r
72 //place holder definitions\r
73 //#define MAPX 200\r
74 //#define MAPY 150\r
75 #define TRIGGX 10\r
76 #define TRIGGY 9\r
77 \r
78 void main() {\r
79         size_t oldfreemem=GetFreeSize();\r
80         /*long emmhandle;\r
81         long emsavail;\r
82         char teststr[80];*/
83         word panswitch=0, panq=1, pand=0; //for panning!\r
84         int i;\r
85         static word paloffset=0;\r
86         bitmap_t ptmp;//, npctmp; // player sprite\r
87         planar_buf_t *p;\r
88         const char *cpus;\r
89         static int persist_aniframe = 0;    /* gonna be increased to 1 before being used, so 0 is ok for default */\r
90         page_t screen, screen2, screen3;\r
91         map_t map;\r
92         map_view_t mv, mv2, mv3;\r
93         map_view_t *bg, *spri, *mask;//, *tmp;\r
94         byte *dpal, *gpal;\r
95         byte huge *ptr;
96         byte *mappalptr;\r
97         actor_t player;\r
98         //actor_t npc0;\r
99 \r
100 //      atexit(qclean());\r
101         /*if(!emmtest())\r
102         {\r
103                 printf("Expanded memory is not present\n");\r
104                 exit(0);\r
105         }\r
106 \r
107         if(!emmok())\r
108         {\r
109                 printf("Expanded memory manager is not present\n");\r
110                 exit(0);\r
111         }\r
112 \r
113         emsavail = emmavail();\r
114         if(emsavail == -1)\r
115         {\r
116                 printf("Expanded memory manager error\n");\r
117                 exit(0);\r
118         }\r
119         printf("There are %ld pages available\n",emsavail);\r
120 \r
121         if((emmhandle = emmalloc(emsavail)) < 0)\r
122         {\r
123                 printf("Insufficient pages available\n");\r
124                 exit(0);\r
125         }*/\r
126 \r
127         /* create the map */\r
128 //0000  printf("Total used @ before map load:                   %zu\n", oldfreemem-GetFreeSize());
129         fprintf(stderr, "testing~\n");
130 //#ifdef LOADDATA
131         loadmap("data/test.map", &map);
132 //#endif
133         fprintf(stderr, "yay map loaded~~\n");\r
134 //----  map = allocMap(map.width,map.height); //20x15 is the resolution of the screen you can make maps smaller than 20x15 but the null space needs to be drawn properly\r
135         //if(isEMS()) printf("%d tesuto\n", coretotalEMS());\r
136 //----  initMap(&map);\r
137         mv.map = &map;\r
138         mv2.map = &map;\r
139         mv3.map = &map;\r
140 \r
141         /* draw the tiles */\r
142         ptr = map.data;\r
143         mappalptr = map.tiles->data->palette;\r
144         /* data */\r
145 //0000  printf("Total used @ before image loading:              %zu\n", oldfreemem-GetFreeSize());
146 #ifdef LOADDATA\r
147         ptmp = bitmapLoadPcx("data/ptmp.pcx"); // load sprite
148 #endif\r
149         //npctmp = bitmapLoadPcx("ptmp1.pcx"); // load sprite\r
150         \r
151         /* create the planar buffer */\r
152 //0000  printf("Total used @ before planar buffer creation:     %zu\n", oldfreemem-GetFreeSize());
153 #ifdef LOADDATA\r
154         p = planar_buf_from_bitmap(&ptmp);
155 #endif\r
156 //0000  printf("Total used @ after planar buffer creation:      %zu\n", oldfreemem-GetFreeSize());\r
157 \r
158         /*if(isEMS())\r
159         {\r
160                 XMOVE mm;\r
161                 mm.length=sizeof(map);\r
162                 mm.sourceH=0;\r
163                 mm.sourceOff=(long)&map;\r
164                 mm.destH=emmhandle;\r
165                 mm.destOff=1;\r
166                 //halp!\r
167                 ist = move_emem(&mm);\r
168                 printf("%d\n", coretotalEMS());\r
169                 if(!ist){ dealloc_emem(emmhandle); exit(5); }\r
170                 //printf("%d\n", emmhandle);\r
171         }\r
172 \r
173         if(isEMS())\r
174         {\r
175                 XMOVE mm;\r
176                 mm.length=emmhandle;\r
177                 mm.sourceH=0;\r
178                 mm.sourceOff=(long)&ptmp;\r
179                 mm.destH=emmhandle;\r
180                 mm.destOff=0;\r
181                 //halp!\r
182                 ist = move_emem(&mm);\r
183                 printf("%d\n", coretotalEMS());\r
184                 if(!ist){ dealloc_emem(emmhandle); exit(5); }\r
185                 //printf("%d\n", emmhandle);\r
186         }\r
187 */\r
188 \r
189         /* save the palette */\r
190         dpal = modexNewPal();\r
191         modexPalSave(dpal);\r
192         modexFadeOff(4, dpal);\r
193 \r
194         setkb(1);\r
195         modexEnter();\r
196         modexPalBlack();        //reset the palette~\r
197 //      printf("Total used @ before palette initiation:         %zu\n", oldfreemem-GetFreeSize());\r
198         ptmp.offset=(paloffset/3);\r
199         modexPalUpdate(&ptmp, &paloffset, 0, 0);\r
200         //printf("      %d\n", sizeof(ptmp.data));\r
201         //printf("1:    %d\n", paloffset);\r
202         map.tiles->data->offset=(paloffset/3);\r
203         modexPalUpdate(map.tiles->data, &paloffset, 0, 0);\r
204         printf("\n====\n");\r
205         printf("0       paloffset=      %d\n", paloffset/3);\r
206         printf("====\n\n");\r
207         gpal = modexNewPal();\r
208         modexPalSave(gpal);\r
209         modexSavePalFile("data/g.pal", gpal);\r
210         modexPalBlack();        //so player will not see loadings~\r
211 \r
212         /* setup camera and screen~ */\r
213         screen = modexDefaultPage();\r
214         screen.width += (TILEWH*2);\r
215         screen.height += (TILEWH*2)+QUADWH;\r
216         mv.page = &screen;\r
217         screen2 = modexNextPage(mv.page);\r
218         mv2.page = &screen2;\r
219         screen3 = screen2;\r
220         mv3.page = &screen3;\r
221 \r
222         /* set up paging */\r
223         bg = &mv;\r
224         spri = &mv2;\r
225         mask = &mv3;\r
226 \r
227 //TODO: LOAD map data and position the map in the middle of the screen if smaller then screen\r
228         mapGoTo(bg, 0, 0);\r
229         mapGoTo(spri, 0, 0);\r
230         //mapGoTo(mask, 0, 0);\r
231 \r
232         //TODO: put player in starting position of spot\r
233         //default player position on the viewable map\r
234         player.tx = bg->tx + 10;\r
235         player.ty = bg->ty + 8;\r
236         player.x = player.tx*TILEWH;\r
237         player.y = player.ty*TILEWH;\r
238         player.triggerx = player.tx;\r
239         player.triggery = player.ty+1;\r
240         player.q=1;\r
241         player.d=0;\r
242         player.hp=4;\r
243         //npc\r
244         /*npc0.tx = bg->tx + 1;\r
245         npc0.ty = bg->ty + 1;\r
246         npc0.x = npc0.tx*TILEWH;\r
247         npc0.y = npc0.ty*TILEWH;\r
248         npc0.triggerx = npc0.tx;\r
249         npc0.triggery = npc0.ty+1;\r
250         npc0.q=1;\r
251         npc0.d=0;\r
252         modexDrawSpriteRegion(spri->page, npc0.x-4, npc0.y-TILEWH, 24, 64, 24, 32, &npctmp);*/\r
253         modexDrawSpriteRegion(spri->page, player.x-4, player.y-TILEWH, 24, 64, 24, 32, &ptmp);\r
254 \r
255         modexShowPage(spri->page);\r
256 //      printf("Total used @ before loop:                       %zu\n", oldfreemem-GetFreeSize());\r
257         modexFadeOn(4, gpal);\r
258         while(!keyp(1) && player.hp>0)\r
259         {\r
260         //top left corner & bottem right corner of map veiw be set as map edge trigger since maps are actually square\r
261         //to stop scrolling and have the player position data move to the edge of the screen with respect to the direction\r
262         //when player.tx or player.ty == 0 or player.tx == 20 or player.ty == 15 then stop because that is edge of map and you do not want to walk of the map\r
263         #define INC_PER_FRAME if(player.q&1) persist_aniframe++; if(persist_aniframe>4) persist_aniframe = 1;
264
265         //modexClearRegion(bg->page, player.x, player.y, 16, 16, 4); //currently the over scan color!\r
266         /*#define INC_PER_FRAME_NPC if(npc0.q&1) persist_aniframe++; if(persist_aniframe>4) persist_aniframe = 1;\r
267 \r
268         if(npc0.d == 0 && npc0.q == 1) npc0.d =rand()%8;\r
269         if(npc0.d>4)\r
270                 npc0.d=0;\r
271 \r
272         //right movement\r
273         if(npc0.d == 2)\r
274         {\r
275                 if(npc0.tx < map.width && !(npc0.tx+1 == TRIGGX && npc0.ty == TRIGGY) && !(npc0.tx+1 == player.tx && npc0.ty == player.ty))\r
276                 {\r
277                         if(npc0.q<=(TILEWH/SPEED))\r
278                         {\r
279                                 INC_PER_FRAME_NPC;\r
280                                 npc0.x+=SPEED;\r
281                                 //animatePlayer(bg, spri, mask, 1, 0, npc0.x, npc0.y, persist_aniframe, q, &npctmp);\r
282                                 animatePlayer(bg, spri, npc0.d-1, 0, npc0.x, npc0.y, persist_aniframe, npc0.q, &npctmp);\r
283                                 modexShowPage(spri->page);\r
284                                 npc0.q++;\r
285                         } else { npc0.q = 1; npc0.d = 0; npc0.tx++; }\r
286                 }\r
287                 else\r
288                 {\r
289                         modexCopyPageRegion(spri->page, bg->page, npc0.x-4, npc0.y-TILEWH, npc0.x-4, npc0.y-TILEWH, 24, 32);\r
290                         modexDrawSpriteRegion(spri->page, npc0.x-4, npc0.y-TILEWH, 24, 32, 24, 32, &npctmp);\r
291                         modexShowPage(spri->page);\r
292                         npc0.d = 0;\r
293                 }\r
294                 npc0.triggerx = npc0.tx+1;\r
295                 npc0.triggery = npc0.ty;\r
296         }\r
297 \r
298         //left movement\r
299         if(npc0.d == 4)\r
300         {\r
301                 if(npc0.tx > 1 && !(npc0.tx-1 == TRIGGX && npc0.ty == TRIGGY) && !(npc0.tx-1 == player.tx && npc0.ty == player.ty))\r
302                 {\r
303                         if(npc0.q<=(TILEWH/SPEED))\r
304                         {\r
305                                 INC_PER_FRAME_NPC;\r
306                                 npc0.x-=SPEED;\r
307                                 //animatePlayer(bg, spri, mask, 3, 0, npc0.x, npc0.y, persist_aniframe, q, &npctmp);\r
308                                 animatePlayer(bg, spri, npc0.d-1, 0, npc0.x, npc0.y, persist_aniframe, npc0.q, &npctmp);\r
309                                 modexShowPage(spri->page);\r
310                                 npc0.q++;\r
311                         } else { npc0.q = 1; npc0.d = 0; npc0.tx--; }\r
312                 }\r
313                 else\r
314                 {\r
315                         modexCopyPageRegion(spri->page, bg->page, npc0.x-4, npc0.y-TILEWH, npc0.x-4, npc0.y-TILEWH, 24, 32);\r
316                         modexDrawSpriteRegion(spri->page, npc0.x-4, npc0.y-TILEWH, 24, 96, 24, 32, &npctmp);\r
317                         modexShowPage(spri->page);\r
318                         npc0.d = 0;\r
319                 }\r
320                 npc0.triggerx = npc0.tx-1;\r
321                 npc0.triggery = npc0.ty;\r
322         }\r
323 \r
324         //down movement\r
325         if(npc0.d == 3)\r
326         {\r
327                 if(npc0.ty < map.height && !(npc0.tx == TRIGGX && npc0.ty+1 == TRIGGY) && !(npc0.tx == player.tx && npc0.ty == player.ty+1))\r
328                 {\r
329                         if(npc0.q<=(TILEWH/SPEED))\r
330                         {\r
331                                 INC_PER_FRAME_NPC;\r
332                                 npc0.y+=SPEED;\r
333                                 //animatePlayer(bg, spri, mask, 2, 0, npc0.x, npc0.y, persist_aniframe, q, &npctmp);\r
334                                 animatePlayer(bg, spri, npc0.d-1, 0, npc0.x, npc0.y, persist_aniframe, npc0.q, &npctmp);\r
335                                 modexShowPage(spri->page);\r
336                                 npc0.q++;\r
337                         } else { npc0.q = 1; npc0.d = 0; npc0.ty++; }\r
338                 }\r
339                 else\r
340                 {\r
341                         modexCopyPageRegion(spri->page, bg->page, npc0.x-4, npc0.y-TILEWH, npc0.x-4, npc0.y-TILEWH, 24, 32);\r
342                         modexDrawSpriteRegion(spri->page, npc0.x-4, npc0.y-TILEWH, 24, 64, 24, 32, &npctmp);\r
343                         modexShowPage(spri->page);\r
344                         npc0.d = 0;\r
345                 }\r
346                 npc0.triggerx = npc0.tx;\r
347                 npc0.triggery = npc0.ty+1;\r
348         }\r
349 \r
350         //up movement\r
351         if(npc0.d == 1)\r
352         {\r
353                 if(npc0.ty > 1 && !(npc0.tx == TRIGGX &&  npc0.ty-1 == TRIGGY) && !(npc0.tx+1 == player.tx && npc0.ty == player.ty-1))\r
354                 {\r
355                         if(npc0.q<=(TILEWH/SPEED))\r
356                         {\r
357                                 INC_PER_FRAME_NPC;\r
358                                 npc0.y-=SPEED;\r
359                                 //animatePlayer(bg, spri, mask, 0, 0, npc0.x, npc0.y, persist_aniframe, q, &npctmp);\r
360                                 modexShowPage(spri->page);\r
361                                 animatePlayer(bg, spri, npc0.d-1, 0, npc0.x, npc0.y, persist_aniframe, npc0.q, &npctmp);\r
362                                 npc0.q++;\r
363                         } else { npc0.q = 1; npc0.d = 0; npc0.ty--; }\r
364                 }\r
365                 else\r
366                 {\r
367                         modexCopyPageRegion(spri->page, bg->page, npc0.x-4, npc0.y-TILEWH, npc0.x-4, npc0.y-TILEWH, 24, 32);\r
368                         modexDrawSpriteRegion(spri->page, npc0.x-4, npc0.y-TILEWH, 24, 0, 24, 32, &npctmp);\r
369                         modexShowPage(spri->page);\r
370                         npc0.d = 0;\r
371                 }\r
372                 npc0.triggerx = npc0.tx;\r
373                 npc0.triggery = npc0.ty-1;\r
374         }\r
375 \r
376         if((npc0.triggery == player.ty && npc0.triggerx == player.tx) || (npc0.ty == player.ty && npc0.tx == player.tx)){ player.hp--; }\r
377 */\r
378 \r
379         //player movement\r
380         //TODO: make movement into a function!
381         if(!panswitch){\r
382         //right movement\r
383         if((keyp(77) && !keyp(75) && player.d == 0) || player.d == 2)\r
384         {\r
385                 if(player.d == 0){ player.d = 2; }\r
386                 if(bg->tx >= 0 && bg->tx+20 < map.width && player.tx == bg->tx + 10 &&
387                 !(bg->map->data[(player.tx)+(map.width*(player.ty-1))] == 0))//!(player.tx+1 == TRIGGX && player.ty == TRIGGY)) //collision detection!\r
388                 {\r
389                         if(player.q<=(TILEWH/SPEED))\r
390                         {\r
391                                 INC_PER_FRAME;\r
392                                 //animatePlayer(bg, spri, mask, 1, 1, player.x, player.y, persist_aniframe, q, &ptmp);\r
393                                 animatePlayer(bg, spri, player.d-1, 1, player.x, player.y, persist_aniframe, player.q, &ptmp);\r
394                                 mapScrollRight(bg, SPEED);\r
395                                 mapScrollRight(spri, SPEED);\r
396                                 //mapScrollRight(mask, SPEED);\r
397                                 modexShowPage(spri->page);\r
398                                 player.q++;\r
399                         } else { player.q = 1; player.d = 0; player.tx++; }\r
400                 }\r
401                 else if(player.tx < map.width && !(bg->map->data[(player.tx)+(map.width*(player.ty-1))] == 0))//!(player.tx+1 == TRIGGX && player.ty == TRIGGY))\r
402                 {\r
403                         if(player.q<=(TILEWH/SPEED))\r
404                         {\r
405                                 INC_PER_FRAME;\r
406                                 player.x+=SPEED;\r
407                                 //animatePlayer(bg, spri, mask, 1, 0, player.x, player.y, persist_aniframe, q, &ptmp);\r
408                                 animatePlayer(bg, spri, player.d-1, 0, player.x, player.y, persist_aniframe, player.q, &ptmp);\r
409                                 modexShowPage(spri->page);\r
410                                 player.q++;\r
411                         } else { player.q = 1; player.d = 0; player.tx++; }\r
412                 }\r
413                 else\r
414                 {\r
415                         modexCopyPageRegion(spri->page, bg->page, player.x-4, player.y-TILEWH, player.x-4, player.y-TILEWH, 24, 32);\r
416                         modexDrawSpriteRegion(spri->page, player.x-4, player.y-TILEWH, 24, 32, 24, 32, &ptmp);\r
417                         modexShowPage(spri->page);\r
418                         player.d = 0;\r
419                 }\r
420                 player.triggerx = player.tx+1;\r
421                 player.triggery = player.ty;\r
422         }\r
423 \r
424         //left movement\r
425         if((keyp(75) && !keyp(77) && player.d == 0) || player.d == 4)\r
426         {\r
427                 if(player.d == 0){ player.d = 4; }\r
428                 if(bg->tx > 0 && bg->tx+20 <= map.width && player.tx == bg->tx + 10 &&
429                 !(bg->map->data[(player.tx-2)+(map.width*(player.ty-1))] == 0))//!(player.tx-1 == TRIGGX && player.ty == TRIGGY))       //collision detection!\r
430                 {\r
431                         if(player.q<=(TILEWH/SPEED))\r
432                         {\r
433                                 INC_PER_FRAME;\r
434                                 //animatePlayer(bg, spri, mask, 3, 1, player.x, player.y, persist_aniframe, q, &ptmp);\r
435                                 animatePlayer(bg, spri, player.d-1, 1, player.x, player.y, persist_aniframe, player.q, &ptmp);\r
436                                 mapScrollLeft(bg, SPEED);\r
437                                 mapScrollLeft(spri, SPEED);\r
438                                 //mapScrollLeft(mask, SPEED);\r
439                                 modexShowPage(spri->page);\r
440                                 player.q++;\r
441                         } else { player.q = 1; player.d = 0; player.tx--; }\r
442                 }\r
443                 else if(player.tx > 1 && !(bg->map->data[(player.tx-2)+(map.width*(player.ty-1))] == 0))//!(player.tx-1 == TRIGGX && player.ty == TRIGGY))\r
444                 {\r
445                         if(player.q<=(TILEWH/SPEED))\r
446                         {\r
447                                 INC_PER_FRAME;\r
448                                 player.x-=SPEED;\r
449                                 //animatePlayer(bg, spri, mask, 3, 0, player.x, player.y, persist_aniframe, q, &ptmp);\r
450                                 animatePlayer(bg, spri, player.d-1, 0, player.x, player.y, persist_aniframe, player.q, &ptmp);\r
451                                 modexShowPage(spri->page);\r
452                                 player.q++;\r
453                         } else { player.q = 1; player.d = 0; player.tx--; }\r
454                 }\r
455                 else\r
456                 {\r
457                         modexCopyPageRegion(spri->page, bg->page, player.x-4, player.y-TILEWH, player.x-4, player.y-TILEWH, 24, 32);\r
458                         modexDrawSpriteRegion(spri->page, player.x-4, player.y-TILEWH, 24, 96, 24, 32, &ptmp);\r
459                         modexShowPage(spri->page);\r
460                         player.d = 0;\r
461                 }\r
462                 player.triggerx = player.tx-1;\r
463                 player.triggery = player.ty;\r
464         }\r
465 \r
466         //down movement\r
467         if((keyp(80) && !keyp(72) && player.d == 0) || player.d == 3)\r
468         {\r
469                 if(player.d == 0){ player.d = 3; }\r
470                 if(bg->ty >= 0 && bg->ty+15 < map.height && player.ty == bg->ty + 8 &&
471                 !(bg->map->data[(player.tx-1)+(map.width*(player.ty))] == 0))//!(player.tx == TRIGGX && player.ty+1 == TRIGGY)) //collision detection!\r
472                 {\r
473                         if(player.q<=(TILEWH/SPEED))\r
474                         {\r
475                                 INC_PER_FRAME;\r
476                                 //animatePlayer(bg, spri, mask, 2, 1, player.x, player.y, persist_aniframe, q, &ptmp);\r
477                                 animatePlayer(bg, spri, player.d-1, 1, player.x, player.y, persist_aniframe, player.q, &ptmp);\r
478                                 mapScrollDown(bg, SPEED);\r
479                                 mapScrollDown(spri, SPEED);\r
480                                 //mapScrollDown(mask, SPEED);\r
481                                 modexShowPage(spri->page);\r
482                                 player.q++;\r
483                         } else { player.q = 1; player.d = 0; player.ty++; }\r
484                 }\r
485                 else if(player.ty < map.height && !(bg->map->data[(player.tx-1)+(map.width*(player.ty))] == 0))//!(player.tx == TRIGGX && player.ty+1 == TRIGGY))\r
486                 {\r
487                         if(player.q<=(TILEWH/SPEED))\r
488                         {\r
489                                 INC_PER_FRAME;\r
490                                 player.y+=SPEED;\r
491                                 //animatePlayer(bg, spri, mask, 2, 0, player.x, player.y, persist_aniframe, q, &ptmp);\r
492                                 animatePlayer(bg, spri, player.d-1, 0, player.x, player.y, persist_aniframe, player.q, &ptmp);\r
493                                 modexShowPage(spri->page);\r
494                                 player.q++;\r
495                         } else { player.q = 1; player.d = 0; player.ty++; }\r
496                 }\r
497                 else\r
498                 {\r
499                         modexCopyPageRegion(spri->page, bg->page, player.x-4, player.y-TILEWH, player.x-4, player.y-TILEWH, 24, 32);\r
500                         modexDrawSpriteRegion(spri->page, player.x-4, player.y-TILEWH, 24, 64, 24, 32, &ptmp);\r
501                         modexShowPage(spri->page);\r
502                         player.d = 0;\r
503                 }\r
504                 player.triggerx = player.tx;\r
505                 player.triggery = player.ty+1;\r
506         }\r
507 \r
508         //up movement\r
509         if((keyp(72) && !keyp(80) && player.d == 0) || player.d == 1)\r
510         {\r
511                 if(player.d == 0){ player.d = 1; }\r
512                 if(bg->ty > 0 && bg->ty+15 <= map.height && player.ty == bg->ty + 8 &&
513                 !(bg->map->data[(player.tx-1)+(map.width*(player.ty-2))] == 0))//!(player.tx == TRIGGX && player.ty-1 == TRIGGY))       //collision detection!\r
514                 {\r
515                         if(player.q<=(TILEWH/SPEED))\r
516                         {\r
517                                 INC_PER_FRAME;\r
518                                 //animatePlayer(bg, spri, mask, 0, 1, player.x, player.y, persist_aniframe, q, &ptmp);\r
519                                 animatePlayer(bg, spri, player.d-1, 1, player.x, player.y, persist_aniframe, player.q, &ptmp);\r
520                                 mapScrollUp(bg, SPEED);\r
521                                 mapScrollUp(spri, SPEED);\r
522                                 //mapScrollUp(mask, SPEED);\r
523                                 modexShowPage(spri->page);\r
524                                 player.q++;\r
525                         } else { player.q = 1; player.d = 0; player.ty--; }\r
526                 }\r
527                 else if(player.ty > 1 && !(bg->map->data[(player.tx-1)+(map.width*(player.ty-2))] == 0))//!(player.tx == TRIGGX &&  player.ty-1 == TRIGGY))\r
528                 {\r
529                         if(player.q<=(TILEWH/SPEED))\r
530                         {\r
531                                 INC_PER_FRAME;\r
532                                 player.y-=SPEED;\r
533                                 //animatePlayer(bg, spri, mask, 0, 0, player.x, player.y, persist_aniframe, q, &ptmp);\r
534                                 modexShowPage(spri->page);\r
535                                 animatePlayer(bg, spri, player.d-1, 0, player.x, player.y, persist_aniframe, player.q, &ptmp);\r
536                                 player.q++;\r
537                         } else { player.q = 1; player.d = 0; player.ty--; }\r
538                 }\r
539                 else\r
540                 {\r
541                         modexCopyPageRegion(spri->page, bg->page, player.x-4, player.y-TILEWH, player.x-4, player.y-TILEWH, 24, 32);\r
542                         modexDrawSpriteRegion(spri->page, player.x-4, player.y-TILEWH, 24, 0, 24, 32, &ptmp);\r
543                         modexShowPage(spri->page);\r
544                         player.d = 0;\r
545                 }\r
546                 player.triggerx = player.tx;\r
547                 player.triggery = player.ty-1;\r
548         }\r
549 }else{
550 //88 switch!
551         //right movement\r
552         if((keyp(77) && !keyp(75) && pand == 0) || pand == 2)\r
553         {\r
554                 if(pand == 0){ pand = 2; }\r
555                         if(panq<=(TILEWH/SPEED))\r
556                         {
557                                 bg->page->dx++;
558                                 spri->page->dx++;
559                                 modexShowPage(bg->page);
560                                 modexShowPage(spri->page);
561                                 panq++;\r
562                         } else { panq = 1; pand = 0; }\r
563         }\r
564         //left movement\r
565         if((keyp(75) && !keyp(77) && pand == 0) || pand == 4)\r
566         {\r
567                 if(pand == 0){ pand = 4; }\r
568                         if(panq<=(TILEWH/SPEED))\r
569                         {\r
570                                 bg->page->dx--;
571                                 spri->page->dx--;
572                                 modexShowPage(bg->page);
573                                 modexShowPage(spri->page);
574                                 panq++;\r
575                         } else { panq = 1; pand = 0; }\r
576         }\r
577         //down movement\r
578         if((keyp(72) && !keyp(80) && pand == 0) || pand == 3)\r
579         {\r
580                 if(pand == 0){ pand = 3; }\r
581                         if(panq<=(TILEWH/SPEED))\r
582                         {\r
583                                 bg->page->dy--;
584                                 spri->page->dy--;
585                                 modexShowPage(bg->page);
586                                 modexShowPage(spri->page);
587                                 panq++;\r
588                         } else { panq = 1; pand = 0; }\r
589         }\r
590         //up movement\r
591         if((keyp(80) && !keyp(72) && pand == 0) || pand == 1)\r
592         {\r
593                 if(pand == 0){ pand = 1; }\r
594                         if(panq<=(TILEWH/SPEED))\r
595                         {\r
596                                 bg->page->dy++;
597                                 spri->page->dy++;
598                                 modexShowPage(bg->page);
599                                 modexShowPage(spri->page);\r
600                                 panq++;\r
601                         } else { panq = 1; pand = 0; }\r
602         }
603 }\r
604         //if(((player.triggerx == TRIGGX && player.triggery == TRIGGY) && keyp(0x1C))||(player.tx == 5 && player.ty == 5))
605         if(((bg->map->data[(player.triggerx-1)+(map.width*(player.triggery-1))] == 0) && keyp(0x1C))||(player.tx == 5 && player.ty == 5))\r
606         {\r
607                 short i;\r
608                 for(i=800; i>=400; i--)\r
609                 {\r
610                         sound(i);\r
611                 }\r
612                 nosound();\r
613         }\r
614         if(player.q == (TILEWH/SPEED)+1 && player.d > 0 && (player.triggerx == 5 && player.triggery == 5)){ player.hp--; }\r
615         //if(keyp(0x0E)) while(1){ if(xmsmalloc(24)) break; }\r
616         if(keyp(25)){ pdump(bg); pdump(spri); }\r
617         if(keyp(24)){ modexPalUpdate0(gpal); paloffset=0; pdump(bg); pdump(spri); }\r
618         if(keyp(22)){\r
619         paloffset=0; modexPalBlack(); modexPalUpdate(&ptmp, &paloffset, 0, 0);\r
620         printf("1paloffset      =       %d\n", paloffset/3);\r
621          modexPalUpdate(map.tiles->data, &paloffset, 0, 0);\r
622         printf("2paloffset      =       %d\n", paloffset/3);\r
623          pdump(bg); pdump(spri); }
624 \r
625         if(keyp(88)){if(!panswitch) panswitch++; else panswitch--; }\r
626         if(keyp(87))\r
627         {\r
628                 modexLeave();\r
629                 setkb(0);\r
630                 __asm\r
631                 {\r
632                         mov ah,31h\r
633                         int 21h\r
634                 }\r
635         }
636
637         if((player.q==1) && !(player.x%TILEWH==0 && player.y%TILEWH==0)) break; //incase things go out of sync!
638 \r
639         }\r
640 \r
641         /* fade back to text mode */\r
642         /* but 1st lets save the game palette~ */\r
643         modexPalSave(gpal);\r
644         modexSavePalFile("data/g.pal", gpal);\r
645         modexFadeOff(4, gpal);\r
646         modexLeave();\r
647         setkb(0);\r
648         printf("Project 16 scroll.exe\n");\r
649         printf("tx: %d\n", bg->tx);\r
650         printf("ty: %d\n", bg->ty);
651         printf("player.x: %d", player.x); printf("              player.y: %d\n", player.y);\r
652         //if(player.hp==0) printf("%d wwww\n", player.y+8);\r
653         //else printf("\nplayer.y: %d\n", player.y);\r
654         printf("player.tx: %d", player.tx); printf("            player.ty: %d\n", player.ty);\r
655         printf("player.triggx: %d", player.triggerx); printf("  player.triggy: %d\n", player.triggery);\r
656         printf("player.hp: %d", player.hp);     printf("        player.q: %d", player.q);       printf("        player.d: %d\n", player.d);
657         printf("tile data value at player trigger position: %d\n", bg->map->data[(player.triggerx-1)+(map.width*(player.triggery-1))]);\r
658         printf("palette offset: %d\n", paloffset/3);\r
659         printf("Total used: %zu\n", oldfreemem-GetFreeSize());\r
660         printf("Total free: %zu\n", GetFreeSize());\r
661         printf("temporary player sprite 0: http://www.pixiv.net/member_illust.php?mode=medium&illust_id=45556867\n");\r
662         printf("temporary player sprite 1: http://www.pixiv.net/member_illust.php?mode=medium&illust_id=44606385\n");\r
663         printf("Screen: %dx", screen.width);    printf("%d\n", screen.height);\r
664         printf("Screen2: %dx", screen2.width);  printf("%d\n", screen2.height);
665         //printf("map.width=%d  map.height=%d   map.data[0]=%d\n", bg->map->width, bg->map->height, bg->map->data[0]);\r
666         //xmsfree(&map);\r
667         //xmsfree(bg);\r
668         //xmsfree(spri);\r
669         //xmsfree(mask);\r
670         //xmsreport();\r
671         //emmclose(emmhandle);\r
672         switch(detectcpu())\r
673         {\r
674                 case 0: cpus = "8086/8088 or 186/88"; break;\r
675                 case 1: cpus = "286"; break;\r
676                 case 2: cpus = "386 or newer"; break;\r
677                 default: cpus = "internal error"; break;\r
678         }\r
679         printf("detected CPU type: %s\n", cpus);\r
680         modexFadeOn(4, dpal);\r
681 }\r
682 \r
683 \r
684 map_t\r
685 allocMap(int w, int h) {\r
686         map_t result;\r
687 \r
688         result.width =w;\r
689         result.height=h;\r
690         result.data = malloc(sizeof(byte) * w * h);\r
691         //result.data = (byte *)alloc_emem(((int)sizeof(byte) * w * h)/1024);\r
692         /*if(isEMS() || checkEMS())\r
693         {\r
694                 XMOVE mm;\r
695                 //emmhandle = mallocEMS(coretotalEMS());//alloc_emem((int)sizeof(map))\r
696                 mm.length=sizeof(result);\r
697                 mm.sourceH=0;\r
698                 mm.sourceOff=ptr2long(&result);\r
699                 mm.destH=emmhandle;\r
700                 mm.destOff=0;\r
701                 ist = move_emem(&mm);\r
702                 if(!ist){ dealloc_emem(emmhandle); exit(5); }\r
703                 printf("%d\n", coretotalEMS());\r
704         }*/\r
705 \r
706         return result;\r
707 }\r
708 \r
709 void\r
710 initMap(map_t *map) {\r
711         /* just a place holder to fill out an alternating pattern */\r
712         int x, y, xx, yy;\r
713         int i, q;\r
714 //      int tile = 1;\r
715         //if(!isEMS() || !checkEMS())\r
716 //              map->tiles = malloc(sizeof(tiles_t));\r
717         //else\r
718         //      map->tiles = (tiles_t *)alloc_emem(sizeof(tiles_t));\r
719 \r
720         /* create the tile set */\r
721         //if(!isEMS() || !checkEMS())\r
722 //              map->tiles->data = malloc(sizeof(bitmap_t));\r
723         //else\r
724         //      map->tiles->data = (bitmap_t *)alloc_emem(sizeof(bitmap_t));\r
725 //      map->tiles->data->width = (TILEWH/**2*/);\r
726 //      map->tiles->data->height= TILEWH;\r
727         //if(!isEMS() || !checkEMS())\r
728 //              map->tiles->data->data = malloc((TILEWH*2)*TILEWH);\r
729         //else\r
730         //      map->tiles->data->data = (byte *)alloc_emem((TILEWH*2)*TILEWH);\r
731 //      map->tiles->tileHeight = TILEWH;\r
732 //      map->tiles->tileWidth =TILEWH;\r
733 //      map->tiles->rows = 1;\r
734 //      map->tiles->cols = 1;//2;\r
735 \r
736         /*q=0;\r
737         //for(y=0; y<map->height; y++) {\r
738         //for(x=0; x<map->width; x++) {\r
739         i=0;\r
740         for(yy=0; yy<TILEWH; yy++) {\r
741         for(xx=0; xx<(TILEWH); xx++) {\r
742                 //if(x<TILEWH){\r
743                   map->tiles->data->data[i+1] = map->data[q];//28;//0x24;\r
744 //                printf("[%d]", map->tiles->data->data[i]);\r
745                 //}else{\r
746                   //map->tiles->data->data[i] = map->data[q];//0;//0x34;\r
747                   //printf("]%d[==[%d]", i, map->tiles->data->data[i]);\r
748                 //}\r
749                 i++;\r
750         }\r
751 //      printf("\n");\r
752         }\r
753 //      printf("[%d]", map->data[q]);\r
754         q++;\r
755 //      }\r
756         //printf("\n\n");\r
757 //      }*/\r
758 \r
759         /*i=0;\r
760         for(y=0; y<map->height; y++) {\r
761                 for(x=0; x<map->width; x++) {\r
762 //                      map->data[i]=255;\r
763                         printf("[%d]", map->data[i]);\r
764                         //tile = tile ? 0 : 1;\r
765                         i++;\r
766                 }\r
767                 //tile = tile ? 0 : 1;\r
768         }*/\r
769 }\r
770 \r
771 \r
772 void\r
773 mapScrollRight(map_view_t *mv, byte offset) {\r
774         word x, y;  /* coordinate for drawing */\r
775 \r
776         /* increment the pixel position and update the page */\r
777         mv->page->dx += offset;\r
778 \r
779         /* check to see if this changes the tile */\r
780         if(mv->page->dx >= mv->dxThresh ) {\r
781         /* go forward one tile */\r
782         mv->tx++;\r
783         /* Snap the origin forward */\r
784         mv->page->data += 4;\r
785         mv->page->dx = mv->map->tiles->tileWidth;\r
786         //}\r
787 \r
788         /* draw the next column */\r
789         x= SCREEN_WIDTH + mv->map->tiles->tileWidth;\r
790                 mapDrawCol(mv, mv->tx + 20 , mv->ty-1, x);\r
791         }\r
792 }\r
793 \r
794 \r
795 void\r
796 mapScrollLeft(map_view_t *mv, byte offset) {\r
797         word x, y;  /* coordinate for drawing */\r
798 \r
799         /* increment the pixel position and update the page */\r
800         mv->page->dx -= offset;\r
801 \r
802         /* check to see if this changes the tile */\r
803         if(mv->page->dx == 0) {\r
804         /* go backward one tile */\r
805         mv->tx--;\r
806 \r
807         /* Snap the origin backward */\r
808         mv->page->data -= 4;\r
809         mv->page->dx = mv->map->tiles->tileWidth;\r
810         //}\r
811         /* draw the next column */\r
812                 mapDrawCol(mv, mv->tx-1, mv->ty-1, 0);\r
813         }\r
814 }\r
815 \r
816 \r
817 void\r
818 mapScrollUp(map_view_t *mv, byte offset) {\r
819         word x, y;  /* coordinate for drawing */\r
820 \r
821         /* increment the pixel position and update the page */\r
822         mv->page->dy -= offset;\r
823 \r
824         /* check to see if this changes the tile */\r
825         if(mv->page->dy == 0 ) {\r
826         /* go down one tile */\r
827         mv->ty--;\r
828         /* Snap the origin downward */\r
829         mv->page->data -= mv->page->width*4;\r
830         mv->page->dy = mv->map->tiles->tileHeight;\r
831         //}\r
832 \r
833         /* draw the next row */\r
834         y= 0;\r
835                 mapDrawRow(mv, mv->tx-1 , mv->ty-1, y);\r
836         }\r
837 }\r
838 \r
839 \r
840 void\r
841 mapScrollDown(map_view_t *mv, byte offset) {\r
842         word x, y;  /* coordinate for drawing */\r
843 \r
844         /* increment the pixel position and update the page */\r
845         mv->page->dy += offset;\r
846 \r
847         /* check to see if this changes the tile */\r
848         if(mv->page->dy >= mv->dyThresh ) {\r
849         /* go down one tile */\r
850         mv->ty++;\r
851         /* Snap the origin downward */\r
852         mv->page->data += mv->page->width*4;\r
853         mv->page->dy = mv->map->tiles->tileHeight;\r
854         //}\r
855 \r
856         /* draw the next row */\r
857         y= SCREEN_HEIGHT + mv->map->tiles->tileHeight;\r
858                 mapDrawRow(mv, mv->tx-1 , mv->ty+15, y);\r
859         }\r
860 \r
861 }\r
862 \r
863 \r
864 void\r
865 mapGoTo(map_view_t *mv, int tx, int ty) {\r
866         int px, py;\r
867         unsigned int i;\r
868 \r
869         /* set up the coordinates */\r
870         mv->tx = tx;\r
871         mv->ty = ty;\r
872         mv->page->dx = mv->map->tiles->tileWidth;\r
873         mv->page->dy = mv->map->tiles->tileHeight;\r
874 \r
875         /* set up the thresholds */\r
876         mv->dxThresh = mv->map->tiles->tileWidth * 2;\r
877         mv->dyThresh = mv->map->tiles->tileHeight * 2;\r
878 \r
879         /* draw the tiles */\r
880         modexClearRegion(mv->page, 0, 0, mv->page->width, mv->page->height, 0);\r
881         py=0;
882         i=mv->ty * mv->map->width + mv->tx;
883         for(ty=mv->ty-1; py < SCREEN_HEIGHT+mv->dyThresh && ty < mv->map->height; ty++, py+=mv->map->tiles->tileHeight) {\r
884                 mapDrawRow(mv, tx-1, ty, py);\r
885         i+=mv->map->width - tx;\r
886         }\r
887 }\r
888 \r
889 \r
890 void\r
891 mapDrawTile(tiles_t *t, word i, page_t *page, word x, word y) {\r
892         word rx;\r
893         word ry;\r
894         //if(i==0) i=2;\r
895         if(i==0)\r
896         {\r
897                 //wwww
898                 modexClearRegion(page, x, y, t->tileWidth, t->tileHeight, 0); //currently the over scan color!\r
899         }\r
900         else\r
901         {\r
902         rx = (((i-1) % ((t->data->width)/t->tileWidth)) * t->tileWidth);\r
903         ry = (((i-1) / ((t->data->height)/t->tileHeight)) * t->tileHeight);
904         printf("i=%d\n", i);\r
905         //mxPutTile(t->data, x, y, t->tileWidth, t->tileHeight);\r
906         modexDrawBmpRegion(page, x, y, rx, ry, t->tileWidth, t->tileHeight, (t->data));\r
907         }\r
908 }\r
909 \r
910 \r
911 void\r
912 mapDrawRow(map_view_t *mv, int tx, int ty, word y) {\r
913         word x;\r
914         int i;\r
915 \r
916         /* the position within the map array */\r
917         i=ty * mv->map->width + tx;
918         for(x=0; x<SCREEN_WIDTH+mv->dxThresh && tx < mv->map->width; x+=mv->map->tiles->tileWidth, tx++) {\r
919         if(i>=0) {\r
920                 /* we are in the map, so copy! */\r
921                 mapDrawTile(mv->map->tiles, mv->map->data[i], mv->page, x, y);\r
922         }\r
923         i++; /* next! */\r
924         }\r
925 }\r
926 \r
927 void\r
928 mapDrawCol(map_view_t *mv, int tx, int ty, word x) {\r
929         int y;\r
930         int i;\r
931 \r
932         /* location in the map array */\r
933         i=ty * mv->map->width + tx;\r
934 \r
935         /* We'll copy all of the columns in the screen, \r
936            i + 1 row above and one below */\r
937         for(y=0; y<SCREEN_HEIGHT+mv->dyThresh && ty < mv->map->height; y+=mv->map->tiles->tileHeight, ty++) {\r
938         if(i>=0) {\r
939                 /* we are in the map, so copy away! */\r
940                 mapDrawTile(mv->map->tiles, mv->map->data[i], mv->page, x, y);\r
941         }\r
942         i += mv->map->width;\r
943         }\r
944 }\r
945 \r
946 void qclean()\r
947 {\r
948         modexLeave();\r
949         setkb(0);\r
950 }\r
951 \r
952 void pdump(map_view_t *pee)\r
953 {\r
954         int mult=(QUADWH);\r
955         int palq=(mult)*TILEWH;\r
956         int palcol=0;\r
957         int palx, paly;\r
958         for(paly=0; paly<palq; paly+=mult){\r
959                 for(palx=0; palx<palq; palx+=mult){\r
960                                 modexClearRegion(pee->page, palx+TILEWH, paly+TILEWH, mult, mult, palcol);\r
961                         palcol++;\r
962                 }\r
963         }\r
964 }\r
965 \r
966 void\r
967 animatePlayer(map_view_t *src, map_view_t *dest, /*map_view_t *top, */sword d, short scrolloffsetswitch, int x, int y, int ls, int lp, bitmap_t *bmp)\r
968 {\r
969         sword dire=32*d; //direction\r
970         sword qq; //scroll offset\r
971 \r
972         if(scrolloffsetswitch==0) qq = 0;\r
973         else qq = ((lp)*SPEED);\r
974         switch (d)\r
975         {\r
976                 case 0:\r
977                         //up\r
978                         x=x-4;\r
979                         y=y-qq-TILEWH;\r
980                 break;\r
981                 case 1:\r
982                         // right\r
983                         x=x+qq-4;\r
984                         y=y-TILEWH;\r
985                 break;\r
986                 case 2:\r
987                         //down\r
988                         x=x-4;\r
989                         y=y+qq-TILEWH;\r
990                 break;\r
991                 case 3:\r
992                         //left\r
993                         x=x-qq-4;\r
994                         y=y-TILEWH;\r
995                 break;\r
996         }\r
997         modexCopyPageRegion(dest->page, src->page, x-4, y-4, x-4, y-4, 28, 40);\r
998         if(2>ls && ls>=1) { modexDrawSpriteRegion(dest->page, x, y, 48, dire, 24, 32, bmp); }else\r
999         if(3>ls && ls>=2) { modexDrawSpriteRegion(dest->page, x, y, 24, dire, 24, 32, bmp); }else\r
1000         if(4>ls && ls>=3) { modexDrawSpriteRegion(dest->page, x, y, 0, dire, 24, 32, bmp); }else\r
1001         if(5>ls && ls>=4) { modexDrawSpriteRegion(dest->page, x, y, 24, dire, 24, 32, bmp); }\r
1002         //TODO: mask copy //modexCopyPageRegion(dest->page, src->page, x-4, y-4, x-4, y-4, 28, 40);\r
1003         //modexClearRegion(top->page, 66, 66, 2, 40, 0);\r
1004         //modexCopyPageRegion(dest->page, top->page, 66, 66, 66, 66, 2, 40);\r
1005         //turn this off if XT\r
1006         if(detectcpu() > 0) modexWaitBorder();\r
1007 }\r