1 #include "src\lib\modex16.h"
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4 #include "src\lib\dos_kb.h"
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5 #include "src\lib\wtest\wtest.c"
6 #include "src\lib\xms.c"
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8 //word far *clock= (word far*) 0x046C; /* 18.2hz clock */
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30 int tx; //appears to be the top left tile position on the viewable screen map
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31 int ty; //appears to be the top left tile position on the viewable screen map
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32 word dxThresh; //????
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33 word dyThresh; //????
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37 int x; //player exact position on the viewable map
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38 int y; //player exact position on the viewable map
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39 int tx; //player tile position on the viewable map
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40 int ty; //player tile position on the viewable map
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41 int triggerx; //player's trigger box tile position on the viewable map
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42 int triggery; //player's trigger box tile position on the viewable map
43 int setx; //NOT USED YET! player sprite sheet set on the image x
44 int sety; //NOT USED YET! player sprite sheet set on the image y
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45 word q; //loop variable
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47 int hp; //hitpoints of the player
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51 map_t allocMap(int w, int h);
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52 void initMap(map_t *map);
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53 void mapScrollRight(map_view_t *mv, byte offset);
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54 void mapScrollLeft(map_view_t *mv, byte offest);
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55 void mapScrollUp(map_view_t *mv, byte offset);
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56 void mapScrollDown(map_view_t *mv, byte offset);
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57 void mapGoTo(map_view_t *mv, int tx, int ty);
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58 void mapDrawTile(tiles_t *t, word i, page_t *page, word x, word y);
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59 void mapDrawRow(map_view_t *mv, int tx, int ty, word y);
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60 void mapDrawCol(map_view_t *mv, int tx, int ty, word x);
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61 void animatePlayer(map_view_t *src, map_view_t *dest, /*map_view_t *top, */sword d, short scrolloffsetswitch, int x, int y, int ls, int lp, bitmap_t *bmp);
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64 #define QUADWH (TILEWH/4)
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66 //#define LOOPMAX (TILEWH/SPEED)
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68 //place holder definitions
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75 bitmap_t ptmp;//, npctmp; // player sprite
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77 static int persist_aniframe = 0; /* gonna be increased to 1 before being used, so 0 is ok for default */
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78 page_t screen, screen2, screen3;
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80 map_view_t mv, mv2, mv3;
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81 map_view_t *bg, *spri, *mask;//, *tmp;
87 /* save the palette */
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88 pal = modexNewPal();
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90 modexFadeOff(4, pal);
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93 /* create the map */
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94 map = allocMap(MAPX,MAPY); //20x15 is the resolution of the screen you can make maps smaller than 20x15 but the null space needs to be drawn properly
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100 /* draw the tiles */
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103 ptmp = bitmapLoadPcx("ptmp.pcx"); // load sprite
104 //npctmp = bitmapLoadPcx("ptmp1.pcx"); // load sprite
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108 modexPalUpdate(ptmp.palette);
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109 modexFadeOn(4, ptmp.palette);
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110 screen = modexDefaultPage();
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111 screen.width += (TILEWH*2);
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112 screen.height += (TILEWH*2)+QUADWH;
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114 screen2 = modexNextPage(mv.page);
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115 mv2.page = &screen2;
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117 mv3.page = &screen3;
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119 /* set up paging */
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124 //TODO: LOAD map data and position the map in the middle of the screen if smaller then screen
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126 mapGoTo(spri, 0, 0);
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127 //mapGoTo(mask, 0, 0);
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129 //TODO: put player in starting position of spot
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130 //default player position on the viewable map
131 player.tx = bg->tx + 10;
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132 player.ty = bg->ty + 8;
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133 player.x = player.tx*TILEWH;
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134 player.y = player.ty*TILEWH;
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135 player.triggerx = player.tx;
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136 player.triggery = player.ty+1;
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141 /*npc0.tx = bg->tx + 1;
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142 npc0.ty = bg->ty + 1;
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143 npc0.x = npc0.tx*TILEWH;
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144 npc0.y = npc0.ty*TILEWH;
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145 npc0.triggerx = npc0.tx;
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146 npc0.triggery = npc0.ty+1;
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149 modexDrawSpriteRegion(spri->page, npc0.x-4, npc0.y-TILEWH, 24, 64, 24, 32, &npctmp);*/
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150 modexDrawSpriteRegion(spri->page, player.x-4, player.y-TILEWH, 24, 64, 24, 32, &ptmp);
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152 modexClearRegion(spri->page, player.triggerx*16, player.triggery*16, 16, 16, 1);
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153 modexClearRegion(bg->page, player.triggerx*16, player.triggery*16, 16, 16, 1);
155 modexClearRegion(spri->page, 5*16, 5*16, 16, 16, 255);
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156 modexClearRegion(bg->page, 5*16, 5*16, 16, 16, 255);
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158 modexShowPage(spri->page);
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159 while(!keyp(1) && player.hp!=0)
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161 //top left corner & bottem right corner of map veiw be set as map edge trigger since maps are actually square
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162 //to stop scrolling and have the player position data move to the edge of the screen with respect to the direction
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163 //when player.tx or player.ty == 0 or player.tx == 20 or player.ty == 15 then stop because that is edge of map and you do not want to walk of the map
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164 #define INC_PER_FRAME if(player.q&1) persist_aniframe++; if(persist_aniframe>4) persist_aniframe = 1;
165 /*#define INC_PER_FRAME_NPC if(npc0.q&1) persist_aniframe++; if(persist_aniframe>4) persist_aniframe = 1;
167 if(npc0.d == 0 && npc0.q == 1) npc0.d =rand()%8;
174 if(npc0.tx < MAPX && !(npc0.tx+1 == TRIGGX && npc0.ty == TRIGGY) && !(npc0.tx+1 == player.tx && npc0.ty == player.ty))
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176 if(npc0.q<=(TILEWH/SPEED))
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180 //animatePlayer(bg, spri, mask, 1, 0, npc0.x, npc0.y, persist_aniframe, q, &npctmp);
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181 animatePlayer(bg, spri, npc0.d-1, 0, npc0.x, npc0.y, persist_aniframe, npc0.q, &npctmp);
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182 modexShowPage(spri->page);
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184 } else { npc0.q = 1; npc0.d = 0; npc0.tx++; }
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188 modexCopyPageRegion(spri->page, bg->page, npc0.x-4, npc0.y-TILEWH, npc0.x-4, npc0.y-TILEWH, 24, 32);
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189 modexDrawSpriteRegion(spri->page, npc0.x-4, npc0.y-TILEWH, 24, 32, 24, 32, &npctmp);
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190 modexShowPage(spri->page);
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193 npc0.triggerx = npc0.tx+1;
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194 npc0.triggery = npc0.ty;
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200 if(npc0.tx > 1 && !(npc0.tx-1 == TRIGGX && npc0.ty == TRIGGY) && !(npc0.tx-1 == player.tx && npc0.ty == player.ty))
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202 if(npc0.q<=(TILEWH/SPEED))
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206 //animatePlayer(bg, spri, mask, 3, 0, npc0.x, npc0.y, persist_aniframe, q, &npctmp);
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207 animatePlayer(bg, spri, npc0.d-1, 0, npc0.x, npc0.y, persist_aniframe, npc0.q, &npctmp);
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208 modexShowPage(spri->page);
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210 } else { npc0.q = 1; npc0.d = 0; npc0.tx--; }
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214 modexCopyPageRegion(spri->page, bg->page, npc0.x-4, npc0.y-TILEWH, npc0.x-4, npc0.y-TILEWH, 24, 32);
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215 modexDrawSpriteRegion(spri->page, npc0.x-4, npc0.y-TILEWH, 24, 96, 24, 32, &npctmp);
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216 modexShowPage(spri->page);
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219 npc0.triggerx = npc0.tx-1;
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220 npc0.triggery = npc0.ty;
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226 if(npc0.ty < MAPY && !(npc0.tx == TRIGGX && npc0.ty+1 == TRIGGY) && !(npc0.tx == player.tx && npc0.ty == player.ty+1))
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228 if(npc0.q<=(TILEWH/SPEED))
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232 //animatePlayer(bg, spri, mask, 2, 0, npc0.x, npc0.y, persist_aniframe, q, &npctmp);
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233 animatePlayer(bg, spri, npc0.d-1, 0, npc0.x, npc0.y, persist_aniframe, npc0.q, &npctmp);
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234 modexShowPage(spri->page);
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236 } else { npc0.q = 1; npc0.d = 0; npc0.ty++; }
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240 modexCopyPageRegion(spri->page, bg->page, npc0.x-4, npc0.y-TILEWH, npc0.x-4, npc0.y-TILEWH, 24, 32);
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241 modexDrawSpriteRegion(spri->page, npc0.x-4, npc0.y-TILEWH, 24, 64, 24, 32, &npctmp);
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242 modexShowPage(spri->page);
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245 npc0.triggerx = npc0.tx;
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246 npc0.triggery = npc0.ty+1;
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252 if(npc0.ty > 1 && !(npc0.tx == TRIGGX && npc0.ty-1 == TRIGGY) && !(npc0.tx+1 == player.tx && npc0.ty == player.ty-1))
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254 if(npc0.q<=(TILEWH/SPEED))
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258 //animatePlayer(bg, spri, mask, 0, 0, npc0.x, npc0.y, persist_aniframe, q, &npctmp);
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259 modexShowPage(spri->page);
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260 animatePlayer(bg, spri, npc0.d-1, 0, npc0.x, npc0.y, persist_aniframe, npc0.q, &npctmp);
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262 } else { npc0.q = 1; npc0.d = 0; npc0.ty--; }
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266 modexCopyPageRegion(spri->page, bg->page, npc0.x-4, npc0.y-TILEWH, npc0.x-4, npc0.y-TILEWH, 24, 32);
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267 modexDrawSpriteRegion(spri->page, npc0.x-4, npc0.y-TILEWH, 24, 0, 24, 32, &npctmp);
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268 modexShowPage(spri->page);
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271 npc0.triggerx = npc0.tx;
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272 npc0.triggery = npc0.ty-1;
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275 if((npc0.triggery == player.ty && npc0.triggerx == player.tx) || (npc0.ty == player.ty && npc0.tx == player.tx)){ player.hp--; }
279 //TODO: make movement into a function!
281 if((keyp(77) && !keyp(75) && player.d == 0) || player.d == 2)
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283 if(player.d == 0){ player.d = 2; }
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284 if(bg->tx >= 0 && bg->tx+20 < MAPX && player.tx == bg->tx + 10 && !(player.tx+1 == TRIGGX && player.ty == TRIGGY))
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286 if(player.q<=(TILEWH/SPEED))
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289 //animatePlayer(bg, spri, mask, 1, 1, player.x, player.y, persist_aniframe, q, &ptmp);
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290 animatePlayer(bg, spri, player.d-1, 1, player.x, player.y, persist_aniframe, player.q, &ptmp);
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291 mapScrollRight(bg, SPEED);
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292 mapScrollRight(spri, SPEED);
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293 //mapScrollRight(mask, SPEED);
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294 modexShowPage(spri->page);
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296 } else { player.q = 1; player.d = 0; player.tx++; }
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298 else if(player.tx < MAPX && !(player.tx+1 == TRIGGX && player.ty == TRIGGY))
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300 if(player.q<=(TILEWH/SPEED))
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304 //animatePlayer(bg, spri, mask, 1, 0, player.x, player.y, persist_aniframe, q, &ptmp);
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305 animatePlayer(bg, spri, player.d-1, 0, player.x, player.y, persist_aniframe, player.q, &ptmp);
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306 modexShowPage(spri->page);
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308 } else { player.q = 1; player.d = 0; player.tx++; }
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312 modexCopyPageRegion(spri->page, bg->page, player.x-4, player.y-TILEWH, player.x-4, player.y-TILEWH, 24, 32);
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313 modexDrawSpriteRegion(spri->page, player.x-4, player.y-TILEWH, 24, 32, 24, 32, &ptmp);
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314 modexShowPage(spri->page);
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317 player.triggerx = player.tx+1;
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318 player.triggery = player.ty;
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322 if((keyp(75) && !keyp(77) && player.d == 0) || player.d == 4)
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324 if(player.d == 0){ player.d = 4; }
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325 if(bg->tx > 0 && bg->tx+20 <= MAPX && player.tx == bg->tx + 10 && !(player.tx-1 == TRIGGX && player.ty == TRIGGY))
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327 if(player.q<=(TILEWH/SPEED))
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330 //animatePlayer(bg, spri, mask, 3, 1, player.x, player.y, persist_aniframe, q, &ptmp);
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331 animatePlayer(bg, spri, player.d-1, 1, player.x, player.y, persist_aniframe, player.q, &ptmp);
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332 mapScrollLeft(bg, SPEED);
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333 mapScrollLeft(spri, SPEED);
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334 //mapScrollLeft(mask, SPEED);
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335 modexShowPage(spri->page);
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337 } else { player.q = 1; player.d = 0; player.tx--; }
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339 else if(player.tx > 1 && !(player.tx-1 == TRIGGX && player.ty == TRIGGY))
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341 if(player.q<=(TILEWH/SPEED))
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345 //animatePlayer(bg, spri, mask, 3, 0, player.x, player.y, persist_aniframe, q, &ptmp);
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346 animatePlayer(bg, spri, player.d-1, 0, player.x, player.y, persist_aniframe, player.q, &ptmp);
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347 modexShowPage(spri->page);
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349 } else { player.q = 1; player.d = 0; player.tx--; }
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353 modexCopyPageRegion(spri->page, bg->page, player.x-4, player.y-TILEWH, player.x-4, player.y-TILEWH, 24, 32);
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354 modexDrawSpriteRegion(spri->page, player.x-4, player.y-TILEWH, 24, 96, 24, 32, &ptmp);
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355 modexShowPage(spri->page);
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358 player.triggerx = player.tx-1;
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359 player.triggery = player.ty;
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363 if((keyp(80) && !keyp(72) && player.d == 0) || player.d == 3)
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365 if(player.d == 0){ player.d = 3; }
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366 if(bg->ty >= 0 && bg->ty+15 < MAPY && player.ty == bg->ty + 8 && !(player.tx == TRIGGX && player.ty+1 == TRIGGY))
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368 if(player.q<=(TILEWH/SPEED))
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371 //animatePlayer(bg, spri, mask, 2, 1, player.x, player.y, persist_aniframe, q, &ptmp);
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372 animatePlayer(bg, spri, player.d-1, 1, player.x, player.y, persist_aniframe, player.q, &ptmp);
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373 mapScrollDown(bg, SPEED);
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374 mapScrollDown(spri, SPEED);
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375 //mapScrollDown(mask, SPEED);
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376 modexShowPage(spri->page);
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378 } else { player.q = 1; player.d = 0; player.ty++; }
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380 else if(player.ty < MAPY && !(player.tx == TRIGGX && player.ty+1 == TRIGGY))
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382 if(player.q<=(TILEWH/SPEED))
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386 //animatePlayer(bg, spri, mask, 2, 0, player.x, player.y, persist_aniframe, q, &ptmp);
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387 animatePlayer(bg, spri, player.d-1, 0, player.x, player.y, persist_aniframe, player.q, &ptmp);
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388 modexShowPage(spri->page);
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390 } else { player.q = 1; player.d = 0; player.ty++; }
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394 modexCopyPageRegion(spri->page, bg->page, player.x-4, player.y-TILEWH, player.x-4, player.y-TILEWH, 24, 32);
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395 modexDrawSpriteRegion(spri->page, player.x-4, player.y-TILEWH, 24, 64, 24, 32, &ptmp);
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396 modexShowPage(spri->page);
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399 player.triggerx = player.tx;
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400 player.triggery = player.ty+1;
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404 if((keyp(72) && !keyp(80) && player.d == 0) || player.d == 1)
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406 if(player.d == 0){ player.d = 1; }
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407 if(bg->ty > 0 && bg->ty+15 <= MAPY && player.ty == bg->ty + 8 && !(player.tx == TRIGGX && player.ty-1 == TRIGGY))
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409 if(player.q<=(TILEWH/SPEED))
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412 //animatePlayer(bg, spri, mask, 0, 1, player.x, player.y, persist_aniframe, q, &ptmp);
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413 animatePlayer(bg, spri, player.d-1, 1, player.x, player.y, persist_aniframe, player.q, &ptmp);
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414 mapScrollUp(bg, SPEED);
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415 mapScrollUp(spri, SPEED);
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416 //mapScrollUp(mask, SPEED);
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417 modexShowPage(spri->page);
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419 } else { player.q = 1; player.d = 0; player.ty--; }
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421 else if(player.ty > 1 && !(player.tx == TRIGGX && player.ty-1 == TRIGGY))
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423 if(player.q<=(TILEWH/SPEED))
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427 //animatePlayer(bg, spri, mask, 0, 0, player.x, player.y, persist_aniframe, q, &ptmp);
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428 modexShowPage(spri->page);
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429 animatePlayer(bg, spri, player.d-1, 0, player.x, player.y, persist_aniframe, player.q, &ptmp);
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431 } else { player.q = 1; player.d = 0; player.ty--; }
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435 modexCopyPageRegion(spri->page, bg->page, player.x-4, player.y-TILEWH, player.x-4, player.y-TILEWH, 24, 32);
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436 modexDrawSpriteRegion(spri->page, player.x-4, player.y-TILEWH, 24, 0, 24, 32, &ptmp);
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437 modexShowPage(spri->page);
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440 player.triggerx = player.tx;
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441 player.triggery = player.ty-1;
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443 //modexClearRegion(mask->page, 66, 66, 2, 40, 0);
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445 if(((player.triggerx == TRIGGX && player.triggery == TRIGGY) && keyp(0x1C))||(player.tx == 5 && player.ty == 5))
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448 for(i=800; i>=400; i--)
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454 if(player.q == (TILEWH/SPEED)+1 && player.d > 0 && (player.triggerx == 5 && player.triggery == 5)){ player.hp--; }
455 //if(keyp(0x0E)) while(1){ if(xmsmalloc(24)) break; }
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458 /* fade back to text mode */
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459 modexFadeOff(4, ptmp.palette);
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463 printf("Project 16 scroll.exe\n");
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464 printf("tx: %d\n", bg->tx);
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465 printf("ty: %d\n", bg->ty);
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466 printf("player.x: %d", player.x);
467 if(player.hp==0) printf("%d wwww\n", player.y+8);
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468 else printf("\nplayer.y: %d\n", player.y);
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469 printf("player.tx: %d\n", player.tx);
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470 printf("player.ty: %d\n", player.ty);
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471 printf("player.triggx: %d\n", player.triggerx);
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472 printf("player.triggy: %d\n", player.triggery);
473 printf("player.hp: %d\n", player.hp);
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474 printf("player.q: %d\n", player.q);
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475 printf("player.d: %d\n", player.d);
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476 printf("temporary player sprite 0: http://www.pixiv.net/member_illust.php?mode=medium&illust_id=45556867\n");
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477 printf("temporary player sprite 1: http://www.pixiv.net/member_illust.php?mode=medium&illust_id=44606385\n");
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480 switch(detectcpu())
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482 case 0: cpus = "8086/8088 or 186/88"; break;
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483 case 1: cpus = "286"; break;
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484 case 2: cpus = "386 or newer"; break;
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485 default: cpus = "internal error"; break;
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487 printf("detected CPU type: %s\n", cpus);
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489 modexFadeOn(4, pal);
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494 allocMap(int w, int h) {
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500 result.data = malloc(sizeof(byte) * w * h);
501 //else result.data = xmsmalloc(sizeof(byte) * w * h);
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508 initMap(map_t *map) {
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509 /* just a place holder to fill out an alternating pattern */
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514 map->tiles = malloc(sizeof(tiles_t));
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515 //else map->tiles = xmsmalloc(sizeof(tiles_t));
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517 /* create the tile set */
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519 map->tiles = malloc(sizeof(tiles_t));
520 //else map->tiles->data = xmsmalloc(sizeof(bitmap_t));
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521 map->tiles->data->width = (TILEWH*2);
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522 map->tiles->data->height= TILEWH;
524 map->tiles->data->data = malloc((TILEWH*2)*TILEWH);
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525 //else map->tiles->data->data = xmsmalloc((TILEWH*2)*TILEWH);
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526 map->tiles->tileHeight = TILEWH;
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527 map->tiles->tileWidth =TILEWH;
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528 map->tiles->rows = 1;
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529 map->tiles->cols = 2;
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532 for(y=0; y<TILEWH; y++) {
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533 for(x=0; x<(TILEWH*2); x++) {
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535 map->tiles->data->data[i] = 28;//0x24;
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537 map->tiles->data->data[i] = 0;//0x34;
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543 for(y=0; y<map->height; y++) {
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544 for(x=0; x<map->width; x++) {
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545 map->data[i] = tile;
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546 tile = tile ? 0 : 1;
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549 tile = tile ? 0 : 1;
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555 mapScrollRight(map_view_t *mv, byte offset) {
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556 word x, y; /* coordinate for drawing */
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558 /* increment the pixel position and update the page */
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559 mv->page->dx += offset;
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561 /* check to see if this changes the tile */
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562 if(mv->page->dx >= mv->dxThresh ) {
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563 /* go forward one tile */
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565 /* Snap the origin forward */
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566 mv->page->data += 4;
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567 mv->page->dx = mv->map->tiles->tileWidth;
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570 /* draw the next column */
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571 x= SCREEN_WIDTH + mv->map->tiles->tileWidth;
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572 mapDrawCol(mv, mv->tx + 20 , mv->ty-1, x);
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578 mapScrollLeft(map_view_t *mv, byte offset) {
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579 word x, y; /* coordinate for drawing */
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581 /* increment the pixel position and update the page */
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582 mv->page->dx -= offset;
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584 /* check to see if this changes the tile */
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585 if(mv->page->dx == 0) {
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586 /* go backward one tile */
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589 /* Snap the origin backward */
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590 mv->page->data -= 4;
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591 mv->page->dx = mv->map->tiles->tileWidth;
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593 /* draw the next column */
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594 mapDrawCol(mv, mv->tx-1, mv->ty-1, 0);
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600 mapScrollUp(map_view_t *mv, byte offset) {
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601 word x, y; /* coordinate for drawing */
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603 /* increment the pixel position and update the page */
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604 mv->page->dy -= offset;
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606 /* check to see if this changes the tile */
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607 if(mv->page->dy == 0 ) {
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608 /* go down one tile */
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610 /* Snap the origin downward */
\r
611 mv->page->data -= mv->page->width*4;
\r
612 mv->page->dy = mv->map->tiles->tileHeight;
\r
615 /* draw the next row */
\r
617 mapDrawRow(mv, mv->tx-1 , mv->ty-1, y);
\r
623 mapScrollDown(map_view_t *mv, byte offset) {
\r
624 word x, y; /* coordinate for drawing */
\r
626 /* increment the pixel position and update the page */
\r
627 mv->page->dy += offset;
\r
629 /* check to see if this changes the tile */
\r
630 if(mv->page->dy >= mv->dyThresh ) {
\r
631 /* go down one tile */
\r
633 /* Snap the origin downward */
\r
634 mv->page->data += mv->page->width*4;
\r
635 mv->page->dy = mv->map->tiles->tileHeight;
\r
638 /* draw the next row */
\r
639 y= SCREEN_HEIGHT + mv->map->tiles->tileHeight;
\r
640 mapDrawRow(mv, mv->tx-1 , mv->ty+15, y);
\r
647 mapGoTo(map_view_t *mv, int tx, int ty) {
\r
651 /* set up the coordinates */
\r
654 mv->page->dx = mv->map->tiles->tileWidth;
\r
655 mv->page->dy = mv->map->tiles->tileHeight;
\r
657 /* set up the thresholds */
\r
658 mv->dxThresh = mv->map->tiles->tileWidth * 2;
\r
659 mv->dyThresh = mv->map->tiles->tileHeight * 2;
\r
661 /* draw the tiles */
\r
662 modexClearRegion(mv->page, 0, 0, mv->page->width, mv->page->height, 0);
\r
664 i=mv->ty * mv->map->width + mv->tx;
\r
665 for(ty=mv->ty-1; py < SCREEN_HEIGHT+mv->dyThresh && ty < mv->map->height; ty++, py+=mv->map->tiles->tileHeight) {
\r
666 mapDrawRow(mv, tx-1, ty, py);
\r
667 i+=mv->map->width - tx;
\r
673 mapDrawTile(tiles_t *t, word i, page_t *page, word x, word y) {
\r
676 rx = (i % t->cols) * t->tileWidth;
\r
677 ry = (i / t->cols) * t->tileHeight;
\r
678 modexDrawBmpRegion(page, x, y, rx, ry, t->tileWidth, t->tileHeight, t->data);
\r
683 mapDrawRow(map_view_t *mv, int tx, int ty, word y) {
\r
687 /* the position within the map array */
\r
688 i=ty * mv->map->width + tx;
\r
689 for(x=0; x<SCREEN_WIDTH+mv->dxThresh && tx < mv->map->width; x+=mv->map->tiles->tileWidth, tx++) {
\r
691 /* we are in the map, so copy! */
\r
692 mapDrawTile(mv->map->tiles, mv->map->data[i], mv->page, x, y);
\r
699 mapDrawCol(map_view_t *mv, int tx, int ty, word x) {
\r
703 /* location in the map array */
\r
704 i=ty * mv->map->width + tx;
\r
706 /* We'll copy all of the columns in the screen,
\r
707 i + 1 row above and one below */
\r
708 for(y=0; y<SCREEN_HEIGHT+mv->dyThresh && ty < mv->map->height; y+=mv->map->tiles->tileHeight, ty++) {
\r
710 /* we are in the map, so copy away! */
\r
711 mapDrawTile(mv->map->tiles, mv->map->data[i], mv->page, x, y);
\r
713 i += mv->map->width;
\r
717 /*void npcmove(map_view_t bg, map_view_t fg, )
723 animatePlayer(map_view_t *src, map_view_t *dest, /*map_view_t *top, */sword d, short scrolloffsetswitch, int x, int y, int ls, int lp, bitmap_t *bmp)
\r
725 sword dire=32*d; //direction
\r
726 sword qq; //scroll offset
\r
728 if(scrolloffsetswitch==0) qq = 0;
\r
729 else qq = ((lp)*SPEED);
\r
753 modexCopyPageRegion(dest->page, src->page, x-4, y-4, x-4, y-4, 28, 40);
\r
754 if(2>ls && ls>=1) { modexDrawSpriteRegion(dest->page, x, y, 48, dire, 24, 32, bmp); }else
\r
755 if(3>ls && ls>=2) { modexDrawSpriteRegion(dest->page, x, y, 24, dire, 24, 32, bmp); }else
\r
756 if(4>ls && ls>=3) { modexDrawSpriteRegion(dest->page, x, y, 0, dire, 24, 32, bmp); }else
\r
757 if(5>ls && ls>=4) { modexDrawSpriteRegion(dest->page, x, y, 24, dire, 24, 32, bmp); }
\r
758 //TODO: mask copy //modexCopyPageRegion(dest->page, src->page, x-4, y-4, x-4, y-4, 28, 40);
\r
759 //modexClearRegion(top->page, 66, 66, 2, 40, 0);
\r
760 //modexCopyPageRegion(dest->page, top->page, 66, 66, 66, 66, 2, 40);
\r
761 //turn this off if XT
\r
762 if(detectcpu() > 0) modexWaitBorder();
\r