1 /* Project 16 Source Code~
2 * Copyright (C) 2012-2015 sparky4 & pngwen & andrius4669
4 * This file is part of Project 16.
6 * Project 16 is free software; you can redistribute it and/or modify
7 * it under the terms of the GNU General Public License as published by
8 * the Free Software Foundation; either version 3 of the License, or
9 * (at your option) any later version.
11 * Project 16 is distributed in the hope that it will be useful,
12 * but WITHOUT ANY WARRANTY; without even the implied warranty of
13 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
14 * GNU General Public License for more details.
16 * You should have received a copy of the GNU General Public License
17 * along with this program. If not, see <http://www.gnu.org/licenses/>, or
18 * write to the Free Software Foundation, Inc., 51 Franklin Street,
19 * Fifth Floor, Boston, MA 02110-1301 USA.
23 #include "src/lib/scroll16.h"
24 #include "src/lib/timer.h"
25 #include "src/lib/wcpu/wcpu.h"
28 #define MODEX //this is for mode x initiating
30 //word far *clock= (word far*) 0x046C; /* 18.2hz clock */
32 global_game_variables_t gvar;
34 player_t player[MaxPlayers];
35 //page_t screen, gvar.video.page[1], gvar.video.page[2];
37 map_view_t *bg, *spri, *mask;//, *tmp;
42 void main(int argc, char *argv[])
44 // word panswitch=0, panq=1, pand=0;
45 word panpagenum=0; //for panning!
47 //static word paloffset=0;
49 //static int persist_aniframe = 0; /* gonna be increased to 1 before being used, so 0 is ok for default */
51 //map_view_db_t pgid[4];
58 byte *mesg=malloc(sizeof(dword));
61 if(argv[1]) bakapee = atoi(argv[1]);
64 player[0].persist_aniframe=0;
67 printf("starting timer\n");
70 //extern struct inconfig inpu;
75 fprintf(stderr, "testing map load~\n");
76 loadmap("data/test.map", &map);
80 printf("chkmap ok\n");
81 fprintf(stderr, "yay map loaded~~\n");
89 mappalptr = map.tiles->data->palette;
92 player[0].data = bitmapLoadPcx("data/ptmp.pcx"); // load sprite
93 //npctmp = bitmapLoadPcx("ptmp1.pcx"); // load sprite
95 /* create the planar buffer */
96 p = planar_buf_from_bitmap(&player[0].data);
97 //0000 printf("planar buffer ok\n");
101 IN_Default(0,&player,ctrl_Joystick);
103 /* save the palette */
106 dpal = modexNewPal();
108 modexFadeOff(4, dpal);
112 VGAmodeX(bakapee, &gvar);
113 printf("%dx%d\n", gvar.video.page[0].sw, gvar.video.page[0].sh);
115 modexPalBlack(); //reset the palette~
118 // printf("Total used @ before palette initiation: %zu\n", oldfreemem-GetFreeSize());
119 //++++ player[0].data.offset=(paloffset/3);
120 //++++ modexPalUpdate(&player[0].data, &paloffset, 0, 0);
121 //printf(" %d\n", sizeof(ptmp->data));
122 //printf("1: %d\n", paloffset);
123 //++++ map.tiles->data->offset=(paloffset/3);
124 //XTmodexPalUpdate(map.tiles->data, &paloffset, 0, 0);
125 // printf("\n====\n");
126 // printf("0 paloffset= %d\n", paloffset/3);
127 // printf("====\n\n");
130 gpal = modexNewPal();
132 modexSavePalFile("data/g.pal", gpal);
133 modexPalBlack(); //so player will not see loadings~
137 /* setup camera and screen~ */
138 gvar.video.page[0] = modexDefaultPage(&gvar.video.page[0]);
139 gvar.video.page[0].width += (TILEWH*2);
140 gvar.video.page[0].height += (TILEWH*2);//+QUADWH;
141 mv[0].page = &gvar.video.page[0];
142 gvar.video.page[1] = modexNextPage(mv[0].page);
143 mv[1].page = &gvar.video.page[1];
144 gvar.video.page[2] = modexNextPageFlexibleSize(mv[1].page, 320, 240); //(352*176)+1024 is the remaining amount of memory left wwww
145 //gvar.video.page[2] = modexNextPage0(mv2.page, 320, 192); //(352*176)+1024 is the remaining amount of memory left wwww
146 mv[2].page = &gvar.video.page[2];
153 //TODO: LOAD map data and position the map in the middle of the screen if smaller then screen
156 //mapGoTo(mask, 0, 0);
158 //TODO: put player in starting position of spot
159 //default player position on the viewable map
160 player[0].tx = bg->tx + bg->page->tilemidposscreenx;
161 player[0].ty = bg->ty + bg->page->tilemidposscreeny;
162 player[0].x = player[0].tx*TILEWH;
163 player[0].y = player[0].ty*TILEWH;
164 player[0].triggerx = player[0].tx;
165 player[0].triggery = player[0].ty+1;
166 /* player[0].info.x = player[0].tx;
167 player[0].info.xaxis = player[0].tx*TILEWH;
168 player[0].info.y = player[0].ty;
169 player[0].info.yaxis = player[0].ty*TILEWH;*/
173 // player[0].persist_aniframe=0;
175 /*npc0.tx = bg->tx + 1;
176 npc0.ty = bg->ty + 1;
177 npc0.x = npc0.tx*TILEWH;
178 npc0.y = npc0.ty*TILEWH;
179 npc0.triggerx = npc0.tx;
180 npc0.triggery = npc0.ty+1;
183 modexDrawSpriteRegion(spri->page, npc0.x-4, npc0.y-TILEWH, 24, 64, 24, 32, &npctmp);*/
186 oldDrawBmp(VGA, player[0].x-4, player[0].y-TILEWH, &player[0].data, 1);
188 modexDrawSpriteRegion(spri->page, player[0].x-4, player[0].y-TILEWH, 24, 64, 24, 32, &player[0].data);
191 modexClearRegion(mv[1].page, player[0].x-4, player[0].y-TILEWH, 24, 32, 15);
194 modexShowPage(spri->page);
195 modexClearRegion(mv[2].page, 0, 0, mv[2].page->width, mv[2].page->height, 1);
198 modexFadeOn(4, gpal);
201 while(!IN_KeyDown(sc_Escape) && player[0].hp>0)
204 IN_ReadControl(0,&player);
205 //top left corner & bottem right corner of map veiw be set as map edge trigger since maps are actually square
206 //to stop scrolling and have the player position data move to the edge of the screen with respect to the direction
207 //when player[0].tx or player[0].ty == 0 or player[0].tx == 20 or player[0].ty == 15 then stop because that is edge of map and you do not want to walk of the map
215 if((IN_KeyDown(77) && !IN_KeyDown(75) && pand == 0) || pand == 2)
217 if(pand == 0){ pand = 2; }
218 if(panq<=(TILEWH/(player[0].speed)))
225 modexShowPage(bg->page);
230 modexShowPage(spri->page);
235 modexShowPage(mask->page);
239 } else { panq = 1; pand = 0; }
242 if((IN_KeyDown(75) && !IN_KeyDown(77) && pand == 0) || pand == 4)
244 if(pand == 0){ pand = 4; }
245 if(panq<=(TILEWH/(player[0].speed)))
252 modexShowPage(bg->page);
257 modexShowPage(spri->page);
262 modexShowPage(mask->page);
266 } else { panq = 1; pand = 0; }
269 if((IN_KeyDown(72) && !IN_KeyDown(80) && pand == 0) || pand == 3)
271 if(pand == 0){ pand = 3; }
272 if(panq<=(TILEWH/(player[0].speed)))
279 modexShowPage(bg->page);
284 modexShowPage(spri->page);
289 modexShowPage(mask->page);
293 } else { panq = 1; pand = 0; }
296 if((IN_KeyDown(80) && !IN_KeyDown(72) && pand == 0) || pand == 1)
298 if(pand == 0){ pand = 1; }
299 if(panq<=(TILEWH/(player[0].speed)))
306 modexShowPage(bg->page);
311 modexShowPage(spri->page);
316 modexShowPage(mask->page);
320 } else { panq = 1; pand = 0; }
325 //the scripting stuf....
327 //if(((player[0].triggerx == TRIGGX && player[0].triggery == TRIGGY) && IN_KeyDown(0x1C))||(player[0].tx == 5 && player[0].ty == 5))
328 if(((bg->map->data[(player[0].triggerx-1)+(map.width*(player[0].triggery-1))] == 0) && IN_KeyDown(0x1C))||(player[0].tx == 5 && player[0].ty == 5))
331 for(i=800; i>=400; i--)
337 if(player[0].q == (TILEWH/(player[0].speed))+1 && player[0].info.dir != 2 && (player[0].triggerx == 5 && player[0].triggery == 5)){ player[0].hp--; }
339 //if(IN_KeyDown(0x0E)) while(1){ if(xmsmalloc(24)) break; }
340 if(IN_KeyDown(2)){ modexShowPage(bg->page); panpagenum=0; }
341 if(IN_KeyDown(3)){ modexShowPage(spri->page); panpagenum=1; }
342 if(IN_KeyDown(4)){ modexShowPage(mask->page); panpagenum=2; }
343 if(IN_KeyDown(25)){ pdump(bg->page); pdump(spri->page); } //p
346 if(IN_KeyDown(24)){ modexPalUpdate0(gpal); paloffset=0; pdump(bg->page); pdump(spri->page); }
348 paloffset=0; modexPalBlack(); modexPalUpdate(&player[0].data, &paloffset, 0, 0);
349 printf("1paloffset = %d\n", paloffset/3);
350 modexPalUpdate(map.tiles->data, &paloffset, 0, 0);
351 printf("2paloffset = %d\n", paloffset/3);
352 pdump(bg->page); pdump(spri->page); }
356 //if(IN_KeyDown(88)){if(!panswitch) panswitch++; else panswitch--; } //f12
358 if(IN_KeyDown(87)) //f11
368 if(IN_KeyDown(88)) //s
370 switch(gvar.kurokku.fpscap)
373 gvar.kurokku.fpscap=1;
376 gvar.kurokku.fpscap=0;
381 //TODO fmemtest into page
382 if(IN_KeyDown(4+1)) //4
386 _fmemset(((mv[pg].page->data+4)+(16*(mv[pg].page->width/4))), 15, 4);
389 if((player[0].q==1) && !(player[0].x%TILEWH==0 && player[0].y%TILEWH==0)) break; //incase things go out of sync!
392 /* fade back to text mode */
393 /* but 1st lets save the game palette~ */
397 modexSavePalFile("data/g.pal", gpal);
398 modexFadeOff(4, gpal);
403 printf("Project 16 scroll.exe. This is just a test file!\n");
404 printf("version %s\n", VERSION);
405 printf("tx: %d\n", bg->tx);
406 printf("ty: %d\n", bg->ty);
407 printf("player[0].x: %d", player[0].x); printf(" player[0].y: %d\n", player[0].y);
408 //if(player[0].hp==0) printf("%d wwww\n", player[0].y+8);
409 //else printf("\nplayer[0].y: %d\n", player[0].y);
410 printf("player[0].tx: %d", player[0].tx); printf(" player[0].ty: %d\n", player[0].ty);
411 printf("player[0].triggx: %d", player[0].triggerx); printf(" player[0].triggy: %d\n", player[0].triggery);
412 printf("player[0].hp: %d", (player[0].hp)); printf(" player[0].q: %d", player[0].q); printf(" player[0].info.dir: %d", player[0].info.dir); printf(" player[0].d: %d\n", player[0].d);
413 printf("tile data value at player trigger position: %d\n", bg->map->data[(player[0].triggerx-1)+(map.width*(player[0].triggery-1))]);
414 // printf("palette offset: %d\n", paloffset/3);
415 //++++ printf("Total used: %zu\n", oldfreemem-GetFreeSize());
416 //++++ printf("Total free: %zu\n", GetFreeSize());
417 //not used now printf("temporary player sprite 0: http://www.pixiv.net/member_illust.php?mode=medium&illust_id=45556867\n");
418 //not used now printf("temporary player sprite 1: http://www.pixiv.net/member_illust.php?mode=medium&illust_id=44606385\n");
419 printf("Virtual Screen: %dx", gvar.video.page[0].width); printf("%d\n", gvar.video.page[0].height);
420 printf("Screen: %dx", gvar.video.page[0].sw); printf("%d\n", gvar.video.page[0].sh);
421 printf("middle tile position: %dx", gvar.video.page[0].tilemidposscreenx); printf("%d\n", gvar.video.page[0].tilemidposscreeny);
422 // printf("Screen2: %dx", gvar.video.page[1].width); printf("%d\n", gvar.video.page[1].height);
423 // printf("map: %dx%d\n", map.width, map.height);
425 // printf("player[0].info.x: %d", player[0].info.xaxis); printf(" player[0].info.y: %d\n", player[0].info.yaxis);
426 // printf("player[0].info.tx: %d", player[0].info.x); printf(" player[0].info.ty: %d\n", player[0].info.y);
427 //printf("map.width=%d map.height=%d map.data[0]=%d\n", bg->map->width, bg->map->height, bg->map->data[0]);
431 case 0: cpus = "8086/8088 or 186/88"; break;
432 case 1: cpus = "286"; break;
433 case 2: cpus = "386 or newer"; break;
434 default: cpus = "internal error"; break;
436 printf("detected CPU type: %s\n", cpus);
439 modexFadeOn(4, dpal);