]> 4ch.mooo.com Git - 16.git/blob - src/scroll.c
made major changes in code for the future of scroll ^^
[16.git] / src / scroll.c
1 /* Project 16 Source Code~
2  * Copyright (C) 2012-2016 sparky4 & pngwen & andrius4669 & joncampbell123
3  *
4  * This file is part of Project 16.
5  *
6  * Project 16 is free software; you can redistribute it and/or modify
7  * it under the terms of the GNU General Public License as published by
8  * the Free Software Foundation; either version 3 of the License, or
9  * (at your option) any later version.
10  *
11  * Project 16 is distributed in the hope that it will be useful,
12  * but WITHOUT ANY WARRANTY; without even the implied warranty of
13  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
14  * GNU General Public License for more details.
15  *
16  * You should have received a copy of the GNU General Public License
17  * along with this program.  If not, see <http://www.gnu.org/licenses/>, or
18  * write to the Free Software Foundation, Inc., 51 Franklin Street,
19  * Fifth Floor, Boston, MA 02110-1301 USA.
20  *
21  */
22
23 #include "src/lib/scroll16.h"
24 #include "src/lib/16_timer.h"
25 #include "src/lib/wcpu/wcpu.h"
26
27 //#define FADE
28 #define MODEX   //this is for mode x initiating
29
30 //word far *clock= (word far*) 0x046C; /* 18.2hz clock */
31
32 global_game_variables_t gvar;
33 static map_t map;
34 player_t player[MaxPlayers];
35 //page_t screen, gvar.video.page[1], gvar.video.page[2];
36 map_view_t mv[3];
37 bitmap_t p;
38 word pn=0;
39 static planar_buf_t huge *pp;
40 float t;
41 sword bakapee;
42
43 //      word panswitch=0, panq=1, pand=0;
44         word panpagenum=0; //for panning!
45         unsigned int i;
46         const char *cpus;
47         //static int persist_aniframe = 0;    /* gonna be increased to 1 before being used, so 0 is ok for default */
48
49         //map_view_db_t pgid[4];
50         word pg;
51 //#ifdef FADE
52         static word paloffset=0;
53         byte *dpal, *default_pal;
54 //#endif
55         byte *gpal;
56         byte *ptr;
57         byte *mappalptr;
58
59 void main(int argc, char *argv[])
60 {
61         byte *mesg=malloc(sizeof(dword));
62
63         if(argv[1]) bakapee = atoi(argv[1]);
64         else bakapee = 1;
65
66         // DOSLIB: check our environment
67         probe_dos();
68
69         // DOSLIB: what CPU are we using?
70         // NTS: I can see from the makefile Sparky4 intends this to run on 8088 by the -0 switch in CFLAGS.
71         //      So this code by itself shouldn't care too much what CPU it's running on. Except that other
72         //      parts of this project (DOSLIB itself) rely on CPU detection to know what is appropriate for
73         //      the CPU to carry out tasks. --J.C.
74         cpu_probe();
75
76         // DOSLIB: check for VGA
77         if (!probe_vga()) {
78                 printf("VGA probe failed\n");
79                 return;
80         }
81         // hardware must be VGA or higher!
82         if (!(vga_state.vga_flags & VGA_IS_VGA)) {
83                 printf("This program requires VGA or higher graphics hardware\n");
84                 return;
85         }
86
87         player[0].persist_aniframe=0;
88         player[0].speed=4;
89         //player[0].data = &pp;
90
91         printf("starting timer  ");
92         start_timer(&gvar);
93         printf("ok\n");
94
95 //      atexit(qclean());
96
97         /* create the map */
98         fprintf(stderr, "testing map load~      ");
99         loadmap("data/test.map", &map);
100         chkmap(&map, 0);
101         printf("chkmap ok       ");
102         fprintf(stderr, "yay map loaded~~\n");
103
104         /* draw the tiles */
105 #ifdef MODEX
106         ptr = map.data;
107         //mappalptr = map.tiles->btdata->palette;
108
109         /* data */
110         //++++p = bitmapLoadPcx("data/ptmp.pcx"); // load sprite
111         //npctmp = bitmapLoadPcx("ptmp1.pcx"); // load sprite
112
113         /* create the planar buffer */
114 ////++++        (player[0].data) = *planar_buf_from_bitmap(&p);
115         /*++++printf("load pee!!        ");
116         pp = planar_buf_from_bitmap(&p);
117         printf("done!\n");*/
118
119 #endif
120         /*      input!  */
121         IN_Startup();
122         IN_Default(0,&player,ctrl_Joystick);
123
124         /* save the palette */
125 #ifdef MODEX
126 #ifdef FADE
127         dpal = modexNewPal();
128         default_pal = modexNewPal();
129         *default_pal = *dpal;
130         modexPalSave(dpal);
131         modexFadeOff(4, dpal);
132 #endif
133
134         textInit();
135         VGAmodeX(bakapee, 1, &gvar);
136 //      printf("%dx%d\n", gvar.video.page[0].sw, gvar.video.page[0].sh);
137 #ifdef FADE
138         modexPalBlack();        //reset the palette~
139 #endif
140 #endif
141 //      printf("Total used @ before palette initiation:         %zu\n", oldfreemem-GetFreeSize());
142 //++++  player[0].data.offset=(paloffset/3);
143 //++++  modexPalUpdate1(&player[0].data, &paloffset, 0, 0);
144                 //modexPalUpdate1(p.palette);
145 //++++0000              modexPalUpdate1(map.tiles->btdata->palette);
146         //printf("      %d\n", sizeof(ptmp->data));
147         //printf("1:    %d\n", paloffset);
148 //++++  map.tiles->data->offset=(paloffset/3);
149         //XTmodexPalUpdate(map.tiles->data, &paloffset, 0, 0);
150 //      printf("\n====\n");
151 //      printf("0       paloffset=      %d\n", paloffset/3);
152 //      printf("====\n\n");
153 #ifdef MODEX
154 #ifdef FADE
155         gpal = modexNewPal();
156         modexPalSave(gpal);
157         modexSavePalFile("data/g.pal", gpal);
158         modexPalBlack();        //so player will not see loadings~
159 #endif
160 #endif
161
162         /* setup camera and screen~ */
163         modexHiganbanaPageSetup(&gvar.video);
164         for(i=0;i<gvar.video.num_of_pages-2;i++)
165         {
166                 mv[i].page = &gvar.video.page[i];
167                 mv[i].map = &map;
168                 mv[i].video = &gvar.video;
169         }
170
171         /* set up paging */
172 //TODO: LOAD map data and position the map in the middle of the screen if smaller then screen
173         mapGoTo(&mv[0], 0, 0);
174         mapGoTo(&mv[1], 0, 0);
175         //TODO: put player in starting position of spot
176         //default player position on the viewable map
177         player[0].tx = mv[0].tx + mv[0].page->tilemidposscreenx;
178         player[0].ty = mv[0].ty + mv[0].page->tilemidposscreeny;
179         IN_initplayer(&player, 0);
180
181         modexCopyPageRegion(mv[1].page, mv[0].page, 0, 0, 0, 0, mv[0].page->width, mv[0].page->height);
182 #ifndef SPRITE
183         modexClearRegion(mv[1].page, player[0].x-4, player[0].y-TILEWH, 24, 32, 15);
184 #else
185         //PBUFSFUN(mv[1].page, player[0].x-4, player[0].y-TILEWH, 24, 64, 24, 32,       PLAYERBMPDATA);
186         PBUFSFUN(mv[1].page, player[0].x-4, player[0].y-TILEWH, 24, 64, 24, 32, &pp);
187 #endif
188
189         modexShowPage(mv[1].page);
190         shinku_fps_indicator_page = 1; // we're on page 1 now, shinku(). follow along please or it will not be visible.
191         //modexClearRegion(mv[2].page, 0, 0, mv[2].page->width, mv[2].page->height, 1);
192 #ifdef MODEX
193 #ifdef FADE
194         modexFadeOn(4, gpal);
195 #endif
196 #endif
197         while(!IN_KeyDown(sc_Escape) && player[0].hp>0)
198         {
199                 shinku(&gvar);
200                 IN_ReadControl(0,&player);
201         //top left corner & bottem right corner of map veiw be set as map edge trigger since maps are actually square
202         //to stop scrolling and have the player position data move to the edge of the screen with respect to the direction
203         //when player[0].tx or player[0].ty == 0 or player[0].tx == 20 or player[0].ty == 15 then stop because that is edge of map and you do not want to walk of the map
204
205         //player movement
206         //if(!panswitch){
207                 walk(mv, player, 0);
208         /*}else{
209 //88 switch!
210         //right movement
211         if((IN_KeyDown(77) && !IN_KeyDown(75) && pand == 0) || pand == 2)
212         {
213                 if(pand == 0){ pand = 2; }
214                         if(panq<=(TILEWH/(player[0].speed)))
215                         {
216                                 switch(panpagenum)
217                                 {
218                                         case 0:
219                                                 //bg
220                                                 mv[0].page->dx++;
221                                                 modexShowPage(mv[0].page);
222                                         break;
223                                         case 1:
224                                                 //spri
225                                                 mv[1].page->dx++;
226                                                 modexShowPage(mv[1].page);
227                                         break;
228                                         case 2:
229                                                 //fg
230                                                 mv[2].page->dx++;
231                                                 modexShowPage(mv[2].page);
232                                         break;
233                                 }
234                                 panq++;
235                         } else { panq = 1; pand = 0; }
236         }
237         //left movement
238         if((IN_KeyDown(75) && !IN_KeyDown(77) && pand == 0) || pand == 4)
239         {
240                 if(pand == 0){ pand = 4; }
241                         if(panq<=(TILEWH/(player[0].speed)))
242                         {
243                                 switch(panpagenum)
244                                 {
245                                         case 0:
246                                                 //bg
247                                                 mv[0].page->dx--;
248                                                 modexShowPage(mv[0].page);
249                                         break;
250                                         case 1:
251                                                 //spri
252                                                 mv[1].page->dx--;
253                                                 modexShowPage(mv[1].page);
254                                         break;
255                                         case 2:
256                                                 //fg
257                                                 mv[2].page->dx--;
258                                                 modexShowPage(mv[2].page);
259                                         break;
260                                 }
261                                 panq++;
262                         } else { panq = 1; pand = 0; }
263         }
264         //down movement
265         if((IN_KeyDown(72) && !IN_KeyDown(80) && pand == 0) || pand == 3)
266         {
267                 if(pand == 0){ pand = 3; }
268                         if(panq<=(TILEWH/(player[0].speed)))
269                         {
270                                 switch(panpagenum)
271                                 {
272                                         case 0:
273                                                 //bg
274                                                 mv[0].page->dy--;
275                                                 modexShowPage(mv[0].page);
276                                         break;
277                                         case 1:
278                                                 //spri
279                                                 mv[1].page->dy--;
280                                                 modexShowPage(mv[1].page);
281                                         break;
282                                         case 2:
283                                                 //fg
284                                                 mv[2].page->dy--;
285                                                 modexShowPage(mv[2].page);
286                                         break;
287                                 }
288                                 panq++;
289                         } else { panq = 1; pand = 0; }
290         }
291         //up movement
292         if((IN_KeyDown(80) && !IN_KeyDown(72) && pand == 0) || pand == 1)
293         {
294                 if(pand == 0){ pand = 1; }
295                         if(panq<=(TILEWH/(player[0].speed)))
296                         {
297                                 switch(panpagenum)
298                                 {
299                                         case 0:
300                                                 //bg
301                                                 mv[0].page->dy++;
302                                                 modexShowPage(mv[0].page);
303                                         break;
304                                         case 1:
305                                                 //spri
306                                                 mv[1].page->dy++;
307                                                 modexShowPage(mv[1].page);
308                                         break;
309                                         case 2:
310                                                 //fg
311                                                 mv[2].page->dy++;
312                                                 modexShowPage(mv[2].page);
313                                         break;
314                                 }
315                                 panq++;
316                         } else { panq = 1; pand = 0; }
317         }
318 }*/
319
320
321         //the scripting stuf....
322
323         //if(((player[0].triggerx == TRIGGX && player[0].triggery == TRIGGY) && IN_KeyDown(0x1C))||(player[0].tx == 5 && player[0].ty == 5))
324         if(((mv[0].map->data[(player[0].triggerx-1)+(map.width*(player[0].triggery-1))] == 0) && IN_KeyDown(0x1C))||(player[0].tx == 5 && player[0].ty == 5))
325         {
326                 short i;
327                 for(i=800; i>=400; i--)
328                 {
329                         sound(i);
330                 }
331                 nosound();
332         }
333         if(player[0].q == (TILEWH/(player[0].speed))+1 && player[0].info.dir != 2 && (player[0].triggerx == 5 && player[0].triggery == 5)){ player[0].hp--; }
334         //debugging binds!
335         //if(IN_KeyDown(0x0E)) while(1){ if(xmsmalloc(24)) break; }
336         if(IN_KeyDown(2)){ modexShowPage(mv[0].page); panpagenum=0; }
337         if(IN_KeyDown(3)){ modexShowPage(mv[1].page); panpagenum=1; }
338         if(IN_KeyDown(4)){ modexShowPage(mv[2].page); panpagenum=2; }
339         if(IN_KeyDown(25)){ modexpdump(mv[0].page); modexpdump(mv[1].page);
340                 //IN_Ack();
341         }       //p
342 #ifdef MODEX
343 #ifdef FADE
344         if(IN_KeyDown(24)){ modexPalUpdate0(gpal); paloffset=0; modexpdump(mv[0].page); modexpdump(mv[1].page); }
345         if(IN_KeyDown(22)){
346         paloffset=0; modexPalBlack(); modexPalUpdate(&player[0].data, &paloffset, 0, 0);
347         printf("1paloffset      =       %d\n", paloffset/3);
348          modexPalUpdate(map.tiles->data, &paloffset, 0, 0);
349         printf("2paloffset      =       %d\n", paloffset/3);
350          modexpdump(mv[0].page); modexpdump(mv[1].page); }
351 #endif
352 #endif
353         //pan switch
354         //if(IN_KeyDown(88)){if(!panswitch) panswitch++; else panswitch--; }    //f12
355         //TSR
356         if(IN_KeyDown(87))      //f11
357         {
358                 pageflipflop=!pageflipflop;
359                 //IN_Ack();
360 //              VGAmodeX(0, 0, &gvar);
361 //              IN_Shutdown();
362 //              __asm
363 //              {
364 //                      mov ah,31h
365 //                      int 21h
366 //              }
367         }
368         if(IN_KeyDown(88))      //s
369         {
370                 gvar.kurokku.fpscap=!gvar.kurokku.fpscap;
371                 //IN_Ack();
372         }
373         //TODO fmemtest into page
374         if(IN_KeyDown(4+1))     //4
375         {
376                 pg=1;
377                 SELECT_ALL_PLANES();
378                 _fmemset(((mv[pg].page->data+4)+(16*(mv[pg].page->width/4))), 15, 4);
379         }
380
381         //9
382         if(IN_KeyDown(10)){ modexPalOverscan(default_pal, rand()%56); modexPalUpdate1(default_pal); }
383         //if(IN_KeyDown(11)){ modexPalOverscan(default_pal, 15); }
384         if((player[0].q==1) && !(player[0].x%TILEWH==0 && player[0].y%TILEWH==0)) break;        //incase things go out of sync!
385         }
386
387         /* fade back to text mode */
388         /* but 1st lets save the game palette~ */
389 #ifdef MODEX
390 #ifdef FADE
391         modexPalSave(gpal);
392         modexSavePalFile("data/g.pal", gpal);
393         modexFadeOff(4, gpal);
394 #endif
395         VGAmodeX(0, 1, &gvar);
396 #endif
397         IN_Shutdown();
398         printf("Project 16 scroll.exe. This is just a test file!\n");
399         printf("version %s\n", VERSION);
400         printf("tx: %d\n", mv[0].tx);
401         printf("ty: %d\n", mv[0].ty);
402         printf("player[0].x: %d", player[0].x); printf("                player[0].y: %d\n", player[0].y);
403         //if(player[0].hp==0) printf("%d wwww\n", player[0].y+8);
404         //else printf("\nplayer[0].y: %d\n", player[0].y);
405         printf("player[0].tx: %d", player[0].tx); printf("              player[0].ty: %d\n", player[0].ty);
406         printf("player[0].triggx: %d", player[0].triggerx); printf("    player[0].triggy: %d\n", player[0].triggery);
407         printf("player[0].hp: %d", (player[0].hp));     printf("        player[0].q: %d", player[0].q); printf("        player[0].info.dir: %d", player[0].info.dir);   printf("        player[0].d: %d\n", player[0].d);
408                 printf("pdir=%d\n", player[0].pdir);
409         printf("tile data value at player trigger position: %d\n", mv[0].map->data[(player[0].triggerx-1)+(map.width*(player[0].triggery-1))]);
410 //      printf("palette offset: %d\n", paloffset/3);
411 //++++  printf("Total used: %zu\n", oldfreemem-GetFreeSize());
412 //++++  printf("Total free: %zu\n", GetFreeSize());
413 //not used now  printf("temporary player sprite 0: http://www.pixiv.net/member_illust.php?mode=medium&illust_id=45556867\n");
414 //not used now  printf("temporary player sprite 1: http://www.pixiv.net/member_illust.php?mode=medium&illust_id=44606385\n");
415         printf("Virtual Screen: %dx", gvar.video.page[0].width);        printf("%d\n", gvar.video.page[0].height);
416         printf("Screen: %dx", gvar.video.page[0].sw);   printf("%d\n", gvar.video.page[0].sh);
417         printf("tile resolution: %dx", gvar.video.page[0].tilesh);      printf("%d ", gvar.video.page[0].tilesh);
418         printf("middle tile position: %dx", gvar.video.page[0].tilemidposscreenx);      printf("%d\n", gvar.video.page[0].tilemidposscreeny);
419         printf("video memory remaining: %ld\n", gvar.video.vmem_remain);
420         printf("\npage ");
421         for(i=0; i<gvar.video.num_of_pages;i++)
422         {
423                 printf("[%u]=", i);
424                 printf("(%Fp)\n", (gvar.video.page[i].data));
425                 //printf("(%Fp)=", *(gvar.video.page[i].data));
426                 //printf("(%Fp)\n", &(gvar.video.page[i].data));
427         }
428         printf("\n");
429 //      printf("Screen2: %dx", gvar.video.page[1].width);       printf("%d\n", gvar.video.page[1].height);
430 //      printf("map: %dx%d\n", map.width, map.height);
431 //      printf("\n");
432 //      printf("player[0].info.x: %d", player[0].info.xaxis); printf("          player[0].info.y: %d\n", player[0].info.yaxis);
433 //      printf("player[0].info.tx: %d", player[0].info.x); printf("             player[0].info.ty: %d\n", player[0].info.y);
434         //printf("map.width=%d  map.height=%d   map.data[0]=%d\n", mv[0].map->width, mv[0].map->height, mv[0].map->data[0]);
435
436         printf("\n");
437         switch(detectcpu())
438         {
439                 case 0: cpus = "8086/8088 or 186/88"; break;
440                 case 1: cpus = "286"; break;
441                 case 2: cpus = "386 or newer"; break;
442                 default: cpus = "internal error"; break;
443         }
444         printf("detected CPU type: %s\n", cpus);
445 #ifdef MODEX
446 #ifdef FADE
447         modexFadeOn(4, dpal);
448 #endif
449 #endif
450 }